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Early Childhood Behavior Questionnaire

ecbq

01

Early Childhood Behavior Questionnaire

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Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/project
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired fieldBQDate
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
genderString20RequiredSex of the subjectM;FM = Male; F = Female
bq001IntegerRecommended1. react with anger?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq002IntegerRecommended2. get irritable?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq003IntegerRecommended3. remain calm?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq004IntegerRecommended4. pull back and avoid the person?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq005IntegerRecommended5. cling to a parent?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq006IntegerRecommended6. startle at loud noises?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq007IntegerRecommended7. tap or drum with fingers on tables or other objects?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq008IntegerRecommended8. get irritated by scratchy sounds?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq009IntegerRecommended9. become uncomfortable when his socks were not aligned properly on his feet?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq010IntegerRecommended10. forget about it in a few minutes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq011IntegerRecommended11. like making lots of noise?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq012IntegerRecommended12. enjoy sitting quietly in the sunshine?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq013IntegerRecommended13. want to climb to high places?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq014IntegerRecommended14. like to be held?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq015IntegerRecommended15. push against you until put down?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq016IntegerRecommended16. squirm?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq017IntegerRecommended17. struggle to get away?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq018IntegerRecommended18. snuggle up next to you?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq019IntegerRecommended19. get easily irritated?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq020IntegerRecommended20. become sad?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq021IntegerRecommended21. engage in an activity with the child?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq022IntegerRecommended22. seek out the company of the child?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq023IntegerRecommended23. stop and think before deciding?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq024IntegerRecommended24. decide what to do very quickly and go after it?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq025IntegerRecommended25. seem slow and unhurried about what to do next?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq026IntegerRecommended26. run around your house or apartment anyway?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq027IntegerRecommended27. touch an attractive item anyway?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq028IntegerRecommended28. play with something anyway?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq029IntegerRecommended29. enjoy just being quietly sung to?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq030IntegerRecommended30. smile at the sound of words, as in nursery rhymes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq031IntegerRecommended31. enjoy just being talked to?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq032IntegerRecommended32. enjoy rhythmic activities, such as rocking or swaying?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq033IntegerRecommended33. become distressed when her hands were dirty?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq034IntegerRecommended34. notice that material was very soft or rough?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq035IntegerRecommended35. notice low-pitched noises?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq036IntegerRecommended36. blink a lot?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq037IntegerRecommended37. get very enthusiastic about the things he was going to do?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq038IntegerRecommended38. show fear at a loud sound?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq039IntegerRecommended39. seem afraid of the dark?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq040IntegerRecommended40. want to interact with the adult?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq041IntegerRecommended41. sit quietly?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq042IntegerRecommended42. splash, kick, or try to jump?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq043IntegerRecommended43. look immediately when you pointed at something?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq044IntegerRecommended44. choose to take chances for the fun and excitement of it?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq045IntegerRecommended45. not like going down high slides?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq046IntegerRecommended46. change to feeling better within a few minutes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq047IntegerRecommended47. soothe only with difficulty?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq048IntegerRecommended48. stay upset for 10 minutes or longer?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq049IntegerRecommended49. play for 5 minutes or less?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq050IntegerRecommended50. play for more than 10 minutes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq051IntegerRecommended51. continue to play while at the same time responding to your remarks or questions?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq052IntegerRecommended52. watch rather than join?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq053IntegerRecommended53. approach slowly?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq054IntegerRecommended54. seem uncomfortable?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq055IntegerRecommended55. complain about odors on others, such as perfume?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq056IntegerRecommended56. seem to be bothered by bright light?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq057IntegerRecommended57. move quickly from one place to another?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq058IntegerRecommended58. notice the smoothness or roughness of objects she touched?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq059IntegerRecommended59. became sad or blue for no apparent reason?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq060IntegerRecommended60. return to a previous activity?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq061IntegerRecommended61. have difficulty returning to the previous activity?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq062IntegerRecommended62. seem frightened by monster characters?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq063IntegerRecommended63. respond immediately?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq064IntegerRecommended64. run to the door before getting ready?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq065IntegerRecommended65. get very excited?