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Bayley-III Scales of Infant Development

bsid_iii

01

Bayley-III Scales of Infant Development (BSID-III)

Download Definition as
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Element NameData TypeSizeRequiredDescriptionValue RangeNotes
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/project
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired field
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
genderString20RequiredSex of the subjectM;FM = Male; F = Female
ethnic_groupString255RecommendedEthnic group
comments_miscString4,000RecommendedMiscellaneous comments on study, interview, methodology relevant to this form data
info_refreasonString255RecommendedReason for Referral
age_adj_prematureIntegerRecommendedAge adjusted for prematurity0; 10 = No; 1 = Yes
bsid_cog_sumscaledIntegerRequiredCognitive - Sum of Scaled Scores
bsid_cog_compositeIntegerRequiredCognitive - Composite Score45 :: 155
bsid_cog_percentileIntegerRecommendedCognitive - Percentile Rank
bsid_cog_confidenceString10RecommendedCognitive - 95% Confidence Interval
bsid_cog_qualdescIntegerRecommendedCognitive - Qualitative Description0 :: 50 = Extremely low; 1 = Below average; 2 = Borderline; 3 = Average; 4 = Above average; 5 = Extremely high
bsid_lang_sumscaledIntegerRequiredLanguage - Sum of Scaled Scores
bsid_lang_compositeIntegerRequiredLanguage - Composite Score
bsid_lang_percentileIntegerRecommendedLanguage - Percentile Rank
bsid_lang_confidenceString10RecommendedLanguage - 95% Confidence Interval
bsid_lang_qualdescIntegerRecommendedLanguage - Qualitative Description0 :: 50 = Extremely low; 1 = Below average; 2 = Borderline; 3 = Average; 4 = Above average; 5 = Extremely high
bsid_mot_sumscaledIntegerRequiredMotor - Sum of Scaled Scores
bsid_mot_compositeIntegerRequiredMotor Composite Score
bsid_mot_percentileIntegerRecommendedMotor - Percentile Rank
bsid_mot_confidenceString10RecommendedMotor - 95% Confidence Interval
bsid_mot_qualdescIntegerRecommendedMotor - Qualitative Description0 :: 50 = Extremely low; 1 = Below average; 2 = Borderline; 3 = Average; 4 = Above average; 5 = Extremely high
bsid_se_sumscaledIntegerRequiredSocial-Emotional - Sum of Scaled Scores
bsid_se_compositeIntegerRequiredSocial-Emotional Composite Score
bsid_se_percentileIntegerRecommendedSocial-Emotional - Percentile Rank
bsid_se_confidenceString10RecommendedSocial-Emotional - 95% Confidence Interval
bsid_se_qualdescIntegerRecommendedSocial-Emotional - Qualitative Description0 :: 50 = Extremely low; 1 = Below average; 2 = Borderline; 3 = Average; 4 = Above average; 5 = Extremely high
bsid_gac_sumscaledIntegerRequiredGeneral Adaptive Composite - Sum of Scaled Scores
bsid_gac_compositeIntegerRequiredGeneral Adaptive Composite - Score
bsid_gac_percentileIntegerRecommendedGeneral Adaptive Composite - Percentile Rank
bsid_gac_confidenceString10RecommendedGeneral Adaptive Composite - 95% Confidence Interval
bsid_gac_qualdescIntegerRecommendedGeneral Adaptive Composite - Qualitative Description0 :: 50 = Extremely low; 1 = Below average; 2 = Borderline; 3 = Average; 4 = Above average; 5 = Extremely high
bsid_cog_rawIntegerRequiredSubtest - Cognitive Raw Score0 :: 100
bsid_cog_scaledIntegerRequiredSubtest - Cognitive Scaled Score0 :: 20
bsid_rc_rawIntegerRequiredSubtest - Receptive Communication Raw Score0 :: 100
bsid_rc_scaledIntegerRequiredSubtest - Receptive Communication Scaled Score0 :: 20
bsid_ec_rawIntegerRequiredSubtest - Expressive Communication Raw Score0 :: 100
bsid_ec_scaledIntegerRequiredSubtest - Expressive Communication Scaled Score0 :: 20
bsid_fm_rawIntegerRequiredSubtest - Fine Motor Raw Score0 :: 100
bsid_fm_scaledIntegerRequiredSubtest - Fine Motor Scaled Score0 :: 20
bsid_gm_rawIntegerRequiredSubtest - Gross Motor Raw Score0 :: 100
bsid_gm_scaledIntegerRequiredSubtest - Gross Motor Scaled Score0 :: 20
bsid_se_rawIntegerRequiredSubtest - Social-Emotional Raw Score0 :: 138
bsid_se_scaledIntegerRequiredSubtest - Social-Emotional Scaled Score0 :: 20
bsid_com_rawIntegerRequiredSubtest - Communication Raw Score0 :: 100
bsid_com_scaledIntegerRequiredSubtest - Communication Scaled Score0 :: 20
bsid_cu_rawIntegerRequiredSubtest - Community Use Raw Score0 :: 100
bsid_cu_scaledIntegerRequiredSubtest - Community Use Scaled Score0 :: 20
bsid_fa_rawIntegerRequiredSubtest - Functional Pre-Academics Raw Score0 :: 100
bsid_fa_scaledIntegerRequiredSubtest - Functional Pre-Academics Scaled Score0 :: 20
bsid_hl_rawIntegerRequiredSubtest - Home Living Raw Score0 :: 100
bsid_hl_scaledIntegerRequiredSubtest - Home Living Scaled Score0 :: 20
bsid_hs_rawIntegerRequiredSubtest - Health and Safety Raw Score0 :: 100
bsid_hs_scaledIntegerRequiredSubtest - Health and Safety Scaled Score0 :: 20
bsid_ls_rawIntegerRequiredSubtest - Leisure Raw Score0 :: 100
bsid_ls_scaledIntegerRequiredSubtest - Leisure Scaled Score0 :: 20
bsid_sc_rawIntegerRequiredSubtest - Self-Care Raw Score0 :: 100
bsid_sc_scaledIntegerRequiredSubtest - Self-Care Scaled Score0 :: 20
bsid_sd_rawIntegerRequiredSubtest - Self-Direction Raw Score0 :: 100
bsid_sd_scaledIntegerRequiredSubtest - Self-Direction Scaled Score0 :: 20
bsid_soc_rawIntegerRequiredSubtest - Social Raw Score0 :: 100
bsid_soc_scaledIntegerRequiredSubtest - Social Scaled Score0 :: 20
bsid_mo_rawIntegerRequiredSubtest - Motor Raw Score0 :: 100
bsid_mo_scaledIntegerRequiredSubtest - Motor Scaled Score0 :: 20
bsid_discrep_cogrc_diffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Receptive - Difference
bsid_discrep_cogrc_cvFloatRecommendedDiscrepancy Comparison - Cognitive vs. Receptive - Critical Value
bsid_discrep_cogrc_sigdiffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Receptive - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_cogrc_baserateFloatRecommendedDiscrepancy Comparison - Cognitive vs. Receptive - Base Rate
