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Gilliam Autism Rating Scale (GARS)

gars

01

Gilliam Autism Rating Scale (GARS) - Summary/Response Form (1995). Provided by Dr.A.Thurm

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Element NameData TypeSizeRequiredConditionDescriptionValue RangeNotes
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/project
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired field
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
genderString20RequiredSex of the subjectM;FM = Male; F = Female
stereot_behav_q1IntegerRecommendedAvoids establishing eye contact (i.e., looks away when eye contact is made).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q2IntegerRecommendedStares at hands, objects, or items in the environment for at least 5 seconds.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q3IntegerRecommendedRapidly flicks fingers or hands in front of eyes for periods of 5 seconds or more.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q4IntegerRecommendedEats specific foods and refuses to eat what most people will usually eat.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q5IntegerRecommendedLicks inedible objects (e.g., person's hand, toys, books, etc.).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q6IntegerRecommendedSmells or sniffs objects (e.g., toys, person's hand, hair, etc.).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q7IntegerRecommendedWhirls, turns in circles.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q8IntegerRecommendedSpins objects not designed for spinning (e.g., saucers, cups, glasses, etc.).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q9IntegerRecommendedRocks back and forth while seated or standing.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q10IntegerRecommendedMakes rapid lunging, darting movement when moving from place to place.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q11IntegerRecommendedPrances (walks on tiptoes) when moving or while standing in place.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q12IntegerRecommendedFlaps hands or fingers in front of face or at sides.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q13IntegerRecommendedMakeschigh-pitched sounds (e.g., eee-eee-eee-eee) or other vocalizations for self-stimulation.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_q14IntegerRecommendedSlaps, hits, or bites self or in other ways attempts to injure self.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
stereot_behav_rawscoreIntegerRequiredStereotyped Behaviors Total0::42
communication_generalString50RequiredHow does this person communicate?Talks; Signs; Doesnt Talk or Sign
communication_q15IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Repeats (echoes) words verbally or with signs.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q16IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Repeats words out of context (repeats words heard at an earlier time e.g., repeats words heard more than 1 minute earlier).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q17IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Repeats words or phrases over and over.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q18IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Speaks (or signs) with flat affect or with dysrhythmic patterns.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q19IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Responds inappropriately to simple commands (e.g., sit down, stand up, etc.).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q20IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Looks away or avoids looking at speaker when name is called.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q21IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Avoids asking for things he or she wants.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q22IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Fails to initiate conversations with peers or adults.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q23IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Uses "yes" and "no" inappropriately. Says "yes" when asked if he or she wants an aversive stimulus or says "no" when asked if he or she wants a favorite toy or treat.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q24IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Uses pronouns inappropriately (refers to self as he, you, she, etc.).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q25IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Uses the word "I" inappropriately (does not say "I" to refer to self).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q26IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Repeats unintelligible sounds (babbles) over and over.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q27IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Uses gestures instead of speech or signs to obtain objects.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_q28IntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Inappropriately answers questions about a statement or brief story.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
communication_rawscoreIntegerConditionalcommunication_general != 'Doesnt Talk or Sign'Communication Total0::45
