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Infant-Toddler Social-Emotional Assessment

1,538 Shared Subjects

N/A
Clinical Assessments
Behavior
02/27/2016
itsea01
04/12/2023
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY date_bitsea, itsea_interview_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth
M;F; O; NR
M = Male; F = Female; O=Other; NR = Not reported bitsea_gender, gender
Query itsea_timechildren Integer Recommended In a typical week, how many hours does your child spend with other young children, not including brothers and sisters? (round up to the nearest hour) hours_with_children
Query itsea_a_1 Integer Recommended Shows pleasure when he or she succeeds (for example, claps for self). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a1, bitsea_q1
Query itsea_a_2 Integer Recommended Gets hurt so often that you can't take your eyes off of him or her. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a2, bitsea_q2
Query itsea_a_3 Integer Recommended Seems nervous, tense, or fearful. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a3, bitsea_q3
Query tr10 Integer Recommended 10. Can't sit still, restless, or hyperactive 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank a4, bitsea_q4, itsea_a_4
Query itsea_a_5 Integer Recommended Follows rules. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a5, bitsea_q5
Query itsea_a_6 Integer Recommended Wakes up at night and needs help to fall asleep again. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a6, bitsea_q6
Query itsea_a_7 Integer Recommended Cries or has tantrums until he or she is exhausted. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a7, bitsea_q7
Query itsea_a_8 Integer Recommended Is afraid of certain places, animals, or things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a8, bitsea_q8
itsea_a_8_text String 250 Recommended What is he or she afraid of? a8_comments, bitsea_q8_detail
Query itsea_a_9 Integer Recommended Has less fun than other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a9, bitsea_q9
Query itsea_a_10 Integer Recommended Looks for you (or other parent) when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a10, bitsea_q10
Query itsea_a_11 Integer Recommended Cries or hangs onto you when you try to leave. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a11, bitsea_q11
Query itsea_a_12 Integer Recommended Worries a lot or is very serious. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a12, bitsea_q12
Query itsea_a_13 Integer Recommended Looks right at you when you say his or her name. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a13, bitsea_q13
Query itsea_a_14 Integer Recommended Does not react when hurt. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a14, bitsea_q14
Query itsea_a_15 Integer Recommended Is affectionate with loved ones. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a15, bitsea_q15
Query itsea_a_16 Integer Recommended Won't touch some objects because of how they feel. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a16, bitsea_q16
Query itsea_a_17 Integer Recommended Has trouble falling asleep or staying asleep. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a17, bitsea_q17
Query itsea_a_18 Integer Recommended Runs away in public places. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a18, bitsea_q18
Query itsea_a_19 Integer Recommended Plays well with other children (not including brother or sister). Select "Not Applicable" if there is no contact with other children.
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable a19, bitsea_q19
Query itsea_a_20 Integer Recommended Can pay attention for a long time (other than when watching TV). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a20, bitsea_q20
Query itsea_a_21 Integer Recommended Has trouble adjusting to changes. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a21, bitsea_q21
Query itsea_a_22 Integer Recommended Tries to help when someone is hurt (for example, gives a toy). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a22, bitsea_q22
Query itsea_a_23 Integer Recommended Often gets very upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a23, bitsea_q23
Query itsea_a_24 Integer Recommended Gags or chokes on food. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a24, bitsea_q24
Query itsea_a_25 Integer Recommended Imitates playful sounds when you ask him or her to. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a25, bitsea_q25
Query cbcl_reat Integer Recommended Refuses to eat 0::2;999 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true; 999= NA a26, bitsea_q26, itsea_a_26
Query itsea_a_27 Integer Recommended Hits, shoves, kicks, or bites children (not including brother or sister). Select "Not Applicable" if no com
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable a27, bitsea_q27
Query itsea_a_28 Integer Recommended Is destructive. Breaks or ruins things on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a28, bitsea_q28
Query itsea_a_29 Integer Recommended Points to show you something far away. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a29, bitsea_q29
Query itsea_a_30 Integer Recommended Hits, bites, or kicks you (or other parent). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a30, bitsea_q30
Query itsea_a_31 Integer Recommended Hugs or feeds dolls or stuffed animals. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a31, bitsea_q31
