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Vineland-II Teacher Rating Form

28 Shared Subjects

N/A
Clinical Assessments
Cognitive
01/11/2016
vineland2teacher01
01/11/2016
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported gender
Query receptive_5 String 50 Required Demonstrates understanding of the meaning of yes, or word or gesture with the same meaning ~for example, continues activity, smiles, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_1t
Query receptive_7 String 50 Required Points to at least three major body parts when asked (for example, nose, mouth, hands, feet, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_2t
Query receptive_8 String 50 Required Points to common objects in a book or magazine as they are named (for example, dog, car, cup, key, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_3t
Query receptive_6 String 50 Required Listens to story for at least 5 minutes (that is, remains relatively still and directs attention to the storyteller or reader). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_4t
Query receptive_9 String 50 Required Listens to instructions. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_5t
Query receptive_11 String 50 Required Points to at least five minor body parts when asked (for example, fingers, elbows, teeth, toes, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_6t
Query receptive_right_left String 50 Required Identifies left and right on own body, including hands, feet, arms, legs, etc. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_7t
Query receptive_command String 50 Required Turns left and right on command. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_8t
Query receptive_16 String 50 Required Follows three-part instructions (for example"Brush your teeth get dressed and make your bed" etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_9t
Query receptive_15 String 50 Required Listens to a story for at least 30 minutes. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_10t
Query receptive_lr_facing String 50 Required Identifies left and right on body of person facing him or her. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_11t
Query receptive_18 String 50 Required Understands sayings that are not meant to be taken word for word (for example, "Button your lip"; "Hit the road"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_12t
Query receptive_19 String 50 Required Listens to an informational talk for at least 15 minutes. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_13t
Query receptive_20 String 50 Required Listens to an informational talk for at least 30 minutes. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 receptive_14t
Query expressive_gestures String 50 Required Makes sounds or gestures (for example, waves arms) to get your attention. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 expressive_1t
Query expressive_10 String 50 Required Points or gestures to indicate preference when offered a choice (for example: "Do you want this one or that one?" etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_2t
Query expressive_11 String 50 Required Repeats or tries to repeat common words immediately upon hearing for them (for example, ball, car, go, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_3t
Query expressive_13 String 50 Required Says one-word requests (for example, up, more, out, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_4t
Query expressive_12 String 50 Required Names at least three objects (for example, bottle, dog, favorite toy, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_5t
Query expressive_20 String 50 Required Says at least 50 recognizable words. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_6t
Query expressive_25 String 50 Required Says correct age when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_7t
Query expressive_21 String 50 Required Uses simple words to describe things (for example, dirty, pretty, big, loud, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_8t
Query expressive_29 String 50 Required Says first and last name when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_9t
Query expressive_26 String 50 Required Says at least 100 recognizable words. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_10t
Query expressive_24 String 50 Required Tells about experiences in simple sentences (for example, "Ginger and I play"; "Dan read me a book"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_11t
Query expressive_obj_general String 50 Required Clarifies objects using simple generalizations (for example, sees tiger and elephant and refers to them as 'animals'; refers to tulips and rose as 'flowers'; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 expressive_12t
Query expressive_reg_plural String 50 Required Uses regular plural nouns (for example, 'two dogs'; 'my toys'; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 expressive_13t
Query expressive_35 String 50 Required Asks questions beginning with when (for example, "When is dinner?"; "When can we go home?"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_14t
Query expressive_34 String 50 Required Uses pronouns in phrases or sentences; must use correct gender and form of the pronoun, but sentences need not be grammatically correct (for example, "He done it"; "They went"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_15t
Query expressive_33 String 50 Required Uses possessives in phrases or sentences (for example, "That's her book"; "This is Carlos's ball"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_16t
Query expressive_36 String 50 Required Uses regular past tense verbs (for example, walked, baked, etc.); may use irregular past tense verbs ungrammatically (for example, "I runned away"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_17t
Query expressive_know_opinions String 50 Required Uses own knowledge or opinions to describe or comment on things, situations, and emotions (for example, says, "I think he's mad at her because she said mean things about him"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 expressive_18t
Query expressive_40 String 50 Required Says month and day of birthday when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_19t
