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Conners 3

2,930 Shared Subjects

N/A
Clinical Assessments
Behavior
08/20/2012
conners3_ps01
11/03/2023
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR* guid
src_subject_id String 20 Required Subject ID how it's defined in lab/project asd_mergeid, id, record_id, subnum
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY C3PSDate, complete_date, con3p_date, pp_date, sdate, t_1_survey_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month. C3PSagemo, age_a, ageyears
sex String 20 Required Sex of subject at birth
M;F; O; NR
M = Male; F = Female; O=Other; NR = Not reported child_sex, gender, sex, sex_a
Query c3ps1 Integer Recommended 1. Forgets to turn in complicated work. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_106, con3p_75, conner_1, p_c_con3_1, q106_forgets_work
Query c3ps2 Integer Recommended 2. Is perfect in every way./I am perfect in every way. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_28, con3p_105, con3s_75, conner_2, p_c_con3_2, q105_perfect, q28_perfect
Query c3ps3 Integer Recommended 3. Fidgets or squirms in seat. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s23, con3_t1_4, con3p_98, conner_3, p_c_con3_3, q4_squirms
Query c3ps4 Integer Recommended 4. Is one of the last to be picked for teams or games. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_104, con3p_62, conner_4, p_c_con3_4, q104_last_pick
Query c3ps5 Integer Recommended 5. Restless or overactive./I am restless. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value c26s11, con3_t1_7, con3p_99, con3s_7, conner_5, p_c_con3_5, q7_restless
Query c3ps6 Integer Recommended 6. Does not know how to make friends. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_89, con3p_92, conner_6, p_c_con3_6, q89_make_friends, q92_make_friends
Query c3ps7 Integer Recommended 7. Runs or climbs when he/she is not supposed to. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_24, con3p_69, con3s_20, conner_7, p_c_con3_7, q24_runs
Query c3ps8 Integer Recommended 8. Cannot grasp arithmetic./I struggle with math. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_72, con3p_87, conner_8, p_c_con3_8, q72_poor_math
Query c3ps9 Integer Recommended 9. Is difficult to please or amuse. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_93, con3_t1_94, con3p_32, conner_9, p_c_con3_9, q93_unpleased
Query c3ps10 Integer Recommended 10. Needs extra explanation of instructions. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_94, con3p_51, conner_10, p_c_con3_10, q94_extra_explain
Query c3ps11 Integer Recommended 11. Is hard to motivate (even with rewards like candy or money). 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_110, con3p_42, conner_11, p_c_con3_11, q110_unmotivated
Query c3ps12 Integer Recommended 12. Makes mistakes. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_36, con3p_31, con3s_93, conner_12, p_c_con3_12, q36_mistake
Query c3ps13 Integer Recommended 13. Acts as if driven by a motor. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s2, con3_t1_17, con3p_54, con3s_66, conner_13, p_c_con3_13, q17_motor
Query c3ps14 Integer Recommended 14. Starts fights with others on purpose./I start fights with other people. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_105, con3p_30, con3s_38, conner_14, p_c_con3_14, q105_fights
Query c3ps15 Integer Recommended 15. Has trouble getting started on tasks or projects. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s18, con3_t1_11, con3p_37, con3s_71, conner_15, p_c_con3_15, q11_no_start
Query c3ps16 Integer Recommended 16. Is happy, cheerful, and has a positive attitude./I am happy and cheerful. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_81, con3p_1, con3s_40, conner_16, p_c_con3_16, q81_happy
Query c3ps17 Integer Recommended 17. Does not pay attention to details; makes careless mistakes./It is hard for me to pay attention to details. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_37, con3p_47, con3s_31, conner_17, p_c_con3_17, q37_careless
Query c3ps18 Integer Recommended 18. Has trouble keeping friends. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_19, con3p_24, conner_18, p_c_con3_18, q19_loses_friends, q24_loses_friends
Query c3ps19 Integer Recommended 19. Bullies, threatens, or scares others./I bully or threaten other people. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_98, con3p_16, con3s_25, conner_19, p_c_con3_19, q98_bullies
Query c3ps20 Integer Recommended 20. Loses things (for example, schoolwork, pencils, books, tools, or toys). 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_92, con3p_97, con3s_5, conner_20, p_c_con3_20, q92_loses
Query c3ps21 Integer Recommended 21. Tells lies to hurt other people. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3p_46, conner_21, p_c_con3_21
Query c3ps22 Integer Recommended 22. I cannot figure out what makes him/her happy. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_101, con3p_18, conner_22, p_c_con3_22, q101_inconsolable, q18_inconsolable
Query c3ps23 Integer Recommended 23. Threatens to hurt others. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_8, con3p_83, conner_23, p_c_con3_23, q8_threatens
Query c3ps24 Integer Recommended 24. Is constantly moving. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_78, con3p_45, conner_24, p_c_con3_24, q78_moving
Query c3ps25 Integer Recommended 25. Has trouble with reading./I have trouble with reading. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_52, con3p_36, con3s_56, conner_25, p_c_con3_25, q52_no_read
Query c3ps26 Integer Recommended 26. Is angry and resentful. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_38, con3p_48, conner_26, p_c_con3_26, q38_angry
