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Mullen Scales of Early Learning

mullen

03

Mullen Scales of Early Learning

Download Definition as
Download Submission Template as
Element NameData TypeSizeRequiredConditionDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*CandidateGUID, GUID, GUIDID, NDAR_guid, ProbandGUID, subject_key
src_subject_idString20RequiredSubject ID how it's defined in lab/projectIBISID, Mullen_SEL_SRC_Subject_ID, NDAR_SUBJECT_NUMBER, SubjectID, individual, randid, sub_id
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging was completed. MM/DD/YYYYRequired fieldDate_taken, MH_Tdate, Mullen_DOI, Mullen_SEL_interview_date, VISITDT, mldate, msel_interview_date, mslchronage, msldate, mu_date
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.Candidate_Age_in_Months, INTERVIEW_AGE_MONTHS, MH_ChronlgcalA1, Mullen_SEL_interview_age, Subject_Age_in_Months, age_mos, msel_interview_age
interview_chrono_ageIntegerRecommendedInterview Chronological Age0 :: 1200Mullen_SEL_interview_chrono_age, msel_interview_chrono_age
interview_adj_ageIntegerRecommendedInterview Adjusted Age0 :: 1200MH_AdjAge, Mullen_SEL_interview_adj_age
genderString20RequiredSex of the subject
M;F
M = Male; F = FemaleM_gender, SEX
comments_miscString4,000RecommendedMiscellaneous comments on study, interview, methodology relevant to this form dataMullen_SEL_comments_misc, other_comments
info_gestString50RecommendedNo. Weeks Gestation (G.A.)M_Gestation, Mullen_SEL_info_gest
info_birthwtFloatRecommendedBirth Weight, US units0::12Mullen_SEL_info_birthwt
info_apgar1String50RecommendedApgars 1 min.Mullen_SEL_info_apgar1
info_apgar5String50RecommendedApgars 5 min.Mullen_SEL_info_apgar5
info_visionprobString50RecommendedDoes the child have a known uncorrected vision problem?
Yes;No
M_VisionProblem, Mullen_SEL_info_visionprob
info_hearprobString50RecommendedDoes the child have a known uncorrected hearing problem
Yes;No
M_HearingPrblm, Mullen_SEL_info_hearprob
info_phycharacString255RecommendedPersonal or physical characteristics that may affect the child's test resultsM_characteristic, Mullen_SEL_info_phycharac
info_medString50RequiredIs the child on any medication?
Yes;No;999
Mullen_SEL_info_med
info_med_cmtString250RecommendedSpecify medicationMullen_SEL_info_med_cmt
info_refreasonString255RecommendedReason for ReferralMullen_SEL_info_refreason
info_cmtString255RecommendedAdditional Information/CommentsM_Comments, Mullen_SEL_info_cmt
primary_languageString255RecommendedSubject's Primary LanguageM_PrimaryLang, Mullen_SEL_primary_language, mlangassess;mlangassessother
scl1_heldIntegerRequiredI. Enjoys being held/realigns (Up)
0;1;9
0 = Fail; 1 = PassGross_Motor1, MS1_BeingHeld, Mullen_SEL_scl1_held, gr_1, gross_motor_1, mu_gm1
scl1_headrotateIntegerRequired2. Rotates head (P)
0;1;9
0 = Fail; 1 = PassGross_Motor2, MS1_Rotation, Mullen_SEL_scl1_headrotate, gr_2, gross_motor_2, mu_gm2
scl1_movearmIntegerRequired3. Moves arms, legs vigorously (S)
0;1;9
0 = Fail; 1 = PassGross_Motor3, MS1_armLegs, Mullen_SEL_scl1_movearm, gr_3, gross_motor_3, mu_gm3
scl1_holdsheadIntegerRequired4- Held upright, holds head steady (Up)
0;1;9
0 = Fail; 1 = PassGross_Motor4, MS1_upright, Mullen_SEL_scl1_holdshead, gr_4, gross_motor_4, mu_gm4
scl1_supforearmIntegerRequired5. Supports on forearms (P)
0;1;9
0 = Fail; 1 = PassGross_Motor5, MS1_forearms, Mullen_SEL_scl1_supforearm, gr_5, gross_motor_5, mu_gm5
scl1_headsteadyIntegerRequired6. Sits supported, head steady (SSit)
0;1;9
0 = Fail; 1 = PassGross_Motor6, MS1_Sits, Mullen_SEL_scl1_headsteady, gr_6, gross_motor_6, mu_gm6
scl1_rolloverIntegerRequired7. Rolls over (P to S)
0;1;9
0 = Fail; 1 = PassGross_Motor7, MS1_Rollsover, Mullen_SEL_scl1_rollover, gr_7, gross_motor_7, mu_gm7
scl1_holdfingerIntegerRequired8. Holds on to fingers/pulls self to sit (S to SSit)
0;1;9
0 = Fail; 1 = PassGross_Motor8, MS1_fingers, Mullen_SEL_scl1_holdfinger, gr_8, gross_motor_8, mu_gm8
scl1_siftwtIntegerRequired9. Shifts weight reaches (P)
0;1;9
0 = Fail; 1 = PassGross_Motor9, MS1_weight, Mullen_SEL_scl1_siftwt, gr_9, gross_motor_9, mu_gm9
scl1_standhandheldIntegerRequired10. Stands with hands held, bounces
0;1;9
0 = Fail; 1 = PassGross_Motor10, MS1_bounces, Mullen_SEL_scl1_standhandheld, gr_10, gross_motor_10, mu_gm10
scl1_sit_armfreeIntegerRequired11. Sits with arms free (Sir)
0;1;9
0 = Fail; 1 = PassGross_Motor11, MS1_armsFree, Mullen_SEL_scl1_sit_armfree, gr_11, gross_motor_11, mu_gm11
scl1_pullselfIntegerRequired12. Pulls self to stand (Sit to stand)
0;1;9
0 = Fail; 1 = PassGross_Motor12, MS1_Stand_q12, Mullen_SEL_scl1_pullself, gr_12, gross_motor_12, mu_gm12
scl1_sittingIntegerRequired13. Gets from sitting to hands and knees (Sit)
0;1;9
0 = Fail; 1 = PassGross_Motor13, MS1_sitting_q13, Mullen_SEL_scl1_sitting, gr_13, gross_motor_13, mu_gm13
scl1_walkhandheldIntegerRequired14. Walks with one hand held
0;1;9
0 = Fail; 1 = PassGross_Motor14, MS1_walk_q14, Mullen_SEL_scl1_walkhandheld, gr_14, gross_motor_14, mu_gm14
scl1_standaloneIntegerRequired15. Stands alone (1-2 seconds)
0;1;9
0 = Fail; 1 = PassGross_Motor15, MS1_standalone, Mullen_SEL_scl1_standalone, gr_15, gross_motor_15, mu_gm15
scl1_walkaloneIntegerRequired16. Walks alone (4-5 steps)
0;1;9
0 = Fail; 1 = PassGross_Motor16, MS1_walksalone, Mullen_SEL_scl1_walkalone, gr_16, gross_motor_16, mu_gm16
scl1_throwballIntegerRequired17. Throws a ball underhand
0;1;9
0 = Fail; 1 = PassGross_Motor17, MS1_ball_q17, Mullen_SEL_scl1_throwball, gr_17, gross_motor_17, mu_gm17
scl1_stnadbyrollIntegerRequired18. Gets to stand by rolling to side (S to stand)
0;1;9
0 = Fail; 1 = PassGross_Motor18, MS1_rolling_q18, Mullen_SEL_scl1_stnadbyroll, gr_18, gross_motor_18, mu_gm18
scl1_standIntegerRequired19. Stands, squats, stands
0;1;9
0 = Fail; 1 = PassGross_Motor19, MS1_SSS_q19, Mullen_SEL_scl1_stand, gr_19, gross_motor_19, mu_gm19
scl1_walkstairshelpIntegerRequired20. Walks up stairs with help, nonalternating
0;1;9
0 = Fail; 1 = PassGross_Motor20, MS1_walkup_q20, Mullen_SEL_scl1_walkstairshelp, gr_20, gross_motor_20, mu_gm20
scl1_runstiffIntegerRequired21. Runs stiffly
0;1;9
0 = Fail; 1 = PassGross_Motor21, MS1_Runs_q21, Mullen_SEL_scl1_runstiff, gr_21, gross_motor_21, mu_gm21
scl1_kickballIntegerRequired22. Kicks a 10- to 12-inch ball (2 of 5 trials)
0;1;9
0 = Fail; 1 = PassGross_Motor22, MS1_kicksball_q22, Mullen_SEL_scl1_kickball, gr_22, gross_motor_22, mu_gm22
scl1_standonefootIntegerRequired23. Stands on one foot, with help
0;1;9
0 = Fail; 1 = PassGross_Motor23, MS1_onefoot_q23, Mullen_SEL_scl1_standonefoot, gr_23, gross_motor_23, mu_gm23
scl1_walkstepsIntegerRequired24. Walks 4 to 5 steps, one foot on line
0;1;9
0 = Fail; 1 = PassGross_Motor24, MS1_line_q24, Mullen_SEL_scl1_walksteps, gr_24, gross_motor_24, mu_gm24
scl1_walkstairsselfIntegerRequired25. Walks up stairs by self, nonalternating
0;1;9
0 = Fail; 1 = PassGross_Motor25, MS1_walksup_q25, Mullen_SEL_scl1_walkstairsself, gr_25, gross_motor_25, mu_gm25
scl1_jumpbenchtotIntegerRequired26. Jumps down from bench (Code 1 if jumps with 1 foot, Code 2 if jumps with two feet)
0;1;2;9
0 = Fail; 1 = One foot; 2 = Two feetGross_Motor26, MS1_jumps0_q26, Mullen_SEL_scl1_jumpbenchtot, gr_26, gross_motor_26, mu_gm26
scl1_jumpinplaceIntegerRequired27. Jumps in place, feet together (one jump)
0;1;9
0 = Fail; 1 = PassGross_Motor27, MS1_jumpsinplace, Mullen_SEL_scl1_jumpinplace, gr_27, gross_motor_27, mu_gm27
scl1_tiptoeIntegerRequired28- Walks on tiptoes (4-5 steps)
0;1;9
0 = Fail; 1 = PassGross_Motor28, MS1_tiptoe_q28, Mullen_SEL_scl1_tiptoe, gr_28, gross_motor_28, mu_gm28
scl1_armbalanceIntegerRequired29. Walks on line, using arms to balance (6-7 steps)
0;1;9
0 = Fail; 1 = PassGross_Motor29, MS1_balance_q29, Mullen_SEL_scl1_armbalance, gr_29, gross_motor_29, mu_gm29
scl1_walkdownstairsIntegerRequired30. Walks down stairs by self, alternating
0;1;9
0 = Fail; 1 = PassGross_Motor30, MS1_downstairs, Mullen_SEL_scl1_walkdownstairs, gr_30, gross_motor_30, mu_gm30
scl1_gettostandIntegerRequired31. Gets to stand/forward to sit (S to stand)
0;1;9
0 = Fail; 1 = PassGross_Motor31, MS1_forwrdtosit, Mullen_SEL_scl1_gettostand, gr_31, gross_motor_31, mu_gm31
scl1_balanceonefootIntegerRequired32. Balances on one foot (2-3 seconds)
0;1;9
0 = Fail; 1 = PassGross_Motor32, MS1_balance_32, Mullen_SEL_scl1_balanceonefoot, gr_32, gross_motor_32, mu_gm32
scl1_turncornerIntegerRequired33. Runs, turns corner, stops
0;1;9
0 = Fail; 1 = PassGross_Motor33, MS1_turns_33, Mullen_SEL_scl1_turncorner, gr_33, gross_motor_33, mu_gm33
scl1_hoptwotimesIntegerRequired34. Hops two times
0;1;9
0 = Fail; 1 = PassGross_Motor34, MS1_hops_q34, Mullen_SEL_scl1_hoptwotimes, gr_34, gross_motor_34, mu_gm34
scl1_armatsideIntegerRequired35. Walks on line, arms at side {6 steps)
0;1;9
0 = Fail; 1 = PassGross_Motor35, MS1_armsatside, Mullen_SEL_scl1_armatside, gr_35, gross_motor_35, mu_gm35
scl1_gm_raw_scoreIntegerRecommendedGross Motor Raw ScoreMS1_Gmrawscore, Mullen_SEL_scl1_gm_raw_score, mu_gm_raw, mul_q1r, p7902mullenscoresrawscoregm
scl2_fixtotalIntegerRecommended1. Fixates on and tracks triangle (S) (Code 1 if fixates; Code 2 if tracks)
0;1;2;9
0 = Fail; 1 = Fixates; 2 = TracksMullen_SEL_scl2_fixtotal, VR_tracksFixates1, Visual_Reception1, msel_scl2_fixtotal, mu_vr1, visual_recept_1, visual_reception_1, vr_1
scl2_trackfaceIntegerRecommended2. Tracks schematic face 90 degrees (S)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_trackface, VR_90degree_q2, Visual_Reception2, msel_scl2_trackface, mu_vr2, visual_recept_2, visual_reception_2, vr_2
scl2_trackbulleyeIntegerRecommended3. Tracks moving bull's-eye ISO degrees (PPr)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_trackbulleye, VR_180degree_q3, Visual_Reception3, msel_scl2_trackbulleye, mu_vr3, visual_recept_3, visual_reception_3, vr_3
scl2_localaltballfaceIntegerRecommended4. Localizes alternating red ball and schematic face (PPr)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_localaltballface, VR_redball_q4, Visual_Reception4, msel_scl2_localaltballface, mu_vr4, visual_recept_4, visual_reception_4, vr_4