Query expressive_39 String 50 Required Tells basic parts of a story, fairy tale, or television show plot; does not need to include great detail or recount in perfect order. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_20t
Query expressive_41 String 50 Required Modulates tone of voice, volume, and rhythm appropriately (for example, does not consistently speak too loudly, too softly, or in a monotone, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_21t
Query expressive_42 String 50 Required Tells about experiences in detail (for example, tells who was involved, where activity took etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_22t
Query expressive_45 String 50 Required Says own telephone number when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_23t
Query expressive_47 String 50 Required Stays on topic in conversations; does not go off on tangents. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_24t
Query expressive_50 String 50 Required Uses irregular plurals correctly (for example, children, geese, mice, women, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_25t
Query expressive_52 String 50 Required Describes a short-term goal and what he or she needs to do to reach it (for example: says "I want to get an A on my test so I'm going to study hard"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_26t
Query expressive_54 String 50 Required Describes a realistic long-range goal that can be done in 6 months or more (for example: says "I want to buy a bike so I'll babysit and run errands to earn enough money to buy it"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_27t
Query expressive_53 String 50 Required Gives complex directions to others (for example, to a distant location). SCORING TIP: Mark "2" if directions are clear; mark "1" if directions are not clear enough to follow; mark "0" if individual never attempts to articulate directions. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA expressive_28t
Query expressive_oral_report String 50 Required Presents oral reports at least 10 minutes long (for example, to classmates, to members of an organization, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 expressive_29t
Query written_1 String 50 Required Identifies one or more alphabet letters as letters and distinguishes them from numbers. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_1t
Query written_3 String 50 Required Identifies at least 10 printed letters of the alphabet. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_2t
Query written_read_direction String 50 Required Shows understanding that written language is read in a particular direction (for example, from left to right in English; in some languages from right to left or top to bottom). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 written_3t
Query written_5 String 50 Required Copies own first name. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_4t
Query written_7 String 50 Required Prints at least three simple words from example (for example, cat, see, bee, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_5t
Query written_8 String 50 Required Prints or writes own first and last name form memory. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_6t
Query written_6 String 50 Required Identifies all printed letters of the alphabet, upper-and lowercase. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_7t
Query written_9 String 50 Required Reads at least 10 words aloud. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_8t
Query written_11 String 50 Required Reads simple stories aloud (that is, stories with sentences of three to five words). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_9t
Query written_10 String 50 Required Prints at least 10 simple words from memory (for example, hat, ball, the, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_10t
Query written_12 String 50 Required Prints simple sentences of three or four words; may make small errors in spelling or sentence structure. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_11t
Query written_14 String 50 Required Reads and understands material of at least second-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_12t
Query written_15 String 50 Required Puts lists of words in alphabetical order. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_13t
Query written_16 String 50 Required Writes simple correspondence at least three sentences long (for example, postcards, thank-you notes, e-mail, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_14t
Query written_fact_fiction String 50 Required Demonstrates interest in both fact and fiction reading material. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 written_15t
Query written_dictionary String 50 Required Uses print or electronic dictionary when needed. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 written_16t
Query written_17 String 50 Required Reads and understands material of at least fourth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_17t
Query written_18 String 50 Required Writes reports, papers, or essays at least one page long; may use computer. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_18t
Query written_21 String 50 Required Edits or corrects own written work before handing it in (for example, checks punctuation, spelling, grammar, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_19t
Query written_20 String 50 Required Reads and understands material of least sixth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_20t
Query written_outline String 50 Required Plans, organizes, or outlines material to be written. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 written_21t
Query written_threepages String 50 Required Writes reports or compositions at least three pages long: may use computer. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 written_22t
Query written_23 String 50 Required Reads and understand material of at least ninth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_23t
Query written_25 String 50 Required Writes business letters (for example, requests information, makes complaint, places order, etc.); may use computer. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA written_24t
Query personal_7 String 50 Required Sucks from straw. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_1t
