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SELweb

54 Shared Subjects

N/A
Clinical Assessments
Task Based
01/12/2018
selweb01
08/03/2018
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY interview_date_selweb
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month. interview_age_selweb
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported gender, gender_info
version_selweb_nva String 20 Recommended Which version (or form) was used for NVA (Nonverbal Awareness)
nv_resp_01 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Happy (Intensity 9) Form B3: Female Caucasian (version 1), Happy (Intensity 9) Form C3: Female Caucasian (version 1), Sad (Intensity 10) Form D3: Female Caucasian (version 1), Angry (Intensity 7) happy;sad;angry;scared;just okay
nv_resp_02 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 2) Angry (Intensity 10) Form B3: Male Caucasian (version 2) Angry (Intensity 10) Form C3: Female Caucasian (version 1), Happy (Intensity 10) Form D3: Male Caucasian (version 2), Sad (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_03 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 2), Sad (Intensity 8) Form B3: Male Caucasian (version 2), Sad (Intensity 8) Form C3: Female Caucasian (version 2), Angry (Intensity 7) Form D3: Female Caucasian (version 1), Happy (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_04 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 2), Scared (Intensity 7) Form B3: Male Caucasian (version 2), Scared (Intensity 7) Form C3: Male Caucasian (version 2), Scared (Intensity 7) Form D3: Male Caucasian (version 2), Scared (Intensity 7) happy;sad;angry;scared;just okay
nv_resp_05 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Angry (Intensity 9) Form B3: Male African American, Happy (Intensity 9) Form C3: Male African American, Angry (Intensity 9) Form D3: Male African American, Happy (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_06 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Happy (Intensity 9) Form B3: Female African American, Angry (Intensity 5) Form C3: Male Caucasian (version 2), Sad (Intensity 10) Form D3: Female Caucasian (version 1), Scared (Intensity 7) happy;sad;angry;scared;just okay
nv_resp_07 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Sad, (Intensity 10) Form B3: Female Caucasian (version 1), Sad, (Intensity 8) Form C3: Male African American, Happy, (Intensity 9) Form D3: Male Caucasian (version 1), Angry, (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_08 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Scared, (Intensity 5) Form B3: Female African American, Scared, (Intensity 6) Form C3: Female Caucasian (version 2), Scared, (Intensity 5) Form D3: Female Caucasian (version 1), Sad, (Intensity 8) happy;sad;angry;scared;just okay
nv_resp_09 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Happy, (Intensity 8) Form B3: Female Caucasian (version 2), Sad, (Intensity 9) Form C3: Female African American, Happy, (Intensity 10) Form D3: Female Caucasian (version 2), Happy, (Intensity 8) happy;sad;angry;scared;just okay
nv_resp_10 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Angry, (Intensity 6) Form B3: Male Caucasian (version 1), Angry, (Intensity 7) Form C3: Male Caucasian (version 2), Angry, (Intensity 6) Form D3: Female African American, Angry, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_11 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Scared, (Intensity 5) Form B3: Female Caucasian (version 2), Happy, (Intensity 5) Form C3: Female African American, Sad, (Intensity 9) Form D3: Female African American, Sad, (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_12 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Sad, (Intensity 7) Form B3: Female Caucasian (version 1), Scared, (Intensity 4) Form C3: Female African American, Scared, (Intensity 8) Form D3: Male African American, Scared, (Intensity 5) happy;sad;angry;scared;just okay
nv_resp_13 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 1), Sad, (Intensity 7) Form B3: Male African American, Scared, (Intensity 7) Form C3: Male Caucasian (version 1), Sad, (Intensity 9) Form D3: Male Caucasian (version 2), Happy, (Intensity 9) happy;sad;angry;scared;just okay
nv_resp_14 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Scared, (Intensity 9) Form B3: Male Caucasian (version 1), Sad, (Intensity 9) Form C3: Female Caucasian (version 2), Happy, (Intensity 10) Form D3: Female Caucasian (version 2), Scared, (Intensity 4) happy;sad;angry;scared;just okay
nv_resp_15 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Happy, (Intensity 9) Form B3: Male African American, Angry, (Intensity 8) Form C3: Male African American, Angry, (Intensity 8) Form D3: Female Caucasian (version 2), Sad, (Intensity 8) happy;sad;angry;scared;just okay
nv_resp_16 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 1), Angry, (Intensity 4) Form B3: Male Caucasian (version 2), Happy, (Intensity 9) Form C3: Male Caucasian (version 1), Scared, (Intensity 9) Form D3: Female Caucasian (version 1), Angry, (Intensity 4) happy;sad;angry;scared;just okay
nv_resp_17 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Angry, (Intensity 7) Form B3: Male Caucasian (version 2), Scared, (Intensity 4) Form C3: Male Caucasian (version 1), Angry, (Intensity 8) Form D3: Female Caucasian (version 2), Angry, (Intensity 5) happy;sad;angry;scared;just okay
nv_resp_18 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Happy, (Intensity 4) Form B3: Female Caucasian (version 2), Angry, (Intensity 5) Form C3: Male African American, Sad, (Intensity 7) Form D3: Male Caucasian (version 1), Happy, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_19 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Sad, (Intensity 7) Form B3: Male Caucasian (version 1), Happy, (Intensity 4) Form C3: Male African American, Happy, (Intensity 6) Form D3: Female Caucasian (version 2), Sad, (Intensity 7) happy;sad;angry;scared;just okay
nv_resp_20 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 1), Scared, (Intensity 3) Form B3: Female Caucasian (version 1), Sad, (Intensity 4) Form C3: Female Caucasian (version 1), Scared, (Intensity 3) Form D3: Male African American, Scared, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_21 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Happy, (Intensity 3) Form B3: Female Caucasian (version 2), Happy, (Intensity 3) Form C3: Male Caucasian (version 2), Happy, (Intensity 4) Form D3: Male Caucasian (version 1), Angry, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_22 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Angry, (Intensity 6) Form B3: Male Caucasian (version 1), Scared, (Intensity 4) Form C3: Male Caucasian (version 1), Angry, (Intensity 6) Form D3: Female Caucasian (version 2), Scared, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_23 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 1), Sad, (Intensity 6) Form B3: Male Caucasian (version 1), Angry, (Intensity 6) Form C3: Male African American, Sad, (Intensity 5) Form D3: Male Caucasian (version 2), Sad, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_24 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Scared, (Intensity 4) Form B3: Male Caucasian (version 2), Sad, (Intensity 2) Form C3: Female Caucasian (version 2), Scared, (Intensity 3) Form D3: Female Caucasian (version 1), Happy, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_25 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Happy, (Intensity 2) Form B3: Female Caucasian (version 2), Happy, (Intensity 1) Form C3: Female Caucasian (version 1), Sad, (Intensity 5) Form D3: Male Caucasian (version 1), Scared, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_26 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 2), Angry, (Intensity 4) Form B3: Female Caucasian (version 2), Scared, (Intensity 2) Form C3: Female Caucasian (version 2), Happy, (Intensity 1) Form D3: Female African American, , Angry, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_27 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Sad, (Intensity 6) Form B3: Male Caucasian (version 2), Angry, (Intensity 4) Form C3: Female African American, Angry, (Intensity 2) Form D3: Male Caucasian (version 1), Happy, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_28 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Scared, (Intensity 3) Form B3: Female African American, Sad, (Intensity 6) Form C3: Male African American, Scared, (Intensity 3) Form D3: Male Caucasian (version 1), Sad, (Intensity 6) happy;sad;angry;scared;just okay
nv_resp_29 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 1), Angry, (Intensity 3) Form B3: Male African American, Happy, (Intensity 7) Form C3: Female Caucasian (version 1), Angry, (Intensity 3) Form D3: Male African American, Happy, (Intensity 5) happy;sad;angry;scared;just okay
nv_resp_30 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Scared, (Intensity 1) Form B3: Male African American, Scared, (Intensity 2) Form C3: Female African American, Scared, (Intensity 3) Form D3: Male Caucasian (version 2), Angry, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_31 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Sad, (Intensity 3) Form B3: Female Caucasian (version 1), Sad, (Intensity 1) Form C3: Female Caucasian (version 1), Happy, (Intensity 4) Form D3: Female African American, Scared, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_32 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Happy, (Intensity 4) Form B3: Male African American, Angry, (Intensity 5) Form C3: Female Caucasian (version 2), Sad, (Intensity 4) Form D3: Female Caucasian (version 1), Sad, (Intensity 1) happy;sad;angry;scared;just okay