Query c3ps27 Integer Recommended 27. Has a short attention span. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_3, con3p_23, conner_27, p_c_con3_27, q23_short_attn, q3_short_attn
Query c3ps28 Integer Recommended 28. Excitable, impulsive. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s13, con3_t1_13, con3p_50, conner_28, p_c_con3_28, q13_impulsive
Query c3ps29 Integer Recommended 29. Cannot do things right./I can’t do things right. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_5, con3p_26, con3s_28, conner_29, p_c_con3_29, q26_inept, q5_inept
Query c3ps30 Integer Recommended 30. Has trouble concentrating./I have trouble concentrating. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_97, con3p_44, con3s_81, conner_30, p_c_con3_30, q97_no_concentration
Query c3ps31 Integer Recommended 31. Tells the truth; does not even tell little white lies./I tell the truth; I do not even tell “little white lies”. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_55, con3p_33, con3s_37, conner_31, p_c_con3_31, q55_truthful
Query c3ps32 Integer Recommended 32. Has trouble organizing tasks or activities. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s5, con3_t1_103, con3p_84, conner_32, p_c_con3_32, q103_disorganized, q84_disorganized
Query c3ps33 Integer Recommended 33. Is fun to be around. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_107, con3p_8, conner_33, p_c_con3_33, q107_fun
Query c3ps34 Integer Recommended Inattentive, easily distracted/I get distracted by things that are going on around me. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value c26s12, con3_t1_100, con3p_67, conner_34, p_c_con3_34, q100_inattentive
Query c3ps35 Integer Recommended 35. Is messy or disorganized. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s3, con3p_90, con3s_21, conner_35, p_c_con3_35
Query c3ps36 Integer Recommended 36. Spelling is poor./I have trouble with spelling. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_45, con3p_5, con3s_65, conner_36, p_c_con3_36, q45_poor_spelling
Query c3ps37 Integer Recommended 37. Is patient and content, even when waiting in a long line./I am happy, even when I am waiting in a long line. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_15, con3p_80, con3s_54, conner_37, p_c_con3_37, q15_patient
Query c3ps38 Integer Recommended 38. Has no friends. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_34, con3p_13, conner_38, p_c_con3_38, q34_friendless
Query c3ps39 Integer Recommended 39. Does not understands what he/she reads./I have trouble understanding what I read. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_63, con3p_7, con3s_70, conner_39, p_c_con3_39, q63_misunderstands
Query c3ps40 Integer Recommended 40. Behaves like an angel./I act like an angel 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_109, con3p_74, con3s_48, conner_40, p_c_con3_40, q109_good
Query c3ps41 Integer Recommended 41. Has trouble keeping his/her mind on work or play for long. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value c26s24, con3_t1_111, con3p_95, con3s_63, conner_41, p_c_con3_41
Query c3ps42 Integer Recommended 42. Has to struggle to complete hard tasks./I struggle to complete hard tasks. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value con3_t1_30, con3p_38, con3s_12, conner_42, p_c_con3_42, q30_struggles
Query c3ps43 Integer Recommended 43. Does not get invited to play or go out with others. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3p_10, conner_43, p_c_con3_43
c3ps44 String 1,000 Recommended 44. Do you have any other concerns about your child? con3_t1_114, con3p_109, p_c_con3_44, q109_concern, q114_concern
c3ps45 String 1,000 Recommended 45. What strengths or skills does your child have? con3_t1_115, con3p_110, con3s_99, p_c_con3_45, q110_strength, q115_strength
Query c3ps_inraw Integer Required CON3_ParSh: Inattention raw -999 = Missing value c26sax, con3_t1_in_r, con3p_in_r, inattention_sum, p_c_con3_int_rs
Query c3ps_hyraw Integer Required CON3_ParSh: Hyperactivity raw -999 = Missing value c26sbx, con3_t1_hyim_r, con3p_hyim_r, hyperactive_sum, p_c_con3_hyp_rs
Query c3ps_lpraw Integer Required CON3_ParSh: Learning Problems raw -999 = Missing value con3_t1_lp_r, con3p_lp_r, p_c_con3_lp_rs
Query c3ps_efraw Integer Required CON3_ParSh: Executive Functioning raw -999 = Missing value con3_t1_ef_r, con3p_ef_r, p_c_con3_ef_rs
Query c3ps_agraw Integer Required CON3_ParSh: Aggression raw -999 = Missing value con3_t1_ag_r, con3p_ag_r, p_c_con3_ag_rs
Query c3ps_prraw Integer Required CON3_ParSh: Peer Relations raw -999 = Missing value con3_t1_pr_r, con3p_pr_r, p_c_con3_pr_rs
Query c3ps_int Integer Required CON3_ParSh: Inattention T-score -999 = Missing value c26sat, con3_t1_in_t, con3p_in_t, conner3_inatt_ts, p_c_con3_int_ts
Query c3ps_hyt Integer Required CON3_ParSh: Hyperactivity T-score -999 = Missing value c26sbt, con3_t1_hyim_t, con3p_hyim_t, conner3_hyp_ts, p_c_con3_hyp_ts
Query c3ps_lpt Integer Required CON3_ParSh: Learning Problems T-score -999 = Missing value con3_t1_lp_t, con3p_lp_t, conner3_lp_ts, p_c_con3_lp_ts
Query c3ps_eft Integer Required CON3_ParSh: Executive Functioning T-score -999 = Missing value con3_t1_ef_t, con3p_ef_t, conner3_ef_ts, p_c_con3_ef_ts
Query c3ps_agt Integer Required CON3_ParSh: Aggression T-score -999 = Missing value con3_t1_ag_t, con3p_ag_t, conner3_def_ts, p_c_con3_ag_ts
Query c3ps_prt Integer Required CON3_ParSh: Peer Relations T-score -999 = Missing value con3_t1_pr_t, con3p_pr_t, conner3_pr_ts, p_c_con3_pr_ts
Query c3ps_piraw Integer Required CON3_ParSh: Positive Impression raw -999 = Missing value p_c_con3_pi_rs
Query c3ps_niraw Integer Required CON3_ParSh: Negative Impression raw -999 = Missing value p_c_con3_ni_rs
Query c3ps_pivld Integer Recommended CON3_ParSh: Positive Impression Validity 1::3 1 = Probably valid; 2 = Possibly invalid; 3 = Probably invalid p_c_con3_pi_vs