Query personal_11 String 50 Required Drinks from cup or glass without spilling 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_2t
Query personal_12 String 50 Required Feeds self with spoon without spilling. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_3t
Query personal_15 String 50 Required Asks to use toilet. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_4t
Query personal_17 String 50 Required Is toilet-trained during the day. SCORING TIP: Mark "2" if individual uses toilet without help and without accidents; mark "1" if individual needs help or has some accidents; mark "0" if individual always needs help or has frequent accidents. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_5t
Query personal_14 String 50 Required Puts on clothing that opens in the front (for example, a coat or sweater); does not have to zip or button the clothing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_6t
Query personal_pain_res String 50 Required Responds to low levels of pain (reacts appropriately when scrapes knee, pinches finger, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 personal_7t
Query personal_18 String 50 Required Zips zippers that are fastened at the bottom (for example, in pants, on backpacks, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_8t
Query personal_19 String 50 Required Wipes or blows nose using tissue or handkerchief. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_9t
Query personal_21 String 50 Required Puts shoes on correct feet; does not need to tie laces. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_10t
Query personal_33 String 50 Required Finds and uses appropriate public restroom for his or her gender. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_11t
Query personal_26 String 50 Required Buttons large buttons in front, in correct buttonholes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_12t
Query personal_neat_app String 50 Required Maintains or tries to maintain a neat, age-appropriate appearance throughout the day. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 personal_13t
Query personal_28 String 50 Required Buttons small buttons in front, in correct buttonholes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_14t
Query personal_27 String 50 Required Covers mouth and nose when coughing and sneezing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA personal_15t
Query community_4 String 50 Required Counts at least 10 objects, one by one. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_1t
Query academic_2 String 50 Required Identifies numbers as numbers and distinguishes numbers from alphabet letters. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_2t
Query community_8 String 50 Required Demonstrates understanding of function of clock (for example, says, "Clocks tell time"; "What time can we go?"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_3t
Query academic_4 String 50 Required Says numbers 1 through 20 in sequence. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_4t
Query community_10 String 50 Required Demonstrates computer skills necessary to play games or start programs with computer turned on; does not need to turn computer on by self. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0; 1; 2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA academic_5t
Query community_6 String 50 Required Demonstrates understanding of the function of money (for example, says, "Money is what you need to buy things at the store"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_6t
Query academic_7 String 50 Required Says days of the week in order when asked 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_7t
Query academic_8 String 50 Required Says current month of the year when asked. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_8t
Query community_12 String 50 Required Identifies penny, nickel, dime, and quarter by name when asked; does not need to know the value of coins. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_9t
Query academic_10 String 50 Required Tells time by the hour on an analog clock (for example, 1 o'clock, 2 o'clock, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_10t
Query community_22 String 50 Required Demonstrates understanding that some items cost more than others (for example, says, "I have enough money to buy gum but not a candy bar"; "Which pencil costs less?"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_11t
Query community_17 String 50 Required Tells time using a digital clock or watch. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_12t
Query community_18 String 50 Required States value of penny (1 cent), nickel (5 cents), dime (10 cents), and quarter (25 cents). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_13t
Query academic_14 String 50 Required Uses a ruler, tape measure, or other measuring device to measure in inches and feet. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_14t
Query academic_15 String 50 Required Subtracts single-digit numbers without using fingers. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_15t
Query community_23 String 50 Required Tells time by the half hour on analog clock (for example, 1:30, 2:00, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA academic_16t
Query academic_17 String 50 Required Demonstrates understanding of the following mathematical signs: +, -, x, and . 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_17t
Query academic_18 String 50 Required Adds double-digit numbers when carrying is required. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_18t
Query academic_19 String 50 Required Subtracts double-digit numbers when borrowing is required. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_19t
Query academic_20 String 50 Required Demonstrates understanding of common fractions (for example, 1/2, 1/3, 1/4, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_20t
Query academic_21 String 50 Required Demonstrates mastery of the multiplication facts through 9. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_21t
Query community_31 String 50 Required Demonstrates computer skills necessary to carry out complex tasks (for example, word processing, accessing the Internet, installing software, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer HI in the home. 0; 1; 2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA academic_22t
