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Description
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Notes
Data Structures with shared data
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Bell-Lysaker Emotion Recognition Task

blert

01

Bell-Lysaker Emotion Recognition Task

Download Definition as
Download Submission Template as
Files
PDF file iconBLERT (Validaiton).pdf
Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/projectsubject_id
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.age_months
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired fielddate
genderString20RequiredSex of the subjectM;FM = Male; F = Female
blert_totalIntegerRequiredTotal score
q01_angerIntegerRecommended1. Anger0;10 = Incorrect;1 = Correct
q02_sadnessIntegerRecommended2. Sadness0;10 = Incorrect;1 = Correct
q03_no_emoIntegerRecommended3. No Emotion0;10 = Incorrect;1 = Correct
q04_surpriseIntegerRecommended4. Surprise0;10 = Incorrect;1 = Correct
q05_fearIntegerRecommended5. Fear0;10 = Incorrect;1 = Correct
q06_sadnessIntegerRecommended6. Sadness0;10 = Incorrect;1 = Correct
q07_disgustIntegerRecommended7. Disgust0;10 = Incorrect;1 = Correct
q08_no_emoIntegerRecommended8. No Emotion0;10 = Incorrect;1 = Correct
q09_happinessIntegerRecommended9. Happiness0;10 = Incorrect;1 = Correct
q10_sadnessIntegerRecommended10. Sadness0;10 = Incorrect;1 = Correct
q11_happinessIntegerRecommended11. Happiness0;10 = Incorrect;1 = Correct
q12_angerIntegerRecommended12. Anger0;10 = Incorrect;1 = Correct
q13_happinessIntegerRecommended13. Happiness0;10 = Incorrect;1 = Correct
q14_disgustIntegerRecommended14. Disgust0;10 = Incorrect;1 = Correct
q15_surpriseIntegerRecommended15. Surprise0;10 = Incorrect;1 = Correct
q16_no_emoIntegerRecommended16. No Emotion0;10 = Incorrect;1 = Correct
q17_surpriseIntegerRecommended17. Surprise0;10 = Incorrect;1 = Correct
q18_disgustIntegerRecommended18. Disgust0;10 = Incorrect;1 = Correct
q19_fearIntegerRecommended19. Fear0;10 = Incorrect;1 = Correct
q20_angerIntegerRecommended20. Anger0;10 = Incorrect;1 = Correct
q21_fearIntegerRecommended21. Fear0;10 = Incorrect;1 = Correct
blert_trIntegerRecommendedTotal right
blert_twIntegerRecommendedTotal Wrong
visitString50RecommendedVisit nameCharacter description of each type of visitassessment_number
blert_01String3RecommendedBLERT, item 1HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_02String3RecommendedBLERT, item 2HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_03String3RecommendedBLERT, item 3HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_04String3RecommendedBLERT, item 4HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_05String3RecommendedBLERT, item 5HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_06String3RecommendedBLERT, item 6HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_07String3RecommendedBLERT, item 7HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_08String3RecommendedBLERT, item 8HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_09String3RecommendedBLERT, item 9HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_10String3RecommendedBLERT, item 10HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_11String3RecommendedBLERT, item 11HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_12String3RecommendedBLERT, item 12HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_13String3RecommendedBLERT, item 13HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_14String3RecommendedBLERT, item 14HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_15String3RecommendedBLERT, item 15HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_16String3RecommendedBLERT, item 16HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_17String3RecommendedBLERT, item 17HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_18String3RecommendedBLERT, item 18HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_19String3RecommendedBLERT, item 19HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_20String3RecommendedBLERT, item 20HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_21String3RecommendedBLERT, item 21HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blert_totalcorIntegerRecommendedBLERT, total number correct
blertaud_01String3RecommendedBLERT, auditory only, item 1HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_02String3RecommendedBLERT, auditory only, item 2HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_03String3RecommendedBLERT, auditory only, item 3HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_04String3RecommendedBLERT, auditory only, item 4HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_05String3RecommendedBLERT, auditory only, item 5HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_06String3RecommendedBLERT, auditory only, item 6HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_07String3RecommendedBLERT, auditory only, item 7HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_08String3RecommendedBLERT, auditory only, item 8HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_09String3RecommendedBLERT, auditory only, item 9HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_10String3RecommendedBLERT, auditory only, item 10HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_11String3RecommendedBLERT, auditory only, item 11HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_12String3RecommendedBLERT, auditory only, item 12HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_13String3RecommendedBLERT, auditory only, item 13HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_14String3RecommendedBLERT, auditory only, item 14HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_15String3RecommendedBLERT, auditory only, item 15HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_16String3RecommendedBLERT, auditory only, item 16HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_17String3RecommendedBLERT, auditory only, item 17HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_18String3RecommendedBLERT, auditory only, item 18HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_19String3RecommendedBLERT, auditory only, item 19HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_20String3RecommendedBLERT, auditory only, item 20HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_21String3RecommendedBLERT, auditory only, item 21HAP; SAD; SUR; DIS; ANG; FEA; NOEHAP=happiness; SAD=sadness; SUR=surprise; DIS=disgust; ANG=anger; FEA=fear; NOE=no emotion
blertaud_totalIntegerRecommendedBLERT, auditory only, total number correct
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

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Distribution for DataStructure: blert01 and Element:
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