scl2_stareownhandIntegerRecommended5. Stares at own hand (S)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_stareownhand, VR_ownhand_q5, Visual_Reception5, msel_scl2_stareownhand, mu_vr5, visual_recept_5, visual_reception_5, vr_5
scl2_localbulleyeIntegerRequired6. Localizes bull's-eye near and far (SSit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_localbulleye, VR_nearNfar_q6, Visual_Reception6, msel_scl2_localbulleye, mu_vr6, visual_recept_6, visual_reception_6, vr_6
scl2_lookdropspoonIntegerRequired7. Looks for dropped spoon (AA/) (SSit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_lookdropspoon, VR_spoon_q7, Visual_Reception7, msel_scl2_lookdropspoon, mu_vr7, visual_recept_7, visual_reception_7, vr_7
scl2_pullcordIntegerRequired8. Pulls cord to obtain disc (SSit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_pullcord, VR_pullsword_q8, Visual_Reception8, msel_scl2_pullcord, mu_vr8, visual_recept_8, visual_reception_8, vr_8
scl2_hiddenring_totalIntegerRequired9. Looks for ring hidden under washcloth (Sit) - (Code 1 for partially hidden; Code 2 for full hidden)
0;1;2;9
0 = Fail; 1 = Partially hidden; 2 = Fully hiddenMullen_SEL_scl2_hiddenring_total, VR_hiddenitem1, Visual_Reception9, msel_scl2_hiddenring_total, mu_vr9, visual_recept_9, visual_reception_9, vr_9
scl2_turncup_sideupIntegerRequired10. Turns cup right-side up
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_turncup_sideup, VR_turnscup_q10, Visual_Reception10, msel_scl2_turncup_sideup, mu_vr10, visual_recept_10, visual_reception_10, vr_10
scl2_assoc_brushString50Recommended11. Makes object association - Brush
Yes;No
Mullen_SEL_scl2_assoc_brush
scl2_assoc_spoonString50Recommended11. Makes object association - Spoon
Yes;No
Mullen_SEL_scl2_assoc_spoon
scl2_assoc_cupString50Recommended11. Makes object association - cup
Yes;No
Mullen_SEL_scl2_assoc_cup
scl2_assoc_ballString50Recommended11. Makes object association - ball
Yes;No
Mullen_SEL_scl2_assoc_ball
scl2_assoc_totalIntegerRequired11. Makes object association -Total
0;1;9
0 = Fail; 1 = Pass (associates one object)Mullen_SEL_scl2_assoc_total, VR_association1, Visual_Reception11, msel_scl2_assoc_total, mu_vr11, visual_recept_11, visual_reception_11, vr_11
scl2_car_underwashclothIntegerRequired12. Looks for car under two washcloths
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_car_underwashcloth, VR_car_q12, Visual_Reception12, msel_scl2_car_underwashcloth, mu_vr12, visual_recept_12, visual_reception_12, vr_12
scl2_showinterestIntegerRecommended13. Shows interest in book as hinge
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_showinterest, VR_book_q13, Visual_Reception13, msel_scl2_showinterest, mu_vr13, visual_recept_13, visual_reception_13, vr_13
scl2_attnd_picIntegerRequired14. Attends to picture (A/V)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_attnd_pic, VR_picture_q14, Visual_Reception14, msel_scl2_attnd_pic, mu_vr14, visual_recept_14, visual_reception_14, vr_14
scl2_toy_coveredIntegerRequired15. Looks for toy covered, then displaced
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_toy_covered, VR_covered_q15, Visual_Reception15, msel_scl2_toy_covered, mu_vr15, visual_recept_15, visual_reception_15, vr_15
scl2_dicformtotalIntegerRequired16. Discriminates forms on formboard - Total (Code 1 for circle; Code 2 for circle and square; Code 3 for circle, square and triangle; Code 4 for circle, square, triangle and plus sign)
0::4;9
0 = Fail; 1 = Circle; 2 = Circle and square; 3 = Circle, square and triangle; 4 = Circle, square, triangle and plus signMullen_SEL_scl2_dicformtotal, VR_Discriminates1, Visual_Reception16, msel_scl2_dicformtotal, mu_vr16, visual_recept_16, visual_reception_16, vr_16
scl2_objwithname17aIntegerRequired17A. Matches objects with naming (19 months or younger) OR 17B Matches objects without naming (20 months or older)
0::3; 9
0 = Fail; 1 = One object with naming; 2 = Two objects without naming; 3 = Three objects without namingMullen_SEL_scl2_objwithname17a, VR_19months1, Visual_Reception17, msel_scl2_objwithname17a, mu_vr17, visual_recept_17, visual_reception_17, vr_17
scl2_match_shoesString50Recommended17. Matches objects without naming - shoes
Yes;No
Mullen_SEL_scl2_match_shoes, VR_20months1
scl2_match_carsString50Recommended17. Matches objects without naming- cars
Yes;No
Mullen_SEL_scl2_match_cars
scl2_match_keysString50Recommended17. Matches objects without naming- keys
Yes;No
Mullen_SEL_scl2_match_keys
scl2_match_sticksString50Recommended17. Matches objects without naming- sticks
Yes;No
Mullen_SEL_scl2_match_sticks
scl2_nestcup_threeString50RequiredI8. Nests nesting cups - (Code 1 if nests three cups;Code 2 if nests 4 cups)
0;1;2;9
0 = Fail; 1 = Nests three cups; 2 = Nests four cupsMullen_SEL_scl2_nestcup_three, VR_nestingCups1, Visual_Reception18, msel_scl2_nestcup_three, mu_vr18, visual_recept_18, visual_reception_18, vr_18
scl2_sort_spoonsblockIntegerRequired19. Sorts spoons and blocks by category
0;1;9
0 = Fail; 1 = Pass (2 each)Mullen_SEL_scl2_sort_spoonsblock, VR_sorts_q19, Visual_Reception19, msel_scl2_sort_spoonsblock, mu_vr19, visual_recept_19, visual_reception_19, vr_19
scl2_mtchshape_circleString50Recommended20. Matches by shape - circles
Yes;No
Mullen_SEL_scl2_mtchshape_circle
scl2_mtchshape_sqString50Recommended20. Matches by shape - squares
Yes;No
Mullen_SEL_scl2_mtchshape_sq
scl2_mtchshape_triangleString50Recommended20. Matches by shape - triangles
Yes;No
Mullen_SEL_scl2_mtchshape_triangle
scl2_mtchshape_totalIntegerRequired20. Matches by shape - total
0;1;9
0 = Fail; 1 = Pass (2 each)Mullen_SEL_scl2_mtchshape_total, VR_matchShape1, Visual_Reception20, msel_scl2_mtchshape_total, mu_vr20, visual_recept_20, visual_reception_20, vr_20
scl2_mtchpic_shoeString50Recommended21. Matches pictures - shoe
Yes;No
Mullen_SEL_scl2_mtchpic_shoe, VR_matchPic1
scl2_mtchpic_cupString50Recommended21. Matches pictures - cup
Yes;No
Mullen_SEL_scl2_mtchpic_cup
scl2_mtchpic_planeString50Recommended21. Matches pictures - plane
Yes;No
Mullen_SEL_scl2_mtchpic_plane
scl2_mtchpic_totalIntegerRequired21. Matches pictures - total
0;1;9
0 = Fail; 1 = Pass (matches two pictures)Mullen_SEL_scl2_mtchpic_total, Visual_Reception21, msel_scl2_mtchpic_total, mu_vr21, visual_recept_21, visual_reception_21, vr_21
scl2_mtchsize_largeredString50Required22. Matches by size, color - large red circles
Yes;No;999
Mullen_SEL_scl2_mtchsize_largered
scl2_mtchsize_smallredString50Required22. Matches by size, color - small red circles
Yes;No;999
Mullen_SEL_scl2_mtchsize_smallred
scl2_mtchsize_largeyellowString50Required22. Matches by size, color - large yellow circles
Yes;No;999
Mullen_SEL_scl2_mtchsize_largeyellow
scl2_mtchsize_smallyellowString50Required22. Matches by size, color - small yellow circles
Yes;No;999
Mullen_SEL_scl2_mtchsize_smallyellow
scl2_mtchsize_totalIntegerRequired22. Matches by size, color - total
0;1;9
0 = Fail; 1 = Pass (2 each)Mullen_SEL_scl2_mtchsize_total, VR_matchSize1, Visual_Reception22, msel_scl2_mtchsize_total, mu_vr22, visual_recept_22, visual_reception_22, vr_22
scl2_onepic_memoryIntegerRequired23. Memory for one picture
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_onepic_memory, VR_memory_q23, Visual_Reception23, msel_scl2_onepic_memory, mu_vr23, visual_recept_23, visual_reception_23, vr_23
scl2_spadet1IntegerRequired24. Spatial details I
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_spadet1, VR_spatialD_q24, Visual_Reception24, msel_scl2_spadet1, mu_vr24, visual_recept_24, visual_reception_24, vr_24
scl2_spadet21String50Recommended25. Spatial details II - 1
Yes;No
Mullen_SEL_scl2_spadet21
scl2_spadet22String50Recommended25. Spatial details II - 2
Yes;No
Mullen_SEL_scl2_spadet22
scl2_spadet23String50Recommended25. Spatial details II - 3
Yes;No
Mullen_SEL_scl2_spadet23
scl2_spadet24String50Recommended25. Spatial details II - 4
Yes;No
Mullen_SEL_scl2_spadet24
scl2_spadet2totalIntegerRequired25. Spatial details II - total
0;1;2;9
0 = Fail; 1 = Three spatial details; 2 = Four spatial detailsMullen_SEL_scl2_spadet2total, VR_spatialD1, Visual_Reception25, msel_scl2_spadet2total, mu_vr25, visual_recept_25, visual_reception_25, vr_25
scl2_objmem_keyString50Recommended26. Memory for objects - Key
Yes;No
Mullen_SEL_scl2_objmem_key
scl2_objmem_ballString50Recommended26. Memory for objects - ball
Yes;No
Mullen_SEL_scl2_objmem_ball
scl2_objmem_carString50Recommended26. Memory for objects - car
Yes;No
Mullen_SEL_scl2_objmem_car
scl2_objmem_totalIntegerRequired26. Memory for objects - total
0;1;9
0 = Fail; 1 = Pass (memory for two objects)Mullen_SEL_scl2_objmem_total, VR_memoryObj1, Visual_Reception26, msel_scl2_objmem_total, mu_vr26, visual_recept_26, visual_reception_26, vr_26
scl2_spapos1String50Recommended27. Discriminates spatial position - 1
Yes;No
Mullen_SEL_scl2_spapos1, VR_discriminatesSP1
scl2_spapos2String50Recommended27. Discriminates spatial position - 2
Yes;No
Mullen_SEL_scl2_spapos2
scl2_spapos3String50Recommended27. Discriminates spatial position - 3
Yes;No
Mullen_SEL_scl2_spapos3
scl2_spapos4String50Recommended27. Discriminates spatial position - 4
Yes;No
Mullen_SEL_scl2_spapos4
scl2_spapos_totalIntegerRequired27. Discriminates spatial position - total
0;1;9
0 = Fail; 1 = Pass (discriminates all four spatial positions)Mullen_SEL_scl2_spapos_total, Visual_Reception27, msel_scl2_spapos_total, mu_vr27, visual_recept_27, visual_reception_27, vr_27
scl2_letmtchlString50Recommended28. Matches letters - L
Yes;No
Mullen_SEL_scl2_letmtchl
scl2_letmtchcString50Recommended28. Matches letters - C
Yes;No
Mullen_SEL_scl2_letmtchc
scl2_letmtchnString50Recommended28. Matches letters - N
Yes;No
Mullen_SEL_scl2_letmtchn
scl2_letmtchbString50Recommended28. Matches letters - B
Yes;No
Mullen_SEL_scl2_letmtchb
scl2_letmtchhString50Recommended28. Matches letters - H
Yes;No
Mullen_SEL_scl2_letmtchh
scl2_letmtchpString50Recommended28. Matches letters - P
Yes;No
Mullen_SEL_scl2_letmtchp
scl2_letmtch_totIntegerRequired28. Matches letters - total
0;1;9