nv_resp_33 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female African American, Scared, (Intensity 2) Form B3: Male African American, Sad, (Intensity 4) Form C3: Male Caucasian (version 1), Happy, (Intensity 3) Form D3: Female Caucasian (version 1), Angry, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_34 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Angry, (Intensity 2) Form B3: Female African American, Scared, (Intensity 2) Form C3: Male African American, Scared, (Intensity 1) Form D3: Male African American, Scared, (Intensity 1) happy;sad;angry;scared;just okay
nv_resp_35 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 2), Happy, (Intensity 6) Form B3: Male Caucasian (version 1), Angry, (Intensity 4) Form C3: Female African American, Sad, (Intensity 1) Form D3: Female Caucasian (version 2), Sad, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_36 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Female Caucasian (version 2), Sad, (Intensity 2) Form B3: Male Caucasian (version 2), Happy, (Intensity 5) Form C3: Male Caucasian (version 1), Angry, (Intensity 4) Form D3: Male African American, Happy, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_37 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Happy, (Intensity 2) Form B3: Male Caucasian (version 1), Sad, (Intensity 1) Form C3: Male Caucasian (version 1), Sad, (Intensity 1) Form D3: Male African American, Sad, (Intensity 3) happy;sad;angry;scared;just okay
nv_resp_38 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Sad, (Intensity 1) Form B3: Male Caucasian (version 2), Angry, (Intensity 1) Form C3: Female Caucasian (version 2), Angry, (Intensity 1) Form D3: Female Caucasian (version 2), Angry, (Intensity 1) happy;sad;angry;scared;just okay
nv_resp_39 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male African American, Scared, (Intensity 1) Form B3: Male Caucasian (version 1), Happy, (Intensity 1) Form C3: Female Caucasian (version 1), Happy, (Intensity 2) Form D3: Female Caucasian (version 1), Happy, (Intensity 2) happy;sad;angry;scared;just okay
nv_resp_40 String 10 Recommended Nonverbal Awareness (NVA) Form A3: Male Caucasian (version 1), Angry, (Intensity 3) Form B3: Male African American, Scared, (Intensity 1) Form C3: Male African American, Scared, (Intensity 1) Form D3: Male African American, Scared, (Intensity 1) happy;sad;angry;scared;just okay
Query nv_score2_01 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 1 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_02 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 2 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_03 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 3 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_04 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 4 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_05 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 5 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_06 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 6 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_07 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 7 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_08 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 8 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_09 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 9 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_10 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 10 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_11 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 11 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_12 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 12 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_13 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 13 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_14 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 14 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_15 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 15 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_16 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 16 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_17 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 17 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_18 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 18 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_19 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 19 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_20 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 20 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_21 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 21 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_22 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 22 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_23 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 23 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_24 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 24 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_25 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 25 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_26 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 26 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_27 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 27 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_28 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 28 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_29 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 29 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_30 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 30 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_31 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 31 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_32 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 32 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_33 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 33 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_34 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 34 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_35 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 35 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_36 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 36 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_37 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 37 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_38 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 38 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_39 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 39 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_score2_40 Integer Recommended SELweb Nonverbal Awareness (NVA) Item 40 Score 0::2 0 = Incorrect; 1 = "Just Okay"; 2 = Correct
Query nv_rt_01 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 1 0::1000000 Time in milliseconds
Query nv_rt_02 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 2 0::1000000 Time in milliseconds
Query nv_rt_03 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 3 0::1000000 Time in milliseconds
Query nv_rt_04 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 4 0::1000000 Time in milliseconds
Query nv_rt_05 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 5 0::1000000 Time in milliseconds
Query nv_rt_06 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 6 0::1000000 Time in milliseconds
Query nv_rt_07 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 7 0::1000000 Time in milliseconds
Query nv_rt_08 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 8 0::1000000 Time in milliseconds
Query nv_rt_09 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 9 0::1000000 Time in milliseconds
Query nv_rt_10 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 10 0::1000000 Time in milliseconds
Query nv_rt_11 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 11 0::1000000 Time in milliseconds
Query nv_rt_12 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 12 0::1000000 Time in milliseconds
Query nv_rt_13 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 13 0::1000000 Time in milliseconds
Query nv_rt_14 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 14 0::1000000 Time in milliseconds
Query nv_rt_15 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 15 0::1000000 Time in milliseconds
Query nv_rt_16 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 16 0::1000000 Time in milliseconds
Query nv_rt_17 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 17 0::1000000 Time in milliseconds
Query nv_rt_18 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 18 0::1000000 Time in milliseconds
Query nv_rt_19 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 19 0::1000000 Time in milliseconds
Query nv_rt_20 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 20 0::1000000 Time in milliseconds