Query academic_23 String 50 Required Uses calculator to solve complex math problems when needed. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_23t
Query academic_24 String 50 Required Demonstrates understanding of the following symbols: <, >, %, and . 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 academic_24t
Query schoolcommunity_1 String 50 Required Follows simple instructions from teacher (for example, 'Be quiet'; 'Sit down'; 'Open your book to page 25'; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_1t
Query schoolcommunity_2 String 50 Required Follows classroom rules and routines. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_2t
Query schoolcommunity_3 String 50 Required Follows school rules (for example, stands in line when instructed, refrains from running in the halls or pushing other students, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_3t
Query schoolcommunity_4 String 50 Required Responds appropriately to emergency alarms (that is, goes to assigned place). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_4t
Query schoolcommunity_5 String 50 Required Cleans up desk or play area at end of activity (for example, picks up and throws away scraps or trash, wipes up spilled glue or paint, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_5t
Query community_15 String 50 Required Demonstrates understanding of right to personal privacy for self and others (for example, while using restroom or changing clothes, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA schoolcommunity_6t
Query schoolcommunity_7 String 50 Required Stays on task for more than 5 minutes. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_7t
Query schoolcommunity_8 String 50 Required Stays on task without seeking teacher's approval. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_8t
Query schoolcommunity_9 String 50 Required Works with or near others without becoming distracted. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_9t
Query schoolcommunity_10 String 50 Required Brings appropriate materials to class (for example, textbook, band instrument, gym clothes, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_10t
Query copingskills_25 String 50 Required Stops or stays away from relationships or situations that are hurtful or dangerous (for example, being bullied or made fun of, being taken advantage of sexually or financially, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA schoolcommunity_11t
Query schoolcommunity_12 String 50 Required Completes and turns in homework assignments. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_12t
Query schoolcommunity_13 String 50 Required Attempts to improve work quality or study habits after receiving constructive criticism from a teacher. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_13t
Query schoolcommunity_14 String 50 Required Uses independent work time productively in class (for example, reads ahead, does homework assignment, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_14t
Query schoolcommunity_15 String 50 Required Uses clock to keep track of when to do something (for example, attend special class or study group, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_15t
Query schoolcommunity_16 String 50 Required Checks own work for mistakes or errors. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_16t
Query schoolcommunity_17 String 50 Required Plans and organizes long-term projects to meet deadlines (for example, figures out tasks involved, estimates time needed to complete assignment, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_17t
Query schoolcommunity_18 String 50 Required Demonstrates understanding of right to access personal information (for example, school or medical records). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 schoolcommunity_18t
Query interpersrelation_11 String 50 Required Shows interest in children the same age, other than brothers or sisters (for example, watches them, smiles at them, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_1t
Query interpersrelation_5 String 50 Required Makes or tries to make social contact (for example, smiles, makes noises, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_2t
Query interpersrelation_verbal String 50 Required Verbalizes relationships of familiar people to self (for example, says, "That's my teacher"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 interpersrelation_3t
Query interpersrelation_15 String 50 Required Demonstrates friendship-seeking behavior with others the same age (for example says "Do you want to play?" or takes another child by the hand etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_4t
Query interpersrelation_17 String 50 Required Answers when familiar adults make small talk (for example: if asked "How are you?" says "I'm fine"; if told "You look nice" says "Thank you"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_5t
Query interpersrelation_19 String 50 Required Uses words to express own emotions (for example, "I'm happy"; "I'm scared"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_6t
Query interpersrelation_emotions String 50 Required Recognizes happiness, sadness, fear, and anger in others (for example, says, "You look sad"; "Don't be mad"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 interpersrelation_7t
Query interpersrelation_22 String 50 Required Uses words to express happiness or concern for others (for example, says, "Yeah! You won"; "Are you all right?"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_8t
Query interpersrelation_24 String 50 Required Recognizes the likes and dislikes of others (for example, says, "Chow likes soccer"; "Susie doesn't eat pizza"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_9t
Query interpersrelation_20 String 50 Required Has best friend or shows preference for certain friends (of either sex) over others. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_10t
Query interpersrelation_23 String 50 Required Acts when another person needs a helping hand (for example, holds door open, picks up dropped items, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_11t