bsid_discrep_cogec_diffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Expressive - Difference
bsid_discrep_cogec_cvFloatRecommendedDiscrepancy Comparison - Cognitive vs. Expressive - Critical Value
bsid_discrep_cogec_sigdiffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Expressive - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_cogec_baserateFloatRecommendedDiscrepancy Comparison - Cognitive vs. Expressive - Base Rate
bsid_discrep_cogfm_diffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Fine Motor - Difference
bsid_discrep_cogfm_cvFloatRecommendedDiscrepancy Comparison - Cognitive vs. Fine Motor - Critical Value
bsid_discrep_cogfm_sigdiffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Fine Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_cogfm_baserateFloatRecommendedDiscrepancy Comparison - Cognitive vs. Fine Motor - Base Rate
bsid_discrep_coggm_diffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Gross Motor - Difference
bsid_discrep_coggm_cvFloatRecommendedDiscrepancy Comparison - Cognitive vs. Gross Motor - Critical Value
bsid_discrep_coggm_sigdiffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Gross Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_coggm_baserateFloatRecommendedDiscrepancy Comparison - Cognitive vs. Gross Motor - Base Rate
bsid_discrep_cogse_diffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Social-Emotional - Difference
bsid_discrep_cogse_cvFloatRecommendedDiscrepancy Comparison - Cognitive vs. Social-Emotional - Critical Value
bsid_discrep_cogse_sigdiffIntegerRecommendedDiscrepancy Comparison - Cognitive vs. Social-Emotional - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_cogse_baserateFloatRecommendedDiscrepancy Comparison - Cognitive vs. Social-Emotional - Base Rate
bsid_discrep_rcec_diffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Expressive - Difference
bsid_discrep_rcec_cvFloatRecommendedDiscrepancy Comparison - Receptive vs. Expressive - Critical Value
bsid_discrep_rcec_sigdiffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Expressive - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_rcec_baserateFloatRecommendedDiscrepancy Comparison - Receptive vs. Expressive - Base Rate
bsid_discrep_rcfm_diffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Fine Motor - Difference
bsid_discrep_rcfm_cvFloatRecommendedDiscrepancy Comparison - Receptive vs. Fine Motor - Critical Value
bsid_discrep_rcfm_sigdiffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Fine Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_rcfm_baserateFloatRecommendedDiscrepancy Comparison - Receptive vs. Fine Motor - Base Rate
bsid_discrep_rcgm_diffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Gross Motor - Difference
bsid_discrep_rcgm_cvFloatRecommendedDiscrepancy Comparison - Receptive vs. Gross Motor - Critical Value
bsid_discrep_rcgm_sigdiffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Gross Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_rcgm_baserateFloatRecommendedDiscrepancy Comparison - Receptive vs. Gross Motor - Base Rate
bsid_discrep_rcse_diffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Social-Emotional - Difference
bsid_discrep_rcse_cvFloatRecommendedDiscrepancy Comparison - Receptive vs. Social-Emotional - Critical Value
bsid_discrep_rcse_sigdiffIntegerRecommendedDiscrepancy Comparison - Receptive vs. Social-Emotional - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_rcse_baserateFloatRecommendedDiscrepancy Comparison - Receptive vs. Social-Emotional - Base Rate
bsid_discrep_ecfm_diffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Fine Motor - Difference
bsid_discrep_ecfm_cvFloatRecommendedDiscrepancy Comparison - Expressive vs. Fine Motor - Critical Value
bsid_discrep_ecfm_sigdiffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Fine Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_ecfm_baserateFloatRecommendedDiscrepancy Comparison - Expressive vs. Fine Motor - Base Rate
bsid_discrep_ecgm_diffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Gross Motor - Difference
bsid_discrep_ecgm_cvFloatRecommendedDiscrepancy Comparison - Expressive vs. Gross Motor - Critical Value
bsid_discrep_ecgm_sigdiffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Gross Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_ecgm_baserateFloatRecommendedDiscrepancy Comparison - Expressive vs. Gross Motor - Base Rate
bsid_discrep_ecse_diffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Social-Emotional - Difference
bsid_discrep_ecse_cvFloatRecommendedDiscrepancy Comparison - Expressive vs. Social-Emotional - Critical Value
bsid_discrep_ecse_sigdiffIntegerRecommendedDiscrepancy Comparison - Expressive vs. Social-Emotional - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_ecse_baserateFloatRecommendedDiscrepancy Comparison - Expressive vs. Social-Emotional - Base Rate
bsid_discrep_fmgm_diffIntegerRecommendedDiscrepancy Comparison - Fine Motor vs. Gross Motor - Difference
bsid_discrep_fmgm_cvFloatRecommendedDiscrepancy Comparison - Fine Motor vs. Gross Motor - Critical Value
bsid_discrep_fmgm_sigdiffIntegerRecommendedDiscrepancy Comparison - Fine Motor vs. Gross Motor - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_fmgm_baserateFloatRecommendedDiscrepancy Comparison - Fine Motor vs. Gross Motor - Base Rate
bsid_discrep_fmse_diffIntegerRecommendedDiscrepancy Comparison - Fine Motor vs. Social-Emotional - Difference
bsid_discrep_fmse_cvFloatRecommendedDiscrepancy Comparison - Fine Motor vs. Social-Emotional - Critical Value
bsid_discrep_fmse_sigdiffIntegerRecommendedDiscrepancy Comparison - Fine Motor vs. Social-Emotional - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_fmse_baserateFloatRecommendedDiscrepancy Comparison - Fine Motor vs. Social-Emotional - Base Rate
