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CPEA STAART Sensory Profile 3 to 10 Years

cs_sensory_profile_3_10y

02

Sensory Profile 3 to 10 years as defined by the CPEA STAART project

Download Definition as
Download Submission Template as
Element NameData TypeSizeRequiredDescriptionValue RangeNotes
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
sens_ageIntegerRecommendedSensory Profile Age
cycleIntegerRecommendedTimepoint information-1 = Screener; 0 = Baseline; 97 = Taper; 98 = Withdrawal; 99 = Interim contact
patidString20Recommendedsrc_Subject_idA Participant ID provided by DM-STAT must be present to process form
networkString20RecommendedNetworkCPEA or STAART Network
siteString100RecommendedSiteStudy Site
studyString100RecommendedStudy
sens_ap_earsIntegerRecommendedHolds hands over ears to protect ears from sound1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_funcIntegerRecommendedIs distracted or has trouble functioning if there is a lot of noise around0;1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_negrsIntegerRecommendedResponds negatively to unexpected or loud noises (for example, cries or hides at noise from vacuum cleaner, dog barking, hair dryer)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_nohearIntegerRecommendedAppears to not hear what you say (for example, does not 'tune-in' to what you say, appears to ignore you)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_nonameIntegerRecommendedDoesn't respond when name is called but you know the child's hearing is OK1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_radioIntegerRecommendedHas trouble completing tasks when the radio is on1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_strngIntegerRecommendedEnjoys strange noises/seeks to make noise for noise's sake1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ap_workIntegerRecommendedCan't work with background noise (for example, fan, refrigerator)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_btwlinIntegerRecommendedHas trouble staying between the lines when coloring or when writing1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_chgplnIntegerRecommendedHas difficulty tolerating changes in plans and expectations1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_chgrotIntegerRecommendedHas difficulty tolerating changes in routines1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_ineffcIntegerRecommendedUses inefficient ways of doing things (for example, wastes time, moves slowly, does things a harder way than is needed)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_tlkslfIntegerRecommendedTalks self through tasks1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bo_writIntegerRecommendedWriting is illegible1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_accdtIntegerRecommendedSeems accident-prone0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_bnstrIntegerRecommendedHolds onto walls or banisters (for example, clings)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_curbsIntegerRecommendedHesitates going up or down curbs or steps (for example, is cautious, stops before moving)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_enjfllIntegerRecommendedAppears to enjoy falling1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_fallIntegerRecommendedFears falling or heights1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_movrskIntegerRecommendedTakes movement or climbing risks during play that compromise personal safety1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_noclmbIntegerRecommendedAvoids climbing/jumping or avoids bumpy/uneven ground1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_plyrskIntegerRecommendedTakes excessive risks during play (for example, climbs high into a tree, jumps off tall furniture)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_skfllIntegerRecommendedSeeks opportunities to fall without regard to personal safety1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_bp_turnsIntegerRecommendedTurns whole body to look at you1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_cntlftIntegerRecommendedCan't lift heavy objects (for example, weak in comparison to same age children)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_lckjntIntegerRecommendedLocks joins (for example, elbows, knees) for stability1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_letharIntegerRecommendedAppears lethargic (for example, has no energy, is sluggish)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_prendrIntegerRecommendedPoor endurance/tires easily1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_propIntegerRecommendedProps to support self (even during activity)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_stiffIntegerRecommendedMoves stiffly0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_tiresIntegerRecommendedTires easily, especially when standing or holding particular body position0;1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_weakgpIntegerRecommendedHas a weak grasp1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_et_weakmsIntegerRecommendedSeems to have weak muscles1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_it_dlbsmlIntegerRecommendedDeliberately smells objects1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_it_jumpsIntegerRecommendedJumps from one activity to another so that it interferes with play1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_it_nosmlIntegerRecommendedDoes not seem to smell strong odors1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_avdqutIntegerRecommendedAvoids quiet play activities1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_mstsedIntegerRecommendedSpends most of the day in sedentary play (for example, does quiet things)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_ongoIntegerRecommendedOn the