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Adaptive Behavior Assessment System, Second Edition

abas

01

Adaptive Behavior Assessment System, Second Edition (ABAS-II). Assessment of adaptive skills in individuals from birth to 89 years of age.

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Element NameData TypeSizeRequiredDescriptionValue RangeNotes
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/project
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired field
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
genderString20RequiredSex of the subjectM;FM = Male; F = Female
ethnic_groupString255RecommendedEthnic group
gradeString50RecommendedCurrent Grade
illness_disabilityIntegerRecommendedDoes youth have any illness or disability?0;1; 90 = No; 1= Yes; 9=missing
respondentString20RecommendedRespondent
Mother;Father;Both; Child; Other; Parent
relationshipString255RecommendedRelationship of respondent to individual
1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84; -999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 13 = Other; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 27=Missing Data; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 90= Other, specify; -999= Missing; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ;62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ;68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male
iq_assessment_nameString255RecommendedName of intelligence assessment
iq_assessmentIntegerRecommendedthe IQ score1 :: 101 = Superior >130+; 2 = High average 116-130; 3 = Average 85-115; 4 = Borderline 71-84; 5 = Mild MR 55-70; 6 = Moderate MR 40-54; 7 = Severe MR 20-39; 8 = Profound MR <20; 9 = Unspecified MR; 10 = Unknown
info_refreasonString255RecommendedReason for Referral
abas_com_skipIntegerRecommendedCommunication - number of items skipped by respondent0 :: 10
abas_com_guessIntegerRecommendedCommunication - number of items report as guessed by respondent0 :: 10
abas_fa_skipIntegerRecommendedFunctional Pre-Academics - number of items skipped by respondent0 :: 10
abas_fa_guessIntegerRecommendedFunctional Pre-Academics - number of items report as guessed by respondent0 :: 10
abas_sl_skipIntegerRecommendedSchool Living - number of items skipped by repondent0 :: 10
abas_sl_guessIntegerRecommendedSchool Living - number of items report as guessed by repondent0 :: 10
abas_hs_skipIntegerRecommendedHealth and Safety - number of items skipped by respondent0 :: 10
abas_hs_guessIntegerRecommendedHealth and Safety - number of items report as guessed by respondent0 :: 10
abas_ls_skipIntegerRecommendedLeisure - number of items skipped by respondent0 :: 10
abas_ls_guessIntegerRecommendedLeisure - number of items report as guessed by respondent0 :: 10
abas_sc_skipIntegerRecommendedSelf-Care - number of items skipped by respondent0 :: 10
abas_sc_guessIntegerRecommendedSelf-Care - number of items report as guessed by respondent0 :: 10
abas_sd_skipIntegerRecommendedSelf-Direction - number of items skipped by respondent0 :: 10
abas_sd_guessIntegerRecommendedSelf-Direction - number of items report as guessed by respondent0 :: 10
abas_soc_skipIntegerRecommendedSocial - number of items skipped by respondent0 :: 10
abas_soc_guessIntegerRecommendedSocial - number of items report as guessed by respondent0 :: 10
abas_mo_skipIntegerRecommendedMotor - number of items skipped by respondent0 :: 10
abas_mo_guessIntegerRecommendedMotor - number of items report as guessed by respondent0 :: 10
abas_gac_sumscaledIntegerRequiredGeneral Adaptive Composite - Sum of Scaled Scores0 :: 160; 999999= NA
abas_con_sumscaledIntegerRequiredConceptual Composite - Sum of Scaled Scores0 :: 160; 999999= NA
abas_so_sumscaledIntegerRequiredSocial Composite - Sum of Scaled Scores0 :: 160; 999999= NA
abas_pr_sumscaledIntegerRequiredPractical Composite - Sum of Scaled Scores0 :: 160; 999999= NA
abas_gac_compositeIntegerRequiredGeneral Adaptive Composite Score0 :: 160; 999999= NA
abas_con_compositeIntegerRequiredConceptual Composite Score0 :: 160; 999999= NA
abas_so_compositeIntegerRequiredSocial Composite Score0 :: 160; 999999= NA
abas_pr_compositeIntegerRequiredPractical Composite Score0 :: 160; 999999= NA
abas_gac_semFloatRecommendedGeneral Adaptive Composite - Standard Error of Measurement
abas_con_semFloatRecommendedConceptual Composite - Standard Error of Measurement
abas_so_semFloatRecommendedSocial Composite - Standard Error of Measurement
abas_pr_semFloatRecommendedPractical Composite - Standard Error of Measurement
abas_gac_percentileFloatRecommendedGeneral Adaptive Composite - Percentile Rank
abas_con_percentileFloatRecommendedConceptual Composite - Percentile Rank
abas_so_percentileFloatRecommendedSocial Composite - Percentile Rank
abas_pr_percentileFloatRecommendedPractical Composite - Percentile Rank