0 = Fail; 1 = Pass (matches all six letters)Mullen_SEL_scl2_letmtch_tot, VR_matchLetter1, Visual_Reception28, msel_scl2_letmtch_tot, mu_vr28, visual_recept_28, visual_reception_28, vr_28
scl2_disc_bunnyString50Recommended29. Discriminates left/right - bunny
Yes;No
Mullen_SEL_scl2_disc_bunny
scl2_disc_hammerString50Recommended29. Discriminates left/right - hammer
Yes;No
Mullen_SEL_scl2_disc_hammer
scl2_disc_childString50Recommended29. Discriminates left/right - child
Yes;No
Mullen_SEL_scl2_disc_child
scl2_disc_wagonString50Recommended29. Discriminates left/right - wagon
Yes;No
Mullen_SEL_scl2_disc_wagon
scl2_disc_totalIntegerRequired29. Discriminates left/right - total
0::4;9
0 = Fail; 1 = Discriminates left/right for one item; 2 = Discriminates left/right for two items; 3 = Discriminates left/right for three items; 4 = Discriminates left/right for four itemsMullen_SEL_scl2_disc_total, VR_disLandR1, Visual_Reception29, msel_scl2_disc_total, mu_vr29, visual_recept_29, visual_reception_29, vr_29
scl2_mtchwordbString50Recommended30. Matches letters, words - B
Yes;No
Mullen_SEL_scl2_mtchwordb
scl2_mtchwordtString50Recommended30. Matches letters, words - t
Yes;No
Mullen_SEL_scl2_mtchwordt
scl2_mtchworddString50Recommended30. Matches letters, words - d
Yes;No
Mullen_SEL_scl2_mtchwordd
scl2_mtchwordnString50Recommended30. Matches letters, words - n
Yes;No
Mullen_SEL_scl2_mtchwordn
scl2_mtchwordrtString50Recommended30. Matches letters, words - rt
Yes;No
Mullen_SEL_scl2_mtchwordrt
scl2_mtchwordbeString50Recommended30. Matches letters, words - be
Yes;No
Mullen_SEL_scl2_mtchwordbe
scl2_mtchwordbatString50Recommended30. Matches letters, words - bat
Yes;No
Mullen_SEL_scl2_mtchwordbat
scl2_mtchwordcoatString50Recommended30. Matches letters, words - coat
Yes;No
Mullen_SEL_scl2_mtchwordcoat
scl2_mtchwordwillString50Recommended30. Matches letters, words - will
Yes;No
Mullen_SEL_scl2_mtchwordwill
scl2_mtchwordtotIntegerRequired30. Matches letters, words - total
0::4;9
0 = Fail; 1 = Matches two; 2 = Matches four; 3 = Matches five; 4 = Matches sixMullen_SEL_scl2_mtchwordtot, VR_matchLandW1, Visual_Reception30, msel_scl2_mtchwordtot, mu_vr30, visual_recept_30, visual_reception_30, vr_30
scl2_threepic_mem_keyString50Recommended31. Memory for three pictures - key
Yes;No
Mullen_SEL_scl2_threepic_mem_key
scl2_threepic_mem_bookString50Recommended31. Memory for three pictures - book
Yes;No
Mullen_SEL_scl2_threepic_mem_book
scl2_threepic_mem_chairString50Recommended31. Memory for three pictures - chair
Yes;No
Mullen_SEL_scl2_threepic_mem_chair
scl2_threepic_mem_totIntegerRequired31. Memory for three pictures - total
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl2_threepic_mem_tot, VR_memForpic1, Visual_Reception31, msel_scl2_threepic_mem_tot, mu_vr31, visual_recept_31, visual_reception_31, vr_31
scl2_spadet31String50Recommended32. Spatial details III - 1
Yes;No
Mullen_SEL_scl2_spadet31
scl2_spadet32String50Recommended32. Spatial details III - 2
Yes;No
Mullen_SEL_scl2_spadet32
scl2_spadet33String50Recommended32. Spatial details III - 3
Yes;No
Mullen_SEL_scl2_spadet33
scl2_spadet34String50Recommended32. Spatial details III - 4
Yes;No
Mullen_SEL_scl2_spadet34
scl2_spadet35String50Recommended32. Spatial details III - 5
Yes;No
Mullen_SEL_scl2_spadet35
scl2_spadettotIntegerRequired32. Spatial details III - total
0;1;2;9
0 = Fail; 1 = Three spatial details; 2 = Four spatial detailsMullen_SEL_scl2_spadettot, VR_spatialDIII1, Visual_Reception32, msel_scl2_spadettot, mu_vr32, visual_recept_32, visual_reception_32, vr_32
scl2_formmem1String50Recommended33. Memory for form - 1
Yes;No
Mullen_SEL_scl2_formmem1
scl2_formmem2String50Recommended33. Memory for form - 2
Yes;No
Mullen_SEL_scl2_formmem2
scl2_formmem3String50Recommended33. Memory for form - 3
Yes;No
Mullen_SEL_scl2_formmem3
scl2_formmem4String50Recommended33. Memory for form - 4
Yes;No
Mullen_SEL_scl2_formmem4
scl2_formmemtotIntegerRequired33. Memory for form - total
0;1;2;9
0 = Fail; 1 = Memory for two items; 2 = Memory for three itemsMullen_SEL_scl2_formmemtot, VR_memForform1, Visual_Reception33, msel_scl2_formmemtot, mu_vr33, visual_recept_33, visual_reception_33, vr_33
scl2_vs_raw_scoreIntegerRecommendedVisual Reception Raw ScoreMullen_SEL_scl2_vs_raw_score, msel_raw, mu_vr_raw, mul_q2r, p7902mullenscoresrawscorevr
scl3_arm_flexedIntegerRequired1. Arms flexed/hands fisted (S)
0;1;9
0 = Fail; 1 = PassFM_armNhand_q1, Fine_Motor1, Mullen_SEL_scl3_arm_flexed, fine_motor_1, fm_1, mu_fm1
scl3_ring_reflexIntegerRequired2. Holds ring reflexively (S)
0;1;9
0 = Fail; 1 = PassFM_holdsRing_q2, Fine_Motor2, Mullen_SEL_scl3_ring_reflex, fine_motor_2, fm_2, mu_fm2
scl3_fist_mouthIntegerRequired3. Brings fist to mouth (P)
0;1;9
0 = Fail; 1 = PassFM_fistomouth_q3, Fine_Motor3, Mullen_SEL_scl3_fist_mouth, fine_motor_3, fm_3, mu_fm3, scl3_first_mouth
scl3_boimIntegerRequired4. Bilateral orientation in midline (S)
0;1;9
0 = Fail; 1 = PassFM_bilateral_q4, Fine_Motor4, Mullen_SEL_scl3_boim, fine_motor_4, fm_4, mu_fm4
scl3_grasp_reflexIntegerRequired5. Grasp reflex integrated (S)
0;1;9
0 = Fail; 1 = PassFM_graspR_q5, Fine_Motor5, Mullen_SEL_scl3_grasp_reflex, fine_motor_5, fm_5, mu_fm5
scl3_grasp_pegIntegerRequired6. Grasps peg (ulnar palmar) (PPr or SSit)
0;1;9
0 = Fail; 1 = PassFM_graspP_q6, Fine_Motor6, Mullen_SEL_scl3_grasp_peg, fine_motor_6, fm_6, mu_fm6
scl3_grasp_blockIntegerRequired7. Reaches for and grasps block (radial palmar graspl (SSii)
0;1;9
0 = Fail; 1 = PassFM_graspBlock_q7, Fine_Motor7, Mullen_SEL_scl3_grasp_block, fine_motor_7, fm_7, mu_fm7
scl3_bangsIntegerRequired8. Transfers, bangs, drops (SSit)
0;1;9
0 = Fail; 1 = PassFM_transfBngDrp, Fine_Motor8, Mullen_SEL_scl3_bangs, fine_motor_8, fm_8, mu_fm8
scl3_grasp_oppIntegerRequired9. Refined grasp/thumb opposition (Sit)
0;1;9
0 = Fail; 1 = PassFM_thumb_q9, Fine_Motor9, Mullen_SEL_scl3_grasp_opp, fine_motor_9, fm_9, mu_fm9
scl3_pincer_totalIntegerRequired10. Uses pincer grasp (Sit) - (Code 1 for partial pincer;Code 2 for refined pincer) total
0;1;2;9
0 = Fail; 1 = Partial pincer; 2 = Refined pincerFM_pincerGrasp1, Fine_Motor10, Mullen_SEL_scl3_pincer_total, fine_motor_10, fm_10, mu_fm10
scl3_bang_midlineIntegerRequired11- Bangs in midline, horizontal movement (Sit)
0;1;9
0 = Fail; 1 = PassFM_horizontal_q11, Fine_Motor11, Mullen_SEL_scl3_bang_midline, fine_motor_11, fm_11, mu_fm11
scl3_task3_totalIntegerRequired12. Takes blocks out, puts blocks in - total
0::3; 9
0 = Fail; 1 = Task 1 (1 block) in or out; 2 = Task 2 (4 blocks) in or out; 3 = Task 3 (7 to 8 blocks) inFM_blocks1, Fine_Motor12, Mullen_SEL_scl3_task3_total, fine_motor_12, fm_12, mu_fm12
scl3_twohand_tgthrIntegerRequired13. Uses two hands together
0;1;9
0 = Fail; 1 = PassFM_2Hands_q13, Fine_Motor13, Mullen_SEL_scl3_twohand_tgthr, fine_motor_13, fm_13, mu_fm13
scl3_turnpages_severalIntegerRequired14. Turns pages in a book - (Code 1 for several at a time; Code 2 for one at a time)
0;1;2;9
0 = Fail; 1 = Several at a time; 2 = One at a timeFM_turnPage1, Fine_Motor14, Mullen_SEL_scl3_turnpages_several, fine_motor_14, fm_14, mu_fm14
scl3_crayon_anydirnIntegerRecommended15. Imitates crayon lines - Task 10;1;20 = Fail; 1 = Any direction; 2 = Vertical lineFM_imitateLines1, Mullen_SEL_scl3_crayon_anydirn
scl3_crayon_verticalIntegerRecommended15. Imitates crayon lines - Task 20;10 = Fail; 1 = Horizontal lineMullen_SEL_scl3_crayon_vertical
scl3_crayon_totalIntegerRequired15. Imitates crayon lines - total
0::3; 9
0 = Fail; 1 = Task 1 any direction OR Task 2 horizontal line; 2 = Task 1 vertical line, OR Task 1 any direction AND Task 2 horizontal line; 3 = Task 1 vertical line AND Task 2 horizontal lineFine_Motor15, Mullen_SEL_scl3_crayon_total, fine_motor_15, fm_15, mu_fm15
scl3_putpenny_horizontalIntegerRecommended16. Puts pennies in slot, horizontal and vertical - 3 pennies/horizontal0;10 = Fail; 1 = PassMullen_SEL_scl3_putpenny_horizontal
scl3_putpenny_verticalIntegerRecommended16. Puts pennies in slot, horizontal and vertical - 3 pennies/vertical0;10 = Fail; 1 = PassMullen_SEL_scl3_putpenny_vertical
scl3_putpenny_totalIntegerRequired16. Puts pennies in slot, horizontal and vertical - total
0;1;2;9
0 = Fail; 1 = One task; 2 = Two tasksFM_pennies1, Fine_Motor16, Mullen_SEL_scl3_putpenny_total, fine_motor_16, fm_16, mu_fm16
scl3_stackblock_totalIntegerRequired17. Stacks blocks vertically - total (Code 1 for 3-5 blocks;Code 2 for 6-8 blocks;Code 3 for 9 or more blocks)
0::3; 9
0 = Fail; 1 = 3-5 blocks; 2 = 6-8 blocks; 3 = 9 or more blocksFM_stacksBlock1, Fine_Motor17, Mullen_SEL_scl3_stackblock_total, fine_motor_17, fm_17, mu_fm17
scl3_fourblock_totalIntegerRequired18. Imitates four-block train - (Code 1 for train; Code 2 for train with driver)
0;1;2;9
0 = Fail; 1 = Train; 2 = Train with driverFM_blockTrain1, Fine_Motor18, Mullen_SEL_scl3_fourblock_total, fine_motor_18, fm_18, mu_fm18
scl3_screw_nutboltIntegerRequired19. Unscrews, screws nut and bolt
0;1;9
0 = Fail; 1 = PassFM_screws_q19, Fine_Motor19, Mullen_SEL_scl3_screw_nutbolt, fine_motor_19, fm_19, mu_fm19
scl3_stringbeadIntegerRequired20. Strings beads
0;1;9
0 = Fail; 1 = Pass (strings three beads)FM_stringBeads, Fine_Motor20, Mullen_SEL_scl3_stringbead, fine_motor_20, fm_20, mu_fm20, scl3__stringbead
scl3_fourblockdrawerIntegerRequired21. Imitates four-block tower
0;1;9
0 = Fail; 1 = PassFM_imitates_q21, Fine_Motor21, Mullen_SEL_scl3_fourblockdrawer, fine_motor_21, fm_21, mu_fm21
scl3_copy_circleIntegerRecommended22. Copies circle, circle and line - Circle0;10 = Fail; 1 = PassMullen_SEL_scl3_copy_circle
scl3_copy_circlelineIntegerRecommended22. Copies circle, circle and line - Circle and line0;10 = Fail; 1 = PassMullen_SEL_scl3_copy_circleline
scl3_copy_totalIntegerRequired22. Copies circle, circle and line - total Sum tasks
0;1;2;9
0 = Fail; 1 = One task; 2 = Two tasksFM_copiesCnL1, Fine_Motor22, Mullen_SEL_scl3_copy_total, fine_motor_22, fm_22, mu_fm22
scl3_drawpath_exampleString50Recommended23. Draws in path - Example
Yes;No
Mullen_SEL_scl3_drawpath_example
scl3_drawpath_fig1String50Recommended23. Draws in path - Figure 1