Query nv_rt_21 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 21 0::1000000 Time in milliseconds
Query nv_rt_22 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 22 0::1000000 Time in milliseconds
Query nv_rt_23 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 23 0::1000000 Time in milliseconds
Query nv_rt_24 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 24 0::1000000 Time in milliseconds
Query nv_rt_25 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 25 0::1000000 Time in milliseconds
Query nv_rt_26 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 26 0::1000000 Time in milliseconds
Query nv_rt_27 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 27 0::1000000 Time in milliseconds
Query nv_rt_28 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 28 0::1000000 Time in milliseconds
Query nv_rt_29 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 29 0::1000000 Time in milliseconds
Query nv_rt_30 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 30 0::1000000 Time in milliseconds
Query nv_rt_31 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 31 0::1000000 Time in milliseconds
Query nv_rt_32 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 32 0::1000000 Time in milliseconds
Query nv_rt_33 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 33 0::1000000 Time in milliseconds
Query nv_rt_34 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 34 0::1000000 Time in milliseconds
Query nv_rt_35 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 35 0::1000000 Time in milliseconds
Query nv_rt_36 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 36 0::1000000 Time in milliseconds
Query nv_rt_37 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 37 0::1000000 Time in milliseconds
Query nv_rt_38 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 38 0::1000000 Time in milliseconds
Query nv_rt_39 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 39 0::1000000 Time in milliseconds
Query nv_rt_40 Integer Recommended Reaction time for SELweb Nonverbal Awareness (NVA) Item 40 0::1000000 Time in milliseconds
Query nva_rt_avg Float Recommended Average reaction time for SELweb Nonverbal Awareness (NVA) 0::1000000 Time in milliseconds
Query nva_total_raw_wpc Integer Recommended Total Score (with partial correct) for SELweb Nonverbal Awareness (NVA) 0::80
Query nv_ss Float Recommended Standard score (age-based norms) for SELweb Nonverbal Awareness (NVA) 0::200
version_selweb_tom String 20 Recommended Which version (or form) was used for SELweb Theory of Mind (ToM)
Query tom_resp_01 Integer Recommended Dalila really wants a puppy. She sees a puppy for sale. She asks her dad if she can get the puppy. Her dad says, "No." Why does Dalila look sad? 1::4 She's sad because her dad said no = 1; She's sad because her dad said no and she really wanted the puppy = 2; She's sad because something bad happened at school = 3; She's sad because the puppy really wants to come home with her = 4
Query tom_resp_02 Integer Recommended Lorena and Marcos are going to fly kites. Marcos says, "It's going to be great weather for flying kites, very windy." Once they are outside, the wind stops blowing. Lorena says, "Sure is a great day to fly a kite." Why does Lorena say what she says? 1::4 She hates kites = 1; She's upset and is being sarcastic = 2; She's upset = 3; She thought it was a great day to fly a kite = 4
Query tom_resp_03 Integer Recommended Emily and Jamar are playing catch in Emily's yard. Emily accidentally throws the ball through the window. Emily says to herself, "Oh no! My mom is not going to be happy when she gets home." Emily's mom comes home and sees the broken window. Emily's mom says, "Who broke the window?" Emily points towards Jamar's house and says, "My friend did it." Why did Emily say what she said? 1::4 She didn't want her mom to get mad = 1; She thought her friend broke it = 2; She lied to her mom = 3; Jamar broke the window = 4
Query tom_resp_04 Integer Recommended Matt loves baseball. Matt is thinking about going to the baseball field. To get to the baseball field, Matt has to walk down a scary sidewalk. Matt really wants to go to the baseball field, but is scared to walk there. Matt's mother asks him, "Do you want to go to the baseball field?" Matt says, "No!" Why does Matt say what he says? 1::4 He doesn't really want to go to the baseball field = 1; He does want to go, but doesn't want to walk down the scary sidewalk = 2; He's scared to go to the baseball field = 3; He's scared because someone might tease him at the baseball field = 4
Query tom_resp_05 Integer Recommended Kia is excited about her birthday party. She told her mom she wanted a chocolate cake with chocolate frosting. After her friends sang happy birthday, she blew out her candles. When she cut the cake, it was a vanilla cake with chocolate frosting. Kia sighed and said, "It's perfect. It's exactly the cake I wanted." Why did Kia say what she said? 1::4 She likes vanilla cake = 1; She thinks it's perfect = 2; She doesn't want to hurt her mom's feelings = 3; She lied to her mom = 4
Query tom_resp_06 Integer Recommended Max and his dad are sitting in the house. Max's dad has lots of chores to get done. He is thinking about folding the laundry. What does Dad think Max is thinking about doing? 1::4 Folding laundry = 1; Putting batteries in the car = 2; Playing with the remote control car = 3; Eating pizza for dinner = 4
Query tom_resp_07 Integer Recommended Jasmine sees a cookie jar in her kitchen. She really wants a cookie. She opens the cookie jar. There are no cookies. Her doll is in the jar. Jasmine does not want to play with her doll. She puts the doll back and closes the jar. Jasmine's brother walks over to the cookie jar. He's never seen it before. What does he think is inside the cookie jar? 1::4 He doesn't know what's in the cookie jar = 1; Jasmine's doll = 2; Cookies = 3; His toy truck = 4
Query tom_resp_08 Integer Recommended Last time Pablo was sick he went to the doctor's office. He got a shot and it really hurt. Now Pablo is scared of doctors. Pablo wakes up feeling really sick one morning. Pablo knows that when he is sick, his dad always takes him to the doctor. When his dad notices he looks sick, he asks, "Are you feeling sick, Pablo?" Pablo says, "No, Dad. I feel fine." Why does Pablo say what he says? 1::4 He's not sick = 1; He lied to his dad = 2; He doesn't want his dad to get mad at him = 3; He feels sick, but he's scared to go to the doctor = 4
Query tom_resp_09 Integer Recommended Kate is visiting her friend Flora. She brings her favorite book over to Flora's house. Kate's mom comes to pick her up. Kate leaves her book at Flora's house. When they get home, Kate's mom asks her, "Where is your book?" Kate says, "It's in my backpack." Why did Kate say what she did? 1::4 She thought the book was in her backpack = 1; She didn't want her mom to get upset = 2; She lied to her mom = 3; The book is in her backpack = 4
Query tom_resp_10 Integer Recommended Caleb is getting ready to leave for soccer practice and needs to find his ball. The ball is in the sports bin. Caleb thinks he left the ball in the backyard. Caleb's mother says, "Caleb please find your soccer ball." Where will he look for his ball? 1::4 In the sports bin = 1; In the car = 2; In his soccer bag = 3; In the backyard = 4
Query tom_resp_11 Integer Recommended Malika, Derek, Maria, and Ally want to go somewhere after school. Malika and Derek want to go to the swimming pool. Maria and Ally do not want to go to the swimming pool. They decide to go to the playground. When Malika and Derek get to the swimming pool, it's very crowded. They decide to go to the beach instead. Maria and Ally are done at the playground, and want to find Malika and Derek. Where will Maria and Ally look for Malika and Derek? 1::4 The swimming pool = 1; The playground = 2; The beach = 3; The school = 4
Query tom_resp_12 Integer Recommended Davon and Molly are in the classroom. They see a closed toybox. They open it to see what's inside. They find books. Davon and Molly close the toybox and go play race cars. Evelyn walks over to the toybox. Evelyn has never seen inside the toybox. What does Evelyn think is inside the toybox? 1::4 Books = 1; Toys = 2; Her backpack = 3; Evelyn does not know what is inside the toybox = 4
Query tom_score_alt_01 Integer Recommended Dalila really wants a puppy. She sees a puppy for sale. She asks her dad if she can get the puppy. Her dad says, "No." Why does Dalila look sad? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - She's sad because her dad said no. (partially correct answer) = 1 ; She's sad because her dad said no and she really wanted the puppy. (correct mental state inference) = 2 ; She's sad because something bad happened at school. (incorrect answer) = 0 ; She's sad because the puppy really wants to come home with her. (incorrect answer) = 0
Query tom_score_alt_02 Integer Recommended Lorena and Marcos are going to fly kites. Marcos says, "It's going to be great weather for flying kites, very windy." Once they are outside, the wind stops blowing. Lorena says, "Sure is a great day to fly a kite." Why does Lorena say what she says? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - She hates kites. (incorrect answer) = 0 ; She's upset and is being sarcastic. (correct mental state inference) = 2 ; She thought it was a great day to fly a kite. (incorrect answer) = 0 ; She's upset. (partially correct answer) = 1