abas_gac_confidenceString10RecommendedGeneral Adaptive Composite - 95% Confidence Interval
abas_con_confidenceString10RecommendedConceptual Composite - 95% Confidence Interval
abas_so_confidenceString10RecommendedSocial Composite - 95% Confidence Interval
abas_pr_confidenceString10RecommendedPractical Composite - 95% Confidence Interval
abas_gac_qualrangeString10RecommendedGeneral Adaptive Composite - Qualitative Range0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_con_qualrangeString10RecommendedConceptual Composite - Qualitative Range0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_so_qualrangeString10RecommendedSocial Composite - Qualitative Range0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_pr_qualrangeString10RecommendedPractical Composite - Qualitative Range0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_discrep_conso_diffIntegerRecommendedDiscrepancy Comparisons - Conceptual Social - Difference
abas_discrep_conso_cvFloatRecommendedDiscrepancy Comparisons - Conceptual Social - Critical Value
abas_discrep_conso_sigdiffIntegerRecommendedDiscrepancy Comparisons - Conceptual Social - Significant Difference0; 10 = No; 1 = Yes
abas_discrep_conso_baserateFloatRecommendedDiscrepany Comparisons - Conceptual Social - Base Rate in Standardization Sample
abas_discrep_conpr_diffIntegerRecommendedDiscrepancy Comparisons - Conceptual Practical - Difference
abas_discrep_conpr_cvFloatRecommendedDiscrepancy Comparisons - Conceptual Practical - Critical Value
abas_discrep_conpr_sigdiffIntegerRecommendedDiscrepancy Comparisons - Conceptual Practical - Significant Difference0; 10 = No; 1 = Yes
abas_discrep_conpr_baserateFloatRecommendedDiscrepany Comparisons - Conceptual Practical - Base Rate in Standardization Sample
abas_discrep_sopr_diffIntegerRecommendedDiscrepancy Comparisons - Social Practical - Difference
abas_discrep_sopr_cvFloatRecommendedDiscrepancy Comparisons - Social Practical - Critical Value
abas_discrep_sopr_sigdiffIntegerRecommendedDiscrepancy Comparisons - Social Practical - Significant Difference0; 10 = No; 1 = Yes
abas_discrep_sopr_baserateFloatRecommendedDiscrepany Comparisons - Social Practical - Base Rate in Standardization Sample
abas_com_rawscoreIntegerRequiredCommunication Skill - Raw Score0 :: 100; 999999= NA
abas_com_scaledscoreIntegerRequiredCommunication Skill - Scaled Score0 :: 20; 999999= NA
abas_com_qualrangeIntegerRecommendedCommunication Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_fa_rawscoreIntegerRequiredFunctional Pre-Academics Skill - Raw Score0 :: 100; 999999= NA
abas_fa_scaledscoreIntegerRequiredFunctional Pre-Academics Skill - Scaled Score0 :: 20; 999999= NA
abas_fa_qualrangeIntegerRecommendedFunctional Pre-Academics Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_sl_rawscoreIntegerRequiredSchool Living Skill - Raw Score0 :: 100; 999999= NA
abas_sl_scaledscoreIntegerRequiredSchool Living Skill - Scaled Score0 :: 20; 999999= NA
abas_sl_qualrangeIntegerRecommendedSchool Living Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_hs_rawscoreIntegerRequiredHealth and Safety Skill - Raw Score0 :: 100; 999999= NA
abas_hs_scaledscoreIntegerRequiredHealth and Safety Skill - Scaled Score0 :: 20; 999999= NA
abas_hs_qualrangeIntegerRecommendedHealth and Safety Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_ls_rawscoreIntegerRequiredLeisure Skill - Raw Score0 :: 100; 999999= NA
abas_ls_scaledscoreIntegerRequiredLeisure Skill - Scaled Score0 :: 20; 999999= NA
abas_ls_qualrangeIntegerRecommendedLeisure Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_sc_rawscoreIntegerRequiredSelf-Care Skill - Raw Score0 :: 100; 999999= NA
abas_sc_scaledscoreIntegerRequiredSelf-Care Skill - Scaled Score0 :: 20; 999999= NA
abas_sc_qualrangeIntegerRecommendedSelf-Care Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_sd_rawscoreIntegerRequiredSelf-Direction Skill - Raw Score0 :: 100; 999999= NA
abas_sd_scaledscoreIntegerRequiredSelf-Direction Skill - Scaled Score0 :: 20; 999999= NA
abas_sd_qualrangeIntegerRecommendedSelf-Direction Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_soc_rawscoreIntegerRequiredSocial Skill - Raw Score0 :: 100; 999999= NA
abas_soc_scaledscoreIntegerRequiredSocial Skill - Scaled Score0 :: 20; 999999= NA
abas_soc_qualrangeIntegerRecommendedSocial Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_mo_rawscoreIntegerRequiredMotor Skill - Raw Score0 :: 100; 999999= NA
abas_mo_scaledscoreIntegerRequiredMotor Skill - Scaled Score0 :: 20; 999999= NA
abas_mo_qualrangeIntegerRecommendedMotor Skill - Qualitative Range0; 1; 2; 3; 4; 50 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_com_meanscaledFloatRequiredCommunication Skill - Mean Scaled Score
abas_com_diffmeanFloatRecommendedCommunication Skill - Difference from Mean
abas_com_criticalFloatRecommendedCommunication Skill - Critical Value