bsid_discrep_gmse_diffIntegerRecommendedDiscrepancy Comparison - Gross Motor vs. Social-Emotional - Difference
bsid_discrep_gmse_cvFloatRecommendedDiscrepancy Comparison - Gross Motor vs. Social-Emotional - Critical Value
bsid_discrep_gmse_sigdiffIntegerRecommendedDiscrepancy Comparison - Gross Motor vs. Social-Emotional - Significant Difference0; 10 = No; 1 = Yes
bsid_discrep_gmse_baserateFloatRecommendedDiscrepancy Comparison - Gross Motor vs. Social-Emotional - Base Rate
bsid_behav_pos_examinerIntegerRecommendedBehavior Observation Inventory - Positive Affect - Examiner Rating
bsid_behav_pos_caregiverIntegerRecommendedBehavior Observation Inventory - Positive Affect - Caregiver Rating
bsid_behav_ent_examinerIntegerRecommendedBehavior Observation Inventory - Enthusiasm - Examiner Rating
bsid_behav_ent_caregiverIntegerRecommendedBehavior Observation Inventory - Enthusiasm - Caregiver Rating
bsid_behav_exp_examinerIntegerRecommendedBehavior Observation Inventory - Exploration - Examiner Rating
bsid_behav_exp_caregiverIntegerRecommendedBehavior Observation Inventory - Exploration - Caregiver Rating
bsid_behav_eas_examinerIntegerRecommendedBehavior Observation Inventory - Ease of Engagement - Examiner Rating
bsid_behav_eas_caregiverIntegerRecommendedBehavior Observation Inventory - Ease of Engagement - Caregiver Rating
bsid_behav_coop_examinerIntegerRecommendedBehavior Observation Inventory - Cooperativeness - Examiner Rating
bsid_behav_coop_caregiverIntegerRecommendedBehavior Observation Inventory - Cooperativeness - Caregiver Rating
bsid_behav_mod_examinerIntegerRecommendedBehavior Observation Inventory - Moderate Activity - Examiner Rating
bsid_behav_mod_caregiverIntegerRecommendedBehavior Observation Inventory - Moderate Activity - Caregiver Rating
bsid_behav_ada_examinerIntegerRecommendedBehavior Observation Inventory - Adaptability to Change - Examiner Rating
bsid_behav_ada_caregiverIntegerRecommendedBehavior Observation Inventory - Adaptability to Change - Caregiver Rating
bsid_behav_ale_examinerIntegerRecommendedBehavior Observation Inventory - Alertness - Examiner Rating
bsid_behav_ale_caregiverIntegerRecommendedBehavior Observation Inventory - Alertness - Caregiver Rating
bsid_behav_dis_examinerIntegerRecommendedBehavior Observation Inventory - Distractibility - Examiner Rating
bsid_behav_dis_caregiverIntegerRecommendedBehavior Observation Inventory - Distractibility - Caregiver Rating
bsid_behav_mot_examinerIntegerRecommendedBehavior Observation Inventory - Motor Tone - Examiner Rating
bsid_behav_mot_caregiverIntegerRecommendedBehavior Observation Inventory - Motor Tone - Caregiver Rating
bsid_behav_tac_examinerIntegerRecommendedBehavior Observation Inventory - Tactile Defensiveness - Examiner Rating
bsid_behav_tac_caregiverIntegerRecommendedBehavior Observation Inventory - Tactile Defensiveness - Caregiver Rating
bsid_behav_fea_examinerIntegerRecommendedBehavior Observation Inventory - Fear/Anxiety - Examiner Rating
bsid_behav_fea_caregiverIntegerRecommendedBehavior Observation Inventory - Fear/Anxiety - Caregiver Rating
bsid_behav_neg_examinerIntegerRecommendedBehavior Observation Inventory - Negative Affect - Examiner Rating
bsid_behav_neg_caregiverIntegerRecommendedBehavior Observation Inventory - Negative Affect - Caregiver Rating
bsid_cog01IntegerRecommendedCognitive Scale -Calms When Picked Up0; 10 = No credit; 1 = Credit
bsid_cog02IntegerRecommendedCognitive Scale -Responds to Surroundings Series: Inspects0; 10 = No credit; 1 = Credit
bsid_cog03IntegerRecommendedCognitive Scale -Regards Object for Seconds0; 10 = No credit; 1 = Credit
bsid_cog04IntegerRecommendedCognitive Scale -Habituates to Rattle0; 10 = No credit; 1 = Credit
bsid_cog05IntegerRecommendedCognitive Scale -Discriminates Between Objects0; 10 = No credit; 1 = Credit
bsid_cog06IntegerRecommendedCognitive Scale -Recognizes Caregiver0; 10 = No credit; 1 = Credit
bsid_cog07IntegerRecommendedCognitive Scale -Becomes Excited in Anticipation0; 10 = No credit; 1 = Credit
bsid_cog08IntegerRecommendedCognitive Scale -Regards Object for Seconds0; 10 = No credit; 1 = Credit
bsid_cog09IntegerRecommendedCognitive Scale -Reacts to Disappearance of Face0; 10 = No credit; 1 = Credit
bsid_cog10IntegerRecommendedCognitive Scale -Shifts Attention0; 10 = No credit; 1 = Credit
bsid_cog11IntegerRecommendedCognitive Scale -Shows Visual Preference0; 10 = No credit; 1 = Credit
bsid_cog12IntegerRecommendedCognitive Scale -Habituates to Object0; 10 = No credit; 1 = Credit
bsid_cog13IntegerRecommendedCognitive Scale -Prefers Novel Object0; 10 = No credit; 1 = Credit
bsid_cog14IntegerRecommendedCognitive Scale -Habituates to Picture (Balloons)0; 10 = No credit; 1 = Credit
bsid_cog15IntegerRecommendedCognitive Scale -Prefers Novel Picture (Ball)0; 10 = No credit; 1 = Credit
bsid_cog16IntegerRecommendedCognitive Scale -Explores Object0; 10 = No credit; 1 = Credit
bsid_cog17IntegerRecommendedCognitive Scale -Carries Object to Mouth0; 10 = No credit; 1 = Credit
bsid_cog18IntegerRecommendedCognitive Scale -Inspects Own Hand0; 10 = No credit; 1 = Credit
bsid_cog19IntegerRecommendedCognitive Scale -Mirror Image Series: Approaches0; 10 = No credit; 1 = Credit
bsid_cog20IntegerRecommendedCognitive Scale -Responds to Surroundings Series: Awareness of Novelty0; 10 = No credit; 1 = Credit
bsid_cog21IntegerRecommendedCognitive Scale -Persistent Reach0; 10 = No credit; 1 = Credit
bsid_cog22IntegerRecommendedCognitive Scale -Mirror Image Series: Responds Positively0; 10 = No credit; 1 = Credit
bsid_cog23IntegerRecommendedCognitive Scale -Plays With String0; 10 = No credit; 1 = Credit
bsid_cog24IntegerRecommendedCognitive Scale -Bangs in Play0; 10 = No credit; 1 = Credit
bsid_cog25IntegerRecommendedCognitive Scale -Searches for Fallen Object0; 10 = No credit; 1 = Credit