Query tom_score_alt_03 Integer Recommended Emily and Jamar are playing catch in Emily's yard. Emily accidentally throws the ball through the window. Emily says to herself, "Oh no! My mom is not going to be happy when she gets home." Emily's mom comes home and sees the broken window. Emily's mom says, "Who broke the window?" Emily points towards Jamar's house and says, "My friend did it." Why did Emily say what she said? 0::2 0 = Incorrect answer; 1 = Correct answer with no mental state inference; 2 = Correct mental state inference - She didn't want her mom to get mad. (correct mental state inference) = 2 ; She thought her friend broke it. (incorrect answer) = 0 ; She lied to her mom. (correct answer, no mental state inference) = 1 Jamar broke the window. (incorrect answer) = 0
Query tom_score_alt_04 Integer Recommended Matt loves baseball. Matt is thinking about going to the baseball field. To get to the baseball field, Matt has to walk down a scary sidewalk. Matt really wants to go to the baseball field, but is scared to walk there. Matt's mother asks him, "Do you want to go to the baseball field?" Matt says, "No!" Why does Matt say what he says? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - He doesn't really want to go to the baseball field. (incorrect answer) = 0; He does want to go, but doesn't want to walk down the scary sidewalk. (correct mental state inference) = 2; He's scared to go to the baseball field. (correct answer, no mental state inference) = 1; He's scared because someone might tease him at the baseball field. (incorrect answer) = 0;
Query tom_score_alt_05 Integer Recommended Kia is excited about her birthday party. She told her mom she wanted a chocolate cake with chocolate frosting. After her friends sang happy birthday, she blew out her candles. When she cut the cake, it was a vanilla cake with chocolate frosting. Kia sighed and said, "It's perfect. It's exactly the cake I wanted." Why did Kia say what she said? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - She likes vanilla cake. (incorrect answer) = 0; She thinks it's perfect. (incorrect answer) = 0; She doesn't want to hurt her mom's feelings. (correct mental state inference) = 2; She lied to her mom. (partially correct answer) = 1;
Query tom_score_alt_06 Integer Recommended Max and his dad are sitting in the house. Max's dad has lots of chores to get done. He is thinking about folding the laundry. What does Dad think Max is thinking about doing? 0;2 0 = Incorrect answer; 2 = Correct mental state inference - Folding laundry. (incorrect answer) = 0; Putting batteries in the car. (incorrect answer) = 0; Playing with the remote control car. (correct mental state inference) = 2; Eating pizza for dinner (incorrect answer) = 0;
Query tom_score_alt_07 Integer Recommended Jasmine sees a cookie jar in her kitchen. She really wants a cookie. She opens the cookie jar. There are no cookies. Her doll is in the jar. Jasmine does not want to play with her doll. She puts the doll back and closes the jar. Jasmine's brother walks over to the cookie jar. He's never seen it before. What does he think is inside the cookie jar? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - Jasmine's doll. (incorrect answer) = 0; He doesn't know what's in the cookie jar. (partially correct answer) = 1; Cookies. (correct mental state inference) = 2; His toy truck. (incorrect answer) = 0;
Query tom_score_alt_08 Integer Recommended Last time Pablo was sick he went to the doctor's office. He got a shot and it really hurt. Now Pablo is scared of doctors. Pablo wakes up feeling really sick one morning. Pablo knows that when he is sick, his dad always takes him to the doctor. When his dad notices he looks sick, he asks, "Are you feeling sick, Pablo?" Pablo says, "No, Dad. I feel fine." Why does Pablo say what he says? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - He's not sick. (incorrect answer) = 0; He lied to his dad. (partially correct answer) = 1; He feels sick, but he's scared to go to the doctor. (correct mental state inference) = 2; He doesn't want his dad to get mad at him. (incorrect answer) = 0;
Query tom_score_alt_09 Integer Recommended Kate is visiting her friend Flora. She brings her favorite book over to Flora's house. Kate's mom comes to pick her up. Kate leaves her book at Flora's house. When they get home, Kate's mom asks her, "Where is your book?" Kate says, "It's in my backpack." Why did Kate say what she did? 0::2 0 = Incorrect answer; 1 = Partially correct answer; 2 = Correct mental state inference - She thought the book was in her backpack. (correct mental state inference) = 2; She didn't want her mom to get upset. (partially correct answer) = 1; She lied to her mom. (partially correct answer) = 1; The book is in her backpack. (incorrect answer) = 0;
Query tom_score_alt_10 Integer Recommended Caleb is getting ready to leave for soccer practice and needs to find his ball. The ball is in the sports bin. Caleb thinks he left the ball in the backyard. Caleb's mother says, "Caleb please find your soccer ball." Where will he look for his ball? 0;2 0 = Incorrect answer or incorrect mental inference; 2 = correct mental state inference; In the sports bin. (incorrect mental inference) = 0; In the car. (incorrect answer) = 0; In the backyard. (correct mental state inference) = 2; In his soccer bag. (incorrect answer) = 0
Query tom_score_alt_11 Integer Recommended Malika, Derek, Maria, and Ally want to go somewhere after school. Malika and Derek want to go to the swimming pool. Maria and Ally do not want to go to the swimming pool. They decide to go to the playground. When Malika and Derek get to the swimming pool, it's very crowded. They decide to go to the beach instead. Maria and Ally are done at the playground, and want to find Malika and Derek. Where will Maria and Ally look for Malika and Derek? 0;2 0 = Incorrect answer or incorrect mental inference; 2 = correct mental state inference; The swimming pool (correct mental state inference) = 2; The playground (incorrect answer) = 0; The beach (incorrect mental inference) = 0; The school (incorrect answer) = 0;
Query tom_score_alt_12 Integer Recommended Davon and Molly are in the classroom. They see a closed toybox. They open it to see what's inside. They find books. Davon and Molly close the toybox and go play race cars. Evelyn walks over to the toybox. Evelyn has never seen inside the toybox. What does Evelyn think is inside the toybox? 0::2 0 = Incorrect answer or incorrect mental inference; 1 = partially correct answer; 2 = correct mental state inference; Books (incorrect mental inference) = 0; Toys (correct mental state inference) = 2; Her backpack (incorrect answer) = 0; Evelyn does not know what is inside the toybox (partially correct answer) = 1;
Query tom_rt_01 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 1 0::1000000 Time in milliseconds
Query tom_rt_02 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 2 0::1000000 Time in milliseconds
Query tom_rt_03 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 3 0::1000000 Time in milliseconds
Query tom_rt_04 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 4 0::1000000 Time in milliseconds
Query tom_rt_05 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 5 0::1000000 Time in milliseconds
Query tom_rt_06 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 6 0::1000000 Time in milliseconds
Query tom_rt_07 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 7 0::1000000 Time in milliseconds
Query tom_rt_08 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 8 0::1000000 Time in milliseconds
Query tom_rt_09 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 9 0::1000000 Time in milliseconds
Query tom_rt_10 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 10 0::1000000 Time in milliseconds
Query tom_rt_11 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 11 0::1000000 Time in milliseconds
Query tom_rt_12 Integer Recommended Reaction time for SELweb Theory of Mind (ToM) Item 12 0::1000000 Time in milliseconds
Query tom_rt_avg Float Recommended Average reaction time of SELweb ToM (Theory of Mind) 0::1000000 In milliseconds
Query tom_total_raw_wpc Integer Recommended The sum of scores (with partial correct) on SELweb TOM (Theory of Mind) 0::24
Query tom_ss Float Recommended Standard score (age-based norms) for SELweb ToM (Theory of Mind)
version_selweb_sps String 20 Recommended Form (version) administered for Social Problem-Solving (SPS)
Query sps_id_01 Integer Recommended F1 V3: This is you. You are on the playground at school. You see two children playing ball together. You want to play with them. You stand next to them but they don't ask you to play. F2 V3: This is you. You brought your very favorite video game to school. You give your classmate a turn with the game. She drops the game and it breaks. F3 V3: This is you. Pretend it's lunch time. You are drinking juice. Suddenly, a classmate bumps into you. Your juice spills all over. Now your shirt is wet and cold. F4 V3: This is you. You are on the playground at school. You see two children playing ball together. You want to play with them. You stand next to them but they don't ask you to play. F5 V3: This is you. It's your first day at school. You don't know many children. You want to make new friends. You see some kids playing together. You stand next to them and say, "Hi!" But no one says anything. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0; - F1 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything (physical) No one said anything and it hurt my feelings (feeling and physical) F2 V3: There is no problem (no problem) It hurt my feelings (feeling) My favorite toy broke (physical) My favorite toy broke and it hurt my feelings (feeling and physical) F3 V3: There is no problem (no problem) It hurt my feelings (feeling) My juice was spilled (physical) My juice was spilled and it hurt my feelings (feeling and physical) F4 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything (physical) No one said anything and it hurt my feelings (feeling and physical) F5 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical)