abas_com_swIntegerRecommendedCommunication Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_com_baserateString25RecommendedCommunication Skill - Base Rate Standardization Sample
abas_fa_meanscaledFloatRequiredFunctional Pre-Academics Skill - Mean Scaled Score
abas_fa_diffmeanFloatRecommendedFunctional Pre-Academics Skill - Difference from Mean
abas_fa_criticalFloatRecommendedFunctional Pre-Academics Skill - Critical Value
abas_fa_swIntegerRecommendedFunctional Pre-Academics Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_fa_baserateString25RecommendedFunctional Pre-Academics Skill - Base Rate Standardization Sample
abas_sd_meanscaledFloatRequiredSelf-Direction Skill - Mean Scaled Score
abas_sd_diffmeanFloatRecommendedSelf-Direction Skill - Difference from Mean
abas_sd_criticalFloatRecommendedSelf-Direction Skill - Critical Value
abas_sd_swIntegerRecommendedSelf-Direction Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_sd_baserateString25RecommendedSelf-Direction Skill - Base Rate Standardization Sample
abas_ls_meanscaledFloatRequiredLeisure Skill - Mean Scaled Score
abas_ls_diffmeanFloatRecommendedLeisure Skill - Difference from Mean
abas_ls_criticalFloatRecommendedLeisure Skill - Critical Value
abas_ls_swIntegerRecommendedLeisure Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_ls_baserateString25RecommendedLeisure Skill - Base Rate Standardization Sample
abas_soc_meanscaledFloatRequiredSocial Skill - Mean Scaled Score
abas_soc_diffmeanFloatRecommendedSocial Skill - Difference from Mean
abas_soc_criticalFloatRecommendedSocial Skill - Critical Value
abas_soc_swIntegerRecommendedSocial Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_soc_baserateString25RecommendedSocial Skill - Base Rate Standardization Sample
abas_sl_meanscaledFloatRequiredSchool Living Skill - Mean Scaled Score
abas_sl_diffmeanFloatRecommendedSchool Living Skill - Difference from Mean
abas_sl_criticalFloatRecommendedSchool Living Skill - Critical Value
abas_sl_swIntegerRecommendedSchool Living Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_sl_baserateString25RecommendedSchool Living Skill - Base Rate Standardization Sample
abas_hs_meanscaledFloatRequiredHealth and Safety Skill - Mean Scaled Score
abas_hs_diffmeanFloatRecommendedHealth and Safety Skill - Difference from Mean
abas_hs_criticalFloatRecommendedHealth and Safety Skill - Critical Value
abas_hs_swIntegerRecommendedHealth and Safety Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_hs_baserateString25RecommendedHealth and Safety Skill - Base Rate Standardization Sample
abas_sc_meanscaledFloatRequiredSelf-Care Skill - Mean Scaled Score
abas_sc_diffmeanFloatRecommendedSelf-Care Skill - Difference from Mean
abas_sc_criticalFloatRecommendedSelf-Care Skill - Critical Value
abas_sc_swIntegerRecommendedSelf-Care Skill - Strength or Weakness0; 10 = Weakness; 1 = Strength
abas_sc_baserateString25RecommendedSelf-Care Skill - Base Rate Standardization Sample
abas_comm1IntegerRecommendedCommunication - Looks at others' faces when they are talking.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm2IntegerRecommendedCommunication - Laughs when a parent or other person laughs.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm3IntegerRecommendedCommunication - Raises and lowers voice to express different feelings or needs.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm4IntegerRecommendedCommunication - Cries or fusses when upset.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm5IntegerRecommendedCommunication - Raises voice to get attention.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm6IntegerRecommendedCommunication - Says the names of other people, for example, "Mama," "Daddy," or friends' names.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm7IntegerRecommendedCommunication - Shakes head or says "yes" or "no" in response to a simple question, for example, "Do you want something to drink?0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm8IntegerRecommendedCommunication - Points to common items in a room when asked, for example, "Show me the TV.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm9IntegerRecommendedCommunication - Listens closely for at least one minute when people talk.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm10IntegerRecommendedCommunication - Repeats words other say, for example, says "baby" when an adult says "baby.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm11IntegerRecommendedCommunication - Says the name of an object clearly enough so that others recognize it, for example, "ball," "dog," "cup.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm12IntegerRecommendedCommunication - Follows simple commands, for example, "No" or "Come here.