Query c3ps_nivld Integer Recommended CON3_ParSh: Negative Impression Validity 1::3 1 = Probably valid; 2 = Possibly invalid; 3 = Probably invalid p_c_con3_ni_vs
Query c3ps_pivldtxt String 16 Recommended CON3_ParSh: Positive Impression Validity (text)
c3ps_nivldtxt String 16 Recommended CON3_ParSh: Negative Impression Validity (text)
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data C3PS_scrmsg, con3_t1_114, con3p_109, con3s_98, conners_p_comment
Query days_baseline Integer Recommended Days since baseline dayc26s
Query assbdic String 5 Recommended Assessment Point D;14;E;24;LB;36;72;96;120; 9; B; 3; 7; 144; 168;192; C D=MTA baseline assessment; 14=MTA 14 month assessment; E=MTA early termination assessment; B = MTA Pre-Baseline Screening Assessment (579/579); 09 = MTA 9 Month Assessment (530/530); 24=MTA 24 month assessment; LB=LNCG baseline assessment; 36=MTA and LNCG 3 year assessment; 72=MTA and LNCG 6 year assessment; 96=MTA and LNCG 8 year assessment; 03 = MTA 3 Month Assessment (438/687);120=MTA and LNCG 10 year assessment; 7= 7th Grade Assessment (221/276); 144 = MTA & LNCG 12 Month Assessment (578/578); 168 = MTA & LNCG 14 Month Assessment (585/585); 192 = MTA & LNCG 16 Month Assessment (505/505); C = MTA Pre-Baseline Screening Assessment (78/78) assc26s
Query relationship Integer Recommended Relationship of respondent to individual
1::94;-999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); -999=Missing; 89 = Biological parent; 90=Other; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent; 94 = Co-worker asd_respnum, con3p_rater, relc26s
Query actbdic Integer Recommended Active status 0::5 0=Inactive-Data collected after the 14 month treatment phase/after early termination from treatment phase/prior to treatment phase; 1=Active-Data collected during the 14 month treatment phase while subject received originally assigned treatment regardless of degree of compliance; 2=Active-This is the last active assessment for subjects who were about to violate treatment arm by receiving alternate treatment; 3=Active-This is the last active assessment for subjects who were about to leave the study by moving away;4=Yes, Active; 5=No, Not Active actc26s
Query site String 101 Recommended Site Study Site sitenum
Query sjtyp Integer Recommended Subject type 1;2 1=MTA randomized trial subject; 2=Local normative comparison group (LNCG) subject
Query c26si Integer Recommended Interrupts others when talking 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often con3_t1_29, con3p_104, con3s_6, q104_butts_in, q29_interrupts
Query c26s4 Integer Recommended Has a hard time staying in one place very long 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s6 Integer Recommended Bored easily 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often con3_t1_86, con3p_77, q77_bored, q86_bored
Query c26s7 Integer Recommended Short fuse/hot temper 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often con3_t1_62, con3p_14, con3s_67
Query c26s8 Integer Recommended Throws tantrums 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s9 Integer Recommended Avoids new challenges because lacks faith in abilities 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s10 Integer Recommended Seeks out fast-paced, exciting activities 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s14 Integer Recommended Underachiever 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s15 Integer Recommended Gets down on self 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s16 Integer Recommended Acts ok on the outside, but appears unsure of self 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s17 Integer Recommended Cant get things done unless there's an absolute deadline 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s19 Integer Recommended Intrudes on other's activities 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s20 Integer Recommended Has unpredictable moods 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often con3_t1_22, con3_t1_46, con3p_29, q29_lability, q46_labile
Query c26s21 Integer Recommended Absent-minded in daily activities 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often con3p_2
Query c26s22 Integer Recommended Sometimes over-focuses on details, other times is distracted by everything 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s25 Integer Recommended Expresses lack of confidence in abilities 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26s26 Integer Recommended Expresses lack of confidence in self because of past failures 0::3 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
Query c26scx Float Recommended Impulsivity/Emotional Lability (mean score) Includes Items 1,7,8,13,20
Query c26sct Float Recommended Impulsivity/Emotional Lability (total score) Includes Items 1,7,8,13,20
Query c26sdx Float Recommended Problems with self concept (mean score) Includes Items 9,15,16,25,26
Query c26sdt Float Recommended Problems with self concept (total score) Includes Items 9,15,16,25,26
Query c26sex Float Recommended ADHD Index (mean score) Includes Items 2,7,8,9,11,12,14,17,19,22,24,26
Query c26set Float Recommended ADHD Index (total score) Includes Items 2,7,8,9,11,12,14,17,19,22,24,26
Query c26stotx Float Recommended Total score (mean score) Includes Items 1 through 26
Query c26stott Float Recommended Total score (total score) Includes Items 1 through 26
Query c26sig Integer Recommended Inconsistency Guide Is the Inconsistency Index TOTAL 8 or greater? 1;2 1=Yes; 2=No; Sum of the absolute difference between Items 3 & 21, 17 & 18, 6 & 10, 4 & 11, 13 & 20, 7 & 8, 1 & 16, and 9 & 26. If the answer is “yes,” there may be some inconsistency to the responses. The results should be interpreted with caution.