Query sps_goal_01 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: I want them to ask me to play with them Prosocial: I want to play with the kids Aggressive: I want them to get in trouble Retribution: I want to get back at them F2 V3 Problem Focus: I want to get a new toy Prosocial: I want to work it out with the other kid Aggressive: I want her to get in trouble Retribution: I want to get back at her F3 V3 Problem Focus: I want to dry off and get more juice Prosocial: I want to work it out with the other kid Aggressive: I want him to get in trouble Retribution: I want to get back at him F4 V3 Problem Focus: I want them to ask me to play with them Prosocial: I want to play with the kids Aggressive: I want them to get in trouble Retribution: I want to get back at them F5 V3 Problem Focus: I want them to ask me to play with them Prosocial: I want us to become friends Aggressive: I want them to get in trouble Retribution: I want to get back at them
Query sps_solagg_01 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - F1 V3: Yell at them F2 V3: Push her F3 V3: Push him F4 V3: Yell at them F5 V3: Yell at them
Query sps_solpo_01 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True - F1 V3: Stand there and wait for them to ask you to play F2 V3: Don't do anything F3 V3: Walk away F4 V3: Stand there and wait for them to ask you to play F5 V3: Stand there and wait for them to say something
Query sps_solauth_01 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True - F1 V3: Tell an adult F2 V3: Tell an adult F3 V3: Tell an adult F4 V3: Tell an adult F5 V3: Tell an adult
Query sps_solcomp_01 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) - F1 V3: Ask them if you can play too F2 V3: Ask the child for help F3 V3: Ask the child for help F4 V3: Ask them if you can play too F5 V3: Speak up and try again
Query sps_solchoose_01 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - F1 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too F2 V3: Push her Don't do anything Tell an adult Ask the child for help F3 V3: Push him Walk away Tell an adult Ask the child for help F4 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too F5 V3: Yell at them Stand there and wait for them to say something Tell an adult Speak up and try again
Query sps_wasmean_01 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_id_02 Integer Recommended F1 V3: You brought your very favorite video game to school. You give your classmate a turn with the game. She drops the game and it breaks. F2 V3: You are on the playground at school. You see two children playing ball together. You want to play with them. You stand next to them but they don't ask you to play. F3 V3: Pretend you join an after-school art group. It is the first meeting of the group. You don't know the other children in the group. You want to make new friends. You walk up to some of the children and say, "Hi!" No one says anything. F4 V3: Pretend you are carrying art supplies to your desk. Suddenly, a classmate runs into you from behind. You fall down and the art supplies go flying across the floor. F5 V3: You are on the playground playing hopscotch. Two classmates are playing ball nearby. One of them throws the ball and it hits you hard. It hurts a lot. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0; - F1 V3: There is no problem (no problem) It hurt my feelings (feeling) My favorite toy broke (physical) My favorite toy broke and it hurt my feelings (feeling and physical) F2 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F3 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F4 V3: There is no problem (no problem) It hurt my feelings (feeling) I dropped my art supplies (physical) I dropped my art supplies and it hurt my feelings (feeling and physical) F5 V3: There is no problem (no problem) It hurt my feelings (feeling) The ball hit me (physical) The ball hit me and it hurt my feelings (feeling and physical)
Query sps_goal_02 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: I want to get a new toy Prosocial: I want to work it out with the other kid Aggressive: I want her to get in trouble Retribution: I want to get back at her F2 V3 Problem Focus: I want them to ask me to play with them Prosocial: I want to play with the kids Aggressive: I want them to get in trouble Retribution: I want to get back at them F3 V3 Problem Focus: I want to make sure they could hear me Prosocial: I want us to become friends Aggressive: I want them to get in trouble Retribution: I want to get back at them F4 V3 Problem Focus: I want my art supplies to get picked up Prosocial: I want him to help me pick up my art supplies Aggressive: I want him to get in trouble Retribution: I want to get back at him F5 V3 Problem Focus: I want to see the nurse Prosocial: I want to work it out with the other kid Aggressive: I want him to get in trouble Retribution: I want to get back at him
Query sps_solagg_02 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - F1 V3: Push her F2 V3: Yell at them F3 V3: Yell at them F4 V3: Push him F5 V3: Push him
Query sps_solpo_02 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True - F1 V3: Don't do anything F2 V3: Stand there and wait for them to ask you to play F3 V3: Stand there and wait for them to say something F4 V3: Walk away F5 V3: Don't do anything
Query sps_solauth_02 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True - F1 V3: Tell an adult F2 V3: Tell an adult F3 V3: Tell an adult F4 V3: Tell an adult F5 V3: Tell an adult
Query sps_solcomp_02 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) - F1 V3: Ask the child for help F2 V3: Ask them if you can play too F3 V3: Speak up and try again F4 V3: Ask the child for help F5 V3: Ask the child for help
Query sps_solchoose_02 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - F1 V3: Push her Don't do anything Tell an adult Ask the child for help F2 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too F3 V3: Yell at them Stand there and wait for them to say something Tell an adult Speak up and try again F4 V3: Push him Walk away Tell an adult Ask the child for help F5 V3: Push him Don't do anything Tell an adult Ask the child for help
Query sps_wasmean_02 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_id_03 Integer Recommended F1 V3: First day at school: You don't know many children. You want to make new friends. You see some kids playing together. You stand next to them and say, "Hi!" But no one says anything. F2 V3: Lunch time: You are drinking juice. Suddenly, a classmate bumps into you. Your juice spills all over. Now your shirt is wet and cold. F3 V3: Pretend you are carrying art supplies to your desk. Suddenly, a classmate runs into you from behind. You fall down and the art supplies go flying across the floor. F4 V3: First day at school. You don't know many children. You want to make new friends. You see some kids playing together. You stand next to them and say, "Hi!" But no one says anything. F5 V3: Pretend you join an after-school art group. It is the first meeting of the group. You don't know the other children in the group. You want to make new friends. You walk up to some of the children and say, "Hi!" No one says anything. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0 - F1 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F2 V3: There is no problem (no problem) It hurt my feelings (feeling) My juice was spilled (physical) My juice was spilled and it hurt my feelings (feeling and physical) F3 V3: There is no problem (no problem) It hurt my feelings (feeling) I dropped my art supplies (physical) I dropped my art supplies and it hurt my feelings (feeling and physical) F4 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F5 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything (physical) No one said anything and it hurt my feelings (feeling and physical)
Query sps_goal_03 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: Want them to ask me to play with them Prosocial: Want to us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them F2 V3 Problem Focus: Want to dry off and get more juice Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F3 V3 Problem Focus: Want my art supplies to get picked up Prosocial: Want him to help me pick up my art supplies Aggressive: Want him to get in trouble Retribution: Want to get back at him F4 V3 Problem Focus: Want them to ask me to play with them Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them F5 V3 Problem Focus: Want to make sure they could hear me Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them