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm13IntegerRecommendedCommunication - Follows simple directions that include over or under, for example, "Put your hands over your head.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm14IntegerRecommendedCommunication - Sings all or part of the words to songs.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm15IntegerRecommendedCommunication - Makes plurals of words by adding an -s, for example, shoes, socks, and dogs.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm16IntegerRecommendedCommunication - Names 20 or more familiar objects.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm17IntegerRecommendedCommunication - Uses sentences with a noun and a verb.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm18IntegerRecommendedCommunication - Speaks in sentences of six or more words.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm19IntegerRecommendedCommunication - Tells parent, friends, or others about his/her favorite activities.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm20IntegerRecommendedCommunication - Asks questions such as "Will you play with me?0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm21IntegerRecommendedCommunication - Uses past tense to talk about prior events, for example, "I stayed inside.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm22IntegerRecommendedCommunication - Discusses a topic for more than three minutes.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm23IntegerRecommendedCommunication - Ends conversations appropriately.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm24IntegerRecommendedCommunication - Refrains from interrupting others when they are talking.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_comm25IntegerRecommendedCommunication - States his/her own telephone number.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd1IntegerRecommendedSelf-Direction - Shows interest in a toy or other object by looking at it for a few seconds.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd2IntegerRecommendedSelf-Direction - Stops fussing or crying when picked up or spoken to.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd3IntegerRecommendedSelf-Direction - Entertains self in crib or bed for at least one minute after waking.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd4IntegerRecommendedSelf-Direction - Sits quietly for at least one minute without demanding attention.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd5IntegerRecommendedSelf-Direction - Finds something to do for at least five minutes without demanding attention.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd6IntegerRecommendedSelf-Direction - Shows interest in a toy or other object by pointing to it.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd7IntegerRecommendedSelf-Direction - Moves a few feet away from a parent in a new situation as long as the parent is in sight, for example, when visiting in an unfamiliar house.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd8IntegerRecommendedSelf-Direction - Chooses the food or snack he/she wishes to eat when given a choice.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd9IntegerRecommendedSelf-Direction - Explores an unfamiliar room or other new situation, even if parent must encourage it, for example, a waiting room.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd10IntegerRecommendedSelf-Direction - Obeys an adult's request to "quiet down" or "behave.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd11IntegerRecommendedSelf-Direction - Tries to do most things without an adult's help, for example, dressing or feeding self.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd12IntegerRecommendedSelf-Direction - Follows simple household rules such as, "No running in the house.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd13IntegerRecommendedSelf-Direction - Resists pushing or hitting another child when angry or upset.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd14IntegerRecommendedSelf-Direction - Starts an activity almost immediately when told to do so, for example, taking a bath.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd15IntegerRecommendedSelf-Direction - Keeps working on hard tasks without becoming discouraged or quitting.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd16IntegerRecommendedSelf-Direction - Asks permission from adult when needed, for example, "May I play outside?.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd17IntegerRecommendedSelf-Direction - Works independently and asks for help only when necessary.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd18IntegerRecommendedSelf-Direction - Controls temper when a parent or other adult takes a toy or object away.