bsid_cog26IntegerRecommendedCognitive Scale -Bell Series: Manipulates0; 10 = No credit; 1 = Credit
bsid_cog27IntegerRecommendedCognitive Scale -Picks Up Block Series: Reaches for Second Block0; 10 = No credit; 1 = Credit
bsid_cog28IntegerRecommendedCognitive Scale -Pulls Cloth to Obtain Object0; 10 = No credit; 1 = Credit
bsid_cog29IntegerRecommendedCognitive Scale -Pulls String Adaptively0; 10 = No credit; 1 = Credit
bsid_cog30IntegerRecommendedCognitive Scale -Retains Both Blocks0; 10 = No credit; 1 = Credit
bsid_cog31IntegerRecommendedCognitive Scale -Bell Series: Rings Purposely0; 10 = No credit; 1 = Credit
bsid_cog32IntegerRecommendedCognitive Scale -Looks at Pictures0; 10 = No credit; 1 = Credit
bsid_cog33IntegerRecommendedCognitive Scale -Picks Up Block Series: Retains of Blocks0; 10 = No credit; 1 = Credit
bsid_cog34IntegerRecommendedCognitive Scale -Searches for Missing Objects0; 10 = No credit; 1 = Credit
bsid_cog35IntegerRecommendedCognitive Scale -Takes Blocks Out of Cup0; 10 = No credit; 1 = Credit
bsid_cog36IntegerRecommendedCognitive Scale -Block Series: Block0; 10 = No credit; 1 = Credit
bsid_cog37IntegerRecommendedCognitive Scale -Picks Up Block Series: Blocks0; 10 = No credit; 1 = Credit
bsid_cog38IntegerRecommendedCognitive Scale -Explores Holes in Pegboard0; 10 = No credit; 1 = Credit
bsid_cog39IntegerRecommendedCognitive Scale -Pushes Car0; 10 = No credit; 1 = Credit
bsid_cog40IntegerRecommendedCognitive Scale -Finds Hidden Object0; 10 = No credit; 1 = Credit
bsid_cog41IntegerRecommendedCognitive Scale -Suspends Ring0; 10 = No credit; 1 = Credit
bsid_cog42IntegerRecommendedCognitive Scale -Removes Pellet0; 10 = No credit; 1 = Credit
bsid_cog43IntegerRecommendedCognitive Scale -Clear Box: Front0; 10 = No credit; 1 = Credit
bsid_cog44IntegerRecommendedCognitive Scale -Squeezes Object0; 10 = No credit; 1 = Credit
bsid_cog45IntegerRecommendedCognitive Scale -Finds Hidden Object (Reversed)0; 10 = No credit; 1 = Credit
bsid_cog46IntegerRecommendedCognitive Scale -Removes Lid from Bottle0; 10 = No credit; 1 = Credit
bsid_cog47IntegerRecommendedCognitive Scale -Pegboard Series: Holes0; 10 = No credit; 1 = Credit
bsid_cog48IntegerRecommendedCognitive Scale -Relational Play Series: Self0; 10 = No credit; 1 = Credit
bsid_cog49IntegerRecommendedCognitive Scale -Pink Board Series: Piece0; 10 = No credit; 1 = Credit
bsid_cog50IntegerRecommendedCognitive Scale -Finds Hidden Object (Visible Displacement)0; 10 = No credit; 1 = Credit
bsid_cog51IntegerRecommendedCognitive Scale -Blue Board Series: Piece0; 10 = No credit; 1 = Credit
bsid_cog52IntegerRecommendedCognitive Scale - Clear Box: Sides0; 10 = No credit; 1 = Credit
bsid_cog53IntegerRecommendedCognitive Scale - Relational Play Series: Others0; 10 = No credit; 1 = Credit
bsid_cog54IntegerRecommendedCognitive Scale - Block Series Blocks0; 10 = No credit; 1 = Credit
bsid_cog55IntegerRecommendedCognitive Scale - Pegboard Series: Pegs0; 10 = No credit; 1 = Credit
bsid_cog56IntegerRecommendedCognitive Scale - Pink Board Series: Completes0; 10 = No credit; 1 = Credit
bsid_cog57IntegerRecommendedCognitive Scale - Uses Pencil to Obtain Object0; 10 = No credit; 1 = Credit
bsid_cog58IntegerRecommendedCognitive Scale - Blue Board Series: Pieces0; 10 = No credit; 1 = Credit
bsid_cog59IntegerRecommendedCognitive Scale - Attends to Story0; 10 = No credit; 1 = Credit
bsid_cog60IntegerRecommendedCognitive Scale - Rotated Pink Board0; 10 = No credit; 1 = Credit
bsid_cog61IntegerRecommendedCognitive Scale - Object Assembly (Ball)0; 10 = No credit; 1 = Credit
bsid_cog62IntegerRecommendedCognitive Scale - Completes Pegboard: Seconds0; 10 = No credit; 1 = Credit
bsid_cog63IntegerRecommendedCognitive Scale - Object Assembly (Ice Cream Cone)0; 10 = No credit; 1 = Credit
bsid_cog64IntegerRecommendedCognitive Scale - Matches Pictures0; 10 = No credit; 1 = Credit
bsid_cog65IntegerRecommendedCognitive Scale - Representational Play0; 10 = No credit; 1 = Credit
bsid_cog66IntegerRecommendedCognitive Scale - Blue Board Series: Completes ( Seconds)0; 10 = No credit; 1 = Credit
bsid_cog67IntegerRecommendedCognitive Scale - Imitates a Two-Step Action0; 10 = No credit; 1 = Credit
bsid_cog68IntegerRequiredCognitive Scale - Matches Colors0; 1;9990 = No credit; 1 = Credit
bsid_cog68_yellowIntegerRecommendedCognitive Scale - Yellow0; 10 = No; 1 = Yes
bsid_cog68_blueIntegerRecommendedCognitive Scale - Blue0; 10 = No; 1 = Yes
bsid_cog68_greenIntegerRecommendedCognitive Scale - Green0; 10 = No; 1 = Yes
bsid_rc01IntegerRecommendedReceptive Communication - Regards Person Momentarily0; 10 = No credit; 1 = Credit
bsid_rc02IntegerRecommendedReceptive Communication - Tolerates Attention0; 10 = No credit; 1 = Credit
bsid_rc03IntegerRecommendedReceptive Communication - Calms When Spoken To0; 10 = No credit; 1 = Credit
bsid_rc04IntegerRecommendedReceptive Communication - Reacts to Sounds in the Environment0; 10 = No credit; 1 = Credit
bsid_rc05IntegerRecommendedReceptive Communication - Responds to a Person's Voice0; 10 = No credit; 1 = Credit
bsid_rc06IntegerRecommendedReceptive Communication - Searches With Head Turn0; 10 = No credit; 1 = Credit
bsid_rc07IntegerRecommendedReceptive Communication - Discriminates Sounds0; 10 = No credit; 1 = Credit
bsid_rc08IntegerRecommendedReceptive Communication - Sustained Play with Objects0; 10 = No credit; 1 = Credit
bsid_rc09IntegerRecommendedReceptive Communication - Responds to Name0; 10 = No credit; 1 = Credit
bsid_rc10IntegerRecommendedReceptive Communication - Interrupts Activity0; 10 = No credit; 1 = Credit
bsid_rc11IntegerRecommendedReceptive Communication - Recognizes Familiar Words0; 10 = No credit; 1 = Credit
bsid_rc12IntegerRecommendedReceptive Communication - Responds to No-No0; 10 = No credit; 1 = Credit
bsid_rc13IntegerRecommendedReceptive Communication - Attends to Other's Play Routine0; 10 = No credit; 1 = Credit