Yes;No
Mullen_SEL_scl3_drawpath_fig1
scl3_drawpath_fig2String50Recommended23. Draws in path - Figure 2
Yes;No
Mullen_SEL_scl3_drawpath_fig2
scl3_drawpath_fig3String50Recommended23. Draws in path - Figure 3
Yes;No
Mullen_SEL_scl3_drawpath_fig3
scl3_drawpath_fig_totalIntegerRequired23. Draws in path - Figure Total
0;1;2;9
0 = Fail; 1 = Draws two figures; 2 = Draws three figuresFM_path_q23_1, Fine_Motor23, Mullen_SEL_scl3_drawpath_fig_total, fine_motor_23, fm_23, mu_fm23
scl3_scissor_totalIntegerRequired24. Cuts with scissors - (Code 1 for 1 inch cut;Code 2 for 2 inch cut)
0;1;2;9
0 = Fail; 1 = 1-inch cut; 2 = 2-inch cutFM_scissors1, Fine_Motor24, Mullen_SEL_scl3_scissor_total, fine_motor_24, fm_24, mu_fm24
scl3_fold_paperIntegerRequired25. Folds paper three times
0;1;2;9
0 = Fail; 1 = PassFM_foldPaper_q25, Fine_Motor25, Mullen_SEL_scl3_fold_paper, fine_motor_25, fm_25, mu_fm25
scl3_draw_circleIntegerRecommended26. Imitates drawings - circle in circle0;10 = Fail; 1 = PassMullen_SEL_scl3_draw_circle
scl3_draw_squareIntegerRecommended26. Imitates drawings - square0;10 = Fail; 1 = PassMullen_SEL_scl3_draw_square
scl3_draw_diagonalIntegerRecommended26. Imitates drawings - left diagonal0;10 = Fail; 1 = PassMullen_SEL_scl3_draw_diagonal
scl3_draw_totalIntegerRequired26. Imitates drawings - Total
0::3; 9
0 = Fail; 1 = One task; 2 = Two tasks; 3 = Three tasksFM_imitatesDr1, Fine_Motor26, Mullen_SEL_scl3_draw_total, fine_motor_26, fm_26, mu_fm26
scl3_tocufinger1IntegerRequired27. Touches fingers I
0;1;9
0 = Fail; 1 = PassFM_fingersI_q27, Fine_Motor27, Mullen_SEL_scl3_tocufinger1, fine_motor_27, fm_27, mu_fm27
scl3_tocufinger2IntegerRequired28. Touches fingers II
0;1;9
0 = Fail; 1 = PassFM_fingersII_q28, Fine_Motor28, Mullen_SEL_scl3_tocufinger2, fine_motor_28, fm_28, mu_fm28
scl3_foldpaper_sqIntegerRequired29. Folds paper twice to form square
0;1;9
0 = Fail; 1 = PassFM_paperSq_q29, Fine_Motor29, Mullen_SEL_scl3_foldpaper_sq, fine_motor_29, fm_29, mu_fm29
scl3_copyshape_crossIntegerRecommended30. Copies shapes and letters- cross1;00 = Fail; 1 = PassMullen_SEL_scl3_copyshape_cross
scl3_copyshape_sqIntegerRecommended30. Copies shapes and letters - square1;00 = Fail; 1 = PassMullen_SEL_scl3_copyshape_sq
scl3_copyshape_ledIntegerRecommended30. Copies shapes and letters - LED1;00 = Fail; 1 = PassMullen_SEL_scl3_copyshape_led
scl3_copyshape_triIntegerRecommended30. Copies shapes and letters - triangle1;00 = Fail; 1 = PassMullen_SEL_scl3_copyshape_tri
scl3_copyshape_letxIntegerRecommended30. Copies shapes and letters - X1;00 = Fail; 1 = PassMullen_SEL_scl3_copyshape_letX
scl3_copyshape_totalIntegerRequired30. Copies shapes and letters - total
0::5;9
0 = Fail; 1 = One task; 2 = Two tasks; 3 = Three tasks; 4 = Four tasks; 5 = Five tasksFM_copiesSnL1, Fine_Motor30, Mullen_SEL_scl3_copyshape_total, fine_motor_30, fm_30, mu_fm30
scl3_fm_raw_scoreIntegerRecommendedFine Motor Raw ScoreMullen_SEL_scl3_fm_raw_score, mu_fm_raw, mul_q3r, p7902mullenscoresrawscorefm
scl4_react_loud_noiseIntegerRequired1. Reacts reflexively to loud noise (S)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_react_loud_noise, RL_loudNoise_q1, Receptive_Language1, mu_rl1, receptive_lang_1, receptive_language_1, rl_1
scl4_alter_soundIntegerRequired2. Alerts to sound (S)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_alter_sound, RL_sound_q2, Receptive_Language2, mu_rl2, receptive_lang_2, receptive_language_2, rl_2
scl4_respn_smileIntegerRequired3. Responds to voice and face by smiling (A/V) (S)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_respn_smile, RL_voiceNface_q3, Receptive_Language3, mu_rl3, receptive_lang_3, receptive_language_3, rl_3
scl4_coord_turnIntegerRequired4. Coordinates listening and turning fPPr)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_coord_turn, RL_listenNturn_q4, Receptive_Language4, mu_rl4, receptive_lang_4, receptive_language_4, rl_4
scl4_respn_vocalIntegerRequired5. Responds to voice and face by vocalizing (A/V) (PPr or SSit).
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_respn_vocal, RL_respondV_q5, Receptive_Language5, mu_rl5, receptive_lang_5, receptive_language_5, rl_5
scl4_coor_lookIntegerRequired6. Coordinates listening and looking (SSit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_coor_look, RL_listenNlook_q6, Receptive_Language6, mu_rl6, receptive_lang_6, receptive_language_6, rl_6
scl4_mirronenjoy_selfIntegerRequired7. Enjoys self/mirror interaction (A/V) {SSit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_mirronenjoy_self, RL_mirrorIntact_q7, Receptive_Language7, mu_rl7, receptive_lang_7, receptive_language_7, rl_7
scl4_attnd_wordIntegerRequired8. Attends to words and movement (A/V) (SSit or Sit)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_attnd_word, RL_wordsNmove, Receptive_Language8, mu_rl8, receptive_lang_8, receptive_language_8, rl_8
scl4_recog_namesIntegerRequired9. Recognizes familiar names, words
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_recog_names, RL_nameNwords, Receptive_Language9, mu_rl9, receptive_lang_9, receptive_language_9, rl_9
scl4_recog_ownnameIntegerRequired10. Recognizes own name
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_recog_ownname, RL_ownName_q10, Receptive_Language10, mu_rl10, receptive_lang_10, receptive_language_10, rl_10, scl4_own_names
scl4_inhib_wordIntegerRequired11. Understands inhibitory words
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_inhib_word, RL_inhibWord_q11, Receptive_Language11, mu_rl11, receptive_lang_11, receptive_language_11, rl_11
scl4_verbal_inputIntegerRequired12. Understands simple verbal input
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_verbal_input, RL_simpleVerbal, Receptive_Language12, mu_rl12, receptive_lang_12, receptive_language_12, rl_12
scl4_gest_cmmdIntegerRequired13. Understands gesture and commands (A/V)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_gest_cmmd, RL_gestNcom_q13, Receptive_Language13, mu_rl13, receptive_lang_13, receptive_language_13, rl_13
scl4_identify_objIntegerRequired14. Identifies objects (A/V)
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_identify_obj, RL_objects_q14, Receptive_Language14, mu_rl14, receptive_lang_14, receptive_language_14, rl_14
scl4_givetoy_reqIntegerRequired15. Gives toy on verbal request
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_givetoy_req, RL_verbalRequest, Receptive_Language15, mu_rl15, receptive_lang_15, receptive_language_15, rl_15
scl4_ques1_chairString50Recommended16. Comprehends questions 1 - Chair
Yes;No
Mullen_SEL_scl4_ques1_chair, receptive_language_16, scl4_quesYes_chair
scl4_ques1_doorString50Recommended16. Comprehends questions 1 - Door
Yes;No
Mullen_SEL_scl4_ques1_door, scl4_quesYes_door
scl4_ques1_totalIntegerRequired16. Comprehends questions 1 -total
0;1;9
0 = Fail; 1 = Pass (comprehends one question)Mullen_SEL_scl4_ques1_total, RL_comprehend1, Receptive_Language16, mu_rl16, receptive_lang_16, rl_16
scl4_dirn_blockString50Recommended17. Follows directions - block
Yes;No
Mullen_SEL_scl4_dirn_block
scl4_dirn_carString50Recommended17. Follows directions - car
Yes;No
Mullen_SEL_scl4_dirn_car
scl4_dirn_totalIntegerRequired17. Follows directions - total
0;1;9
0 = Fail; 1 = Pass (follows two directions)Mullen_SEL_scl4_dirn_total, RL_direction1, Receptive_Language17, mu_rl17, receptive_lang_17, receptive_language_17, rl_17
scl4_bodypart_eyeString50Recommended18. Recognizes body parts (A/V) - eyes
Yes;No
Mullen_SEL_scl4_bodypart_eye
scl4_bodypart_noseString50Recommended18. Recognizes body parts (A/V) - nose
Yes;No
Mullen_SEL_scl4_bodypart_nose
scl4_bodypart_mouthString50Recommended18. Recognizes body parts (A/V) - mouth
Yes;No
Mullen_SEL_scl4_bodypart_mouth
scl4_bodypart_earsString50Recommended18. Recognizes body parts (A/V) - ears
Yes;No
Mullen_SEL_scl4_bodypart_ears
scl4_bodypart_handString50Recommended18. Recognizes body parts (A/V) - hands
Yes;No
Mullen_SEL_scl4_bodypart_hand
scl4_bodypart_feetString50Recommended18. Recognizes body parts (A/V) - feet
Yes;No
Mullen_SEL_scl4_bodypart_feet
scl4_bodypart_hairString50Recommended18. Recognizes body parts (A/V) - hair
Yes;No
Mullen_SEL_scl4_bodypart_hair
scl4_bodypartIntegerRequired18. Recognizes body parts (A/V) (Code 1 for 1-3 parts;Code 2 for 4-5 parts; Code 3 for 6-7 parts)
0::3; 9
0 = Fail; 1 = 1 to 3 body parts; 2 = 4 or 5 body parts; 3 = 6 or 7 body partsMullen_SEL_scl4_bodypart, RL_bodyParts1, Receptive_Language18, mu_rl18, receptive_lang_18, receptive_language_18, rl_18
scl4_ques2_catString50Recommended19. Comprehends questions II (A/V) - cat
Yes;No
Mullen_SEL_scl4_ques2_cat
scl4_ques2_cupString50Recommended19. Comprehends questions II (A/V) - cup
Yes;No
Mullen_SEL_scl4_ques2_cup
scl4_ques2_carString50Recommended19. Comprehends questions II (A/V) - car
Yes;No
Mullen_SEL_scl4_ques2_car
scl4_ques2_totalIntegerRequired19. Comprehends questions II (A/V) - total
0;1;9
0 = Fail; 1 = Pass (comprehends one question)Mullen_SEL_scl4_ques2_total, RL_compreQ1, Receptive_Language19, mu_rl19, receptive_lang_19, receptive_language_19, rl_19
scl4_cmds_ballString50Recommended20. Follows related commands - ball
Yes;No
Mullen_SEL_scl4_cmds_ball
scl4_cmds_boxString50Recommended20. Follows related commands - box
Yes;No
Mullen_SEL_scl4_cmds_box
scl4_cmds_totalIntegerRequired20. Follows related commands - total
0;1;9
0 = Fail; 1 = Pass (follows one command)Mullen_SEL_scl4_cmds_total, RL_followCom1, Receptive_Language20, mu_rl20, receptive_lang_20, receptive_language_20, rl_20
scl4_pic_carString50Recommended21. Identifies pictures (A/V) - car
Yes;No
Mullen_SEL_scl4_pic_car
scl4_pic_ballString50Recommended21. Identifies pictures (A/V) - ball
Yes;No
Mullen_SEL_scl4_pic_ball
scl4_pic_shoeString50Recommended21. Identifies pictures (A/V) - shoe
Yes;No
Mullen_SEL_scl4_pic_shoe
scl4_pic_dollString50Recommended21. Identifies pictures (A/V) - doll
Yes;No
Mullen_SEL_scl4_pic_doll
scl4_pic_totalIntegerRequired21. Identifies pictures (A/V)
0;1;9