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd19IntegerRecommendedSelf-Direction - Works on one home or school activity for at least 15 minutes.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd20IntegerRecommendedSelf-Direction - Stops a fun activity, without complaints, when told that time is up.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd21IntegerRecommendedSelf-Direction - Controls temper when disagreeing with friends.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd22IntegerRecommendedSelf-Direction - Follows a routine without being reminded, for example, brushing teeth before bedtime or regularly feeding a pet.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd23IntegerRecommendedSelf-Direction - Asks permission before playing with another child's toy or game.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd24IntegerRecommendedSelf-Direction - Chooses own clothes almost every day.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_selfd25IntegerRecommendedSelf-Direction - Discusses ways to solve conflicts with others, for example, "You can have this now if I can have it later.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc1IntegerRecommendedSocial - Smiles when he/she sees parent.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc2IntegerRecommendedSocial - Squeals or laughs when happy or delighted.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc3IntegerRecommendedSocial - Relaxes body when held, for example, snuggles.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc4IntegerRecommendedSocial - Lifts arms to express a desire to be picked up.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc5IntegerRecommendedSocial - Shows a sense of humor, for example, laughs when someone acts silly.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc6IntegerRecommendedSocial - Displays a special closeness or relationship to parent, for example, acts happy when parent returns.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc7IntegerRecommendedSocial - Responds differently to familiar and unfamiliar persons, for example, is less warm to an unfamiliar person.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc8IntegerRecommendedSocial - Hugs and kisses parents or others.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc9IntegerRecommendedSocial - Runs to greet special family members and friends.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc10IntegerRecommendedSocial - Imitates actions of adults, for example, pretends to clean house or drive a car.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc11IntegerRecommendedSocial - Shares toys willingly with others.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc12IntegerRecommendedSocial - Greets other children, for example, says "Hi.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc13IntegerRecommendedSocial - Says "Thank you" when given a gift.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc14IntegerRecommendedSocial - Shows sympathy for others when they are sad or upset.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc15IntegerRecommendedSocial - Seeks friendship with others in his/her age group.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc16IntegerRecommendedSocial - Responds appropriately when introduced to others, for example, says "Hello.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc17IntegerRecommendedSocial - Moves out of another person's way without being asked.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc18IntegerRecommendedSocial - Offers assistance to others, for example, offers to carry packages or put away food.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc19IntegerRecommendedSocial - Says when he/she feels happy, sad, scared, or angry.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc20IntegerRecommendedSocial - States when others seem happy, sad, scared, or angry.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc21IntegerRecommendedSocial - Apologizes if he/she hurts the feelings of others.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc22IntegerRecommendedSocial - Places reasonable demands on friends, for example, does not become upset when a friend plays with another friend.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc23IntegerRecommendedSocial - Refrains from saying something that might embarrass or hurt others.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
abas_soc24IntegerRecommendedSocial - Personally makes or buys gifts for family members on major holidays.0::30=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
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  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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Distribution for DataStructure: abas01 and Element:
Chart Help

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