bsid_rc14IntegerRecommendedReceptive Communication - Responds to Request for Social Routines0; 10 = No credit; 1 = Credit
bsid_rc15IntegerRecommendedReceptive Communication - Identifies Object Series: Correct0; 10 = No credit; 1 = Credit
bsid_rc15_bookIntegerRecommendedIdentifies Object Series - Book0; 10 = No; 1 = Yes
bsid_rc15_cupIntegerRecommendedIdentifies Object Series - Cup0; 10 = No; 1 = Yes
bsid_rc15_spoonIntegerRecommendedIdentifies Object Series - Spoon0; 10 = No; 1 = Yes
bsid_rc15_ballIntegerRecommendedIdentifies Object Series - Ball0; 10 = No; 1 = Yes
bsid_rc15_dallIntegerRecommendedIdentifies Object Series - Doll0; 10 = No; 1 = Yes
bsid_rc16IntegerRecommendedReceptive Communication - Identifies Object in the Environment0; 10 = No credit; 1 = Credit
bsid_rc17IntegerRecommendedReceptive Communication - Identifies Picture Series: Correct0; 10 = No credit; 1 = Credit
bsid_rc17_cookieIntegerRecommendedIdentifies Picture Series - Cookie0; 10 = No; 1 = Yes
bsid_rc17_birdIntegerRecommendedIdentifies Picture Series - Bird0; 10 = No; 1 = Yes
bsid_rc17_ballIntegerRecommendedIdentifies Picture Series - Ball0; 10 = No; 1 = Yes
bsid_rc17_shoeIntegerRecommendedIdentifies Picture Series - Shoe(s)0; 10 = No; 1 = Yes
bsid_rc17_bedIntegerRecommendedIdentifies Picture Series - Bed0; 10 = No; 1 = Yes
bsid_rc17_bookIntegerRecommendedIdentifies Picture Series - Book0; 10 = No; 1 = Yes
bsid_rc17_carIntegerRecommendedIdentifies Picture Series - Car0; 10 = No; 1 = Yes
bsid_rc17_kittenIntegerRecommendedIdentifies Picture Series - Kitten0; 10 = No; 1 = Yes
bsid_rc17_bottleIntegerRecommendedIdentifies Picture Series - Bottle0; 10 = No; 1 = Yes
bsid_rc17_balloonIntegerRecommendedIdentifies Picture Series - Balloon(s)0; 10 = No; 1 = Yes
bsid_rc17_spoonIntegerRecommendedIdentifies Picture Series - Spoon0; 10 = No; 1 = Yes
bsid_rc17_appleIntegerRecommendedIdentifies Picture Series - Apple0; 10 = No; 1 = Yes
bsid_rc18IntegerRecommendedReceptive Communication - Understands Inhibitory Words0; 10 = No credit; 1 = Credit
bsid_rc19IntegerRecommendedReceptive Communication - Identifies Object Series: Correct0; 10 = No credit; 1 = Credit
bsid_rc19_bookIntegerRecommendedIdentifies Object Series - Book0; 10 = No; 1 = Yes
bsid_rc19_cupIntegerRecommendedIdentifies Object Series - Cup0; 10 = No; 1 = Yes
bsid_rc19_spoonIntegerRecommendedIdentifies Object Series - Spoon0; 10 = No; 1 = Yes
bsid_rc19_ballIntegerRecommendedIdentifies Object Series - Ball0; 10 = No; 1 = Yes
bsid_rc19_dollIntegerRecommendedIdentifies Object Series - Doll0; 10 = No; 1 = Yes
bsid_rc20IntegerRecommendedReceptive Communication - Follows One-Part Directions somewhat confused at first0; 10 = No credit; 1 = Credit
bsid_rc21IntegerRecommendedReceptive Communication - Identifies Picture Series: 3 Correct0; 10 = No credit; 1 = Credit
bsid_rc21_cookieIntegerRecommendedIdentifies Picture Series - Cookie0; 10 = No; 1 = Yes
bsid_rc21_birdIntegerRecommendedIdentifies Picture Series - Bird0; 10 = No; 1 = Yes
bsid_rc21_ballIntegerRecommendedIdentifies Picture Series - Ball0; 10 = No; 1 = Yes
bsid_rc21_shoeIntegerRecommendedIdentifies Picture Series - Shoe(s)0; 10 = No; 1 = Yes
bsid_rc21_bedIntegerRecommendedIdentifies Picture Series - Bed0; 10 = No; 1 = Yes
bsid_rc21_bookIntegerRecommendedIdentifies Picture Series - Book0; 10 = No; 1 = Yes
bsid_rc21_carIntegerRecommendedIdentifies Picture Series - Car0; 10 = No; 1 = Yes
bsid_rc21_kittenIntegerRecommendedIdentifies Picture Series - Kitten0; 10 = No; 1 = Yes
bsid_rc21_bottleIntegerRecommendedIdentifies Picture Series - Bottle0; 10 = No; 1 = Yes
bsid_rc21_balloonIntegerRecommendedIdentifies Picture Series - Balloon(s)0; 10 = No; 1 = Yes
bsid_rc21_spoonIntegerRecommendedIdentifies Picture Series - Spoon0; 10 = No; 1 = Yes
bsid_rc21_appleIntegerRecommendedIdentifies Picture Series - Apple0; 10 = No; 1 = Yes
bsid_rc22IntegerRecommendedReceptive Communication - Identifies Clothing Items0; 10 = No credit; 1 = Credit
bsid_rc23IntegerRecommendedReceptive Communication - Identifies Action Picture Series: Correct0; 10 = No credit; 1 = Credit
bsid_rc23_wavingIntegerRecommendedIdentifies Action Picture Series - Waving0; 10 = No; 1 = Yes
bsid_rc23_ridingIntegerRecommendedIdentifies Action Picture Series - Riding0; 10 = No; 1 = Yes
bsid_rc23_sleepingIntegerRecommendedIdentifies Action Picture Series - Sleeping0; 10 = No; 1 = Yes
bsid_rc23_eatingIntegerRecommendedIdentifies Action Picture Series - Eating0; 10 = No; 1 = Yes
bsid_rc23_drinkingIntegerRecommendedIdentifies Action Picture Series - Drinking0; 10 = No; 1 = Yes
bsid_rc23_readingIntegerRecommendedIdentifies Action Picture Series - Reading0; 10 = No; 1 = Yes
bsid_rc23_washingIntegerRecommendedIdentifies Action Picture Series - Washing0; 10 = No; 1 = Yes
bsid_rc23_runningIntegerRecommendedIdentifies Action Picture Series - Running0; 10 = No; 1 = Yes
bsid_rc24IntegerRecommendedReceptive Communication Score - Identifies 5 Parts of the Body pointed while naming wrong part0; 10 = No credit; 1 = Credit
bsid_rc25IntegerRecommendedReceptive Communication Score - Follows Two-Part Directions seemed to get confused0; 10 = No credit; 1 = Credit
bsid_rc26IntegerRecommendedReceptive Communication Score - Identifies Action Picture Series: Correct0; 10 = No credit; 1 = Credit
bsid_rc26_wavingIntegerRecommendedIdentifies Action Picture Series - Waving0; 10 = No; 1 = Yes
bsid_rc26_ridingIntegerRecommendedIdentifies Action Picture Series - Riding0; 10 = No; 1 = Yes
bsid_rc26_sleepingIntegerRecommendedIdentifies Action Picture Series - Sleeping0; 10 = No; 1 = Yes
bsid_rc26_eatingIntegerRecommendedIdentifies Action Picture Series - Eating0; 10 = No; 1 = Yes
bsid_rc26_drinkingIntegerRecommendedIdentifies Action Picture Series - Drinking0; 10 = No; 1 = Yes
bsid_rc26_readingIntegerRecommendedIdentifies Action Picture Series - Reading0; 10 = No; 1 = Yes