0 = Fail; 1 = Pass (identifies two pictures)Mullen_SEL_scl4_pic_total, RL_idenPictures1, Receptive_Language21, mu_rl21, receptive_lang_21, receptive_language_21, rl_21
scl4_aware_inString50Recommended22. Auditory spatial awareness - in
Yes;No
Mullen_SEL_scl4_aware_in
scl4_aware_underString50Recommended22. Auditory spatial awareness - under
Yes;No
Mullen_SEL_scl4_aware_under
scl4_aware_behindString50Recommended22. Auditory spatial awareness - behind
Yes;No
Mullen_SEL_scl4_aware_behind
scl4_aware_infrontString50Recommended22. Auditory spatial awareness - in front of
Yes;No
Mullen_SEL_scl4_aware_infront
scl4_aware_besideString50Recommended22. Auditory spatial awareness - beside
Yes;No
Mullen_SEL_scl4_aware_beside
scl4_awareIntegerRequired22. Auditory spatial awareness (Code 1 for 1 position; Code 2 for 2 positions; Code 3 for 3 positions; Code 4 for 4-5 positions)
0::4;9
0 = Fail; 1 = 1 position; 2 = 2 positions; 3 = 3 positions; 4 = 4 or 5 positionsMullen_SEL_scl4_aware, RL_spatialAware1, Receptive_Language22, mu_rl22, receptive_lang_22, receptive_language_22, rl_22
scl4_actionword_eatString50Recommended23. Comprehends action words (A/V) - eating
Yes;No
Mullen_SEL_scl4_actionword_eat
scl4_actionword_sleepString50Recommended23. Comprehends action words (A/V) - sleeping
Yes;No
Mullen_SEL_scl4_actionword_sleep
scl4_actionword_washString50Recommended23. Comprehends action words (A/V) - washing
Yes;No
Mullen_SEL_scl4_actionword_wash
scl4_actionword_totalIntegerRequired23. Comprehends action words (A/V)
0;1;2;9
0 = Fail; 1 = Comprehends one word; 2 = Comprehends two to three wordsMullen_SEL_scl4_actionword_total, RL_actWords1, Receptive_Language23, mu_rl23, receptive_lang_23, receptive_language_23, rl_23
scl4_objfunc_carString50Recommended24. Identifies object function (A/V) - car
Yes;No
Mullen_SEL_scl4_objfunc_car
scl4_objfunc_sciString50Recommended24. Identifies object function (A/V) - scissors
Yes;No
Mullen_SEL_scl4_objfunc_sci
scl4_objfunc_spoonString50Recommended24. Identifies object function (A/V) - spoon
Yes;No
Mullen_SEL_scl4_objfunc_spoon
scl4_objfunc_chairString50Recommended24. Identifies object function (A/V) - chair
Yes;No
Mullen_SEL_scl4_objfunc_chair
scl4_objfunc_totalIntegerRequired24. Identifies object function (A/V)
0;1;9
0 = Fail; 1 = Pass (identifies three object functions)Mullen_SEL_scl4_objfunc_total, RL_objFunction1, Receptive_Language24, mu_rl24, receptive_lang_24, receptive_language_24, rl_24
scl4_urcmds_set1String50Recommended25. Follows two unrelated commands - set 1
Yes;No
Mullen_SEL_scl4_urcmds_set1
scl4_urcmds_set2String50Recommended25. Follows two unrelated commands - set 2
Yes;No
Mullen_SEL_scl4_urcmds_set2
scl4_urcmds_totalIntegerRequired25. Follows two unrelated commands
0;1;9
0 = Fail; 1 = Pass (follows one set)Mullen_SEL_scl4_urcmds_total, RL_unrelatedCm1, Receptive_Language25, mu_rl25, receptive_lang_25, receptive_language_25, rl_25
scl4_size_trial1String50Recommended26. Size concepts (A/V) - trial 1
Yes;No
Mullen_SEL_scl4_size_trial1
scl4_size_trial2String50Recommended26. Size concepts (A/V) - trial 2
Yes;No
Mullen_SEL_scl4_size_trial2
scl4_size_trial3String50Recommended26. Size concepts (A/V) - trial 3
Yes;No
Mullen_SEL_scl4_size_trial3
scl4_size_trial4String50Recommended26. Size concepts (A/V) - trial 4
Yes;No
Mullen_SEL_scl4_size_trial4
scl4_size_totalIntegerRequired26. Size concepts (A/V)
0;1;9
0 = Fail; 1 = Pass (three trials)Mullen_SEL_scl4_size_total, RL_sizeConcept1, Receptive_Language26, mu_rl26, receptive_lang_26, receptive_language_26, rl_26
scl4_color_redString50Required27. Identifies colors (A/V) - red
Yes;No;999
Mullen_SEL_scl4_color_red
scl4_color_greenString50Required27. Identifies colors (A/V) - green
Yes;No;999
Mullen_SEL_scl4_color_green
scl4_color_yellowString50Required27. Identifies colors (A/V) - yellow
Yes;No;999
Mullen_SEL_scl4_color_yellow
scl4_color_blueString50Required27. Identifies colors (A/V) - blue
Yes;No;999
Mullen_SEL_scl4_color_blue
scl4_color_orangeString50Required27. Identifies colors (A/V) - orange
Yes;No;999
Mullen_SEL_scl4_color_orange
scl4_color_blackString50Required27. Identifies colors (A/V) - black
Yes;No;999
Mullen_SEL_scl4_color_black
scl4_color_brownString50Required27. Identifies colors (A/V) - brown
Yes;No;999
Mullen_SEL_scl4_color_brown
scl4_color_purpleString50Required27. Identifies colors (A/V) - purple
Yes;No;999
Mullen_SEL_scl4_color_purple
scl4_color_totalIntegerRequired27. Identifies colors (A/V)
0;1;9
0 = Fail; 1 = Pass (identifies four colors)Mullen_SEL_scl4_color_total, RL_idenColors1, Receptive_Language27, mu_rl27, receptive_lang_27, receptive_language_27, rl_27
scl4_lngth_trial1String50Recommended28. Length concepts (A/V) - trial 1
Yes;No
Mullen_SEL_scl4_lngth_trial1
scl4_lngth_trial2String50Recommended28. Length concepts (A/V) - trial 2
Yes;No
Mullen_SEL_scl4_lngth_trial2
scl4_lngth_trial3String50Recommended28. Length concepts (A/V) - trial 3
Yes;No
Mullen_SEL_scl4_lngth_trial3
scl4_lngth_trial4String50Recommended28. Length concepts (A/V) - trial 4
Yes;No
Mullen_SEL_scl4_lngth_trial4
scl4_lngth_totalIntegerRequired28. Length concepts (A/V)
0;1;9
0 = Fail; 1 = Pass (three trials)Mullen_SEL_scl4_lngth_total, RL_lengthconcpt1, Receptive_Language28, mu_rl28, receptive_lang_28, receptive_language_28, rl_28
scl4_comp_sameString50Recommended29. Comparative concepts (A/V) - same
Yes;No
Mullen_SEL_scl4_comp_same
scl4_comp_notsameString50Recommended29. Comparative concepts (A/V) - not same
Yes;No
Mullen_SEL_scl4_comp_notsame
scl4_comp_mostString50Recommended29. Comparative concepts (A/V) - most
Yes;No
Mullen_SEL_scl4_comp_most
scl4_comp_leastString50Recommended29. Comparative concepts (A/V) - least
Yes;No
Mullen_SEL_scl4_comp_least
scl4_comp_firstString50Recommended29. Comparative concepts (A/V) - first
Yes;No
Mullen_SEL_scl4_comp_first
scl4_comp_lastString50Recommended29. Comparative concepts (A/V) - last
Yes;No
Mullen_SEL_scl4_comp_last
scl4_comp_secondString50Recommended29. Comparative concepts (A/V) - second
Yes;No
Mullen_SEL_scl4_comp_second
scl4_comp_middleString50Recommended29. Comparative concepts (A/V) - middle
Yes;No
Mullen_SEL_scl4_comp_middle
scl4_comp_leftthreeString50Recommended29. Comparative concepts (A/V) - left of three
Yes;No
Mullen_SEL_scl4_comp_leftthree
scl4_comp_nearestString50Recommended29. Comparative concepts (A/V) - nearest
Yes;No
Mullen_SEL_scl4_comp_nearest
scl4_comp_totalIntegerRequired29. Comparative concepts (A/V)
0::4;9
0 = Fail; 1 = Three concepts; 2 = Four concepts; 3 = Five concepts; 4 = Six conceptsMullen_SEL_scl4_comp_total, RL_comparaCon1, Receptive_Language29, mu_rl29, receptive_lang_29, receptive_language_29, rl_29
scl4_general_knowIntegerRequired30. General knowledge (see flap)
0::5;9
0 = Fail; 1 = Six items; 2 = Seven items; 3 = Eight items; 4 = Nine items; 5 = Ten itemsMullen_SEL_scl4_general_know, RL_gerneral1, Receptive_Language30, mu_rl30, receptive_lang_30, receptive_language_30, rl_30
scl4_general_nameString50Recommended30. General knowledge - name: ResponseMullen_SEL_scl4_general_name
scl4_general_nameposString50Recommended30. General knowledge - name (positive or negative)positive;negativeMullen_SEL_scl4_general_namepos
scl4_general_bogString50Recommended30. General knowledge - boy or girl: ResponseMullen_SEL_scl4_general_bog
scl4_general_bogposString50Recommended30. General knowledge - boy or girl (positive or negative)positive;negativeMullen_SEL_scl4_general_bogpos
scl4_general_ageString50Recommended30. General knowledge - age: ResponseMullen_SEL_scl4_general_age
scl4_general_ageposString50Recommended30. General knowledge - age (positive or negative)positive;negativeMullen_SEL_scl4_general_agepos
scl4_general_eyeString50Recommended30. General knowledge - eye: ResponseMullen_SEL_scl4_general_eye
scl4_general_eyeposString50Recommended30. General knowledge - eye (positive or negative)positive;negativeMullen_SEL_scl4_general_eyepos
scl4_general_washString50Recommended30. General knowledge - wash: ResponseMullen_SEL_scl4_general_wash
scl4_general_washposString50Recommended30. General knowledge - wash (positive or negative)positive;negativeMullen_SEL_scl4_general_washpos
scl4_general_halfString50Recommended30. General knowledge - half: ResponseMullen_SEL_scl4_general_half
scl4_general_halfposString50Recommended30. General knowledge - half (positive or negative)positive;negativeMullen_SEL_scl4_general_halfpos
scl4_general_timeString50Recommended30. General knowledge - time: ResponseMullen_SEL_scl4_general_time
scl4_general_timeposString50Recommended30. General knowledge - time (positive or negative)positive;negativeMullen_SEL_scl4_general_timepos
scl4_general_legsString50Recommended30. General knowledge - legs: ResponseMullen_SEL_scl4_general_legs
scl4_general_legsposString50Recommended30. General knowledge - legs (positive or negative)positive;negativeMullen_SEL_scl4_general_legspos
scl4_general_moneyString50Recommended30. General knowledge - money: ResponseMullen_SEL_scl4_general_money
scl4_general_moneyposString50Recommended30. General knowledge - money (positive or negative)positive;negativeMullen_SEL_scl4_general_moneypos
scl4_general_refString50Recommended30. General knowledge - refrigerator: ResponseMullen_SEL_scl4_general_ref
scl4_general_refposString50Recommended30. General knowledge - refrigerator (positive or negative)positive;negativeMullen_SEL_scl4_general_refpos
scl4_general_fingerString50Recommended30. General knowledge - finger: ResponseMullen_SEL_scl4_general_finger
scl4_general_fingerposString50Recommended30. General knowledge - finger (positive or negative)positive;negativeMullen_SEL_scl4_general_fingerpos
scl4_general_roofString50Recommended30. General knowledge - roof: ResponseMullen_SEL_scl4_general_roof
scl4_general_roofposString50Recommended30. General knowledge - roof (positive or negative)positive;negativeMullen_SEL_scl4_general_roofpos
scl4_follow_unrelatedcmdIntegerRequired31. Follows three unrelated commands
0;1;9
0 = Fail; 1 = PassMullen_SEL_scl4_follow_unrelatedcmd, RL_unrelated_q31, Receptive_Language31, mu_rl31, receptive_lang_31, receptive_language_31, rl_31