Query sps_solagg_03 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - F1 V3: Yell at them F2 V3: Push him F3 V3: Push him F4 V3: Yell at them F5 V3: Yell at them
Query sps_solpo_03 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True - F1 V3: Stand there and wait for them to say something F2 V3: Walk away F3 V3: Walk away F4 V3: Stand there and wait for them to say something F5 V3: Stand there and wait for them to say something
Query sps_solauth_03 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True - F1 V3: Tell an adult F2 V3: Tell an adult F3 V3: Tell an adult F4 V3: Tell an adult F5 V3: Tell an adult
Query sps_solcomp_03 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) -F1 V3: Speak up and try again F2 V3: Ask the child for help F3 V3: Ask the child for help F4 V3: Speak up and try again F5 V3: Speak up and try again
Query sps_solchoose_03 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - F1 V3: Yell at them Stand there are way for them to say something Tell an adult Speak up and try again F2 V3: Push him Walk away Tell an adult Ask the child for help F3 V3: Push him Walk away Tell an adult Ask the child for help F4 V3: Yell at them Stand there and wait for them to say something Tell an adult Speak up and try again F5 V3: Yell at them Stand there and wait for them to say something Tell an adult Speak up and try again
Query sps_wasmean_03 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_id_04 Integer Recommended F1 V3: This is you. You wear a brand new pair of pants to school. You really like your pants. You've never worn them to school before. At recess, a classmate bumps you from behind. You fall down and your pants get a hole in the knee. F2 V3: This is you. It's free time at your school. You see some children playing a game. You want to play too. You stand next to them but they don't ask you to play. F3 V3: This is you. Pretend it's recess and you are on the playground. Some kids are talking and laughing. You want to join them. You walk over to them but no one says anything to you. F4 V3: This is you. You are on the playground playing hopscotch. Two classmates are playing ball nearby. One of them throws the ball and it hits you hard. It hurts a lot. F5 V3: This is you. Pretend it's lunch time. You are drinking juice. Suddenly, a classmate bumps into you. Your juice spills all over. Now your shirt is wet and cold. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0 - F1 V3: There is no problem (no problem) It hurt my feelings (feeling) My pants got a hole in them (physical) My pants go a hole in them and it hurt my feelings (feeling and physical) F2 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F3 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F4 V3: There is no problem (no problem) It hurt my feelings (feeling) The ball hit me (physical) The ball hit me and it hurt my feelings (feeling and physical) F5 V3: There is no problem (no problem) It hurt my feelings (feeling) My juice was spilled (physical) My juice was spilled and it hurt my feelings (feeling and physical)
Query sps_goal_04 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: Want to get a new pair of pants Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F2 V3 Problem Focus: Want them to ask me to play with them Prosocial: Want to play with the kids Aggressive: Want them to get in trouble Retribution: Want to get back at them F3 V3 Problem Focus: Want to them to include me in the conversation Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them F4 V3 Problem Focus: Want to see the nurse Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F5 V3 Problem Focus: Want to dry off and get more juice Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him
Query sps_solagg_04 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - F1 V3: Push him F2 V3: Yell at them F3 V3: Yell at them F4 V3: Push him F5 V3: Push him
Query sps_solpo_04 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True -F1 V3: Don't do anything F2 V3: Stand there and wait for them to ask you to play F3 V3: Stand there and wait for them to ask you to play F4 V3: Don't do anything F5 V3: Walk away
Query sps_solauth_04 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True -F1 V3: Tell an adult F2 V3: Tell an adult F3 V3: Tell an adult F4 V3: Tell an adult F5 V3: Tell an adult
Query sps_solcomp_04 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) - F1 V3: Ask the child for help F2 V3: Ask them if you can play too F3 V3: Say "Hi" to them F4 V3: Ask the child for help F5 V3: Ask the child for help
Query sps_solchoose_04 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - F1 V3: Push him Don't do anything Tell an adult Ask the child for help F2 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too F3 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Say "Hi" to them F4 V3: Push him Don't do anything Tell an adult Ask the child for help F5 V3: Push him Don't do anything Tell an adult Ask the child for help
Query sps_wasmean_04 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_id_05 Integer Recommended F1 V3:It's free time at your school. You see some children playing a game. You want to play too. You stand next to them but they don't ask you to play. F2 V3:You wear a brand new pair of pants to school. You really like your pants. You've never worn them to school before. At recess, a classmate bumps you from behind. You fall down and your pants get a hole in the knee. F3 V3:You wear a brand new pair of pants to school. You really like your pants. You've never worn them to school before. At recess, a classmate bumps you from behind. You fall down and your pants get a hole in the knee. F4 V3:Pretend it's recess and you are on the playground. Some kids are talking and laughing. You want to join them. You walk over to them but no one says anything to you. F5 V3:Pretend it's recess and you are on the playground. Some kids are talking and laughing. You want to join them. You walk over to them but no one says anything to you. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0 - F1 V3: No problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F2 V3: No problem (no problem) It hurt my feelings (feeling) My pants got a hole in them (physical) My pants got a hole in them and it hurt my feelings (feeling and physical) F3 V3: No problem (no problem) It hurt my feelings (feeling) My pants got a hole in them (physical) My pants got a hole in them and it hurt my feelings (feeling and physical) F4 V3: No problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F5 V3: No problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical)
Query sps_goal_05 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: Want them to ask me to play with them Prosocial: Want to play with the kids Aggressive: Want them to get in trouble Retribution: Want to get back at them F2 V3 Problem Focus: Want to get a new pair of pants Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F3 V3 Problem Focus: Want to get a new pair of pants Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F4 V3 Problem Focus: Want to them to include me in the conversation Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them F5 V3 Problem Focus: Want to them to include me in the conversation Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them
Query sps_solagg_05 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - F1 V3: Yell at them F2 V3: Push him F3 V3: Push him F4 V3: Yell at them F5 V3: Yell at them
Query sps_solpo_05 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True - F1 V3: Stand there and wait for them to ask you to play F2 V3: Don't do anything F3 V3: Don't do anything F4 V3: Stand there and wait for them to ask you to play F5 V3: Stand there and wait for them to ask you to play
Query sps_solauth_05 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True - F1 V3: Tell an adult F2 V3: Tell an adult F3 V3: Tell an adult F4 V3: Tell an adult F5 V3: Tell an adult
Query sps_solcomp_05 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) - F1 V3: Ask them if you can play too F2 V3: Ask the child for help F3 V3: Ask the child for help F4 V3: Say "Hi" to them F5 V3: Say "Hi" to them
Query sps_solchoose_05 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - F1 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too F2 V3: Push him Don't do anything Tell an adult Ask the child for help F3 V3: Push him Don't do anything Tell an adult Ask the child for help F4 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Say "Hi" to them F5 V3: Yell at them Stand there and wait for them to ask you to play Tell an adult Say "Hi" to them