bsid_rc26_washingIntegerRecommendedIdentifies Action Picture Series - Washing0; 10 = No; 1 = Yes
bsid_rc26_runningIntegerRecommendedIdentifies Action Picture Series - Running0; 10 = No; 1 = Yes
bsid_rc27IntegerRecommendedReceptive Communication Score - Understands Use of Objects0; 10 = No credit; 1 = Credit
bsid_rc27_tricycleIntegerRecommendedUnderstands Use of Objects - Tricycle0; 10 = No; 1 = Yes
bsid_rc27_potIntegerRecommendedUnderstands Use of Objects - Pot0; 10 = No; 1 = Yes
bsid_rc27_scissorsIntegerRecommendedUnderstands Use of Objects - Scissors0; 10 = No; 1 = Yes
bsid_rc27_crayonIntegerRecommendedUnderstands Use of Objects - Crayon0; 10 = No; 1 = Yes
bsid_rc27_shoeIntegerRecommendedUnderstands Use of Objects - Shoe0; 10 = No; 1 = Yes
bsid_rc27_glassIntegerRecommendedUnderstands Use of Objects - Glass0; 10 = No; 1 = Yes
bsid_rc28IntegerRecommendedReceptive Communication - Understands Part/Whole Relationships0; 10 = No credit; 1 = Credit
bsid_ec01IntegerRecommendedExpressive Communication - Undifferentiated Throaty Sounds0; 10 = No credit; 1 = Credit
bsid_ec02IntegerRecommendedExpressive Communication - Social Smile0; 10 = No credit; 1 = Credit
bsid_ec03IntegerRecommendedExpressive Communication - Vocalizes Mood0; 10 = No credit; 1 = Credit
bsid_ec04IntegerRecommendedExpressive Communication - Undifferentiated Nasal Sounds0; 10 = No credit; 1 = Credit
bsid_ec05IntegerRecommendedExpressive Communication - Social Vocalizing or Laughing0; 10 = No credit; 1 = Credit
bsid_ec06IntegerRecommendedExpressive Communication - Vowel Sounds0; 10 = No credit; 1 = Credit
bsid_ec07IntegerRecommendedExpressive Communication - Gets Attention0; 10 = No credit; 1 = Credit
bsid_ec08IntegerRecommendedExpressive Communication - Consonant Sounds0; 10 = No credit; 1 = Credit
bsid_ec09IntegerRecommendedExpressive Communication - Uses Gestures0; 10 = No credit; 1 = Credit
bsid_ec10IntegerRecommendedExpressive Communication - Consonant-Vowel Combination Series: Combination0; 10 = No credit; 1 = Credit
bsid_ec11IntegerRecommendedExpressive Communication - Participates in Play Routine0; 10 = No credit; 1 = Credit
bsid_ec12IntegerRecommendedExpressive Communication - Jabbers Expressively0; 10 = No credit; 1 = Credit
bsid_ec13IntegerRecommendedExpressive Communication - Consonant-Vowel Combination Series: Combinations0; 10 = No credit; 1 = Credit
bsid_ec14IntegerRecommendedExpressive Communication - Uses One-Word Approximations0; 10 = No credit; 1 = Credit
bsid_ec15IntegerRecommendedExpressive Communication - Directs Attention of Other0; 10 = No credit; 1 = Credit
bsid_ec16IntegerRecommendedExpressive Communication - Imitates Word0; 10 = No credit; 1 = Credit
bsid_ec17IntegerRecommendedExpressive Communication - Initiates Play Interaction0; 10 = No credit; 1 = Credit
bsid_ec18IntegerRecommendedExpressive Communication - Uses Words Appropriately Series: Words0; 10 = No credit; 1 = Credit
bsid_ec19IntegerRecommendedExpressive Communication - Uses Word to Make Wants Kwn0; 10 = No credit; 1 = Credit
bsid_ec20IntegerRecommendedExpressive Communication - Names Object Series: Object0; 10 = No credit; 1 = Credit
bsid_ec21IntegerRecommendedExpressive Communication - Combines Word and Gesture0; 10 = No credit; 1 = Credit
bsid_ec22IntegerRecommendedExpressive Communication - Names Picture Series: Picture0; 10 = No credit; 1 = Credit
bsid_ec22_cookieIntegerRecommendedNames Picture Series - Cookie0; 10 = No; 1 = Yes
bsid_ec22_birdIntegerRecommendedNames Picture Series - Bird0; 10 = No; 1 = Yes
bsid_ec22_ballIntegerRecommendedNames Picture Series - Ball0; 10 = No; 1 = Yes
bsid_ec22_bottleIntegerRecommendedNames Picture Series - Bottle0; 10 = No; 1 = Yes
bsid_ec22_balloonIntegerRecommendedNames Picture Series - Balloon(s)0; 10 = No; 1 = Yes
bsid_ec22_spoonIntegerRecommendedNames Picture Series - Spoon0; 10 = No; 1 = Yes
bsid_ec22_shoeIntegerRecommendedNames Picture Series - Shoe(s)0; 10 = No; 1 = Yes
bsid_ec22_bedIntegerRecommendedNames Picture Series - Bed0; 10 = No; 1 = Yes
bsid_ec22_appleIntegerRecommendedNames Picture Series - Apple0; 10 = No; 1 = Yes
bsid_ec22_carIntegerRecommendedNames Picture Series - Car0; 10 = No; 1 = Yes
bsid_ec22_kittenIntegerRecommendedNames Picture Series - Kitten0; 10 = No; 1 = Yes
bsid_ec22_bookIntegerRecommendedNames Picture Series - Book0; 10 = No; 1 = Yes
bsid_ec23IntegerRecommendedExpressive Communication - Uses Words Appropriately Series: Words0; 10 = No credit; 1 = Credit
bsid_ec24IntegerRecommendedExpressive Communication - Answers or Verbally in Response to Questions0; 10 = No credit; 1 = Credit
bsid_ec25IntegerRecommendedExpressive Communication - Imitates a Two-Word Utterance0; 10 = No credit; 1 = Credit
bsid_ec26IntegerRecommendedExpressive Communication - Uses a Two-Word Utterance0; 10 = No credit; 1 = Credit
bsid_ec27IntegerRecommendedExpressive Communication - Names Object Series: 3 Objects0; 10 = No credit; 1 = Credit
bsid_ec28IntegerRecommendedExpressive Communication - Names Picture Series: 5 Pictures0; 10 = No credit; 1 = Credit
bsid_ec29IntegerRecommendedExpressive Communication - Uses Multiple-Word Utterances0; 10 = No credit; 1 = Credit
bsid_ec30IntegerRecommendedExpressive Communication - Uses Pronouns0; 10 = No credit; 1 = Credit
bsid_fm01IntegerRecommendedFine Motor - Hands Are Fisted0; 10 = No credit; 1 = Credit
bsid_fm02IntegerRecommendedFine Motor - Eyes Follow Moving Person0; 10 = No credit; 1 = Credit
bsid_fm03IntegerRecommendedFine Motor - Eyes Follow Ring (Horizontal)0; 10 = No credit; 1 = Credit
bsid_fm04IntegerRecommendedFine Motor - Eyes Follow Ring (Vertical)0; 10 = No credit; 1 = Credit
bsid_fm05IntegerRecommendedFine Motor - Attempts to Bring Hand to Mouth0; 10 = No credit; 1 = Credit
bsid_fm06IntegerRecommendedFine Motor - Retains Ring0; 10 = No credit; 1 = Credit