scl4_concept_sixIntegerRecommended32. Has concept of six, eight - 6 blocks1;00 = Fail; 1 = PassMullen_SEL_scl4_concept_six
scl4_concept_eightIntegerRecommended32. Has concept of six, eight - 8 blocks1;00 = Fail; 1 = PassMullen_SEL_scl4_concept_eight
scl4_concept_totalIntegerRequired32. Has concept of six, eight (sum tasks)
0;1;2;9
0 = Fail; 1 = One task; 2 = Two tasksMullen_SEL_scl4_concept_total, RL_sixNeight1, Receptive_Language32, mu_rl32, receptive_lang_32, receptive_language_32, rl_32
scl4_identifytString50Recommended33. Identifies letters (A/V) - T
Yes;No
Mullen_SEL_scl4_identifyt
scl4_identifycString50Recommended33. Identifies letters (A/V) - C
Yes;No
Mullen_SEL_scl4_identifyc
scl4_identifylString50Recommended33. Identifies letters (A/V) - L
Yes;No
Mullen_SEL_scl4_identifyl
scl4_identifyoString50Recommended33. Identifies letters (A/V) - O
Yes;No
Mullen_SEL_scl4_identifyo
scl4_identifydString50Recommended33. Identifies letters (A/V) - D
Yes;No
Mullen_SEL_scl4_identifyd
scl4_identifynString50Recommended33. Identifies letters (A/V) - N
Yes;No
Mullen_SEL_scl4_identifyn
scl4_identifysString50Recommended33. Identifies letters (A/V) - S
Yes;No
Mullen_SEL_scl4_identifys
scl4_identifyrString50Recommended33. Identifies letters (A/V) - R
Yes;No
Mullen_SEL_scl4_identifyr
scl4_identifybString50Recommended33. Identifies letters (A/V) - B
Yes;No
Mullen_SEL_scl4_identifyb
scl4_identifygString50Recommended33. Identifies letters (A/V) - G
Yes;No
Mullen_SEL_scl4_identifyg
scl4_identifymString50Recommended33. Identifies letters (A/V) - M
Yes;No
Mullen_SEL_scl4_identifym
scl4_identifyhString50Recommended33. Identifies letters (A/V) - H
Yes;No
Mullen_SEL_scl4_identifyh
scl4_identifyxString50Recommended33. Identifies letters (A/V) - X
Yes;No
Mullen_SEL_scl4_identifyx
scl4_identifypString50Recommended33. Identifies letters (A/V) - P
Yes;No
Mullen_SEL_scl4_identifyp
scl4_totalIntegerRequired33. Identifies letters (A/V)
0;1;2;9
0 = Fail; 1 = Twelve letters; 2 = Fourteen lettersMullen_SEL_scl4_total, RL_idenLetter1, Receptive_Language33, mu_rl33, receptive_lang_33, receptive_language_33, rl_33
scl4_rl_raw_scoreIntegerRecommendedReceptive Language Raw ScoreMullen_SEL_scl4_rl_raw_score, mu_rl_raw, mul_q4r, p7902mullenscoresrawscorerl
scl5_chew_moveIntegerRequired1. Sucking, swallowing, chewing movements
0;1;9
0 = Fail; 1 = PassEL_movements_q1, Expressive_Language1, Mullen_SEL_scl5_chew_move, el_1, expressive_lang_1, expressive_language_1, mu_el1
scl5_vocalizesIntegerRequired2. Vocalizes (S)
0;1;9
0 = Fail; 1 = PassEL_vocalizes_q2, Expressive_Language2, Mullen_SEL_scl5_vocalizes, el_2, expressive_lang_2, expressive_language_2, mu_el2
scl5_happy_soundIntegerRequired3. Smiles and makes happy sounds (S)
0;1;9
0 = Fail; 1 = PassEL_happySnd_q3, Expressive_Language3, Mullen_SEL_scl5_happy_sound, el_3, expressive_lang_3, expressive_language_3, mu_el3
scl5_laughsIntegerRequired4. Coos, chuckles, or laughs
0;1;9
0 = Fail; 1 = Pass (two items)EL_coos_q4, Expressive_Language4, Mullen_SEL_scl5_laughs, el_4, expressive_lang_4, expressive_language_4, mu_el4
scl5_make_vocalIntegerRequired5. Makes vocalizations (such as ad. eh, m)
0;1;9
0 = Fail; 1 = PassEL_vocalization_q5, Expressive_Language5, Mullen_SEL_scl5_make_vocal, el_5, expressive_lang_5, expressive_language_5, mu_el5
scl5_sound_playIntegerRequired6. Plays with sounds (such aso, u, ah-fcra]
0;1;9
0 = Fail; 1 = PassEL_playsound_q6, Expressive_Language6, Mullen_SEL_scl5_sound_play, el_6, expressive_lang_6, expressive_language_6, mu_el6
scl5_babblingIntegerRequired7. Voluntary babbling (such as "bu, bu, bu")
0;1;9
0 = Fail; 1 = PassEL_babbling_q7, Expressive_Language7, Mullen_SEL_scl5_babbling, el_7, expressive_lang_7, expressive_language_7, mu_el7
scl5_consonant_soundIntegerRequired8. Produces three consonant sounds (such asp, d, It, a. "0
0;1;9
0 = Fail; 1 = PassEL_consonant_q8, Expressive_Language8, Mullen_SEL_scl5_consonant_sound, el_8, expressive_lang_8, expressive_language_8, mu_el8
scl5_twosyll_soundIntegerRequired9. Vocalizes two-syllable sounds (such as "dada" or "haba")
0;1;9
0 = Fail; 1 = PassEL_2syllables_q9, Expressive_Language9, Mullen_SEL_scl5_twosyll_sound, el_9, expressive_lang_9, expressive_language_9, mu_el9
scl5_lang_gameIntegerRequired10. Plays gesture/language game
0;1;9
0 = Fail; 1 = PassEL_playGame_q10, Expressive_Language10, Mullen_SEL_scl5_lang_game, el_10, expressive_lang_10, expressive_language_10, mu_el10, sc5_lang_game
scl5_totalIntegerRecommended11. Says first words (Code 1 for 1 word; Code 2 for 2-7 words; Code 3 for 8 words)
0::3; 9
0 = Fail; 1 = Says 1 word; 2 = Says 2 to 7 words; 3 = Says 8 wordsEL_firstWrd_q11_1, Expressive_Language11, Mullen_SEL_scl5_total, el_11, expressive_lang_11, expressive_language_11, mu_el11
scl5_inflectionIntegerRequired12. Jabbers with inflection
0;1;9
0 = Fail; 1 = PassEL_jabbers_q12, Expressive_Language12, Mullen_SEL_scl5_inflection, el_12, expressive_lang_12, expressive_language_12, mu_el12
scl5_comb_jargonIntegerRequired13. Combines jargon/gestures
0;1;9
0 = Fail; 1 = PassEL_jargon_q13, Expressive_Language13, Mullen_SEL_scl5_comb_jargon, el_13, expressive_lang_13, expressive_language_13, mu_el13
scl5_comb_wordIntegerRequired14. Combines words/gestures
0;1;9
0 = Fail; 1 = PassEL_words_q14, Expressive_Language14, Mullen_SEL_scl5_comb_word, el_14, expressive_lang_14, expressive_language_14, mu_el14
scl5_nameobj_ballString50Recommended15. Names objects - ball
Yes;No
Mullen_SEL_scl5_nameobj_ball
scl5_nameobj_bookString50Recommended15. Names objects - book
Yes;No
Mullen_SEL_scl5_nameobj_book
scl5_nameobj_carString50Recommended15. Names objects - car
Yes;No
Mullen_SEL_scl5_nameobj_car
scl5_nameobj_cupString50Recommended15. Names objects - cup
Yes;No
Mullen_SEL_scl5_nameobj_cup
scl5_nameobj_keyString50Recommended15. Names objects - key
Yes;No
Mullen_SEL_scl5_nameobj_key
scl5_nameobj_knifeString50Recommended15. Names objects - knife
Yes;No
Mullen_SEL_scl5_nameobj_knife
scl5_nameobj_totalIntegerRequired15. Names objects, total (Code 1 for 1-3 objects;Code 2 for 4-5 objects; Code 3 for 6 objects)
0::3; 9; 999
0 = Fail; 1 = Names 1-3 objects; 2 = Names 4-5 objects; 3 = Names 6 objects; 999=NAEL_nameObj_q15_1, Expressive_Language15, Mullen_SEL_scl5_nameobj_total, el_15, expressive_lang_15, expressive_language_15, mu_el15
scl5_labelpic_ballString50Recommended16. Labels picture - ball
Yes;No
Mullen_SEL_scl5_labelpic_ball
scl5_labelpic_dogString50Recommended16. Labels picture - dog
Yes;No
Mullen_SEL_scl5_labelpic_dog
scl5_labelpic_babyString50Recommended16. Labels picture - baby
Yes;No
Mullen_SEL_scl5_labelpic_baby
scl5_labelpic_totalIntegerRequired16. Labels picture
0;1;9
0 = Fail; 1 = Pass (labels one picture)EL_labels_16_1, Expressive_Language16, Mullen_SEL_scl5_labelpic_total, el_16, expressive_lang_16, expressive_language_16, mu_el16
scl5_twoword_phraseIntegerRequired17. Uses two-word phrase
0;1;9
0 = Fail; 1 = PassEL_2wordsphrase, Expressive_Language17, Mullen_SEL_scl5_twoword_phrase, el_17, expressive_lang_17, expressive_language_17, mu_el17
scl5_picname_totIntegerRequired18. Picture vocabulary (see flap) (Code 1 for 5-10 pics;Code 2 for 11-14 pics;Code 3 for 15-16 pics; Code 4 for 17 pics; Code 5 for 18 pics)
0::5;9
0 = Fail; 1 = Names 5-10 pictures; 2 = Names 11-14 pictures; 3 = Names 15-16 pictures; 4 = Names 17 pictures; 5 = Names 18 picturesEL_vocabulary1, Expressive_Language18, Mullen_SEL_scl5_picname_tot, el_18, expressive_lang_18, expressive_language_18, mu_el18
scl5_picname_phoneString50Recommended18. Picture vocabulary - phone: ResponseMullen_SEL_scl5_picname_phone
scl5_picname_phoneposString50Recommended18. Picture vocabulary - phone (positive or negative)positive;negativeMullen_SEL_scl5_picname_phonepos
scl5_picname_spoonString50Recommended18. Picture vocabulary - spoon: ResponseMullen_SEL_scl5_picname_spoon
scl5_picname_spoonposString50Recommended18. Picture vocabulary - spoon (positive or negative)positive;negativeMullen_SEL_scl5_picname_spoonpos
scl5_picname_bedString50Recommended18. Picture vocabulary - bed: ResponseMullen_SEL_scl5_picname_bed
scl5_picname_bedposString50Recommended18. Picture vocabulary - bed (positive or negative)positive;negativeMullen_SEL_scl5_picname_bedpos
scl5_picname_teleString50Recommended18. Picture vocabulary - television: ResponseMullen_SEL_scl5_picname_tele
scl5_picname_teleposString50Recommended18. Picture vocabulary - television (positive or negative)positive;negativeMullen_SEL_scl5_picname_telepos
scl5_picname_combString50Recommended18. Picture vocabulary - comb: ResponseMullen_SEL_scl5_picname_comb
scl5_picname_combposString50Recommended18. Picture vocabulary - comb (positive or negative)positive;negativeMullen_SEL_scl5_picname_combpos
scl5_picname_ballString50Recommended18. Picture vocabulary - ball: ResponseMullen_SEL_scl5_picname_ball
scl5_picname_ballposString50Recommended18. Picture vocabulary - ball (positive or negative)positive;negativeMullen_SEL_scl5_picname_ballpos
scl5_picname_birdString50Recommended18. Picture vocabulary - bird: ResponseMullen_SEL_scl5_picname_bird
scl5_picname_birdposString50Recommended18. Picture vocabulary - bird (positive or negative)positive;negativeMullen_SEL_scl5_picname_birdpos
scl5_picname_houseString50Recommended18. Picture vocabulary - house: ResponseMullen_SEL_scl5_picname_house
scl5_picname_houseposString50Recommended18. Picture vocabulary - house (positive or negative)positive;negativeMullen_SEL_scl5_picname_housepos
scl5_picname_handString50Recommended18. Picture vocabulary - hand: ResponseMullen_SEL_scl5_picname_hand
scl5_picname_handposString50Recommended18. Picture vocabulary - hand (positive or negative)positive;negativeMullen_SEL_scl5_picname_handpos
scl5_picname_doorString50Recommended18. Picture vocabulary - door: ResponseMullen_SEL_scl5_picname_door
scl5_picname_doorposString50Recommended18. Picture vocabulary - door (positive or negative)positive;negativeMullen_SEL_scl5_picname_doorpos
scl5_picname_umbString50Recommended18. Picture vocabulary - umbrella: ResponseMullen_SEL_scl5_picname_umb