Query itsea_a_32 Integer Recommended Seems very unhappy, sad, depressed, or withdrawn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a32, bitsea_q32
Query itsea_a_33 Integer Recommended Purposely tries to hurt you (or other parent). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a33, bitsea_q33
Query itsea_a_34 Integer Recommended When upset, gets very still, freezes, or doesn't move. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a34, bitsea_q34
Query itsea_a_35 Integer Recommended Puts things in a special order over and over and over and gets upset if he or she is interrupted. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a35, bitsea_q35
Query itsea_a_36 Integer Recommended Repeats the same action or phrase over and over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a36, bitsea_q36
itsea_a_36_text String 250 Recommended Please give an example: a36_comments, bitsea_q36_detail
Query itsea_a_37 Integer Recommended Repeats a particular movement over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a37, bitsea_q37
itsea_a_37_text String 250 Recommended Please give an example: a37_comments, bitsea_q37_detail
Query itsea_a_38 Integer Recommended Spaces out. Is totally unaware of what's happening around him or her. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a38, bitsea_q38
Query itsea_a_39 Integer Recommended Does not make eye contact. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a39, bitsea_q39
Query itsea_a_40 Integer Recommended Avoids physical contact. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a40, bitsea_q40
Query itsea_a_41 Integer Recommended Hurts self on purpose (for example, bangs head). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a41, bitsea_q41
be2adsc String 250 Recommended Behavior 1 Please describe a41_comments, bitsea_q41_detail, itsea_a_41_text
Query itsea_a_42 Integer Recommended Eats or drinks things that are not edible, like paper or paint. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a42, bitsea_q42
be2bdsc String 500 Recommended Behavior 2 Please describe a42_comments, bitsea_q42_detail, itsea_a_42_text
Query itsea_b_1 Integer Recommended Is bothered by loud noises or bright lights. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b1
Query itsea_b_2 Integer Recommended Takes a while to feel comfortable in new places (0 minutes or more). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b2
Query itsea_b_3 Integer Recommended Acts aggressive when frustrated. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b3
Query itsea_b_4 Integer Recommended Is quiet or less active in new situations. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b4
Query itsea_b_5 Integer Recommended Gets upset when left with a new babysitter 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b5
Query itsea_b_6 Integer Recommended Responds the first time his or her name is called. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b6
Query itsea_b_7 Integer Recommended Puts toys away after playing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b7
Query itsea_b_8 Integer Recommended Gets very wound up or silly when playing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b8
Query itsea_b_9 Integer Recommended Acts bossy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b9
Query c3ps24 Integer Recommended 24. Is constantly moving. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value b10, itsea_b_10
Query itsea_b_11 Integer Recommended Dislikes some foods because of how they feel. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b11
Query itsea_b_12 Integer Recommended Is bothered by certain odors (smells). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b12
Query itsea_b_13 Integer Recommended Gets upset when left with a familiar babysitter or relative. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b13
Query itsea_b_14 Integer Recommended Quiets down when you say, "Shh. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b14
Query itsea_b_15 Integer Recommended Refuses to eat foods that require chewing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b15
Query itsea_b_16 Integer Recommended Misbehaves to get attention from adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b16
Query itsea_b_17 Integer Recommended Tries to do as you ask. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b17
Query itsea_b_18 Integer Recommended Plays with toys for minutes or longer. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b18
Query itsea_b_19 Integer Recommended Hugs people with a squeeze or pat. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b19
Query itsea_b_20 Integer Recommended Has started doing something he or she had outgrown (like use a pacifier). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b20
Query itsea_b_21 Integer Recommended Is afraid of certain animals. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b21
itsea_b_21_text String 250 Recommended Please describe: b21_comments
Query itsea_b_22 Integer Recommended Is afraid of certain things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b22
itsea_b_22_text String 250 Recommended Please describe: b22_comments
Query itsea_b_23 Integer Recommended Is afraid of certain places, like stores, elevators, parks, or cars. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b23
itsea_b_23_text String 250 Recommended Please describe: b23_comments