Query interpersrelation_27 String 50 Required Talks with others about shared interests (for example, sports, TV shows, summer plans, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_12t
Query interpersrelation_25 String 50 Required Shows same level of emotion as others around him or her (for example, does not downplay or over dramatize a situation, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_13t
Query interpersrelation_26 String 50 Required Keeps comfortable distance between self and others in social situations (for example, does not get too close to another person when talking, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_14t
Query interpersrelation_30 String 50 Required Chooses not to say embarrassing or mean things or ask rude questions in public. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_15t
Query interpersrelation_character String 50 Required Identifies people by characteristics other than by name (for example, by physical characteristics, job, location relationship to others, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 interpersrelation_16t
Query interpersrelation_classdiscuss String 50 Required Participates in class discussions without monopolizing. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 interpersrelation_17t
Query interpersrelation_34 String 50 Required Cooperates with others to plan or be part of an activity (for example, a birthday party, sports event, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_18t
Query interpersrelation_28 String 50 Required Starts small talk when meets people he or she knows (for example, says, "How are you?"; "What's up?"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_19t
Query interpersrelation_32 String 50 Required Understands that others do not know his or her thoughts unless he or she says them. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_20t
Query interpersrelation_35 String 50 Required Demonstrates understanding of hints or indirect cues in conversation (for example: knows that yawns may mean "I'm bored" or a quick change of subject may mean "I don't want to talk about that"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_21t
Query interpersrelation_33 String 50 Required Is careful when talking about personal things. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_22t
Query interpersrelation_36 String 50 Required Starts conversations by talking about things that interest others (for example, "Tyrone tells me you like computers"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA interpersrelation_23t
Query playleisuretime_3 String 50 Required Plays simple interaction games with others (for example, peek-a-boo, patty-cake, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_1t
Query interpersrelation_7 String 50 Required Shows preference for certain people and objects (for example, smiles, reaches for or moves toward person or object, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_2t
Query playleisuretime_6 String 50 Required Plays cooperatively with one or more children for up to 5 minutes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_3t
Query playleisuretime_7 String 50 Required Plays cooperatively with more than one child for more than 5 minutes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_4t
Query playleisuretime_10 String 50 Required Plays with others with minimal supervision. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_5t
Query playleisuretime_9 String 50 Required Shares toys or possessions when asked. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_6t
Query playleisuretime_15 String 50 Required Takes turns when asked while playing games or sports. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_7t
Query playleisuretime_11 String 50 Required Uses common household objects or other objects for make-believe activities (for example, pretends a block is a car, a box is a house, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_8t
Query playleisuretime_12 String 50 Required Protects self by moving away from those who destroy things or cause injury (for example, those who bite, hit, throw things, pull hair, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_9t
Query playleisuretime_14 String 50 Required Seeks out others for companionship (for example, invites others home, goes to another's home, plays with others on the playground, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_10t
Query playleisuretime_18 String 50 Required Follows rules in simple games (relay races, spelling bees, electronic games, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_11t
Query playleisuretime_17 String 50 Required Shares toys or possessions without being asked. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_12t
Query playleisuretime_19 String 50 Required Takes turns without being asked. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_13t
Query playleisuretime_22 String 50 Required Asks permission before using objects belonging to or being used by another. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_14t
Query playleisuretime_make_believe String 50 Required Engages with others in elaborate make-believe activities involving more than one role (for example, plays 'school' or 'dress-up,' or pretends to be a TV or movie character, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 playleisuretime_15t
Query playleisuretime_25 String 50 Required Shows good sportsmanship (that is, follows rules, is not overly aggressive, congratulates other team on winning, and does not get mad when losing). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_16t
Query playleisuretime_23 String 50 Required Refrains from entering group when nonverbal cues indicate that he or she is not welcome. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_17t
Query playleisuretime_24 String 50 Required Plays simple games that require keeping score (for example, kickball, pickup basketball, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA playleisuretime_18t
Query copingskills_requests String 50 Required Cooperates with requests made by teacher or other school personnel. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 copingskills_1t
Query copingskills_respect String 50 Required Shows respect for teacher and other school staff. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 copingskills_2t