bsid_fm07IntegerRecommendedFine Motor - Eyes Follow Ring (Circular)0; 10 = No credit; 1 = Credit
bsid_fm08IntegerRecommendedFine Motor - Head Follows Ring0; 10 = No credit; 1 = Credit
bsid_fm09IntegerRecommendedFine Motor - Eyes Follow Rolling Ball0; 10 = No credit; 1 = Credit
bsid_fm10IntegerRecommendedFine Motor - Keeps Hands Open0; 10 = No credit; 1 = Credit
bsid_fm11IntegerRecommendedFine Motor - Rotates Wrist0; 10 = No credit; 1 = Credit
bsid_fm12IntegerRecommendedFine Motor - Grasps Suspended Ring0; 10 = No credit; 1 = Credit
bsid_fm13IntegerRecommendedFine Motor - Block Series: Reaches for Block0; 10 = No credit; 1 = Credit
bsid_fm14IntegerRecommendedFine Motor - Block Series: Touches Block0; 10 = No credit; 1 = Credit
bsid_fm15IntegerRecommendedFine Motor - Block Series: Whole Hand Grasp0; 10 = No credit; 1 = Credit
bsid_fm16IntegerRecommendedFine Motor - Reaches Unilaterally0; 10 = No credit; 1 = Credit
bsid_fm17IntegerRecommendedFine Motor - Food Pellet Series: Raking Grasp0; 10 = No credit; 1 = Credit
bsid_fm18IntegerRecommendedFine Motor - Block Series: Partial Thumb Opposition0; 10 = No credit; 1 = Credit
bsid_fm19IntegerRecommendedFine Motor - Transfers Ring0; 10 = No credit; 1 = Credit
bsid_fm20IntegerRecommendedFine Motor - Food Pellet Series: Whole Hand Grasp0; 10 = No credit; 1 = Credit
bsid_fm21IntegerRecommendedFine Motor - Transfers Block0; 10 = No credit; 1 = Credit
bsid_fm22IntegerRecommendedFine Motor - Block Series: Thumb-Fingertip Grasp0; 10 = No credit; 1 = Credit
bsid_fm23IntegerRecommendedFine Motor - Brings Spoons or Blocks to Midline0; 10 = No credit; 1 = Credit
bsid_fm24IntegerRecommendedFine Motor - Food Pellet Series: Partial Thumb Opposition0; 10 = No credit; 1 = Credit
bsid_fm25IntegerRecommendedFine Motor - Lifts Cup by Handle0; 10 = No credit; 1 = Credit
bsid_fm26IntegerRecommendedFine Motor - Food Pellet Series: Thumb-Fingertip Grasp0; 10 = No credit; 1 = Credit
bsid_fm27IntegerRecommendedFine Motor - Turns Pages of Book0; 10 = No credit; 1 = Credit
bsid_fm28IntegerRecommendedFine Motor - Grasp Series: Palmar Grasp0; 10 = No credit; 1 = Credit
bsid_fm29IntegerRecommendedFine Motor - Isolates Extended Index Finger0; 10 = No credit; 1 = Credit
bsid_fm30IntegerRecommendedFine Motor - Scribbles Spontaneously0; 10 = No credit; 1 = Credit
bsid_fm31IntegerRecommendedFine Motor - Block Stacking Series: 2 Blocks0; 10 = No credit; 1 = Credit
bsid_fm31_blockIntegerRecommendedBlock Stacking Series - Number of blocks in tallest tower:0 :: 20
bsid_fm32IntegerRecommendedFine Motor - Imitates Stroke Series: Random0; 10 = No credit; 1 = Credit
bsid_fm33IntegerRecommendedFine Motor - Places Pellets in Bottle ( Seconds) somewhat resistant0; 10 = No credit; 1 = Credit
bsid_fm34IntegerRecommendedFine Motor - Grasp Series: Transitional Grasp0; 10 = No credit; 1 = Credit
bsid_fm35IntegerRecommendedFine Motor - Coins in Slot refused0; 10 = No credit; 1 = Credit
bsid_fm36IntegerRecommendedFine Motor - Connecting Blocks: Apart0; 10 = No credit; 1 = Credit
bsid_fm37IntegerRecommendedFine Motor - Grasp Series: Intermediate (Tripod) Grasp0; 10 = No credit; 1 = Credit
bsid_fm38IntegerRecommendedFine Motor - Block Stacking Series: 6 Blocks0; 10 = No credit; 1 = Credit
bsid_fm38_blockIntegerRecommendedBlock Stacking Series - Number of blocks in tallest tower:0 :: 20
bsid_fm39IntegerRecommendedFine Motor - Uses Hand to Hold Paper in Place0; 10 = No credit; 1 = Credit
bsid_fm40IntegerRecommendedFine Motor - Imitates Stroke Series: Horizontal0; 10 = No credit; 1 = Credit
bsid_fm41IntegerRecommendedFine Motor - Imitates Stroke Series: Vertical0; 10 = No credit; 1 = Credit
bsid_gsm01IntegerRecommendedGross Motor - Thrusts Legs in Play0; 10 = No credit; 1 = Credit
bsid_gsm02IntegerRecommendedGross Motor - Thrusts Arms in Play0; 10 = No credit; 1 = Credit
bsid_gsm03IntegerRecommendedGross Motor - Controls Head While Upright Series: Lifts Head0; 10 = No credit; 1 = Credit
bsid_gsm04IntegerRecommendedGross Motor - Controls Head While Upright Series: 3 Seconds0; 10 = No credit; 1 = Credit
bsid_gsm05IntegerRecommendedGross Motor - Turns Head to Sides0; 10 = No credit; 1 = Credit
bsid_gsm06IntegerRecommendedGross Motor - Makes Crawling Movements0; 10 = No credit; 1 = Credit
bsid_gsm07IntegerRecommendedGross Motor - Controls Head in Dorsal Suspension0; 10 = No credit; 1 = Credit
bsid_gsm08IntegerRecommendedGross Motor - Controls Head in Ventral Suspension0; 10 = No credit; 1 = Credit
bsid_gsm09IntegerRecommendedGross Motor - Controls Head While Upright Series: 15 Seconds0; 10 = No credit; 1 = Credit
bsid_gsm10IntegerRecommendedGross Motor - Holds Head in Midline0; 10 = No credit; 1 = Credit
bsid_gsm11IntegerRecommendedGross Motor - Holds Head Upright While Carried0; 10 = No credit; 1 = Credit
bsid_gsm12IntegerRecommendedGross Motor - Controls Head While Prone Series: 450; 10 = No credit; 1 = Credit
bsid_gsm13IntegerRecommendedGross Motor - Rights Head0; 10 = No credit; 1 = Credit
bsid_gsm14IntegerRecommendedGross Motor - Rolls From Side to Back0; 10 = No credit; 1 = Credit
bsid_gsm15IntegerRecommendedGross Motor - Elevates Trunk While Prone Series: Elbows and Forearms0; 10 = No credit; 1 = Credit
bsid_gsm16IntegerRecommendedGross Motor - Sits With Support Series: Briefly0; 10 = No credit; 1 = Credit
bsid_gsm17IntegerRecommendedGross Motor - Controls Head While Prone Series: 900; 10 = No credit; 1 = Credit
bsid_gsm18IntegerRecommendedGross Motor - Elevates Trunk While Prone Series: Shifts Weight0; 10 = No credit; 1 = Credit
bsid_gsm19IntegerRecommendedGross Motor - Sits With Support Series: 30 Seconds0; 10 = No credit; 1 = Credit
bsid_gsm20IntegerRecommendedGross Motor - Rolls From Back to Sides0; 10 = No credit; 1 = Credit
bsid_gsm21IntegerRecommendedGross Motor - Elevates Trunk While Prone Series: Extended Arms0; 10 = No credit; 1 = Credit