scl5_picname_umbposString50Recommended18. Picture vocabulary - umbrella (positive or negative)positive;negativeMullen_SEL_scl5_picname_umbpos
scl5_picname_purseString50Recommended18. Picture vocabulary - purse: ResponseMullen_SEL_scl5_picname_purse
scl5_picname_purseposString50Recommended18. Picture vocabulary - purse (positive or negative)positive;negativeMullen_SEL_scl5_picname_pursepos
scl5_picname_clockString50Recommended18. Picture vocabulary - clock: ResponseMullen_SEL_scl5_picname_clock
scl5_picname_clockposString50Recommended18. Picture vocabulary - clock (positive or negative)positive;negativeMullen_SEL_scl5_picname_clockpos
scl5_picname_flowerString50Recommended18. Picture vocabulary - flower: ResponseMullen_SEL_scl5_picname_flower
scl5_picname_flowerposString50Recommended18. Picture vocabulary - flower (positive or negative)positive;negativeMullen_SEL_scl5_picname_flowerpos
scl5_picname_legString50Recommended18. Picture vocabulary - leg: ResponseMullen_SEL_scl5_picname_leg
scl5_picname_legposString50Recommended18. Picture vocabulary - leg (positive or negative)positive;negativeMullen_SEL_scl5_picname_legpos
scl5_picname_leafString50Recommended18. Picture vocabulary - leaf: ResponseMullen_SEL_scl5_picname_leaf
scl5_picname_leafposString50Recommended18. Picture vocabulary - leaf (positive or negative)positive;negativeMullen_SEL_scl5_picname_leafpos
scl5_picname_chimString50Recommended18. Picture vocabulary - chimney: ResponseMullen_SEL_scl5_picname_chim
scl5_picname_chimposString50Recommended18. Picture vocabulary - chimney (positive or negative)positive;negativeMullen_SEL_scl5_picname_chimpos
scl5_picname_ladString50Recommended18. Picture vocabulary - ladder: ResponseMullen_SEL_scl5_picname_lad
scl5_picname_ladposString50Recommended18. Picture vocabulary - ladder (positive or negative)positive;negativeMullen_SEL_scl5_picname_ladpos
scl5_picname_lampString50Recommended18. Picture vocabulary - lamp: ResponseMullen_SEL_scl5_picname_lamp
scl5_picname_lampposString50Recommended18. Picture vocabulary - lamp (positive or negative)positive;negativeMullen_SEL_scl5_picname_lamppos
scl5_picname_brushString50Recommended18. Picture vocabulary - brush: ResponseMullen_SEL_scl5_picname_brush
scl5_picname_brushposString50Recommended18. Picture vocabulary - brush (positive or negative)positive;negativeMullen_SEL_scl5_picname_brushpos
scl5_usepronounIntegerRequired19. Uses pronouns
0;1;9
0 = Fail; 1 = PassEL_pronouns_q19, Expressive_Language19, Mullen_SEL_scl5_usepronoun, el_19, expressive_lang_19, expressive_language_19, mu_el19
scl5_count_totalIntegerRequired20. Counts to two, three, twelve (Code 1 for counts to 2;Code 2 for counts to 3; Code 3 for counts to 12)
0::3; 9
0 = Fail; 1 = Counts to 2; 2 = Counts to 3; 3 = Counts to 12EL_counts_q20_1, Expressive_Language20, Mullen_SEL_scl5_count_total, el_20, expressive_lang_20, expressive_language_20, mu_el20
scl5_repeatnum1String50Recommended21. Repeats two numbers - 6-2
Yes;No
Mullen_SEL_scl5_repeatnum1
scl5_repeatnum2String50Recommended21. Repeats two numbers - 4-7
Yes;No
Mullen_SEL_scl5_repeatnum2
scl5_repeatnum_totIntegerRequired21. Repeats two numbers
0;1;9
0 = Fail; 1 = Pass (repeats one set)EL_repeats_q21_1, Expressive_Language21, Mullen_SEL_scl5_repeatnum_tot, el_21, expressive_lang_21, expressive_language_21, mu_el21
scl5_wordsentenceIntegerRequired22. Uses three- to four-word sentences
0;1;9
0 = Fail; 1 = PassEL_shrtsentences, Expressive_Language22, Mullen_SEL_scl5_wordsentence, el_22, expressive_lang_22, expressive_language_22, mu_el22
scl5_anstwoquesString50Recommended23. Answers questions (see flap] - answers two questions
Yes;No
Mullen_SEL_scl5_anstwoques
scl5_ansques_totIntegerRecommended23. Answers questions
0;1;2;9
0 = Fail; 1 = Answers two questions; 2 = Answers three questionsEL_answersQ1, Expressive_Language23, Mullen_SEL_scl5_ansques_tot, el_23, expressive_lang_23, expressive_language_23, mu_el23
scl5_ansques_thirstString50Recommended23. Answers questions - Thirsty: ResponseMullen_SEL_scl5_ansques_thirst
scl5_ansques_thirstposString50Recommended23. Answers questions - Thirsty (positive or negative)positive;negativeMullen_SEL_scl5_ansques_thirstpos
scl5_ansques_hungryString50Recommended23. Answers questions - Hungry: ResponseMullen_SEL_scl5_ansques_hungry
scl5_ansques_hungryposString50Recommended23. Answers questions - Hungry (positive or negative)positive;negativeMullen_SEL_scl5_ansques_hungrypos
scl5_ansques_sleepString50Recommended23. Answers questions - Sleepy: ResponseMullen_SEL_scl5_ansques_sleep
scl5_ansques_sleepposString50Recommended23. Answers questions - Sleepy (positive or negative)positive;negativeMullen_SEL_scl5_ansques_sleeppos
scl5_verbal_analogyIntegerRequired24. Verbal analogies (see flap)
0::5;9
0 = Fail; 1 = Four items; 2 = Five items; 3 = Six items; 4 = Seven items; 5 = Eight itemsEL_verbalAnalogy1, Expressive_Language24, Mullen_SEL_scl5_verbal_analogy, el_24, expressive_lang_24, expressive_language_24, mu_el24
scl5_verbal_bigString50Recommended24. Verbal analogies - big: ResponseMullen_SEL_scl5_verbal_big
scl5_verbal_bigposString50Recommended24. Verbal analogies - big (positive or negative)positive;negativeMullen_SEL_scl5_verbal_bigpos
scl5_verbal_lightString50Recommended24. Verbal analogies - light: ResponseMullen_SEL_scl5_verbal_light
scl5_verbal_lightposString50Recommended24. Verbal analogies - light (positive or negative)positive;negativeMullen_SEL_scl5_verbal_lightpos
scl5_verbal_hotString50Recommended24. Verbal analogies - hot: ResponseMullen_SEL_scl5_verbal_hot
scl5_verbal_hotposString50Recommended24. Verbal analogies - hot (positive or negative)positive;negativeMullen_SEL_scl5_verbal_hotpos
scl5_verbal_tableString50Recommended24. Verbal analogies - table: ResponseMullen_SEL_scl5_verbal_table
scl5_verbal_tableposString50Recommended24. Verbal analogies - table (positive or negative)positive;negativeMullen_SEL_scl5_verbal_tablepos
scl5_verbal_brkfastString50Recommended24. Verbal analogies - breakfast: ResponseMullen_SEL_scl5_verbal_brkfast
scl5_verbal_brkfastposString50Recommended24. Verbal analogies - breakfast (positive or negative)positive;negativeMullen_SEL_scl5_verbal_brkfastpos
scl5_verbal_sideString50Recommended24. Verbal analogies - sidewalk: ResponseMullen_SEL_scl5_verbal_side
scl5_verbal_sideposString50Recommended24. Verbal analogies - sidewalk (positive or negative)positive;negativeMullen_SEL_scl5_verbal_sidepos
scl5_verbal_awakeString50Recommended24. Verbal analogies - awake: ResponseMullen_SEL_scl5_verbal_awake
scl5_verbal_awakeposString50Recommended24. Verbal analogies - awake (positive or negative)positive;negativeMullen_SEL_scl5_verbal_awakepos
scl5_verbal_hardString50Recommended24. Verbal analogies - hard: ResponseMullen_SEL_scl5_verbal_hard
scl5_verbal_hardposString50Recommended24. Verbal analogies - hard (positive or negative)positive;negativeMullen_SEL_scl5_verbal_hardpos
scl5_verbal_lighString50Recommended24. Verbal analogies - light: ResponseMullen_SEL_scl5_verbal_ligh
scl5_verbal_lighposString50Recommended24. Verbal analogies - light (positive or negative)positive;negativeMullen_SEL_scl5_verbal_lighpos
scl5_verbal_woodString50Recommended24. Verbal analogies - wood: ResponseMullen_SEL_scl5_verbal_wood
scl5_verbal_woodposString50Recommended24. Verbal analogies - wood (positive or negative)positive;negativeMullen_SEL_scl5_verbal_woodpos
scl5_sentrepeat11String50Recommended25. Repeats sentences -sentence 1
Yes;No
Mullen_SEL_scl5_sentrepeat11
scl5_sentrepeat12String50Recommended25. Repeats sentences -sentence 2
Yes;No
Mullen_SEL_scl5_sentrepeat12
scl5_sentrepeat_1totIntegerRequired25. Repeats sentences
0;1;9
0 = Fail; 1 = Pass (repeats two sentences)EL_RepeatSentence1, Expressive_Language25, Mullen_SEL_scl5_sentrepeat_1tot, el_25, expressive_lang_25, expressive_language_25, mu_el25
scl5_oral_vocabIntegerRequired26. Oral vocabulary (see (lap)
0::4;9
0 = Fail; 1 = Five items; 2 = Seven items; 3 = Eight items; 4 = Nine itemsEL_oralVocab_q26_1, Expressive_Language26, Mullen_SEL_scl5_oral_vocab, el_26, expressive_lang_26, expressive_language_26, mu_el26
scl5_oral_hatString50Recommended26. Oral vocabulary - hat: ResponseMullen_SEL_scl5_oral_hat
scl5_oral_hatposString50Recommended26. Oral vocabulary - hat (positive or negative)positive;negativeMullen_SEL_scl5_oral_hatpos
scl5_oral_carString50Recommended26. Oral vocabulary - car: ResponseMullen_SEL_scl5_oral_car
scl5_oral_carposString50Recommended26. Oral vocabulary - car (positive or negative)positive;negativeMullen_SEL_scl5_oral_carpos
scl5_oral_bootString50Recommended26. Oral vocabulary - boot: ResponseMullen_SEL_scl5_oral_boot
scl5_oral_bootposString50Recommended26. Oral vocabulary - boot (positive or negative)positive;negativeMullen_SEL_scl5_oral_bootpos
scl5_oral_umbString50Recommended26. Oral vocabulary - Umbrella: ResponseMullen_SEL_scl5_oral_umb
scl5_oral_umbposString50Recommended26. Oral vocabulary - Umbrella (positive or negative)positive;negativeMullen_SEL_scl5_oral_umbpos
scl5_oral_letString50Recommended26. Oral vocabulary - letter: ResponseMullen_SEL_scl5_oral_let
scl5_oral_letposString50Recommended26. Oral vocabulary - letter (positive or negative)positive;negativeMullen_SEL_scl5_oral_letpos
scl5_oral_hamString50Recommended26. Oral vocabulary - hammer: ResponseMullen_SEL_scl5_oral_ham
scl5_oral_hamposString50Recommended26. Oral vocabulary - hammer (positive or negative)positive;negativeMullen_SEL_scl5_oral_hampos
scl5_oral_dimeString50Recommended26. Oral vocabulary - dime: ResponseMullen_SEL_scl5_oral_dime
scl5_oral_dimeposString50Recommended26. Oral vocabulary - dime (positive or negative)positive;negativeMullen_SEL_scl5_oral_dimepos
scl5_oral_basString50Recommended26. Oral vocabulary - basket: ResponseMullen_SEL_scl5_oral_bas
scl5_oral_basposString50Recommended26. Oral vocabulary - basket (positive or negative)positive;negativeMullen_SEL_scl5_oral_baspos
scl5_oral_candleString50Recommended26. Oral vocabulary - candle: ResponseMullen_SEL_scl5_oral_candle
scl5_oral_candleposString50Recommended26. Oral vocabulary - candle (positive or negative)positive;negativeMullen_SEL_scl5_oral_candlepos