Query copingskills_activity String 50 Required Changes easily from one activity to another. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 copingskills_3t
Query copingskills_6 String 50 Required Ends conversations appropriately {for example, says, "Good-bye"; "See you later"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_4t
Query copingskills_8 String 50 Required Responds appropriately to reasonable changes in routine (for example, refrains from complaining, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_5t
Query copingskills_2 String 50 Required Says "thank you" when given something. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_6t
Query copingskills_5 String 50 Required Says "please" when asking for something. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_7t
Query copingskills_9 String 50 Required Says that he or she is sorry for unintended mistakes (for example, bumping into someone, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_8t
Query copingskills_10 String 50 Required Chooses not to taunt, tease, or bully. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_9t
Query copingskills_3 String 50 Required Changes behavior depending on how well he or she knows another person (for example, acts differently with family member than with stranger, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_10t
Query copingskills_action String 50 Required Copies or imitates appropriate behavior of others when unsure of "correct" action (that is, in a novel situation, watches others to determine appropriate behavior). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 copingskills_11t
Query copingskills_17 String 50 Required Controls anger or hurt feelings when plans change for reason(s) that cannot be helped (for example, bad weather, car trouble, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_12t
Query vine_soc_rtrnpeers Integer Required Returns borrowed toys, possessions, or money to peers, or returns borrowed books to library. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value copingskills_13t
Query copingskills_16 String 50 Required Accepts helpful suggestions or solutions from others. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_14t
Query copingskills_12 String 50 Required Changes voice level depending on location or situation (for example, in a library, during a movie or play, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_15t
Query copingskills_15 String 50 Required Talks with others without interrupting or being rude. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_16t
Query copingskills_23 String 50 Required Controls anger or hurt feelings when he or she does not get his or her way (for example, when not allowed to watch television or attend a party; when suggestion is rejected by friend or supervisor; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_17t
Query copingskills_teasing String 50 Required Accepts mild teasing without getting upset. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 copingskills_18t
Query copingskills_28 String 50 Required Thinks about what could happen before making decisions (for example, refrains from acting impulsively, thinks about important information, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA copingskills_19t
Query gross_18 String 50 Required Walks to get around; does not need to hold on to anything. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_1t
Query gross_13 String 50 Required Climbs on and off low objects (for example, chair, step stool, slide, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_2t
Query gross_19 String 50 Required Climbs on and off adult-sized chair. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_3t
Query gross_20 String 50 Required Runs without falling; may be awkward and uncoordinated. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_4t
Query gross_21 String 50 Required Walks up stairs, putting both feet on each step; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_5t
Query gross_24 String 50 Required Walks down stairs, facing forward, putting both feet on each step; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_6t
Query gross_25 String 50 Required Jumps with both feet off floor. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_7t
Query gross_23 String 50 Required Runs smoothly without falling. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_8t
Query gross_28 String 50 Required Walks up stairs, alternating feet; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_9t
Query gross_31 String 50 Required Hops on one foot at least once without falling; may hold on to something for balance. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_10t
Query gross_squats String 50 Required Squats or bends to retrieve objects. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 gross_11t
Query gross_32 String 50 Required Climbs on and off high objects (for example, jungle gym, 4-foot slide ladder, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_12t
Query gross_33 String 50 Required Walks down stairs, alternating feet; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_13t
Query gross_34 String 50 Required Runs smoothly, with changes in speed and direction. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_14t
Query gross_37 String 50 Required Hops forward on one foot with ease. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_15t
Query gross_38 String 50 Required Skips at least 5 feet. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA gross_16t
Query fine_5 String 50 Required Picks up small object with thumb and fingers. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_1t
Query fine_8 String 50 Required Turns pages of board, cloth, or paper book, one at a time. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_2t
Query fine_12 String 50 Required Completes simple puzzle of at least two pieces or shapes. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_3t
Query fine_10 String 50 Required Opens doors by turning doorknobs. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_4t
Query fine_13 String 50 Required Turns book or magazine pages one by one. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_5t
Query fine_19 String 50 Required Glues or pastes two or more pieces together (for example, for art or science projects, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_6t
