National Database for Autism Research
Short Name: cprs_2002
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Conners Parent Rating Scales Revised (CPRS) 2002

Conners' Parent Rating Scales (CPRS) (2002) as defined by the Phyllis Green and Randolph Cowen Institute for Pediatric Neuroscience, Child Study Centre, New York University Langone Medical Centre.

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http://www.ncbi.nlm.nih.gov/pubmed/9700518

ElementName DataType Size Required ElementDescription ValueRange Notes
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for subjects which identifies a subject in NDAR NDAR*
src_subject_id String 20 Required The site or study's subject identification
interview_date Date Required Date on which the interview/genetic test/sampling/imaging was completed Required field
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1200 Age is rounded to chronological month If the research participant is 15 days old at time of interview the appropriate value would be 0 months if the participant is 16 days old the value would be 1 month
angry Integer Recommended Angry 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
difficulty_homework Integer Recommended Homework 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
on_the_go Integer Recommended On the go 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
timid Integer Recommended Timid 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
just_so Integer Recommended Just so 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
no_friends Integer Recommended No friends 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
stomach_ache Integer Recommended Stomach ache 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fights Integer Recommended Fights 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
avoids_effort Integer Recommended Avoids effort 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
sustaining_attention Integer Recommended Sustains attention 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
argues Integer Recommended Argues 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fails_complete Integer Recommended Fails to complete 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
hard_to_control Integer Recommended Hard to control 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
afraid_people Integer Recommended Afraid of people 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
checking_things Integer Recommended Checking things 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
loses_friends Integer Recommended Loses riends 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
aches_pains Integer Recommended Aches pains 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
restless Integer Recommended Restless 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
trouble_concentrating Integer Recommended Trouble concentrating 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
does_not_listen Integer Recommended Does not listed 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
loses_temper Integer Recommended Loses temper 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
close_supervision Integer Recommended Close supervision 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
runs_climbs Integer Recommended Runs/climbs 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
afraid_new Integer Recommended Afraid of new 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fussy Integer Recommended Fussy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
make_friends Integer Recommended Makes friends 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
aches_before_school Integer Recommended Aches before school 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
excitable Integer Recommended Excitable 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fails_finish Integer Recommended Fails finish 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
difficulty_organizing Integer Recommended Difficulty organizing 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
irritable Integer Recommended Irritable 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
squirmy Integer Recommended Squirmy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
afraid_alone Integer Recommended Afraid to be alone 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
same_way Integer Recommended Sameness 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
not_invited Integer Recommended Not invited 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
headaches Integer Recommended Headaches 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fails_to_finish Integer Recommended Fails to finish 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
inattentive Integer Recommended Inattentive 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
talks_excessively Integer Recommended Talks excessively 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
defies Integer Recommended Defies 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
careless_mistakes Integer Recommended Careless mistakes 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
difficulty_waiting Integer Recommended Waiting 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fears Integer Recommended Fears 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
rituals Integer Recommended Rituals 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
distractibility Integer Recommended Distractible 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
complains_sick Integer Recommended Sick 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
temper Integer Recommended Temper 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
distracted_instructions Integer Recommended Distracted instructions 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
interrupts Integer Recommended Interrupts 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
forgetful Integer Recommended Forgetful 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
arithmetic Integer Recommended Arithmetic 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
run_meals Integer Recommended Run meals 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
afraid_dark Integer Recommended Afraid of dark 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
high_goals Integer Recommended high goals 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fidgets Integer Recommended Fidgets 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
short_attention Integer Recommended Short attention 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
touchy Integer Recommended Touchy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
sloppy Integer Recommended Sloppy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
difficulty_leisure_quiet Integer Recommended Leisure 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
shy Integer Recommended Shy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
blames Integer Recommended Blames 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
fidgeting Integer Recommended Fidgeting 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
messy Integer Recommended Messy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
upset_rearrange Integer Recommended Upset rearrange 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
clings Integer Recommended Clingy 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
disturbs Integer Recommended Disturbs 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
deliberately_annoys Integer Recommended Annoys 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
demands_immediate Integer Recommended Demands 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
attends_interest Integer Recommended Attends interest 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
spiteful Integer Recommended Spiteful 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
loses_things Integer Recommended Loses things 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
inferior Integer Recommended Inferior 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
tired Integer Recommended Tired 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
spelling Integer Recommended Spelling 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
cries Integer Recommended Cries 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
leaves_seat Integer Recommended Leaves seat 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
mood_change Integer Recommended Mood change 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
easily_frustrated Integer Recommended Easily frustrated 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
distracted Integer Recommended Distracted 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
blurts_answers Integer Recommended Blurts answers 0 :: 3 0= not true at all (never, seldom); 1= just a little true (occasionally); 2= pretty much true (often, quite a bit); 3=very much true (very often, very frequent)
oppositional_raw Integer Recommended Oppositional/raw 0 :: 40
oppositional_t Integer Recommended Oppositional/t 38 :: 90
cognitive_problems_raw Integer Recommended Cognitive problems/raw 0 :: 36
cognitive_problems_t Integer Recommended Cognitive problems/t 38 :: 90
hyperactivity_raw Integer Recommended Hyperactivity/raw 0 :: 30
hyperactivity_t Integer Recommended Hyperactivity/t 38 :: 90
anxious_raw Integer Recommended Anxious/raw 0 :: 30
anxious_t Integer Recommended Anxious/t 38 :: 90
perfectionism_raw Integer Recommended Perfectionism/raw 0 :: 21
perfectionism_t Integer Recommended Perfectionism/t 38 :: 90
social_problems_raw Integer Recommended Social/raw 0 :: 15
social_problems_t Integer Recommended Social/t 38 :: 90
psychosomatic_raw Integer Recommended Psychosomatic/raw 0 :: 20
psychosomatic_t Integer Recommended Psychosomatic/t 38 :: 90
conners_adhd_raw Integer Recommended Conners ADHD/raw 0 :: 36
conners_adhd_t Integer Recommended Conners ADHD/t 38 :: 90
conners_gi_restless_raw Integer Recommended Conners GI restless/raw 0 :: 21
conners_gi_restless_t Integer Recommended Conners GI restless/t 38 :: 90
conners_gi_emotional_raw Integer Recommended Conners GI emotion/raw 0 :: 12
conners_gi_emotional_t Integer Recommended Conners GI emotion/t 38 :: 90
conners_gi_total_raw Integer Required Conners GI total/raw 0 :: 30; 999
conners_gi_total_t Integer Required Conners GI total/t 38 :: 90
dsm_inattentive_raw Integer Recommended DSM inattetive/raw 0 :: 30
dsm_inattentive_t Integer Recommended DSM inattentive/t 38 :: 90
dsm_hyper_impulse_raw Integer Recommended DSM impulsivity/raw 0 :: 27
dsm_hyper_impulse_t Integer Recommended DSM impulsivity/rt 38 :: 90
dsm_total_raw Integer Required DSM total/raw 0 :: 54; 999
dsm_total_t Integer Required DSM total/t 38 :: 90
hypimp_sympts Integer Required Hyperactive-Impulsive Symptoms Score 0 :: 9; 999
innat_sympts Integer Required Inattentive Symptoms Score 0 :: 9; 999
gender String 50 Required Gender M; F