Query itsea_b_24 Integer Recommended Hangs on to you or wants to be in your lap when with other people. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b24
Query itsea_b_25 Integer Recommended Rolls a ball back to you (or someone else). 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b25
Query itsea_b_26 Integer Recommended Likes being cuddled, hugged, or kissed by loved ones. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b26
Query itsea_b_27 Integer Recommended Is very loud. Shouts or screams a lot. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b27
Query itsea_b_28 Integer Recommended Reaches for you when you are not holding him or her. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b28
Query itsea_b_29 Integer Recommended Spits out food. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b29
Query itsea_b_30 Integer Recommended Is disobedient or defiant (for example, refuses to do as you ask). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b30
Query itsea_b_31 Integer Recommended Cries if he or she doesn't get own way. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b31
Query itsea_b_32 Integer Recommended Goes from toy to toy faster than other children his or her age. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b32
Query itsea_b_33 Integer Recommended Keeps trying to something even when it's hard. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b33
Query itsea_b_34 Integer Recommended Is sneaky. Hides misbehavior. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b34
Query itsea_b_35 Integer Recommended Looks at picture books by himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b35
Query itsea_b_36 Integer Recommended Helps with dressing (for example, puts arm in sleeve). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b36
Query itsea_b_37 Integer Recommended Feels sick when nervous or upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b37
Query itsea_b_38 Integer Recommended Pretends to do grown-up things, like shaving. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b38
Query itsea_b_39 Integer Recommended Is bothered by how some things feel on his or her skin (for example, clothing seams, certain fabrics, etc.) 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b39
Query itsea_b_40 Integer Recommended Is easily startled. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b40
Query itsea_b_41 Integer Recommended Is well-behaved. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b41
Query itsea_b_42 Integer Recommended Prefers you (or other parent) over other adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b42
Query itsea_b_43 Integer Recommended Laughs easily or a lot. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b43
Query itsea_b_44 Integer Recommended Is stubborn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b44
Query itsea_b_45 Integer Recommended Is hard to soothe when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b45
Query itsea_b_46 Integer Recommended Sleeps through the night. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b46
Query itsea_b_47 Integer Recommended Wants to do things for himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b47
Query itsea_b_48 Integer Recommended Points to ask for something. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b48
Query itsea_b_49 Integer Recommended Is bothered by being in motion (for example, swinging, spinning, being tossed in the air, or bouncing). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b49
Query itsea_b_50 Integer Recommended Wakes up grouchy or in a bad mood. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b50
Query itsea_b_51 Integer Recommended Tries to make you feel better when you're upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b51
Query itsea_b_52 Integer Recommended Stays still while being changed, dressed, or bathed. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b52
Query itsea_b_53 Integer Recommended Has trouble calming down when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b53
Query tr19 Integer Recommended 19. Demands a lot of attention 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b54, itsea_b_54
Query itsea_b_55 Integer Recommended Sits for minutes while you read a story. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b55
Query itsea_b_56 Integer Recommended Is worried or upset when someone is hurt. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b56
Query itsea_b_57 Integer Recommended Tries to "make-up" for misbehaving. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b57
Query itsea_b_58 Integer Recommended Must be held to go to sleep. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b58
Query itsea_b_59 Integer Recommended Is impatient or easily frustrated. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b59
Query itsea_b_60 Integer Recommended Is interested in other babies and children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b60
Query itsea_b_61 Integer Recommended Likes figuring things out, like stacking blocks. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b61
Query itsea_b_62 Integer Recommended Is affectionate with strangers. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b62
Query p_c_sdq_1 Integer Recommended 1. Considerate of other peoples feelings 0::2;-888;999 0=Not True; 1= Somewhat True; 2=Certainly True; -888= missing; 999 = N/A or Prefer Not to Answer b63, itsea_b_63