Query fine_14 String 50 Required Uses twisting hand-wrist motion (for example, winds up toy, screws/unscrews lid of jar, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_7t
Query fine_17 String 50 Required Builds three-dimensional structures (for example, a house, bridge, vehicle, etc.) with at least five small blocks. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_8t
Query fine_15 String 50 Required Holds pencil in proper position (not with fist) for writing or drawing. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_9t
Query fine_21 String 50 Required Draws more than one recognizable form (for example, person, house, tree, etc.). SCORING TIP: Mark "2" if individual draws two or more recognizable forms; mark "1" if one form; mark "0" if individual does not draw any recognizable forms. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_10t
Query fine_22 String 50 Required Makes recognizable letters or numbers. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_11t
Query fine_24 String 50 Required Uses scissors to cut across paper along a straight line. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_12t
Query fine_23 String 50 Required Draws circle freehand while looking at example. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_13t
Query fine_25 String 50 Required Colors simple shapes; colors inside the lines. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_14t
Query fine_26 String 50 Required Cuts out simple shapes (for example, circles, squares, rectangles, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_15t
Query fine_27 String 50 Required Uses eraser without tearing paper. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_16t
Query fine_28 String 50 Required Draws square freehand while looking at example. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_17t
Query fine_34 String 50 Required Uses keyboard, typewriter, or touch screen to type name or short words; may look at keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0;1;2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA fine_18t
Query fine_31 String 50 Required Draws straight line using a ruler or straightedge. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_19t
Query fine_30 String 50 Required Ties knot. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_20t
Query fine_33 String 50 Required Cuts out complex shapes (for example, stars, animals, alphabet letters, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_21t
Query fine_35 String 50 Required Ties secure bow. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA fine_22t
Query fine_36 String 50 Required Uses a keyboard to type up to 10 lines; may look at the keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0;1;2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA fine_23t
Query receptivesubdomain_1 Float Recommended Raw Score 999=missing/NA
Query receptivesubdomain_1a Float Recommended v-Scale Score 999=missing/NA
Query receptivesubdomain_1c Integer Recommended Conf. Interval +/-X
Query receptivesubdomain_1e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
receptivesubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA
Query receptivesubdomain_1h Float Recommended Score Minus Median* 999=missing/NA
Query receptivesubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query expressivesubdomain_2 Float Recommended Raw Score 999=missing/NA
Query expressivesubdomain_2a Float Recommended v-Scale Score 999=missing/NA
Query expressivesubdomain_2c Float Recommended Conf. Interval +/-X
Query expressivesubdomain_2e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High; 1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
expressivesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA
Query expressivesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA
Query expressivesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query writtensubdomain_3 Float Recommended Raw Score 999=missing/NA
Query writtensubdomain_3a Float Recommended v-Scale Score 999=missing/NA
Query writtensubdomain_3c Integer Recommended Conf. Interval +/-X
Query writtensubdomain_3e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
writtensubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA
Query writtensubdomain_3h Float Recommended Score Minus Median* 999=missing/NA
Query writtensubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query communicationdomain_total Float Recommended Communication Domain Sum 999=missing/NA
Query communicationdomain_totalb Integer Required Domain Standard Score 999=missing/NA vlandcss_t
Query communicationdomain_totalc Integer Recommended Conf. Interval (%) 999
communicationdomain_totald String 50 Recommended %ile Rank 999=missing/NA
Query communicationdomain_totale String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
Query communicationdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Communication Domain 999=missing/NA
Query communicationdomain_totalg Integer Recommended Stanine 999=missing/NA
Query communicationdomain_totalh Float Recommended Score Minus Median* 999=missing/NA
Query communicationdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query personalsubdomain_1 Float Recommended Raw Score 999=missing/NA
Query personalsubdomain_1a Float Recommended v-Scale Score 999=missing/NA
Query personalsubdomain_1c Integer Recommended Conf. Interval +/-X
Query personalsubdomain_1e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
personalsubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA
Query personalsubdomain_1h Float Recommended Score Minus Median* 999=missing/NA
Query personalsubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query academicsubdomain_2 Float Recommended Raw Score 999=Missing/NA
Query academicsubdomain_2a Float Recommended v-Scale Score 999=Missing/NA
Query academicsubdomain_2c Integer Recommended Conf. Interval +/-X; 888=not applicable; 999=missing
Query academicsubdomain_2e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High; 888=not applicable; 999=missing
academicsubdomain_2f String 50 Recommended Age Equivalent 999=Missing/NA
Query academicsubdomain_2h Float Recommended Score Minus Median* 999=Missing/NA
Query academicsubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values; 888=not applicable; 999=missing