social_interact_q29IntegerRecommendedAvoids eye contact (looks away when someone looks at him- or her).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q30IntegerRecommendedStares or looks unhappy or unexcited when praised, humored, or entertained.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q31IntegerRecommendedResists physical contact from others (doesn't seem to like hugs, pats, being held, or other close contact).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q32IntegerRecommendedNon-imitative of other people when playing.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q33IntegerRecommendedIn group situations the person withdraws or remains aloof or standoffish.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q34IntegerRecommendedBehaves in an unreasonably fearful, frightened manner.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q35IntegerRecommendedIs unaffectionate doesn't give affectionate responses (e.g., hugs and kisses).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q36IntegerRecommendedLooks through people (i.e., shows no recognition that a person is present).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q37IntegerRecommendedLaughs, giggles, cries inappropriately.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q38IntegerRecommendedUses toys or objects inappropriately (e.g., spins cars, takes toys apart).0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q39IntegerRecommendedDoes certain thing repetitively, ritualistically.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q40IntegerRecommendedBecomes upset when routines are changed.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q41IntegerRecommendedResponds negatively or with temper tantrums when given commands, requests, or directions.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_q42IntegerRecommendedLines up objects in precise, orderly fashion and becomes upset when the order is disturbed.0::30 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
social_interact_rawscoreIntegerRequiredSocial Interaction Total0::42
dev_disturb_q43String20RecommendedDid the child sit up, stand, and walk in that sequence?
Yes; No
dev_disturb_q44String20RecommendedDid the child walk within the first 15 months of life?
Yes; No
dev_disturb_q45String20RecommendedDid the child develop a skill (e.g., walking) and then regress (e.g., stop walking and return to crawling)?
Yes; No
dev_disturb_q46String20RecommendedDid the child spend a great amount of time rocking when awake (i.e., did the child rock for 5 minutes or more, several times a day)?
Yes; No
dev_disturb_q47String20RecommendedDid the child exhibit or was the child diagnosed as having any developmental delays before 36 months?
Yes; No
dev_disturb_q48String20RecommendedDid the child reach out or prepare to be picked up when the parent attempted to lift the child?
Yes; No
dev_disturb_q49String20RecommendedDid the child smile at parents or siblings when played with?
Yes; No
dev_disturb_q50String20RecommendedDid the child cry when approached by unfamiliar persons during the first year?
Yes; No
dev_disturb_q51String20RecommendedDid the child imitate another person before age 3 (e.g., played pat-a-cake, peek-a-boo, made imitative sounds, etc.)?
Yes; No
dev_disturb_q52String20RecommendedDid the child show pleasure when hugged, held, or caressed during the first 36 months?
Yes; No
dev_disturb_q53String20RecommendedDid the child use speech to communicate within the first 36 months?
Yes; No
dev_disturb_q54String20RecommendedDid the child appear to be deaf to some sounds but hear others?
Yes; No
dev_disturb_q55String20RecommendedDid the child follow simple commands (e.g., stand up, sit down, come here, etc.)?
Yes; No
dev_disturb_q56String20RecommendedDid the child remember things (e.g., where a favorite toy or object was kept or what happened in certain places, such as visits to the doctor)?
Yes; No
dev_disturb_rawscoreIntegerRequiredDevelopmental Disturbances Total1::14
key_questions_q1IntegerRecommendedAt what age did the behavior first occur? Age in months
key_questions_q2String100RecommendedDoes the behavior occur in all settings?
key_questions_q3String100RecommendedCould the behavior be the result of another handicapping condition?
key_questions_q3aString100RecommendedIf so, what condition(s)?
key_questions_q3bString100RecommendedHave any evaluations been done to rule out the other condition?
key_questions_q3cString100RecommendedWhat evaluations?
key_questions_q4String100RecommendedWho has evaluated the person and what were the results?
key_questions_q5String100RecommendedWhat assessment/evaluations have been done?
key_questions_q6String100RecommendedAre disturbances noted in all four areas of the definition for autism?
key_questions_q7String100RecommendedWhat areas of disturbance are most affected?
key_questions_q7aString100RecommendedWhat are the symptoms?
key_questions_q8String100RecommendedHow severe are the symptoms?
key_questions_q8aString100RecommendedHow do the symptoms interfere with normal functioning?
key_questions_q9String100RecommendedWhat information needs to be collected?
key_questions_q9aString100RecommendedWho can supply the information?
key_questions_q10String100RecommendedWhat resources are available for further evaluation?
commentsString4,000RecommendedComments about assessment
stereot_behav_ssIntegerRequiredStereotyped Behaviors. Standard Score1::20
communication_ssIntegerRequiredCommunication. Standard Score1::20;999999 = Missing value
social_interact_ssIntegerRequiredSocial Interaction. Standard Score1::20
dev_disturb_ssIntegerRequiredDevelopmental. Standard Score1::20
stereot_behav_percFloatRecommendedStereotyped Behaviors. Percentile
communication_percFloatRecommendedCommunication. Percentile
social_interact_percFloatRecommendedSocial Interaction. Percentile
dev_disturb_percFloatRecommendedDevelopmental. Percentile
sum_ssIntegerRequiredSum of Standard Scores
aut_quotient_ssIntegerRequiredAutism Quotient. Standard Score0::200
aut_quotient_percFloatRecommendedAutism Quotient. Percentile
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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Distribution for DataStructure: gars01 and Element:
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