Query itsea_b_64 Integer Recommended Is shy with new adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b64
Query itsea_b_65 Integer Recommended Is able to wait for things he or she wants. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b65
Query tr14 Integer Recommended 14. Cries a lot 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b66, itsea_b_66
Query itsea_b_67 Integer Recommended Pretends that objects are something else (for example, uses a banana as a phone). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b67
Query itsea_b_68 Integer Recommended Accepts new foods right away. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b68
Query itsea_b_69 Integer Recommended Enjoys challenging activities. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b69
Query itsea_b_70 Integer Recommended Is a perfectionist. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b70
Query vine_soc_smove Integer Recommended Imitates simple adult movements, such as clapping hands or waving good-bye in response to a model. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value b71, itsea_b_71
Query itsea_b_72 Integer Recommended Is not afraid when he or she should be. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b72
Query itsea_b_73 Integer Recommended Jokes or gives you things to make you smile or laugh. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b73
Query itsea_b_74 Integer Recommended Is irritable or grouchy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b74
Query itsea_b_75 Integer Recommended Pays careful attention when being taught something new. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b75
Query cbcl_unhap Integer Recommended Looks unhappy without good reason 0::2;999 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true; 999= NA b76, itsea_b_76
Query itsea_b_77 Integer Recommended Sleeps more than other children his or her age. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b77
Query itsea_b_78 Integer Recommended Is curious about new things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b78
Query itsea_b_79 Integer Recommended Wakes up screaming and doesn't respond to you for a few minutes (night terrors). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b79
Query itsea_b_80 Integer Recommended Is whiny or fussy when he or she is not tired. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b80
Query itsea_b_81 Integer Recommended Feels bad about himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b81
Query itsea_b_82 Integer Recommended Is a good eater. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b82
Query itsea_b_83 Integer Recommended Is shy with new children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b83
Query itsea_b_84 Integer Recommended Seems to have no energy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b84
Query itsea_b_85 Integer Recommended Gets angry or pouts. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b85
Query itsea_b_86 Integer Recommended Wakes up from scary dreams or nightmares. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b86
Query itsea_b_87 Integer Recommended Wants to sleep in someone else's room or bed. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b87
Query pb47oft Integer Recommended 47. Has temper tantrums 0::2; -9 0 = Never; 1 = Sometimes; 2 = Very often; -9 = Missing value b88, itsea_b_88
Query itsea_b_89 Integer Recommended Is a picky eater. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b89
Query itsea_b_90 Integer Recommended Smiles back at you from across a room. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b90
Query itsea_b_91 Integer Recommended Seems withdrawn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b91
Query tr103 Integer Recommended 103. Unhappy, sad, or depressed 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b92, itsea_b_92
Query itsea_b_93 Integer Recommended Obeys when asked to stop being aggressive. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b93
Query itsea_b_94 Integer Recommended Refuses to eat certain foods for days or more. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b94
Query itsea_b_95 Integer Recommended Gets upset when asked to change activities. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b95
Query itsea_sect_c Integer Recommended Has your child begun to combine words yet; for example, asking for "more juice?
0::2
0= Not Yet ; 1= Sometimes ; 2= Often c_divider
Query itsea_c_1 Integer Recommended Repeats the last words of sentences or TV commercials. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c1
Query vp_2005_pb1sectionc_10 Integer Recommended Swears. 0; 1; 2 0 = Never; 1 = Sometimes; 2 = Usually c2, itsea_c_2
Query itsea_c_3 Integer Recommended Takes a while to speak in unfamiliar situations. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c3
Query itsea_c_4 Integer Recommended Talks about other people's feelings (for example, "Mommy mad.") 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c4
Query itsea_c_5 Integer Recommended Talks about strange, scary, or disgusting things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c5
itsea_c_5_text String 1,000 Recommended Please describe: c5_comments
itsea_sect_d String 5 Recommended In the last month, did your child have any contact (more than 0 hours per week) with other young children, NOT including brothers and sisters?