Query schoolcommunitysubdom_3 Float Recommended Raw Score 999=Missing/NA
Query schoolcommunitysubdom_3a Float Recommended v-Scale Score 999=Missing/NA
Query schoolcommunitysubdom_3c Integer Recommended Conf. Interval +/-X; 888=not applicable; 999=missing
Query schoolcommunitysubdom_3e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High; 888=not applicable; 999=missing
schoolcommunitysubdom_3f String 50 Recommended Age Equivalent 999=Missing/NA
Query schoolcommunitysubdom_3h Float Recommended Score Minus Median* 999=Missing/NA
Query schoolcommunitysubdom_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values; 888=not applicable; 999=missing
Query livingskillsdomain_total Float Recommended Daily Living Skills Sum 999=missing/NA
Query livingskillsdomain_totalb Float Required Domain Standard Score 999=missing/NA vlanddlss_t
Query livingskillsdomain_totalc Integer Recommended Conf. Interval (%) +\-
livingskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA
Query livingskillsdomain_totale String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;0;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
Query livingskillsdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Daily Living Skills Domain 0 :: 1200
Query livingskillsdomain_totalg Integer Recommended Stanine 999=missing/NA
Query livingskillsdomain_totalh Float Recommended Score Minus Median* 999=missing/NA
Query livingskillsdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query interpersrelationsubdom_1 Float Recommended Raw Score 999=missing/NA
Query interpersrelationsubdom_1a Float Recommended v-Scale Score 999=missing/NA
Query interpersrelationsubdom_1c Integer Recommended Conf. Interval (%) 999=missing/NA
Query interpersrelationsubdom_1e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
interpersrelationsubdom_1f String 50 Recommended Age Equivalent 999=missing/NA
Query interpersrelationsubdom_1h Float Recommended Score Minus Median* 999=missing/NA
Query interpersrelationsubdom_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query playleisuretimesubdomain_2 Float Recommended Raw Score 999=missing/NA
Query playleisuretimesubdomain_2a Float Recommended v-Scale Score 999=missing/NA
Query playleisuretimesubdomain_2c Integer Recommended Conf. Interval (%) 999=missing/NA
Query playleisuretimesubdomain_2e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
playleisuretimesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA
Query playleisuretimesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA
Query playleisuretimesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query copingskillssubdomain_3 Float Recommended Raw Score 999=missing/NA
Query copingskillssubdomain_3a Float Recommended v-Scale Score 999=missing/NA
Query copingskillssubdomain_3c Integer Recommended Conf. Interval (%) 999=missing/NA
Query copingskillssubdomain_3e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
copingskillssubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA
Query copingskillssubdomain_3h Float Recommended Score Minus Median* 999=missing/NA
Query copingskillssubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query socializationdomain_total Float Recommended Socialization Sum 999=missing/NA
Query socializationdomain_totalb Float Required Domain Standard Score 999=missing/NA vlandsss_t
Query socializationdomain_totalc Integer Recommended Conf. Interval (%) 999
socializationdomain_totald String 50 Recommended %ile Rank 999=missing/NA
Query socializationdomain_totale String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
Query socializationdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Socialization Domain 0 :: 1200
Query socializationdomain_totalg Integer Recommended Stanine 999=missing/NA
Query socializationdomain_totalh Float Recommended Score Minus Median* 999=missing/NA
Query socializationdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query grosssubdomain_1 Float Recommended Raw Score 999=missing/NA
Query grosssubdomain_1a Float Recommended v-Scale Score 999=missing/NA
Query grosssubdomain_1c Integer Recommended Conf. Interval (%) 999=missing/NA
Query grosssubdomain_1e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
grosssubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA
Query grosssubdomain_1h Float Recommended Score Minus Median* 999=missing/NA
Query grosssubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query finesubdomain_2 Float Recommended Raw Score 999=missing/NA
Query finesubdomain_2a Float Recommended v-Scale Score 999=missing/NA
Query finesubdomain_2c Integer Recommended Conf. Interval (%) 999=missing/NA
Query finesubdomain_2e String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
finesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA
Query finesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA
Query finesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query motorskillsdomain_total Float Recommended Motor Skills Sum 999=missing/NA
Query motorskillsdomain_totalb Float Required Domain Standard Score 999=missing/NA vlandmsss_t
Query motorskillsdomain_totalc Integer Recommended Conf. Interval (%) 999=missing/NA
motorskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA
Query motorskillsdomain_totale String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
Query motorskillsdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Motor Skills Domain 0 :: 1200
Query motorskillsdomain_totalg Integer Recommended Stanine 999=missing/NA
Query motorskillsdomain_totalh Float Recommended Score Minus Median* 999=missing/NA
Query motorskillsdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values
Query domainstandardscores_sum Integer Recommended Sum of Domain Standard Scores 999=missing/NA vlandsumss_t
Query composite_totalb Float Required Adaptive Behavior Composite Standard Score 999=missing/NA vlandabcom_t
Query composite_totalc Integer Recommended Conf. Interval (%) 999
composite_totald String 50 Recommended %ile Rank 999=missing/NA
Query composite_totale String 50 Recommended Adaptive Level Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999 1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High
Query composite_totalg Integer Recommended Stanine 999=missing/NA
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.