Query sps_wasmean_05 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_id_06 Integer Recommended F1 V3: This is you. You are on the playground playing hopscotch. Two classmates are playing ball nearby. One of them throws the ball and it hits you hard. It hurts a lot. F2 V3: This is you. Pretend you join an after-school art group. It is the first meeting of the group. You don't know the other children in the group. You want to make new friends. You walk up to some of the children and say, "Hi!" No one says anything. F3 V3: This is you. It's free time at your school. You see some children playing a game. You want to play too. You stand next to them but they don't ask you to play. F4 V3: This is you. You brought your very favorite video game to school. You give your classmate a turn with the game. She drops the game and it breaks. F5 V3: This is you. Pretend you are carrying art supplies to your desk. Suddenly, a classmate runs into you from behind. You fall down and the art supplies go flying across the floor. What is the problem? 0::2 physical (descriptive) = 2; no problem (resilient) = 1; feeling (emotion focus) or feeling and physical = 0 - F1 V3: There is no problem (no problem) It hurt my feelings (feeling) The ball hit me (physical) The ball hit me and it hurt my feelings (feeling and physical) F2 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F3 V3: There is no problem (no problem) It hurt my feelings (feeling) No one said anything to me (physical) No one said anything and it hurt my feelings (feeling and physical) F4 V3: There is no problem (no problem) It hurt my feelings (feeling) My favorite toy broke (physical) My favorite toy broke and it hurt my feelings (feeling and physical) F5 V3: There is no problem (no problem) It hurt my feelings (feeling) I dropped my art supplies (physical) I dropped my art supplies and it hurt my feelings (feeling and physical)
Query sps_goal_06 Integer Recommended How do you want it to turn out? 0::2 problem focus or prosocial = 2; passive aggressive = 1; retribution = 0 - F1 V3 Problem Focus: Want to see the nurse Prosocial: Want to work it out with the other kid Aggressive: Want him to get in trouble Retribution: Want to get back at him F2 V3 Problem Focus: Want to make sure they could hear me Prosocial: Want us to become friends Aggressive: Want them to get in trouble Retribution: Want to get back at them F3 V3 Problem Focus: Want them to ask me to play with them Prosocial: Want to play with the (other) kids Aggressive: Want them to get in trouble Retribution: Want to get back at them F4 V3 Problem Focus: Want to get a new toy Prosocial: Want to work it out with the other kid Aggressive: Want her to get in trouble Retribution: Want to get back at her F5 V3 Problem Focus: Want my art supplies to get picked up Prosocial: Want him to help me pick up my art supplies Aggressive: Want him to get in trouble Retribution: Want to get back at him
Query sps_solagg_06 Integer Recommended aggressive solution selected? 0;1 0 = False; 1 = True (score of 0) - Form1 Version3: Push him Form2 Version3: Yell at them Form3 Version3: Yell at them Form4 Version3: Push her Form5 Version3: Push him
Query sps_solpo_06 Integer Recommended passive avoidant solution selected? 0;1 0 = False; 1 = True - Form1 Version3: Don't do anything Form2 Version3: Stand there and wait for them to say something Form3 Version3: Stand there and wait for them to ask you to play Form4 Version3: Don't do anything Form5 Version3: Walk away
Query sps_solauth_06 Integer Recommended authoritative solution selected? 0;1 0 = False; 1 = True - Form1 Version3: Tell an adult Form2 Version3: Tell an adult Form3 Version3: Tell an adult Form4 Version3: Tell an adult Form5 Version3: Tell an adult
Query sps_solcomp_06 Integer Recommended competent solution selected? 0;1 0 = False; 1 = True (score of 2) - Form1 Version3: Ask the child for help Form2 Version3: Speak up and try again Form3 Version3: Ask them if you can play too Form4 Version3: Ask the child for help Form5 Version3: Ask the child for help
Query sps_solchoose_06 Integer Recommended Now we're going to say some things you could do. Click on all the ones you think are a good idea. Now click on the one you would do. 0::2 competent = 2; passive avoidant or authoritative = 1; aggressive = 0 - Form1 Version3: Push him Don't do anything Tell an adult Ask the child for help Form2 Version3: Yell at them Stand there and wait for them to say something Tell an adult Speak up and try again Form3 Version3: Yell at them Stand there and wait for them to ask you to play Tell an adult Ask them if you can play too Form4 Version3: Push her Don't do anything Tell an adult Ask the child for help Form5 Version3: Push him Walk away Tell an adult Ask the child for help
Query sps_wasmean_06 Integer Recommended Did he/she/they do that to be mean? (If yes) How mean were they? 0::2 Yes (a lot) = 2 (score of 0); Yes (a little) = 1; No = 0 (score of 2)
Query sps_ss Float Recommended Standard score (age-based norms) for SPS (Social Problem-Solving) 0::200
version_selweb_cdt String 20 Recommended Form (version) administered for SELweb Choice Delay Task (CDT)
Query cdt_score_01 Integer Recommended 1. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_02 Integer Recommended 2. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_03 Integer Recommended 3. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_04 Integer Recommended 4. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_05 Integer Recommended 5. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_06 Integer Recommended 6. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_07 Integer Recommended 7. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_08 Integer Recommended 8. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_09 Integer Recommended 9. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_score_10 Integer Recommended 10. Task: child gets ten rockets to send into space to earn as many points as possible. They can pick from three different rockets. 1::3 Fastest rocket (1 alien/point) = 1; Medium rocket (2 aliens/points) = 2; Slowest rocket (3 aliens/points) = 3
Query cdt_rt_01 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 1 0::1000000 Time in milliseconds
Query cdt_rt_02 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 2 0::1000000 Time in milliseconds
Query cdt_rt_03 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 3 0::1000000 Time in milliseconds
Query cdt_rt_04 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 4 0::1000000 Time in milliseconds
Query cdt_rt_05 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 5 0::1000000 Time in milliseconds
Query cdt_rt_06 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 6 0::1000000 Time in milliseconds
Query cdt_rt_07 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 7 0::1000000 Time in milliseconds
Query cdt_rt_08 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 8 0::1000000 Time in milliseconds
Query cdt_rt_09 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 9 0::1000000 Time in milliseconds
Query cdt_rt_10 Integer Recommended Reaction time to SELweb Choice Delay Task (CDT) Item 10 0::1000000 Time in milliseconds
Query cdt_total_raw Integer Recommended SELweb Choice Delay Task (CDT) total score 10::30
Query cdt_rt_avg Float Recommended Average reaction time of SELweb Choice Delay Task (CDT) 0::1000000 Time in milliseconds
version_selweb_deft String 20 Recommended Form version administered for SELweb Delay of Frustration Task (DeFT)
Query deft_score_01 Integer Recommended Score, Item 1 (Different shapes: Black Circle, Black Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_01 Integer Recommended Number of times mouse is clicked, Item 1 0::100
Query deft_presstime_01 Integer Recommended Total amount of time mouse is clicked, Item 1 0::90000 Milliseconds
Query deft_stucktime_01 Integer Recommended Length of delay (in milliseconds), Item 1 0::90000 Milliseconds
Query deft_score_02 Integer Recommended Score, Item 2 (Different shapes: Black Star, Black Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_02 Integer Recommended Number of times mouse is clicked, Item 2 0::100
Query deft_presstime_02 Integer Recommended Total amount of time mouse is clicked, Item 2 0::90000 Milliseconds
Query deft_stucktime_02 Integer Recommended Length of delay (in milliseconds), Item 2 0::90000 Milliseconds
Query deft_score_03 Integer Recommended Score, Item 3 (Same shapes: Pink Circle, Black Circle) 0;1 0 = No; 1 = Yes
Query deft_pressnum_03 Integer Recommended Number of times mouse is clicked, Item 3 0::100
Query deft_presstime_03 Integer Recommended Total amount of time mouse is clicked, Item 3 0::90000 Milliseconds
Query deft_stucktime_03 Integer Recommended Length of delay (in milliseconds), Item 3 0::90000 Milliseconds
Query deft_score_04 Integer Recommended Score, Item 4 (Different shapes: Pink Star, Blue Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_04 Integer Recommended Number of times mouse is clicked, Item 4 0::100
Query deft_presstime_04 Integer Recommended Total amount of time mouse is clicked, Item 4 0::90000 Milliseconds
Query deft_stucktime_04 Integer Recommended Length of delay (in milliseconds), Item 4 0::90000 Milliseconds
Query deft_score_05 Integer Recommended Score, Item 5 (Same shapes: Blue Star, Black Star) 0;1 0 = No; 1 = Yes
Query deft_pressnum_05 Integer Recommended Number of times mouse is clicked, Item 5 0::100
Query deft_presstime_05 Integer Recommended Total amount of time mouse is clicked, Item 5 0::90000 Milliseconds
Query deft_stucktime_05 Integer Recommended Length of delay (in milliseconds), Item 5 0::90000 Milliseconds
Query deft_score_06 Integer Recommended Score, Item 6 (Same shapes: Pink Circle, Pink Circle) 0;1 0 = No; 1 = Yes
Query deft_pressnum_06 Integer Recommended Number of times mouse is clicked, Item 6 0::100
Query deft_presstime_06 Integer Recommended Total amount of time mouse is clicked, Item 6 0::90000 Milliseconds
Query deft_stucktime_06 Integer Recommended Length of delay (in milliseconds), Item 6 0::90000 Milliseconds
