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Gilliam Autism Rating Scale (GARS)

0 Shared Subjects

Gilliam Autism Rating Scale (GARS) - Summary/Response Form (1995). Provided by Dr.A.Thurm
Clinical Assessments
Cognitive
12/05/2011
gars01
12/22/2011
View Change History
01
Query Element Name Data Type Size Required Condition Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported gender
Query stereot_behav_q1 Integer Recommended Avoids establishing eye contact (i.e., looks away when eye contact is made). 0::3;9 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed; 9 = N/A
Query stereot_behav_q2 Integer Recommended Stares at hands, objects, or items in the environment for at least 5 seconds. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q3 Integer Recommended Rapidly flicks fingers or hands in front of eyes for periods of 5 seconds or more. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q4 Integer Recommended Eats specific foods and refuses to eat what most people will usually eat. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q5 Integer Recommended Licks inedible objects (e.g., person's hand, toys, books, etc.). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q6 Integer Recommended Smells or sniffs objects (e.g., toys, person's hand, hair, etc.). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q7 Integer Recommended Whirls, turns in circles. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q8 Integer Recommended Spins objects not designed for spinning (e.g., saucers, cups, glasses, etc.). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q9 Integer Recommended Rocks back and forth while seated or standing. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q10 Integer Recommended Makes rapid lunging, darting movement when moving from place to place. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q11 Integer Recommended Prances (walks on tiptoes) when moving or while standing in place. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q12 Integer Recommended Flaps hands or fingers in front of face or at sides. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q13 Integer Recommended Makeschigh-pitched sounds (e.g., eee-eee-eee-eee) or other vocalizations for self-stimulation. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_q14 Integer Recommended Slaps, hits, or bites self or in other ways attempts to injure self. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query stereot_behav_rawscore Integer Required Stereotyped Behaviors Total 0::42
communication_general String 50 Required How does this person communicate? Talks; Signs; Doesnt Talk or Sign
Query communication_q15 Integer Conditional communication_general != 'Doesnt Talk or Sign' Repeats (echoes) words verbally or with signs. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q16 Integer Conditional communication_general != 'Doesnt Talk or Sign' Repeats words out of context (repeats words heard at an earlier time e.g., repeats words heard more than 1 minute earlier). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q17 Integer Conditional communication_general != 'Doesnt Talk or Sign' Repeats words or phrases over and over. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q18 Integer Conditional communication_general != 'Doesnt Talk or Sign' Speaks (or signs) with flat affect or with dysrhythmic patterns. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q19 Integer Conditional communication_general != 'Doesnt Talk or Sign' Responds inappropriately to simple commands (e.g., sit down, stand up, etc.). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q20 Integer Conditional communication_general != 'Doesnt Talk or Sign' Looks away or avoids looking at speaker when name is called. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q21 Integer Conditional communication_general != 'Doesnt Talk or Sign' Avoids asking for things he or she wants. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q22 Integer Conditional communication_general != 'Doesnt Talk or Sign' Fails to initiate conversations with peers or adults. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q23 Integer Conditional communication_general != 'Doesnt Talk or Sign' Uses "yes" and "no" inappropriately. Says "yes" when asked if he or she wants an aversive stimulus or says "no" when asked if he or she wants a favorite toy or treat. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q24 Integer Conditional communication_general != 'Doesnt Talk or Sign' Uses pronouns inappropriately (refers to self as he, you, she, etc.). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q25 Integer Conditional communication_general != 'Doesnt Talk or Sign' Uses the word "I" inappropriately (does not say "I" to refer to self). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q26 Integer Conditional communication_general != 'Doesnt Talk or Sign' Repeats unintelligible sounds (babbles) over and over. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q27 Integer Conditional communication_general != 'Doesnt Talk or Sign' Uses gestures instead of speech or signs to obtain objects. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_q28 Integer Conditional communication_general != 'Doesnt Talk or Sign' Inappropriately answers questions about a statement or brief story. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query communication_rawscore Integer Conditional communication_general != 'Doesnt Talk or Sign' Communication Total 0::45