Yes;No
d_divider
Query itsea_d_1 Integer Recommended Takes turns when playing with others. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d1
Query itsea_d_2 Integer Recommended Tests other children to see if they will get angry. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d2
Query itsea_d_3 Integer Recommended Asks for things nicely when playing with children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d3
Query itsea_d_4 Integer Recommended Has at least one favorite friend (a child). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d4
Query p_c_sdq_12 Integer Recommended 12. Often fights with other children or bullies them 0::2;-888;999 0=Not True; 1= Somewhat True; 2=Certainly True; -888= missing; 999 = N/A or Prefer Not to Answer d5, itsea_d_5
Query itsea_d_6 Integer Recommended Teases other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d6
Query itsea_d_7 Integer Recommended Plays "house" with other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d7
Query itsea_d_8 Integer Recommended Won't let other children play with his or her group. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d8
Query itsea_d_9 Integer Recommended Hurts other children on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d9
Query itsea_e_1 Integer Recommended Has a body tic or twitch he or she seems unable to control (for example, eyes, mouth, nose, or legs twitch). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e1
Query itsea_e_2 Integer Recommended Makes sounds he or she seems unable to control. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e2
Query itsea_e_3 Integer Recommended Holds food in cheeks. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e3
Query itsea_e_4 Integer Recommended Hurts animals on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e4
Query itsea_e_5 Integer Recommended Is very worried about getting dirty. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e5
Query itsea_e_6 Integer Recommended Needs things to be clean or neat. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e6
Query itsea_e_7 Integer Recommended Plays games with other children in which they look at or touch each other's private parts. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e7
Query itsea_e_8 Integer Recommended Plays with own genitals often and for a long time. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e8
Query itsea_e_9 Integer Recommended Pulls own hair out (such as eyelashes, eyebrows, or hair on head). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e9
Query itsea_e_10 Integer Recommended Without looking at you, puts your hand on objects, such as wind-up toys, to make them work. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e10
Query itsea_e_11 Integer Recommended Worries about own body. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e11
Query itsea_e_12 Integer Recommended Plays with own bowel movements ("poops"). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e12
Query itsea_e_13 Integer Recommended Has bowel movements where he or she shouldn't (for example, on the floor). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e13
Query itsea_e_14 Integer Recommended Urinates ("pees") where he or she shouldn't. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e14
Query itsea_e_15 Integer Recommended Acts out the same pretend theme over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e15
itsea_e_15_text String 250 Recommended Please give an example: e15_comments
Query pb2sectiond_4 Integer Recommended Has strange habits or ways (for example, makes repetitive noises, odd hand movements, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually e16, itsea_e_16
itsea_e_16_text String 250 Recommended Please give an example: e16_comments
Query itsea_e_17 Integer Recommended Chews on things he or she shouldn't. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e17
itsea_e_17_text String 250 Recommended Please give an example: e17_comments
Query itsea_f_1 Integer Recommended How worried are you about your child's behavior, emotions, or relationships? 0::3 0= Not at all worried ; 1= A little worried ; 2= Worried ; 3= Very worried bitsea_q_a, f1
Query itsea_f_2 Integer Recommended How worried are you about your child's language development? 0::3; -999 0=Not at all worried; 1=A little worried; 2=Worried; 3=Very worried; -999=Prefer not to answer bitsea_q_b, f2
version_form String 121 Recommended Form used/assessment name
fdh_respondent_relation String 30 Recommended relationship of the respondent to the participant completed_by, respndnt_bitsea
inter_relationothspecify String 255 Recommended Respondent relationship to client - Other (please specify) completed_by_other, respndnt_bitsea_other
birth_premature String 20 Recommended Was birth premature?