Query visnum Float Recommended Numeric Visit Number -1.5 = Pre-Screening; -1 = Screening; 0 = Baseline; ## = Visit ## (from 1 to 10); Whole numbers = standard monthly visits; #.001 - #.009 = Unscheduled; #.1 = End of Phase 1; #.2 = End of Phase 2; #.3 = End of Phase 3; #.4 = End of Open Choice Phase; #.5 = End of Study; #.6 = Genetic Analysis; 1000=all visits
Query c3ts1 Integer Recommended Actively refuses to do what adults tell him/her to do 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_71, con3p_94, q71_noncompliant, q94_noncompliant
Query c3ts2 Integer Recommended When I get mad at someone, I get even with them./Tries to get even with people 0::3;9 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); 9= Missing value con3_t1_51, con3p_57, con3s_94, q51_revenge, q57_revengeful
Query c3ts3 Integer Recommended Acts in sneaky or manipulative ways 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_102, q102_sneaky
Query c3ts4 Integer Recommended Appears to be unaccepted by group 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_42, q42_unaccepted
Query c3ts5 Integer Recommended Has poor social Skills 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_80, q80_poor_social
Query c3ts6 Integer Recommended Is good at planning ahead 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_66, con3p_72, q66_plans, q72_plans
Query c3ts7 Integer Recommended Leaves seat when he/she should stay seated 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_1, con3p_93, con3s_64, q1_leave_seat, q93_out_of_seat
Query c3ts8 Integer Recommended Forgets things already learned 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_65, con3p_15, con3s_76, q15_forgets_learned, q65_forgets_learned
Query c3ts9 Integer Recommended Is sidetracked easily 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) con3_t1_44, con3s_43, q44_sidetrack
version_form String 121 Recommended Form used/assessment name
Query conners_1 Integer Recommended Forgets to turn in completed work. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_1, q75_forgets_work
Query conners_2 Integer Recommended Is perfect in every way. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_2
Query conners_3 Integer Recommended Fidgets or squirms in seat 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_3, q98_squirms
Query conners_4 Integer Recommended Is one of the last to be picked for teams or games? 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_4, q62_last_picked
Query conners_5 Integer Recommended Restless or overactive. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_5, q99_restless
Query conners_6 Integer Recommended Does not know how to make friends. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_6
Query conners_7 Integer Recommended Runs or climbs when he/she is not supposed to. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_7, q69_runs
Query conners_8 Integer Recommended Cannot grasp arithmetic. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_8, q87_poor_arithmetic
Query conners_9 Integer Recommended Is difficult to please or amuse. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_9, q32_unpleased
Query conners_10 Integer Recommended Needs extra explanation of instructions. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_10, q51_extra_explanation
Query conners_11 Integer Recommended Is hard to motivate (even with rewards like candy or money). 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_11, q42_unmotivated
Query conners_12 Integer Recommended Makes mistakes. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_12, q31_mistakes
Query conners_13 Integer Recommended Acts as if driven by a motor. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_13, q54_motor
Query conners_14 Integer Recommended Starts fights with others on purpose. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_14, q30_fights
Query conners_15 Integer Recommended Has trouble getting started on tasks and projects. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_15, q37_no_start
Query conners_16 Integer Recommended Is happy, cheerful, and has a positive attitude. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_16, q1_happy
Query conners_17 Integer Recommended Does not pay attention to details; makes careless mistakes. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_17, q47_careless
Query conners_18 Integer Recommended Has trouble keeping friends 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_18
Query conners_19 Integer Recommended Bullies, threatens, or scares others. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_19, q16_bullies
Query conners_20 Integer Recommended Loses things (for example, schoolwork, pencils, books, tools, or toys). 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_20, q97_loses
Query conners_21 Integer Recommended Tells lies to hurt other people. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_21, q46_lies
Query conners_22 Integer Recommended I cannot figure out what makes him/her happy. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_22
Query conners_23 Integer Recommended Threatens to hurt others. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_23, q83_threatens
Query conners_24 Integer Recommended Is constantly moving. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_24, q45_moving
Query conners_25 Integer Recommended Has trouble with reading. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_25, q36_forgets_read
Query conners_26 Integer Recommended Is angry and resentful. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_26, q48_angry
Query conners_27 Integer Recommended Has a short attention span. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_27
Query conners_28 Integer Recommended Excitable, impulsive. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_28, q50_impulsive
Query conners_29 Integer Recommended Cannot do things right. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_29
Query conners_30 Integer Recommended Has trouble concentrating. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_30, q44_no_concentration
Query conners_31 Integer Recommended Tell the truth, does not even tell "little white lies. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_31, q33_truthful
Query conners_32 Integer Recommended Has trouble organizing. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_32
Query conners_33 Integer Recommended Is fun to be around. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_33, q8_fun
Query conners_34 Integer Recommended Inattentive, easily distracted. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_34, q101_distracted, q67_inattentive