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq066IntegerRecommended66. become very happy?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq067IntegerRecommended67. seem to relax and enjoy himself?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq068IntegerRecommended68. get angry?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq069IntegerRecommended69. toss about in the bed?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq070IntegerRecommended70. sleep in one position only?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq071IntegerRecommended71. swing or tap her foot?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq072IntegerRecommended72. fiddle with his hair, clothing, etc.?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq073IntegerRecommended73. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq074IntegerRecommended74. like rough and rowdy games?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq075IntegerRecommended75. enjoy playing boisterous games like chase?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq076IntegerRecommended76. enjoy vigorously jumping on the couch or bed?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq077IntegerRecommended77. turn away?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq078IntegerRecommended78. become quiet?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq079IntegerRecommended79. seem comfortable?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq080IntegerRecommended80. seem eager to get away?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq081IntegerRecommended81. make protesting noises?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq082IntegerRecommended82. sit on the sidelines and observe before joining in?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq083IntegerRecommended83. get involved immediately?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq084IntegerRecommended84. engage in an activity with the child?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq085IntegerRecommended85. seek out the company of the child?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq086IntegerRecommended86. scream with anger?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq087IntegerRecommended87. not become angry?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq088IntegerRecommended88. sadly cry?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq089IntegerRecommended89. not react with sadness?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq090IntegerRecommended90. move quickly to another activity?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq091IntegerRecommended91. stay involved for 10 minutes or more?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq092IntegerRecommended92. tire of the activity relatively quickly?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq093IntegerRecommended93. pay attention to you right away when you called to her?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq094IntegerRecommended94. seem to be disturbed by loud sounds?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq095IntegerRecommended95. stop going after a forbidden object when you used a toy to distract him?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq096IntegerRecommended96. notice small things, such as dirt or a stain, on her clothes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq097IntegerRecommended97. seem uneasy about approaching an elevator or escalator?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq098IntegerRecommended98. cry or show distress when approached by an unfamiliar animal?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq099IntegerRecommended99. seem afraid of large, noisy vehicles?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq100IntegerRecommended100. show fear when the caregiver stepped out of sight?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq101IntegerRecommended101. seem to be one of the most active children?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq102IntegerRecommended102. sit quietly and watch?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq103IntegerRecommended103. want to be cuddled?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq104IntegerRecommended104. seem to be frightened for no apparent reason?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq105IntegerRecommended105. seem to be irritated by the tags in his clothes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq106IntegerRecommended106. notice when you were wearing new clothing?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq107IntegerRecommended107. react to beeping sounds?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq108IntegerRecommended108. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq109IntegerRecommended109. squirm and try to get away?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq110IntegerRecommended110. stay still?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq111IntegerRecommended111. stop an activity quickly?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq112IntegerRecommended112. stop the forbidden activity?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq113IntegerRecommended113. ignore your warning?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq114IntegerRecommended114. become sadly tearful?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq115IntegerRecommended115. calm down quickly?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq116IntegerRecommended116. have a hard time settling down?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq117IntegerRecommended117. seem to feel down or blue?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq118IntegerRecommended118. become sadly tearful?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq119IntegerRecommended119. become angry?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq120IntegerRecommended120. easily shift attention from one activity to another?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq121IntegerRecommended121. do more than one thing at a time?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq122IntegerRecommended122. run through the house?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq123IntegerRecommended123. climb over furniture?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq124IntegerRecommended124. not care for rough and rowdy games?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq125IntegerRecommended125. enjoy activities such as being spun, etc?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq126IntegerRecommended126. become easily distracted?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq127IntegerRecommended127. play with a set of objects for 5 minutes or longer at a time?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq128IntegerRecommended128. scratch herself?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq129IntegerRecommended129. tear materials close at hand?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq130IntegerRecommended130. get so worked up that he had trouble sitting still?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq131IntegerRecommended131. get very excited about getting it?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq132IntegerRecommended132. remain pretty calm?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq133IntegerRecommended133. seem eager to have it right away?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq134IntegerRecommended134. become frustrated?