bsid_gsm22IntegerRecommendedGross Motor - Sits Without Support Series: Seconds0; 10 = No credit; 1 = Credit
bsid_gsm23IntegerRecommendedGross Motor - Pulls Up to Sit0; 10 = No credit; 1 = Credit
bsid_gsm24IntegerRecommendedGross Motor - Grasps Foot with Hands0; 10 = No credit; 1 = Credit
bsid_gsm25IntegerRecommendedGross Motor - Rolls From Back to Stomach0; 10 = No credit; 1 = Credit
bsid_gsm26IntegerRecommendedGross Motor - Sits Without Support Series: 30 Seconds0; 10 = No credit; 1 = Credit
bsid_gsm27IntegerRecommendedGross Motor - Sits Without Support and Holds Object0; 10 = No credit; 1 = Credit
bsid_gsm28IntegerRecommendedGross Motor - Rotates Trunk While Seated0; 10 = No credit; 1 = Credit
bsid_gsm29IntegerRecommendedGross Motor - Makes Stepping Movements0; 10 = No credit; 1 = Credit
bsid_gsm30IntegerRecommendedGross Motor - Crawls Series: On Stomach0; 10 = No credit; 1 = Credit
bsid_gsm31IntegerRecommendedGross Motor - Crawls Series: Crawl Position0; 10 = No credit; 1 = Credit
bsid_gsm32IntegerRecommendedGross Motor - Moves From Sitting to Hands and Knees0; 10 = No credit; 1 = Credit
bsid_gsm33IntegerRecommendedGross Motor - Supports Weight0; 10 = No credit; 1 = Credit
bsid_gsm34IntegerRecommendedGross Motor - Crawls Series: Crawl Movement0; 10 = No credit; 1 = Credit
bsid_gsm35IntegerRecommendedGross Motor - Raises Self to Standing Position0; 10 = No credit; 1 = Credit
bsid_gsm36IntegerRecommendedGross Motor - Bounces While Standing0; 10 = No credit; 1 = Credit
bsid_gsm37IntegerRecommendedGross Motor - Walks Series: With Support0; 10 = No credit; 1 = Credit
bsid_gsm38IntegerRecommendedGross Motor - Walks Sideways With Support0; 10 = No credit; 1 = Credit
bsid_gsm39IntegerRecommendedGross Motor - Sits Down With Control0; 10 = No credit; 1 = Credit
bsid_gsm40IntegerRecommendedGross Motor - Stands Alone0; 10 = No credit; 1 = Credit
bsid_gsm41IntegerRecommendedGross Motor - Stands Up Series: Alone0; 10 = No credit; 1 = Credit
bsid_gsm42IntegerRecommendedGross Motor - Walks Series: Alone0; 10 = No credit; 1 = Credit
bsid_gsm43IntegerRecommendedGross Motor - Walks Series: Alone With Coordination0; 10 = No credit; 1 = Credit
bsid_gsm44IntegerRecommendedGross Motor - Throws Ball0; 10 = No credit; 1 = Credit
bsid_gsm45IntegerRecommendedGross Motor - Squats Without Support0; 10 = No credit; 1 = Credit
bsid_gsm46IntegerRecommendedGross Motor - Stands Up Series: Mature0; 10 = No credit; 1 = Credit
bsid_gsm47IntegerRecommendedGross Motor - Walks Up Stairs Series: Both Feet on Each Step, With Support0; 10 = No credit; 1 = Credit
bsid_gsm48IntegerRecommendedGross Motor - Walks Backward 2 Steps0; 10 = No credit; 1 = Credit
bsid_gsm49IntegerRecommendedGross Motor - Walks Down Stairs Series: Both Feet on Each Step, With Support0; 10 = No credit; 1 = Credit
bsid_gsm50IntegerRecommendedGross Motor - Runs With Coordination0; 10 = No credit; 1 = Credit
bsid_gsm51IntegerRecommendedGross Motor - Balances on Right Foot Series: With Support0; 10 = No credit; 1 = Credit
bsid_gsm51_balancewithIntegerRecommendedBalances on Right Foot Series - Elapsed time with support:0 :: 20
bsid_gsm51_balancewoutIntegerRecommendedBalances on Right Foot Series - Elapsed time without support0 :: 20
bsid_gsm52IntegerRecommendedGross Motor - Balances on Left Foot Series: With Support0; 10 = No credit; 1 = Credit
bsid_gsm53IntegerRecommendedGross Motor - Walks Sideways Without Support seems to be getting tired0; 10 = No credit; 1 = Credit
bsid_gsm54IntegerRecommendedGross Motor - Jumps From Bottom Step liked this oneGross Motor - hard to redirect0; 10 = No credit; 1 = Credit
bsid_gsm55IntegerRecommendedGross Motor - Kicks Ball0; 10 = No credit; 1 = Credit
bsid_gsm56IntegerRecommendedGross Motor - Walks Forward on Path0; 10 = No credit; 1 = Credit
bsid_gsm57IntegerRecommendedGross Motor - Walks Up Stairs Series: Both Feet on Each Step, Alone0; 10 = No credit; 1 = Credit
bsid_gsm58IntegerRecommendedGross Motor - Walks Down Stairs Series: Both Feet on Each Step, Alone0; 10 = No credit; 1 = Credit
bsid_gsm59IntegerRecommendedGross Motor - Jumps Forward Series: Inches0; 10 = No credit; 1 = Credit
bsid_gsm60IntegerRecommendedGross Motor - Balances on Right Foot Series: 2 Seconds, Alone0; 10 = No credit; 1 = Credit
bsid_gsm60_balanceIntegerRecommendedBalances on Right Foot Series - Elapsed time without support:0 :: 20
bsid_gsm61IntegerRecommendedGross Motor - Balances on Left Foot Series: Seconds, Alone0; 10 = No credit; 1 = Credit
bsid_gsm61_balanceIntegerRecommendedBalances on Left Foot Series - Elapsed time without support:0 :: 20
bsid_gsm62IntegerRecommendedGross Motor - Walks on Tiptoes Steps0; 10 = No credit; 1 = Credit
bsid_gsm63IntegerRecommendedGross Motor - Walks Backward Close to Path0; 10 = No credit; 1 = Credit
bsid_gsm64IntegerRecommendedGross Motor - Walks Up Stairs Series: Alternating Feet, Alone0; 10 = No credit; 1 = Credit
bsid_gsm65IntegerRecommendedGross Motor - Imitates Postures0; 10 = No credit; 1 = Credit
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.

Distribution for DataStructure: bsid_iii01 and Element:
Chart Help

Filters enable researchers to view the data shared in NDA before applying for access or for selecting specific data for download or NDA Study assignment. For those with access to NDA shared data, you may select specific values to be included by selecting an individual bar chart item or by selecting a range of values (e.g. interview_age) using the "Add Range" button. Note that not all elements have appropriately distinct values like comments and subjectkey and are not available for filtering. Additionally, item level detail is not always provided by the research community as indicated by the number of null values given.

Filters for multiple data elements within a structure are supported. Selections across multiple data structures will be supported in a future version of NDA.