scl5_oral_tireString50Recommended26. Oral vocabulary - tire: ResponseMullen_SEL_scl5_oral_tire
scl5_oral_tireposString50Recommended26. Oral vocabulary - tire (positive or negative)positive;negativeMullen_SEL_scl5_oral_tirepos
scl5_oral_goatString50Recommended26. Oral vocabulary - goat: ResponseMullen_SEL_scl5_oral_goat
scl5_oral_goatposString50Recommended26. Oral vocabulary - goat (positive or negative)positive;negativeMullen_SEL_scl5_oral_goatpos
scl5_oral_glueString50Recommended26. Oral vocabulary - glue: ResponseMullen_SEL_scl5_oral_glue
scl5_oral_glueposString50Recommended26. Oral vocabulary - glue (positive or negative)positive;negativeMullen_SEL_scl5_oral_gluepos
scl5_oral_fauString50Recommended26. Oral vocabulary - faucet: ResponseMullen_SEL_scl5_oral_fau
scl5_oral_fauposString50Recommended26. Oral vocabulary - faucet (positive or negative)positive;negativeMullen_SEL_scl5_oral_faupos
scl5_oral_canoeString50Recommended26. Oral vocabulary - canoe: ResponseMullen_SEL_scl5_oral_canoe
scl5_oral_canoeposString50Recommended26. Oral vocabulary - canoe (positive or negative)positive;negativeMullen_SEL_scl5_oral_canoepos
scl5_prac_reasonIntegerRequired27. Practical reasoning (see flap)
0::4;9
0 = Fail; 1 = Four items; 2 = Five items; 3 = Six items; 4 = Seven itemsEL_praticalReason1, Expressive_Language27, Mullen_SEL_scl5_prac_reason, el_27, expressive_lang_27, expressive_language_27, mu_el27
scl5_prac_dirtyString50Recommended27. Practical reasoning - dirty: ResponseMullen_SEL_scl5_prac_dirty
scl5_prac_dirtyposString50Recommended27. Practical reasoning - dirty (positive or negative)positive;negativeMullen_SEL_scl5_prac_dirtypos
scl5_prac_rainString50Recommended27. Practical reasoning - rain: ResponseMullen_SEL_scl5_prac_rain
scl5_prac_rainposString50Recommended27. Practical reasoning - rain (positive or negative)positive;negativeMullen_SEL_scl5_prac_rainpos
scl5_prac_streetString50Recommended27. Practical reasoning - street: ResponseMullen_SEL_scl5_prac_street
scl5_prac_streetposString50Recommended27. Practical reasoning - street (positive or negative)positive;negativeMullen_SEL_scl5_prac_streetpos
scl5_prac_cutString50Recommended27. Practical reasoning - cut: ResponseMullen_SEL_scl5_prac_cut
scl5_prac_cutposString50Recommended27. Practical reasoning - cut (positive or negative)positive;negativeMullen_SEL_scl5_prac_cutpos
scl5_prac_storeString50Recommended27. Practical reasoning - store: ResponseMullen_SEL_scl5_prac_store
scl5_prac_storeposString50Recommended27. Practical reasoning - store (positive or negative)positive;negativeMullen_SEL_scl5_prac_storepos
scl5_prac_fireString50Recommended27. Practical reasoning - fire: ResponseMullen_SEL_scl5_prac_fire
scl5_prac_fireposString50Recommended27. Practical reasoning - fire (positive or negative)positive;negativeMullen_SEL_scl5_prac_firepos
scl5_prac_darkString50Recommended27. Practical reasoning - dark: ResponseMullen_SEL_scl5_prac_dark
scl5_prac_darkposString50Recommended27. Practical reasoning - dark (positive or negative)positive;negativeMullen_SEL_scl5_prac_darkpos
scl5_prac_swimString50Recommended27. Practical reasoning - swim: ResponseMullen_SEL_scl5_prac_swim
scl5_prac_swimposString50Recommended27. Practical reasoning - swim (positive or negative)positive;negativeMullen_SEL_scl5_prac_swimpos
scl5_sentrepeat21String50Recommended28. Repeats sentences II - sentence 1
Yes;No
Mullen_SEL_scl5_sentrepeat21
scl5_sentrepeat22String50Recommended28. Repeats sentences II - sentence 2
Yes;No
Mullen_SEL_scl5_sentrepeat22
scl5_sentrepeat23String50Recommended28. Repeats sentences II - sentence 3
Yes;No
Mullen_SEL_scl5_sentrepeat23
scl5_sentrepeat2_totIntegerRequired28. Repeats sentences II
0;1;2;9
0 = Fail; 1 = Repeats one sentence; 2 = Repeats two sentencesEL_repeatSent_q28_1, Expressive_Language28, Mullen_SEL_scl5_sentrepeat2_tot, el_28, expressive_lang_28, expressive_language_28, mu_el28
scl5_el_raw_scoreIntegerRecommendedExpressive Language Raw ScoreMullen_SEL_scl5_el_raw_score, mu_el_raw, mul_q5r, p7902mullenscoresrawscoreel
scoresumm_gm_raw_scoreIntegerConditionalinterview_age > 27Gross motor - Raw Score999=NA/MissingGMRWSCR, Gross_Motor_Raw, MOTOR_GROSS_RAW, MSEL_GM_RS, Mullen_SEL_scoresumm_gm_raw_score, SS_GrossMotor1, gross_motor_raw, grossmotor_raw, iqt_q5a1
scoresumm_gm_t_scoreIntegerConditionalinterview_age > 27Gross motor - T Score999=NA/MissingGMTSCR, Gross_Motor_t, MOTOR_GROSS_T_SCORE, MSEL_GM_TS, Mullen_SEL_scoresumm_gm_t_score, SS_GrossMotor2, gross_motor_t, grossmotor_t, iqt_q5a2, mu_gm_t, mul_q1s, p7902mullenscorestscoregm
scoresumm_gm_error_bandIntegerRecommendedGross motor - Band of Error % confidenceMOTOR_GROSS_ERROR, Mullen_SEL_scoresumm_gm_error_band, SS_GrossMotor3
scoresumm_gm_percent_rankIntegerRecommendedGross motor - Percentile RankMOTOR_GROSS_PCT, MSEL_GM_PR, Mullen_SEL_scoresumm_gm_percent_rank, SS_GrossMotor5, gross_motor_percentile, gross_motor_pr
scoresumm_gm_desc_catIntegerRecommendedGross motor - Descriptive Category (1=Very Low, 2=Below Average, 3=Average, 4=Above Average, 5=Very High)1 = Very low; 2 = Below average; 3 = Average; 4 = Above average; 5 = Very highMOTOR_GROSS_SPFY, MSEL_GM_DC, Mullen_SEL_scoresumm_gm_desc_cat, SS_GrossMotorCat6N, gross_motor_dc, gross_motor_description
scoresumm_gm_age_equivIntegerRecommendedGross motor - Age EquivalentGMAGEEQV, Gross_Motor_AE, MOTOR_GROSS_AGE_EQUIV, MSEL_GM_AE, Mullen_SEL_scoresumm_gm_age_equiv, SS_GrossMotor7, gross_motor_age_equivalent, grossmotor_age, mu_gm_ae, p7902mullenscoresageequivalent
scoresumm_vr_raw_scoreIntegerRecommendedVisual Reception - Raw ScoreMSEL_VS_RS, Mullen_SEL_scoresumm_vr_raw_score, SS_VisualRecept1, VISUAL_RECEPTN_RAW, VRRWSCR, Visual_Reception_Raw, iqt_q5b1, mlvsrecrs, mslvrraw, visual_rec_raw, visual_reception_raw
scoresumm_vr_t_scoreIntegerRecommendedVisual Reception - T ScoreMSEL_VS_TS, Mullen_SEL_scoresumm_vr_t_score, SS_VisualRecept2, VISUAL_RECEPTN_T_SCORE, VRTSCR, Visual_Reception_t, iqt_q5b2, mlvsrects, mslvrtscore, mu_vr_t, mul_q2s, p7902mullenscorestscorevr, visual_rec_t, visual_reception_t
scoresumm_vr_error_bandIntegerRecommendedVisual Reception - Band of Error % confidenceMullen_SEL_scoresumm_vr_error_band, SS_VisualRecept3, VISUAL_RECEPTN_ERROR
scoresumm_vr_percent_rankIntegerRecommendedVisual Reception - Percentile RankMSEL_VS_PR, Mullen_SEL_scoresumm_vr_percent_rank, SS_VisualRecept5, VISUAL_RECEPTN_PCT, msel_tscore, mslvrrank, visual_reception_percentile, visual_reception_pr
scoresumm_vr_desc_catIntegerRecommendedVisual Reception - Descriptive Category(1=Very Low, 2=Below Average, 3=Average, 4=Above Average, 5=Very High)1 = Very low; 2 = Below average; 3 = Average; 4 = Above average; 5 = Very highMSEL_VS_DC, Mullen_SEL_scoresumm_vr_desc_cat, SS_VisualReceptCat6N, VISUAL_RECEPTN_SPFY, mlvsreccat, mslvrcategory, visual_reception_dc, visual_reception_description
scoresumm_vr_age_equivIntegerRecommendedVisual Reception - Age EquivalentMSEL_VS_AE, Mullen_SEL_scoresumm_vr_age_equiv, SS_VisualRecept7, VISUAL_RECEPTN_AGE_EQUIV, VRAGEEQV, Visual_Reception_AE, mlvsrecage, msel_ae, mslvragequiv, mu_vr_ae, p7902mullenscoresageequivalent2, visual_rec_age, visual_reception_age_equivalent
scoresumm_fm_raw_scoreIntegerRecommendedFine Motor - Raw ScoreFMRWSCR, Fine_Motor_Raw, MOTOR_FINE_RAW, MSEL_FM_RS, Mullen_SEL_scoresumm_fm_raw_score, SS_FineMotor1, fine_motor_raw, fine_motor_raw, iqt_q5c1, mlfnemtrs, mslfmraw
scoresumm_fm_t_scoreIntegerRecommendedFine Motor - T ScoreFMTSCR, Fine_Motor_t, MOTOR_FINE_T_SCORE, MSEL_FM_TS, Mullen_SEL_scoresumm_fm_t_score, SS_FineMotor2, fine_motor_t, fine_motor_t, iqt_q5c2, mlfnemtts, mslfmtscore, mu_fm_t, mul_q3s, p7902mullenscorestscorefm
scoresumm_fm_error_bandIntegerRecommendedFine Motor - Band of Error % confidenceMOTOR_FINE_ERROR, Mullen_SEL_scoresumm_fm_error_band, SS_FineMotor3
scoresumm_fm_percent_rankIntegerRecommendedFine Motor - Percentile RankMOTOR_FINE_PCT, MSEL_FM_PR, Mullen_SEL_scoresumm_fm_percent_rank, SS_FineMotor5, fine_motor_percentile, fine_motor_pr, mslfmrank
scoresumm_fm_desc_catIntegerRecommendedFine Motor - Descriptive Category (1=Very Low, 2=Below Average, 3=Average, 4=Above Average, 5=Very High)1 = Very low; 2 = Below average; 3 = Average; 4 = Above average; 5 = Very highMOTOR_FINE_SPFY, MSEL_FM_DC, Mullen_SEL_scoresumm_fm_desc_cat, SS_FineMotorCat6N, fine_motor_dc, fine_motor_description, mlfnemtcat, mslfmcategory
scoresumm_fm_age_equivIntegerRecommendedFine Motor - Age EquivalentFMAGEEQV, Fine_Motor_AE, MOTOR_FINE_AGE_EQUIV, MSEL_FM_AE, Mullen_SEL_scoresumm_fm_age_equiv, SS_FineMotor7, fine_motor_age, fine_motor_age_equivalent, mlfnemtage, mslfmagequiv, mu_fm_ae, p7902mullenscoresageequivalent3
scoresumm_rl_raw_scoreIntegerRecommendedReceptive Language - Raw ScoreLANG_RECEPTN_RAW, MSEL_RL_RS, Mullen_SEL_scoresumm_rl_raw_score, RLRWSCR, Receptive_Language_Raw, SS_ReceptiveLang1, iqt_q5d1, mlreclgrs, mslrlraw, rec_lang_raw, receptive_language_raw
scoresumm_rl_t_scoreIntegerRecommendedReceptive Language - T ScoreLANG_RECEPTN_T_SCORE, MSEL_RL_TS, Mullen_SEL_scoresumm_rl_t_score, RLTSCR, Receptive_Language_t, SS_ReceptiveLang2, iqt_q5d2, mlreclgts, mslrltscore, mu_rl_t, mul_q4s, p7902mullenscorestscorerl, rec_lang_t, receptive_language_t
scoresumm_rl_error_bandIntegerRecommendedReceptive Language - Band of Error % confidenceLANG_RECEPTN_ERROR, Mullen_SEL_scoresumm_rl_error_band, SS_ReceptiveLang3
scoresumm_rl_percent_rankIntegerRecommendedReceptive Language - Percentile RankLANG_RECEPTN_PCT, MSEL_RL_PR, Mullen_SEL_scoresumm_rl_percent_rank, SS_ReceptiveLang5, mslrlrank, receptive_language_percentile, receptive_language_pr
scoresumm_rl_desc_catIntegerRecommendedReceptive Language - Descriptive Category (1=Very Low, 2=Below Average, 3=Average, 4=Above Average, 5=Very High)1 = Very low; 2 = Below average; 3 = Average; 4 = Above average; 5 = Very highLANG_RECEPTN_SPFY, MSEL_RL_DC, Mullen_SEL_scoresumm_rl_desc_cat, SS_ReceptiveLangCat6N, mlreclgcat, mslrlcategory, receptive_language_dc, receptive_language_description
scoresumm_rl_age_equivIntegerRecommended