Query deft_score_07 Integer Recommended Score, Item 7 (Different shapes: Pink Star, Pink Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_07 Integer Recommended Number of times mouse is clicked, Item 7 0::100
Query deft_presstime_07 Integer Recommended Total amount of time mouse is clicked, Item 7 0::90000 Milliseconds
Query deft_stucktime_07 Integer Recommended Length of delay (in milliseconds), Item 7 0::90000 Milliseconds
Query deft_score_08 Integer Recommended Score, Item 8 (Different shapes: Blue Circle, Blue Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_08 Integer Recommended Number of times mouse is clicked, Item 8 0::100
Query deft_presstime_08 Integer Recommended Total amount of time mouse is clicked, Item 8 0::90000 Milliseconds
Query deft_stucktime_08 Integer Recommended Length of delay (in milliseconds), Item 8 0::90000 Milliseconds
Query deft_score_09 Integer Recommended Score, Item 9 (Different shapes: Blue Star, Blue Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_09 Integer Recommended Number of times mouse is clicked, Item 9 0::100
Query deft_presstime_09 Integer Recommended Total amount of time mouse is clicked, Item 9 0::90000 Milliseconds
Query deft_stucktime_09 Integer Recommended Length of delay (in milliseconds), Item 9 0::90000 Milliseconds
Query deft_score_10 Integer Recommended Score, Item 10 (Different shapes: Black Hexagon, Black Star) 0;1 0 = No; 1 = Yes
Query deft_pressnum_10 Integer Recommended Number of times mouse is clicked, Item 10 0::100
Query deft_presstime_10 Integer Recommended Total amount of time mouse is clicked, Item 10 0::90000 Milliseconds
Query deft_stucktime_10 Integer Recommended Length of delay (in milliseconds), Item 10 0::90000 Milliseconds
Query deft_score_11 Integer Recommended Score, Item 11 (Same shapes: Black Star, Pink Star) 0;1 0 = No; 1 = Yes
Query deft_pressnum_11 Integer Recommended Number of times mouse is clicked, Item 11 0::100
Query deft_presstime_11 Integer Recommended Total amount of time mouse is clicked, Item 11 0::90000 Milliseconds
Query deft_stucktime_11 Integer Recommended Length of delay (in milliseconds), Item 11 0::90000 Milliseconds
Query deft_score_12 Integer Recommended Score, Item 12 (Different shapes: Blue Hexagon, Blue Star) 0;1 0 = No; 1 = Yes
Query deft_pressnum_12 Integer Recommended Number of times mouse is clicked, Item 12 0::100
Query deft_presstime_12 Integer Recommended Total amount of time mouse is clicked, Item 12 0::90000 Milliseconds
Query deft_stucktime_12 Integer Recommended Length of delay (in milliseconds), Item 12 0::90000 Milliseconds
Query deft_score_13 Integer Recommended Score, Item 13 (Different shapes: Black Square, Pink Circle) 0;1 0 = No; 1 = Yes
Query deft_pressnum_13 Integer Recommended Number of times mouse is clicked, Item 13 0::100
Query deft_presstime_13 Integer Recommended Total amount of time mouse is clicked, Item 13 0::90000 Milliseconds
Query deft_stucktime_13 Integer Recommended Length of delay (in milliseconds), Item 13 0::90000 Milliseconds
Query deft_score_14 Integer Recommended Score, Item 14 (Different shapes: Pink Hexagon, Pink Star) 0;1 0 = No; 1 = Yes
Query deft_pressnum_14 Integer Recommended Number of times mouse is clicked, Item 14 0::100
Query deft_presstime_14 Integer Recommended Total amount of time mouse is clicked, Item 14 0::90000 Milliseconds
Query deft_stucktime_14 Integer Recommended Length of delay (in milliseconds), Item 14 0::90000 Milliseconds
Query deft_score_15 Integer Recommended Score, Item 15 (Different shapes: Pink Star, Pink Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_15 Integer Recommended Number of times mouse is clicked, Item 15 0::100
Query deft_presstime_15 Integer Recommended Total amount of time mouse is clicked, Item 15 0::90000 Milliseconds
Query deft_stucktime_15 Integer Recommended Length of delay (in milliseconds), Item 15 0::90000 Milliseconds
Query deft_score_16 Integer Recommended Score, Item 16 (Different shapes: Blue Circle, Blue Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_16 Integer Recommended Number of times mouse is clicked, Item 16 0::100
Query deft_presstime_16 Integer Recommended Total amount of time mouse is clicked, Item 16 0::90000 Milliseconds
Query deft_stucktime_16 Integer Recommended Length of delay (in milliseconds), Item 16 0::90000 Milliseconds
Query deft_score_17 Integer Recommended Score, Item 17 (Different shapes: Blue Star, Blue Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_17 Integer Recommended Number of times mouse is clicked, Item 17 0::100
Query deft_presstime_17 Integer Recommended Total amount of time mouse is clicked, Item 17 0::90000 Milliseconds
Query deft_stucktime_17 Integer Recommended Length of delay (in milliseconds), Item 17 0::90000 Milliseconds
Query deft_score_18 Integer Recommended Score, Item 18 (Different shapes: Black Circle, Black Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_18 Integer Recommended Number of times mouse is clicked, Item 18 0::100
Query deft_presstime_18 Integer Recommended Total amount of time mouse is clicked, Item 18 0::90000 Milliseconds
Query deft_stucktime_18 Integer Recommended Length of delay (in milliseconds), Item 18 0::90000 Milliseconds
Query deft_score_19 Integer Recommended Score, Item 19 (Same shapes: Black Hexagon, Black Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_19 Integer Recommended Number of times mouse is clicked, Item 19 0::100
Query deft_presstime_19 Integer Recommended Total amount of time mouse is clicked, Item 19 0::90000 Milliseconds
Query deft_stucktime_19 Integer Recommended Length of delay (in milliseconds), Item 19 0::90000 Milliseconds
Query deft_score_20 Integer Recommended Score, Item 20 (Different shapes: Black Circle, Black Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_20 Integer Recommended Number of times mouse is clicked, Item 20 0::100
Query deft_presstime_20 Integer Recommended Total amount of time mouse is clicked, Item 20 0::90000 Milliseconds
Query deft_stucktime_20 Integer Recommended Length of delay (in milliseconds), Item 20 0::90000 Milliseconds
Query deft_score_21 Integer Recommended Score, Item 21 (Different shapes: Black Star, Black Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_21 Integer Recommended Number of times mouse is clicked, Item 21 0::100
Query deft_presstime_21 Integer Recommended Total amount of time mouse is clicked, Item 21 0::90000 Milliseconds
Query deft_stucktime_21 Integer Recommended Length of delay (in milliseconds), Item 21 0::90000 Milliseconds
Query deft_score_22 Integer Recommended Score, Item 22 (Different shapes: Black Circle, Black Hexagon) 0;1 0 = No; 1 = Yes
Query deft_pressnum_22 Integer Recommended Number of times mouse is clicked, Item 22 0::100
Query deft_presstime_22 Integer Recommended Total amount of time mouse is clicked, Item 22 0::90000 Milliseconds
Query deft_stucktime_22 Integer Recommended Length of delay (in milliseconds), Item 22 0::90000 Milliseconds
Query deft_score_23 Integer Recommended Score, Item 23 (Different shapes: Black Star, Black Square) 0;1 0 = No; 1 = Yes
Query deft_pressnum_23 Integer Recommended Number of times mouse is clicked, Item 23 0::100
Query deft_presstime_23 Integer Recommended Total amount of time mouse is clicked, Item 23 0::90000 Milliseconds
Query deft_stucktime_23 Integer Recommended Length of delay (in milliseconds), Item 23 0::90000 Milliseconds
Query deft_totstuck Integer Recommended Total number of items that were stuck (or "delayed") 0::11
Query deft_totscore Integer Recommended Total score (number correct in SELweb Delay of Frustration Task (DeFT)) 0::23
Query deft_totalpresstime Integer Recommended Total amount of time the mouse is clicked (milliseconds) in SELweb Delay of Frustration Task (DeFT) 0::90000
Query deft_totnumpress Integer Recommended Total number of times mouse is clicked (milliseconds) in SELweb Delay of Frustration Task (DeFT) 0::500
Query deft_avgtimeperstuck Float Recommended Average amount of time the mouse is clicked during stuck (or "delayed") items (milliseconds) in SELweb Delay of Frustration Task (DeFT) 0::11000
Query deft_avgpressperstuck Float Recommended Average number of times mouse is clicked during stuck (or "delayed") items in SELweb Delay of Frustration Task (DeFT) 0::100
Query deft_avgtimepernonstuck Float Recommended Average amount of time the mouse is clicked during non-stuck (or not "delayed") items (milliseconds) in SELweb Delay of Frustration Task (DeFT) 0::90000
Query sc_ss Float Recommended Standard score (age-based norms) for Self-Control (DeFT and CDT) 0::200
Query selweb_ss Float Recommended SEL Standard Score (age-based norms) 0::200
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data
Query sps_id_ss Float Recommended Standard score (age-based norms) for Problem Identification in SPS (Social Problem-Solving) 0::200
Query sps_goal_ss Float Recommended Standard score (age-based norms) for Goal Selection in SPS (Social Problem-Solving) 0::200
Query sps_sol_ss Float Recommended Standard score (age-based norms) for Solution Preference in SPS (Social Problem-Solving) 0::200
Query cdt_ss Float Recommended Standard score (age-based norms) for CDT (Choice Delay Task) 0::200
Query deft_ss Float Recommended Standard score (age-based norms) for DeFT (Delay of Frustration Task) 0::200
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

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