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq135IntegerRecommended135. protest with anger?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq136IntegerRecommended136. have a temper tantrum?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq137IntegerRecommended137. become sad?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq138IntegerRecommended138. notice sights or sounds?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq139IntegerRecommended139. notice flying or crawling insects?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq140IntegerRecommended140. grab the object as soon as it was set down?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq141IntegerRecommended141. look the object over before touching it?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq142IntegerRecommended142. seem unable to wait for as long as 1 minute?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq143IntegerRecommended143. go after it anyway?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq144IntegerRecommended144. wait patiently?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq145IntegerRecommended145. whimper and cry?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq146IntegerRecommended146. smile?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq147IntegerRecommended147. make sounds of pleasure?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq148IntegerRecommended148. stay back and avoid eye contact?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq149IntegerRecommended149. hide her face?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq150IntegerRecommended150. warm up to the person within a few minutes?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq151IntegerRecommended151. become sad?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq152IntegerRecommended152. become bothered by sounds while in noisy environments?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq153IntegerRecommended153. become bothered by scratchy materials like wool?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq154IntegerRecommended154. notice changes in your appearance?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq155IntegerRecommended155. appear to listen to even very quiet sounds?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq156IntegerRecommended156. seem full of energy, even in the evening?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq157IntegerRecommended157. immediately return to watching the TV program?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq158IntegerRecommended158. not finish watching the program?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq159IntegerRecommended159. pull away and kick?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq160IntegerRecommended160. seem to enjoy himself?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq161IntegerRecommended161. mold to your body?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq162IntegerRecommended162. seek hugs and kisses?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq163IntegerRecommended163. enjoy listening to the story?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq164IntegerRecommended164. become very enthusiastic?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq165IntegerRecommended165. look forward to it?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq166IntegerRecommended166. remain pretty calm?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq167IntegerRecommended167. stay interested in the book for 5 minutes or less?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq168IntegerRecommended168. stay interested in the book for more than 10 minutes at a time?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq169IntegerRecommended169. become easily distracted?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq170IntegerRecommended170. enjoy looking at the books?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq171IntegerRecommended171. become easily frustrated?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq172IntegerRecommended172. want to interact with the adult?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq173IntegerRecommended173. stop an ongoing activity?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq174IntegerRecommended174. lower her voice?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq175IntegerRecommended175. be careful with something breakable?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value
bq176IntegerRecommended176. not want to enter?-9 = Missing value
bq177IntegerRecommended177. go right in?-9 = Missing value
bq178IntegerRecommended178. jump into the task before it was fully explained?-9 = Missing value
bq179IntegerRecommended179. easily switch attention from speaker to speaker?-9 = Missing value
bq180IntegerRecommended180. become irritated when his clothes were tight?-9 = Missing value
bq181IntegerRecommended181. notice smells from cooking?-9 = Missing value
bq182IntegerRecommended182. rock back and forth while sitting?-9 = Missing value
bq183IntegerRecommended183. notice sirens from fire trucks or ambulances at a distance?-9 = Missing value
bq184IntegerRecommended184. get mad?-9 = Missing value
bq185IntegerRecommended185. have hurt feelings?-9 = Missing value
bq186IntegerRecommended186. cry for more than 3 minutes, even when being comforted?-9 = Missing value
bq187IntegerRecommended187. cheer up within a minute or two when being comforted?-9 = Missing value
bq188IntegerRecommended188. become easily soothed?-9 = Missing value
bq189IntegerRecommended189. find another activity to do when asked?-9 = Missing value
bq190IntegerRecommended190. want to jump from heights?-9 = Missing value
bq191IntegerRecommended191. want to go down the slide in unusual ways?-9 = Missing value
bq192IntegerRecommended192. enjoy being pushed fast on a wheeled vehicle?-9 = Missing value
bq193IntegerRecommended193. enjoy sitting down and playing quietly?-9 = Missing value
bq194IntegerRecommended194. chew her lower lip?-9 = Missing value
bq195IntegerRecommended195. stick out his tongue when concentrating?-9 = Missing value
bq196IntegerRecommended196. move from one task or activity to another without completing any?-9 = Missing value
bq197IntegerRecommended197. have trouble focusing on a task without guidance?-9 = Missing value
bq198IntegerRecommended198. become extremely animated?-9 = Missing value
bq199IntegerRecommended199. want to be involved in a group activity?-9 = Missing value
bq200IntegerRecommended200. enjoy playing with a number of different people?-9 = Missing value
bq201IntegerRecommended201. become sad?-9 = Missing value
psqdcomString1,000RecommendedAdditional commentsBQNote
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.

Distribution for DataStructure: ecbq01 and Element:
Chart Help

Filters enable researchers to view the data shared in NDA before applying for access or for selecting specific data for download or NDA Study assignment. For those with access to NDA shared data, you may select specific values to be included by selecting an individual bar chart item or by selecting a range of values (e.g. interview_age) using the "Add Range" button. Note that not all elements have appropriately distinct values like comments and subjectkey and are not available for filtering. Additionally, item level detail is not always provided by the research community as indicated by the number of null values given.

Filters for multiple data elements within a structure are supported. Selections across multiple data structures will be supported in a future version of NDA.