Yes; No
bitsea_premature, prematurity
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data bitsea_notes
Query adjusted_age Integer Recommended Age in months at completing assessment (after adjustment for prematurity)
site String 101 Recommended Site Study Site
basc_ext_percentile Integer Recommended Externalizing Problems - Percentile Rank 0 :: 100; 99999 externalizing_domain_percentile
basc_int_percentile Integer Recommended Internalizing Problems - Percentile Rank 0 :: 100; 99999 internalizing_domain_percentile
cams_de Float Recommended Dysregulation Score dysregulation_raw
cbcl_total_c_raw Float Recommended Total Competence Raw Score 0::300; 999 999 = Missing value competence_raw
cbcl_total_c_perc String 20 Recommended Total Competence Percentile competence_domain_percentile
con3p_hyim_p Integer Recommended Hyperactivity/Impulsivity Percentile activity_impulsivity_percentile
adi032 Float Recommended General Anxiety Score general_anxiety_raw
basc3_ne_raw Float Recommended Negative Emotionality (NE) - Raw Score negative_emotionality_raw
basc_negative_percentile Integer Recommended Negative Emotionality - Percentile Rank 0 :: 100; 99999 negative_emotionality_percentile
sensory_percentiles1 String 25 Recommended Sensory Percentile sensory_sensitivity_percentile
attention_rs Float Recommended A. Attention Raw Score 999=missing/NA attention_raw
sensory_percentiles15 String 25 Recommended Attentional- Percentile attention_percentile
cbcl_total_c Float Recommended Total Competence T Score 0::99; 999 999 = Missing value competence_t_score
sensory_scores3 Float Recommended Sensitivity/Sensor- raw score sensory_sensitivity_raw
ma4sepx Float Recommended Separation anxiety raw score Includes Items 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 separation_distress_raw
dysregulation_t_score Float Recommended Dysregulation domain T score
peer_aggression_raw Float Recommended Externalizing domain: peer aggression mean raw score
peer_aggression_percentile Integer Recommended Externalizing domain: peer aggression percentile
inhibition_novelty_raw Float Recommended Internalizing domain: inhibition to novelty mean raw score
inhibition_novelty_percentile Integer Recommended Internalizing domain: inhibition to novelty percentile
sleep_raw Float Recommended Dysregulation domain: sleep mean raw score
sleep_percentile Integer Recommended Dysregulation domain: sleep percentile
eating_raw Float Recommended Dysregulation domain: eating mean raw score
eating_percentile Integer Recommended Dysregulation domain: eating percentile
compliance_raw Float Recommended Competence domain: compliance mean raw score
compliance_percentile Integer Recommended Competence domain: compliance percentile
mastery_motivation_raw Float Recommended Competence domain: mastery motivation mean raw score
mastery_motivation_percentile Integer Recommended Competence domain: mastery motivation percentile
imitation_play_raw Float Recommended Competence domain: imitation/play mean raw score
imitation_play_percentile Integer Recommended Competence domain: imitation/play percentile
empathy_raw Float Recommended Competence domain: empathy mean raw score
empathy_percentile Integer Recommended Competence domain: empathy percentile
externalizing_concern Integer Recommended Externalizing domain of concern
0;1
0 = No; 1 = Yes
internalizing_concern Integer Recommended Internalizing domain of concern
0;1
0 = No; 1 = Yes
dysregulation_concern Integer Recommended Dysregulation domain of concern
0;1
0 = No; 1 = Yes
competence_concern Integer Recommended Competence domain of concern
0;1
0 = No; 1 = Yes
activity_impulsivity_concern Integer Recommended Externalizing domain: activity/impulsivity domain of concern
0;1
0 = No; 1 = Yes
aggression_defiance_concern Integer Recommended Externalizing domain: aggression/defiance domain of concern
0;1
0 = No; 1 = Yes
peer_aggression_concern Integer Recommended Externalizing domain: peer aggression domain of concern
0;1
0 = No; 1 = Yes
depression_withdrawal_concern Integer Recommended Internalizing domain: depression/withdrawal of concern
0;1
0 = No; 1 = Yes
