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Description
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Notes
Data Structures with shared data
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Cognitive Appraisal of Risky Events

caore

01

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Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/projectchild_id, pid
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired fielddate_taken
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.candidate_age
genderString20RequiredSex of the subjectM;FM = Male; F = Female
ca1_6monthsIntegerRecommendedgrabbing pushing, or shoving someone; likelihood of engaging in activity in next 6 months1::71=not likely at all, 2= pretty unlikely, 3= somewhat unlikely, 4=somewhat likely, 5=pretty likely 6= very likely 7= extremely likely
ca1_negativeIntegerRecommendedgrabbing pushing, or shoving someone; likelihood of negative consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca1_positiveIntegerRecommendedgrabbing pushing, or shoving someone; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca2_6monthsIntegerRecommendedmissing class or work; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca2_negativeIntegerRecommendedmissing class or work; likelihood of negative consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca2_positiveIntegerRecommendedmissing class or work; likelihood of posivie consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca3_6monthsIntegerRecommendedmaking a scene in public; likelihood of engaging in acitivity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca3_negativeIntegerRecommendedmaking a scene in public; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca3_positiveIntegerRecommendedmaking a scene in public; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca4_6monthsIntegerRecommendednot studying for exam or quiz; likelihood of engaging in activity in next 6 motnhs1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca4_negativeIntegerRecommendednot studying for exam or quiz; likelihood of negative consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca4_positiveIntegerRecommendednot studying for exam or quix; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca5_6monthsIntegerRecommendeddamaging/destroying public property; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca5_negativeIntegerRecommendeddamaging/destroying public property; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca5_positiveIntegerRecommendeddamaging/destroying public property; likelihood of positivev consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca6_6monthsIntegerRecommendedleaving tasks or assignments for the last minute; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca6_negativeIntegerRecommendedleaving tasks or assignments for the last minute; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca6_positiveIntegerRecommendedleaving tasks or assignments for the last minute; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca7_6monthsIntegerRecommendedhitting someone with a weapon or object; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca7_negativeIntegerRecommendedhitting someone with a weapon or object; likelihood of negative consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca7_positiveIntegerRecommendedhitting someone with a weapon or object; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca8_6monthsIntegerRecommendedrock or mountain climbing; likelihood of engaging in acitivity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca8_negativeIntegerRecommendedrock or mountain climbing; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca8_positiveIntegerRecommendedrock or mountain climbing; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca9_6monthsIntegerRecommendedgetting into a fight or argument; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca9_negativeIntegerRecommendedgetting into a fight or argument; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca9_positiveIntegerRecommendedgetting into fight or argument; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca10_6monthsIntegerRecommendedplaying non-contact team sports; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca10_negativeIntegerRecommendedplaying non-contact team sports; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca10_positiveIntegerRecommendedplaying non-contact team sports; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca11_6monthsIntegerRecommendedfailing to do assigments; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca11_negativeIntegerRecommendedfailing to do assigments; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca11_positiveIntegerRecommendedfailing to do assigments; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca12_6monthsIntegerRecommendedslapping someone; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca12_negativeIntegerRecommendedslapping someone; likelihood of negative consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca12_positiveIntegerRecommendedslapping someone; likelihood of positive consequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca13_6monthsIntegerRecommendednot studying or working hard enough; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca13_negativeIntegerRecommendednot studying or working hard enough; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca13_positiveIntegerRecommendednot studying or working; likelihood of positive cosequences1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca14_6monthsIntegerRecommendedpunching or hitting someone with fist; likelihood of engaging in acitivity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca14_negativeIntegerRecommendedpunching or hitting someone with fist; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca14_positiveIntegerRecommendedpunching or hitting someone with fist; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca15_6monthsIntegerRecommendedsnow or water-skiing; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca15_negativeIntegerRecommendedsnow or water-skiing; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca15_positiveIntegerRecommendedsnow or water-skiing; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca16_6monthsIntegerRecommendedplaying individual sports; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca16_negativeIntegerRecommendedplaying individual sports; likelihood ofnegative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca16_positiveIntegerRecommendedplaying individual sports; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca17_6monthsIntegerRecommendedenter a sweepstakes/betting pool; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca17_negativeIntegerRecommendedenter a sweepstakes/betting pool; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca17_positiveIntegerRecommendedenter a sweepstakes/betting pool; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca18_6monthsIntegerRecommendedplaying a betting game; likelihood of engaging in activity in next 6 months1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca18_negativeIntegerRecommendedplaying betting games; likelihood of negative consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
ca18_positiveIntegerRecommendedplaying betting games; likelihood of positive consequence1::71=not likely at all, 4=somewhat likely, 7= extremely likely
version_formString100RequiredForm used
comments_miscString4,000RecommendedMiscellaneous comments on study, interview, methodology relevant to this form data
carersoc_1IntegerRecommendedHow much do you want people to like you?1 :: 51 = Not at all; 2 = A little; 3 = Somewhat; 4 = A lot; 5 = A ton!; -99= N/A; 77= Refused ; 88= Missing
carersoc_2IntegerRecommendedHow much do you NOT want people to DISLIKE you?1 :: 51 = Not at all; 2 = A little; 3 = Somewhat; 4 = A lot; 5 = A ton!; -99= N/A; 77= Refused ; 88= Missing
carersoc_3IntegerRecommendedSmoking marijuana would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_4IntegerRecommendedNOT smoking marijuana would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_5IntegerRecommendedTrying/using drugs other than alcohol or marijuana would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_6IntegerRecommendedNOT trying/using drugs other than alcohol or marijuana would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_7IntegerRecommendedDrinking alcohol would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_8IntegerRecommendedNOT drinking alcohol would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_9IntegerRecommendedBinge drinking (drinking more than 5 alcoholic beverages) would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_10IntegerRecommendedNOT binge drinking (drinking more than 5 alcoholic beverages) would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_11IntegerRecommendedPlaying drinking games would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_12IntegerRecommendedNOT playing drinking games would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_13IntegerRecommendedDriving after drinking alcohol would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_14IntegerRecommendedNOT driving after drinking alcohol would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_15IntegerRecommendedGrabbing, pushing, or shoving someone would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_16IntegerRecommendedNOT grabbing, pushing, or shoving someone would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_17IntegerRecommendedDamaging/destroying public property (ex: graffiti) would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_18IntegerRecommendedNOT damaging/destroying public property (ex: graffiti)would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_19IntegerRecommendedHitting someone with a weapon or object would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_20IntegerRecommendedNOT hitting someone with a weapon or object would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_21IntegerRecommendedSlapping someone would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_22IntegerRecommendedNOT slapping someone would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_23IntegerRecommendedPunching or hitting someone with fist would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_24IntegerRecommendedNOT punching or hitting someone with fist would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_25IntegerRecommendedDriving recklessly would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_26IntegerRecommendedNOT driving recklessly would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_27IntegerRecommendedTexting while driving would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_28IntegerRecommendedNOT texting while driving would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_29IntegerRecommendedTalking on the phone while driving would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
carersoc_30IntegerRecommendedNOT talking on the phone while driving would make people:1 :: 51 = Like me a lot less; 2 = Like me less; 3 = No difference; 4 = Like me more; 5 = Like me a lot more; -99= N/A; 77= Refused ; 88= Missing
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

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Distribution for DataStructure: caore01 and Element:
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