go1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_ovrexcIntegerRecommendedBecomes overly excitable during movement activity1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_prsedaIntegerRecommendedPrefers sedentary activities1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_prsedpIntegerRecommendedPrefers quiet, sedentary play (for example, watching TV, books, computer)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mm_sksedIntegerRecommendedSeeks sedentary play options1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_attntIntegerRecommendedHas difficulty paying attention1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_clthsIntegerRecommendedLeaves clothing twisted on body1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_hangsIntegerRecommendedHangs on people, furniture, or objects even in familiar situations1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_lkawayIntegerRecommendedLooks away from tasks to notice all actions in the room0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_lostIntegerRecommendedGets lost easily (even in familiar places)0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_oblivIntegerRecommendedSeems oblivious within an active environment (for example, unaware of activity)0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mp_toesIntegerRecommendedWalks on toes1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ms_bdylngIntegerRecommendedDoesn't perceive body language or facial expressions (for example, unable to interpret)0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ms_hygnIntegerRecommendedRigid rituals in personal hygiene1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ms_ovafctIntegerRecommendedIs overly affectionate with others1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_ms_prtctIntegerRecommendedNeeds more protection from life than other children (for example, defenseless physically or emotionally)0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mv_avdeyeIntegerRecommendedAvoids eye contact1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mv_noticeIntegerRecommendedDoesn't notice when people come into the room1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mv_stareIntegerRecommendedStares intensively at objects or people1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_mv_watchIntegerRecommendedWatches everyone when they move around the room0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_chwnfdIntegerRecommendedChews or licks on nonfood objects1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_craveIntegerRecommendedCraves certain foods1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_gagsIntegerRecommendedGags easily with food textures or food utensils in mouth1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_lmtfdIntegerRecommendedLimits self to particular food textures/temperatures1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_mouthsIntegerRecommendedMouths objects (for example, pencil, hands)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_onltstIntegerRecommendedWill only eat certain tastes1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_pickyIntegerRecommendedPicky eater, especially regarding food textures1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_prfsmlIntegerRecommendedShows strong preference for certain smells1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_prftstIntegerRecommendedShows strong preference for certain tastes0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_sktstIntegerRecommendedSeeks out certain tastes or smells1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_smlnfdIntegerRecommendedRoutinely smells nonfood objects1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_os_tstsmlIntegerRecommendedAvoids certain tastes or food smells that are typically part of children's diets1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_anxsIntegerRecommendedSeems anxious1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_cryesyIntegerRecommendedCries easily1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_dffrsIntegerRecommendedHas definite fears (for example, fears are predictable)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_exemotIntegerRecommendedDisplays excessive emotional outbursts when unsuccessful at a task1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_flfailIntegerRecommendedExpresses feeling like a failure1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_frndsIntegerRecommendedHas difficulty making friends (for example, does not interact or participate in group play)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_frstolIntegerRecommendedPoor frustration tolerance1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_grwupIntegerRecommendedHas trouble 'growing up' (for example, reacts immaturely to situations)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_intfrsIntegerRecommendedHas fears that interfere with daily routine0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_lkslfIntegerRecommendedSeems to have difficulty liking self (for example, low self-esteem)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_noemotIntegerRecommendedDoesn't express emotions1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_nohmrIntegerRecommendedDoesn't have a sense of humor1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_ntmrsIntegerRecommendedHas nightmares1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_ovrserIntegerRecommendedOverly serious1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_snscrtIntegerRecommendedIs sensitive to criticisms1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_stbrnIntegerRecommendedIs stubborn or uncooperative0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_sr_tntrmIntegerRecommendedHas temper tantrums0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_aggresIntegerRecommendedReacts emotionally