general_anxiety_concern Integer Recommended Internalizing domain: general anxiety of concern
0;1
0 = No; 1 = Yes
separation_distress_concern Integer Recommended Internalizing domain: separation distress of concern
0;1
0 = No; 1 = Yes
inhibition_novelty_concern Integer Recommended Internalizing domain: inhibition to novelty, domain of concern
0;1
0 = No; 1 = Yes
negative_emotionality_concern Integer Recommended Dysregulation domain: negative emotionality of concern
0;1
0 = No; 1 = Yes
sleep_concern Integer Recommended Dysregulation domain: sleep of concern
0;1
0 = No; 1 = Yes
eating_concern Integer Recommended Dysregulation domain: eating of concern
0;1
0 = No; 1 = Yes
sensory_sensitivity_concern Integer Recommended Dysregulation domain: sensory sensitivity of concern
0;1
0 = No; 1 = Yes
compliance_concern Integer Recommended Competence domain: compliance of concern
0;1
0 = No; 1 = Yes
attention_concern Integer Recommended Competence domain: attention of concern
0;1
0 = No; 1 = Yes
mastery_motivation_concern Integer Recommended Competence domain: mastery motivation of concern
0;1
0 = No; 1 = Yes
imitation_play_concern Integer Recommended Competence domain: imitation/play of concern
0;1
0 = No; 1 = Yes
empathy_concern Integer Recommended Competence domain: empathy of concern
0;1
0 = No; 1 = Yes
maladaptive_cluster_concern Integer Recommended Maladaptive item cluster of concern
0;1
0 = No; 1 = Yes
atypical_cluster_concern Integer Recommended Atypical item cluster of concern
0;1
0 = No; 1 = Yes
externalizing_raw Float Recommended Externalizing domain mean raw score
externalizing_t_score Float Recommended Externalizing domain T score
internalizing_raw Float Recommended Internalizing domain mean raw score
internalizing_t_score Float Recommended Internalizing domain T score
activity_impulsivity_raw Float Recommended Externalizing domain: activity/impulsivity mean raw score
aggression_defiance_raw Float Recommended Externalizing domain: aggression/defiance mean raw score
depression_withdrawal_raw Float Recommended Internalizing domain: depression/withdrawal mean raw score
general_anxiety_percentile Integer Recommended Internalizing domain: general anxiety percentile
prosocial_peer_relations_raw Float Recommended Competence domain: prosocial peer relations mean raw score
maladaptive_cluster_raw Float Recommended Maladaptive item cluster mean raw score
atypical_cluster_raw Float Recommended Atypical item cluster mean raw score
dysregulation_domain_pct Integer Recommended Dysregulation domain percentile rank dysregulation_domain_percentile
aggression_defiance_pct Integer Recommended Externalizing domain: aggression/defiance percentile aggression_defiance_percentile
depression_withdrawal_pct Integer Recommended Internalizing domain: depression/withdrawal percentile depression_withdrawal_percentile
separation_distress_pct Integer Recommended Internalizing domain: separation distress percentile separation_distress_percentile
prosocial_peer_relations_con Integer Recommended Competence domain: prosocial peer relations of concern
0;1
0 = No; 1 = Yes prosocial_peer_relations_concern
prosocial_peer_relations_pct Integer Recommended Competence domain: prosocial peer relations percentile prosocial_peer_relations_percentile
socialrelatedness_cluster_raw Float Recommended Social relatedness item cluster mean raw score social_relatedness_cluster_raw
socialrelatedness_cluster_con Integer Recommended Social relatedness item cluster of concern
0;1
0 = No; 1 = Yes social_relatedness_cluster_concern
bitsea_prob Float Recommended BITSEA problem scale (average of 49 items)
bitsea_comp Float Recommended BITSEA competence scale (average of 11 items)
timepoint_label String 50 Recommended Timepoint/visit label
bitsea_prob_cut Integer Recommended BITSEA Problem Cutpoint (top 25% of norming sample) 0;1 0 = Below cutpoint; 1 = Above top 25% cutpoint
bitsea_comp_cut Integer Recommended BITSEA Competence Cutpoint (top 25% of norming sample) 0;1 0 = Below cutpoint; 1 = Above top 25% cutpoint
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
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