Query conners_35 Integer Recommended Is messy or disorganized. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_35, q90_messy
Query conners_36 Integer Recommended Spelling is poor. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_36, q5_poor_spelling
Query conners_37 Integer Recommended Is patient and content, even when waiting in a long line. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_37, q80_patient
Query conners_38 Integer Recommended Has no friends. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_38, q13_friendless
Query conners_39 Integer Recommended Does not understand what he/she reads. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_39, q7_misunderstands
Query conners_40 Integer Recommended Behaves like an angel. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_40, q74_good
Query conners_41 Integer Recommended Has trouble keeping his/her mind on work or on play for long. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_41, q95_unfocused
Query conners_42 Integer Recommended Has to struggle to complete hard tasks. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_42, q38_struggles
Query conners_43 Integer Recommended Does not get invited to play or go out with others. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_43, q10_uninvited
Query conners_44 Integer Recommended Thinking about your answers so far: Your child's problems seriously affect schoolwork or grades 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True con3_t1_112, conner_44, q112_impair_grades
Query conners_45 Integer Recommended Thinking about your answers so far: Your child's problems seriously affect home life 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True con3_t1_113, conner_45
Query conners_46 Integer Recommended Thinking about your answers so far: Your child's problems seriously affect friendships and relationships. 0::3 0 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much True conner_46, q113_impair_relations
Query aescode Integer Recommended Staff code number of person completing this form 999= Missing Data pi_staff
Query visit String 60 Recommended Visit name
Query con3p_3 Integer Recommended Talks too much./I talk too much. 0::3;-9999 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_50, con3s_34, q3_talks_much, q50_talks_much
Query con3p_4 Integer Recommended Worries about many things. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_79, q4_worries, q79_worries
Query con3p_6 Integer Recommended Skips classes. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_54, con3s_33, q54_skips_classes, q6_skips_class
Query con3p_9 Integer Recommended Is good at memorizing facts. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q9_memorizes
Query asib033 Integer Recommended Has forced someone into sexual activity 0::3; -9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value con3_t1_33, con3p_11, q11_forced_sex, q33_forced_sex
Query con3p_12 Integer Recommended Has trouble staying focused on one thing at a time. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q111_unfocused, q12_unfocused
Query con3p_17 Integer Recommended Feels worthless. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_95, con3s_36, q17_worthlessness, q95_worthless
Query con3p_19 Integer Recommended Fidgeting. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_77, q19_fidgets, q77_fidgets
Query con3p_20 Integer Recommended Has trouble controlling his/her worries. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_82, con3s_46, q21_compulsive_worry, q82_compulsive_worry
Query asic043 Integer Recommended Blames others for own misbehavior or mistakes 0::3;9;-7;-8;-9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value. CPEA STAART CASI: 0-3 above, plus: -7 = Don't know; -8 = Refused to answer; -9 = Does not apply con3_t1_64, con3p_21, con3s_62, q20_blames_others, q64_blames_others
Query con3p_22 Integer Recommended Is cold-hearted and cruel. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_43, q22_callous, q43_callous
Query cp88 Integer Recommended Cries often and easily 0::3 0 = Not true at all 1 = Just a little true 2 = Pretty much true 3 = Very much true con3_t1_75, con3p_25, q25_cries, q75_cries
Query dbd29 Integer Recommended Has used a weapon that can cause serious physical harm to others (e.g., ax, brick, broken bottle, knife, stone, machete/pangas) 0::3 0 = Not At All; 1 = Just A Little; 2 = Pretty Much; 3 = Very much con3_t1_14, con3p_27, con3s_59, q14_weapon, q27_weapon
Query con3p_28 Integer Recommended Avoids or dislikes things that take a lot of effort and are not fun. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_60, q28_procrastinates, q60_procrastinates
Query con3p_34 Integer Recommended Fails to finish things he/she starts. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_25, con3s_30, q25_no_finish, q34_doesnt_finish
Query silisten Integer Recommended Does not seem to listen to what is being said to him or her 0::3 0=Not at all; 1=Just a little; 2=Pretty much; 3=Very much con3_t1_69, con3p_35, q35_doesnt_listen, q69_no_listen
Query con3p_39 Integer Recommended Physically hurts people. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_35, q35_hurts, q39_hurts
Query con3p_40 Integer Recommended Demands must be met immediately - easily frustrated. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_84, q40_frustrated, q84_frustrated
Query con3p_41 Integer Recommended Is cruel to animals. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_21, con3s_47, q21_cruel, q41_cruel
Query snap_adhd_17 Integer Recommended 17. Often blurts out answers before questions have been completed 0::3; 999 0=not at all, 1=just a little, 2=quite a bit, 3=very much con3_t1_9, con3p_43, con3s_9, q43_blurts, q9_blurts
Query con3p_49 Integer Recommended Has trouble changing from one activity to another. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q108_transitions, q49_transition
Query con3p_52 Integer Recommended Gets over-stimulated. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_39, q39_overstim, q52_overstimulated
Query con3p_53 Integer Recommended Learns information as separate facts; does not "get the big picture. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q53_fragment_think
Query con3p_55 Integer Recommended Blurts out the first thing that comes to mind./I blurt out the first thing that I think of. 0::3;-9999 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3s_4, q55_blurts
Query con3p_56 Integer Recommended Likes to avoid having to do something or to get things. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_40, con3s_16, q40_lies_avoid, q56_lies_avoidantly