or agressively to touch1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_armbckIntegerRecommendedDoesn't seem to notice when someone touches arm or back (for example, unaware)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_brfootIntegerRecommendedAvoids going barefoot, especially in sand or grass1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_dentalIntegerRecommendedExpresses discomfort at dental work or toothbrushing (for example, cries or fights)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_fabricIntegerRecommendedIs sensitive to certain fabrics (for example, is particular about certain clothes or bedsheets)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_fcemssIntegerRecommendedDoesn't seem to notice when face or hands are messy1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_groomIntegerRecommendedExpresses distress during grooming (for example, fights or cries during haircutting, face washing, fingernail cutting)0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_lngslvIntegerRecommendedPrefers long-sleeved clothing when it is warm or short sleeves when it is cold1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_needIntegerRecommendedDisplays unusual need for touching certain toys, surfaces, or textures (for example, constantly touching objects)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_nomessIntegerRecommendedAvoids getting 'messy' (for example, in paste, sand, finger paint, glue , tape)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_nopainIntegerRecommendedDecreased awareness of pain and temperature1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_noshoeIntegerRecommendedAvoids wearing shoes; loves to be barefoot1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_nosplhIntegerRecommendedWithdraws from splashing water1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_rubsIntegerRecommendedRubs or scratches out a spot that has been touched1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_socksIntegerRecommendedBecomes irritated by shoes or socks1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_standIntegerRecommendedHas difficulty standing in line or close to other people1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_tchlotIntegerRecommendedTouches people and ojects to the point of irritating others1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_tp_tchpplIntegerRecommendedTouches people and objects1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_versionString35RecommendedSensory Profile Version
sens_vp_bliteIntegerRecommendedExpressed discomfort with or avoids bright lights (for example, hides from sunlight through window in car)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_darkhIntegerRecommendedHappy to be in the dark1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_darkpIntegerRecommendedPrefers to be in the dark1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_frusobIntegerRecommendedBecomes frustrated when trying to find objects in competing backgrounds (for example, a cluttered drawer)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_hrdobIntegerRecommendedHas a hard time finding objects in competing backgrounds (for example, shoes in a messy room, favorite toy in the 'junk drawer')0; 1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_ltbthrIntegerRecommendedIs bothered by bright lights after others have adapted to the light1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_puzzIntegerRecommendedHas difficulty putting puzzles together (as compared to same age children)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_sqntIntegerRecommendedCovers eyes or squints to protect eyes from light1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vp_stareIntegerRecommendedLooks carefully or intensely at objects/people (for example, stares)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_actsIntegerRecommendedSeeks out all kinds of movement activities (for example, being whirled by adult, merry-go-rounds, playground equipment, moving toys)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_bndovIntegerRecommendedBecomes disoriented after bending over sink or table (for example, falls or gets dizzy)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_carIntegerRecommendedDislikes riding in a car1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_feetIntegerRecommendedBecomes anxious or distressed when feet leave ground1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_hdupdIntegerRecommendedDislikes activities where head is upside down (for example, somersaults, roughhousing)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_headupIntegerRecommendedHolds head upright, even when bending over or leaning (for example, maintains a rigid position/posture during activity)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_moveIntegerRecommendedSeeks all kinds of movement and this interferes with daily routines (for example, can't sit still, fidgets)0;1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_plgrdIntegerRecommendedAvoids playground equipment or moving toys (for example, swing set, merry-go-round)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_rckchrIntegerRecommendedRocks in desk/chair/on floor0;1; 2; 3; 4; 50=Does not apply; 1 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_rckunIntegerRecommendedRocks unconsciously (for example, while watching TV)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
sens_vt_spinIntegerRecommendedTwirls/spins self frequently throughout the day (for example, likes dizzy feeling)1; 2; 3; 4; 51 = Never; 2 = Rarely; 3 = Sometimes; 4 = Often; 5 = Always
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
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Distribution for DataStructure: cs_sensory_profile_3_10y02 and Element:
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