Query con3p_58 Integer Recommended Steals secretly (for example, shoplifting or forgery). 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_31, con3s_52, q31_steals, q58_steals
Query con3p_59 Integer Recommended Annoys other people on purpose. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_59, con3s_3, q59_annoys
Query con3p_60 Integer Recommended Reads slowly and with a lot of effort. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q60_slow_read
Query ssis_p_prob_47_oft Integer Recommended Has difficulty waiting for turn - How often? 0 :: 3; 99999 0 = Never; 1 = Seldom; 2 = Often; 3 = Almost always con3_t1_76, con3p_61, con3s_27, q61_cant_wait, q76_cant_wait
Query con3p_63 Integer Recommended Completes projects at the last minute. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_20, q20_last_minute, q63_last_minute
Query ssis_p_soc_29_oft Integer Recommended Interacts well with other children - How often? 0 :: 3; 99999 0 = Never; 1 = Seldom; 2 = Often; 3 = Almost always con3_t1_74, con3p_64, q64_interacts, q74_interacts
Query con3p_65 Integer Recommended Intentionally damages or destroys things that belong to others./I destroy stuff that belongs to other people. 0::3;-9999 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_10, con3s_82, q10_damages, q65_damages
Query con3p_66 Integer Recommended Seems tired; has low energy. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_67, con3s_80, q66_tired, q67_tired
Query con3p_68 Integer Recommended Does not follow through on instructions (even when he/she understands and is trying to cooperate). 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_73, q68_cant_follow, q73_cant_follow
Query con3p_70 Integer Recommended Appears "on edge," nervous, or jumpy. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_87, con3s_2, q70_nervous, q87_nervous
Query con3p_71 Integer Recommended Is noisy and loud when playing or using free time. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_32, q32_noisy, q71_noisy
Query con3p_73 Integer Recommended Is irritable and easily annoyed by others. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_56, con3s_74, q56_irritable, q73_irritable
Query con3p_76 Integer Recommended Runs away from home for at least one night. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3s_8, q76_elope
Query con3p_78 Integer Recommended Has intentionally set fires for the purpose of causing damage. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_61, con3s_72, q61_fires, q78_fires
Query con3p_79 Integer Recommended Fails to complete schoolwork, chores, or tasks (even when he/she understands and is trying to cooperate). 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_57, q57_incomplete, q79_incomplete
Query pkbs_problem7 Integer Recommended Has temper outbursts or tantrums 0::3 0 = Never; 1 = Rarely; 2 = Sometimes; 3 = Often con3_t1_22, con3p_81, q14_temper, q22_outbursts, q62_temper, q82_outbursts
Query con3p_82 Integer Recommended Has lost interest or pleasure in activities. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_53, q53_anhedonia, q81_anhedonia
Query con3p_85 Integer Recommended Disturbs other children. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_48, q48_disturbs, q85_disturbs
Query con3p_86 Integer Recommended Swears or uses bad language. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q86_swears
Query con3p_88 Integer Recommended Gives up easily on difficult tasks. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_41, con3s_49, q41_gives_up, q88_gives_up
Query con3p_89 Integer Recommended Has broken into someone else's house, building, or car. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_90, q89_b_e, q90_breaks_in
Query con3p_91 Integer Recommended Goes out at night even though it breaks the rules. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response q91_awol
Query con3p_96 Integer Recommended Steals while confronting a person (for example, mugging, purse snatching, or armed robbery). 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_27, con3s_13, q27_robs, q96_robs
Query con3p_100 Integer Recommended 0Becomes irritable when anxious. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_58, q100_anxious, q58_anxious_irritable
Query con3p_101 Integer Recommended 0Is easily distracted by sights or sounds. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_23, con3s_77, q101_distracted, q23_distracted
Query con3p_102 Integer Recommended 0Argues with adults. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_47, con3s_24, q102_argues, q47_argues
Query con3p_103 Integer Recommended 0Is sad, gloomy, or irritable, for many days at a time. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_49, con3s_68, q103_sad, q49_sad
Query con3p_106 Integer Recommended 0Your child's problems seriously affect schoolwork or grades. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_111, con3s_95, q106_impair_grades
Query con3p_107 Integer Recommended 0Your child's problems seriously affect friendships and relationships. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_112, con3s_96, q107_impair_relationships
Query con3p_108 Integer Recommended 0Your child's problems seriously affect home life. 0::3 0= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response con3_t1_113, con3s_97, q108_impair_family
Query con3p_dsm Integer Recommended DSM Criteria Used for Scoring con3_t1_dsm
Query con3p_adi_r Integer Recommended DSM ADHD Inattentive Type Raw Score con3_t1_adi_r
Query con3p_adh_r Integer Recommended DSM ADHD Hyperactive-Impulsive Type Raw Score con3_t1_adh_r
Query con3p_cd_r Integer Recommended Conduct Disorder Raw Score con3_t1_cd_r
Query con3p_odd_r Integer Recommended Oppositional Defiant Disorder Raw Score con3_t1_odd_r
Query con3p_pi_r Integer Recommended Positive Impression Raw Score
Query con3p_ni_r Integer Recommended Negative Impression Raw Score
Query con3p_ii_r Integer Recommended Inconsistency Index Raw Score con3_t1_ii_r
Query con3p_cgi_r Integer Recommended Conners Global Index Raw Score con3_t1_cgi_r
Query con3p_cgiel_r Integer Recommended Conners GI: Emotional Liability Raw Score con3_t1_cgiel_r
Query con3p_cgiri_r Integer Recommended Conners GI: Restless-Impulsive Raw Score con3_t1_cgiri_r
Query con3p_adi_t Integer Recommended DSM ADHD Inattentive Type T-Score con3_t1_adi_t
Query con3p_adh_t Integer Recommended DSM ADHD Hyperactive-Impulsive Type T-Score con3_t1_adh_t
Query con3p_cd_t Integer Recommended Conduct Disorder T-Score con3_t1_cd_t
Query con3p_odd_t Integer Recommended Oppositional Defiant Disorder T-Score con3_t1_odd_t
Query con3p_cgi_t Integer Recommended Conners Global Index T-Score con3_t1_cgi_t
Query con3p_cgiel_t Integer Recommended Conners GI: Emotional Liability T-Score con3_t1_cgiel_t
Query con3p_cgiri_t Integer Recommended Conners GI: Restless-Impulsive T-Score con3_t1_cgiri_t
Query con3p_in_p Integer Recommended Inattention Percentile con3_t1_in_p
Query con3p_hyim_p Integer Recommended Hyperactivity/Impulsivity Percentile con3_t1_hyim_p
Query con3p_lp_p Integer Recommended Learning Problems Percentile con3_t1_lp_p
Query con3p_ef_p Integer Recommended Executive Functioning Percentile con3_t1_ef_p
Query con3p_ag_p Integer Recommended Aggression Percentile con3_t1_ag_p
Query con3p_pr_p Integer Recommended Peer Relations Percentile con3_t1_pr_p
Query con3p_adi_p Integer Recommended DSM ADHD Inattentive Type Percentile con3_t1_adi_p
Query con3p_adh_p Integer Recommended DSM ADHD Hyperactive-Impulsive Type Percentile con3_t1_adh_p
Query con3p_cd_p Integer Recommended Conduct Disorder Percentile con3_t1_cd_p
Query con3p_odd_p Integer Recommended Oppositional Defiant Disorder Percentile con3_t1_odd_p
Query con3p_cgi_p Integer Recommended Conners Global Index Percentile con3_t1_cgi_p
Query con3p_cgiel_p Integer Recommended Conners GI: Emotional Liability Percentile con3_t1_cgiel_p
Query con3p_cgiri_p Integer Recommended Conners GI: Restless-Impulsive Percentile con3_t1_cgiri_p
Query con3p_met_sc_cd Integer Recommended Do parent ratings meet symtom counts for Conduct Disorder? 1::3 1= DSM Symptom Count Requirements Met; 2= DSM Symptom Count Requirements Not Determined; 3= DSM Symptom Count Requirements NOT Met con3_t1_met_sc_cd
Query con3p_met_sc_odd Integer Recommended Do parent ratings meet symtom counts for Oppositional Defiance Disorder? 1::3 1= DSM Symptom Count Requirements Met; 2= DSM Symptom Count Requirements Not Determined; 3= DSM Symptom Count Requirements NOT Met con3_t1_met_sc_odd
Query con3p_in_se Integer Recommended Inattention Standard Error con3_t1_in_se
Query con3p_hyim_se Integer Recommended Hyperactivity/Impulsivity Standard Error con3_t1_hyim_se
Query con3p_lp_se Integer Recommended Learning Problems Standard Error con3_t1_lp_se
Query con3p_ef_se Integer Recommended Executive Functioning Standard Error con3_t1_ef_se
Query con3p_ag_se Integer Recommended Aggression Standard Error con3_t1_ag_se
Query con3p_pr_se Integer Recommended Peer Relations Standard Error con3_t1_ser_se
Query con3p_adi_se Integer Recommended DSM ADHD Inattentive Type Standard Error con3_t1_adi_se
Query con3p_adh_se Integer Recommended DSM ADHD Hyperactive-Impulsive Type Standard Error con3_t1_adh_se
Query con3p_cd_se Integer Recommended Conduct Disorder Standard Error con3_t1_cd_se
Query con3p_odd_se Integer Recommended Oppositional Defiant Disorder Standard Error con3_t1_odd_se
Query con3p_cgi_se Integer Recommended Conners Global Index Standard Error con3_t1_cgi_se
Query con3p_cgiel_se Integer Recommended Conners GI: Emotional Liability Standard Error con3_t1_cgiel_se
Query con3p_cgiri_se Integer Recommended Conners GI: Restless-Impulsive Standard Error con3_t1_cgiri_se
Query con3p_prob_adhd Integer Recommended Probability of ADHD (%) con3_t1_prob_adhd
Query con3s_1 Integer Recommended I do what my parents or other adults ask me to do. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_10 Integer Recommended I like it when people say good things about me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_11 Integer Recommended I enjoy myself when I do my favorite activities. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_14 Integer Recommended My parents notice only my bad behavior. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_15 Integer Recommended I learn more slowly than other kids my age. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_17 Integer Recommended I have trouble finishing things. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_18 Integer Recommended I break things when I am angry or upset. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_19 Integer Recommended I am good at some things. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_22 Integer Recommended I get into trouble with the police. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item con3_t1_68, q68_police_trouble
Query con3s_23 Integer Recommended My parents are too harsh when they punish me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_26 Integer Recommended My parents yell at me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_29 Integer Recommended When I feel nervous, things irritate me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_35 Integer Recommended I am behind in my schoolwork. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_41 Integer Recommended People like being around me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_42 Integer Recommended I have trouble keeping my mind on what other people are saying to me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_44 Integer Recommended I don't feel like doing things that I used to enjoy. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_45 Integer Recommended Cannot grasp math 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item con3_t1_72
Query con3s_50 Integer Recommended I have too much energy to stay still. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_51 Integer Recommended I don�t like doing things that make me think hard. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_53 Integer Recommended I have trouble changing from one task to another. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item con3_t1_108
Query con3s_55 Integer Recommended I like being on the go rather than being in one place. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_57 Integer Recommended I do things before I think about what could happen. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_58 Integer Recommended I need help doing my homework. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_60 Integer Recommended It is hard for me to sit still. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_61 Integer Recommended I have trouble following instructions. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_69 Integer Recommended My parents are too critical of me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_73 Integer Recommended Punishment in my house is not fair. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_32 Integer Recommended I forget stuff. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_78 Integer Recommended I break into houses, buildings, or cars. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_79 Integer Recommended I can�t pay attention for long. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_83 Integer Recommended My parents expect too much from me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_84 Integer Recommended I have trouble playing or doing things quietly. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_85 Integer Recommended My parents are too strict with me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_86 Integer Recommended I do things to hurt people. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_87 Integer Recommended People make me angry. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_88 Integer Recommended Gets overly excited. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item con3_t1_2, q2_excited
Query con3s_89 Integer Recommended My parents do not really care about me. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_90 Integer Recommended I worry about lots of things. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_91 Integer Recommended I go out at night even when I am supposed to be home. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_92 Integer Recommended I make sounds without realizing it until someone tells me to be quiet. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3s_39 Integer Recommended I make mistakes by accident. 0::3 0= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
Query con3_t1_12 Integer Recommended Does not remember what he/she reads. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q12_forget_read
Query con3_t1_16 Integer Recommended Cannot decide which things are the most important. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q16_cant_prioritize
Query con3_t1_18 Integer Recommended Forgets instructions quickly. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q18_forgets_instruct
Query con3_t1_26 Integer Recommended Talks out of turn. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q26_talks
Query con3_t1_6 Integer Recommended Begins a task or project without making a plan. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q6_no_plan
Query con3_t1_70 Integer Recommended Is selfish and self-centered with others. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q70_selfish
Query con3_t1_83 Integer Recommended Talks non-stop. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q83_talks_nonstop
Query con3_t1_85 Integer Recommended Does not seem sorry for misbehaving. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q85_not_sorry
Query con3_t1_88 Integer Recommended Is forgetful in daily activities. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q2_forgetful, q88_forgetful
Query con3_t1_91 Integer Recommended Gets up and moves around during lessons. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q91_moves
Query con3_t1_96 Integer Recommended Gets into trouble with teachers or school principal. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q96_teacher
Query con3_t1_99 Integer Recommended Needs help to break a complex task into smaller, more manageable pieces. 0::3 0= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently) q99_cant_manage
t_1_survey_known String 50 Recommended Time Known Student time_known
t_1_survey_class String 50 Recommended Class(es) Taught with Student
con3_t1_lpef_r Integer Recommended Learning Problems/Executive Functioning Raw Score
con3_t1_lpef_p Float Recommended Learning Problems/Executive Functioning Percentile
con3_t1_lpef_se Float Recommended Learning Problems/Executive Functioning Standard Error
respondent_other_specify String 50 Recommended Respondent: Other (specify) con3p_rater_oth
con3_t1_lpef_t Float Recommended Learning Problems/Executive Functioning T-Score
year_mta Integer Recommended Year in study visit_year, visit_year�
session Integer Recommended Session
validity String 13 Recommended Validity rating Yes;No;Questionnable
med_awareness Integer Recommended To your knowledge, does the child take medication for ADHD? 0;1;-9 0= No; 1= Yes; -9= No Clue
con_med_taken Integer Recommended If child does take medication for ADHD, did they take it in the past few days 0;1;-9;98 0= No; 1= Yes; -9= No Clue; 98= NA med_taken
loses_temper Integer Recommended Loses temper 0 :: 3 0 = Not true at all (never, seldom); 1 = Just a little true (occasionally); 2 = Pretty much true (often, quite a bit); 3 = Very much true (very often, very frequent) q14_temper, q62_temper
resp_source Integer Recommended Respondent Source 1::6 1= subject; 2= parent; 3= clinician; 4= teacher; 5= trainer; 6= fidelity reviewer source
c_s_con3_14 Integer Recommended I lose track of what I am supposed to do 0::3; -888; -999 0 = Not true at all; 1 = Just a little true; 2 = Pretty much true; 3 = Very much true; -888 = NA; -999 = Missing
c_s_con3_fr_rs Integer Recommended Family Relations Raw-Score -888 = NA; -999 = Missing
c_s_con3_fr_ts Integer Recommended Family Relations T-Score -888 = NA; -999 = Missing
hour Integer Recommended Hour of the day of the sample 0 :: 24 Range begins at 0 = Midnight
day Integer Recommended Day of assessment period
momentary_day Integer Recommended Day of assessment period for momentary surveys only
momentary_instance String 50 Recommended Sequence of surveys within assessment day for momentary surveys only
schoolwork_r Integer Recommended Schoolwork Raw Score 0::12
schoolwork_t Float Recommended Schoolwork T-Score 0::999
icrs8 Integer Recommended Temper outbursts (explosive and unpredictable behavior) 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs9 Integer Recommended Defiant 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs10 Integer Recommended Uncooperative 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs1 Integer Recommended Fidgeting 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs2 Integer Recommended Hums and makes odd noises 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs3 Integer Recommended Excitable, impulsive 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs4 Integer Recommended Inattentive, easily distracted 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs5 Integer Recommended Fails to finish things he started (short attention span) 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs6 Integer Recommended Confrontational 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
icrs7 Integer Recommended Acts ''smart'' 1::4 1= Not at all; 2= Just a little; 3= Pretty much; 4= Very much
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

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