Query social_interact_q29 Integer Recommended Avoids eye contact (looks away when someone looks at him- or her). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q30 Integer Recommended Stares or looks unhappy or unexcited when praised, humored, or entertained. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q31 Integer Recommended Resists physical contact from others (doesn't seem to like hugs, pats, being held, or other close contact). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q32 Integer Recommended Non-imitative of other people when playing. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q33 Integer Recommended In group situations the person withdraws or remains aloof or standoffish. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q34 Integer Recommended Behaves in an unreasonably fearful, frightened manner. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q35 Integer Recommended Is unaffectionate doesn't give affectionate responses (e.g., hugs and kisses). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q36 Integer Recommended Looks through people (i.e., shows no recognition that a person is present). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q37 Integer Recommended Laughs, giggles, cries inappropriately. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q38 Integer Recommended Uses toys or objects inappropriately (e.g., spins cars, takes toys apart). 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q39 Integer Recommended Does certain thing repetitively, ritualistically. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q40 Integer Recommended Becomes upset when routines are changed. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q41 Integer Recommended Responds negatively or with temper tantrums when given commands, requests, or directions. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_q42 Integer Recommended Lines up objects in precise, orderly fashion and becomes upset when the order is disturbed. 0::3 0 = Never observed; 1 = Seldom observed; 2 = Sometimes observed; 3 = Frequently observed
Query social_interact_rawscore Integer Required Social Interaction Total 0::42
dev_disturb_q43 String 20 Recommended Did the child sit up, stand, and walk in that sequence?
Yes; No
dev_disturb_q44 String 20 Recommended Did the child walk within the first 15 months of life?
Yes; No
dev_disturb_q45 String 20 Recommended Did the child develop a skill (e.g., walking) and then regress (e.g., stop walking and return to crawling)?
Yes; No
dev_disturb_q46 String 20 Recommended Did the child spend a great amount of time rocking when awake (i.e., did the child rock for 5 minutes or more, several times a day)?
Yes; No
dev_disturb_q47 String 20 Recommended Did the child exhibit or was the child diagnosed as having any developmental delays before 36 months?
Yes; No
dev_disturb_q48 String 20 Recommended Did the child reach out or prepare to be picked up when the parent attempted to lift the child?
Yes; No
dev_disturb_q49 String 20 Recommended Did the child smile at parents or siblings when played with?
Yes; No
dev_disturb_q50 String 20 Recommended Did the child cry when approached by unfamiliar persons during the first year?
Yes; No
dev_disturb_q51 String 20 Recommended Did the child imitate another person before age 3 (e.g., played pat-a-cake, peek-a-boo, made imitative sounds, etc.)?
Yes; No
dev_disturb_q52 String 20 Recommended Did the child show pleasure when hugged, held, or caressed during the first 36 months?
Yes; No
dev_disturb_q53 String 20 Recommended Did the child use speech to communicate within the first 36 months?
Yes; No
dev_disturb_q54 String 20 Recommended Did the child appear to be deaf to some sounds but hear others?
Yes; No
dev_disturb_q55 String 20 Recommended Did the child follow simple commands (e.g., stand up, sit down, come here, etc.)?
Yes; No
dev_disturb_q56 String 20 Recommended Did the child remember things (e.g., where a favorite toy or object was kept or what happened in certain places, such as visits to the doctor)?
Yes; No
Query dev_disturb_rawscore Integer Required Developmental Disturbances Total 1::14
Query key_questions_q1 Integer Recommended At what age did the behavior first occur? Age in months
key_questions_q2 String 100 Recommended Does the behavior occur in all settings?
key_questions_q3 String 100 Recommended Could the behavior be the result of another handicapping condition?
key_questions_q3a String 100 Recommended If so, what condition(s)?
key_questions_q3b String 100 Recommended Have any evaluations been done to rule out the other condition?
key_questions_q3c String 100 Recommended What evaluations?
key_questions_q4 String 100 Recommended Who has evaluated the person and what were the results?
key_questions_q5 String 100 Recommended What assessment/evaluations have been done?
key_questions_q6 String 100 Recommended Are disturbances noted in all four areas of the definition for autism?
key_questions_q7 String 100 Recommended What areas of disturbance are most affected?
key_questions_q7a String 100 Recommended What are the symptoms?
key_questions_q8 String 100 Recommended How severe are the symptoms?
key_questions_q8a String 100 Recommended How do the symptoms interfere with normal functioning?
key_questions_q9 String 100 Recommended What information needs to be collected?
key_questions_q9a String 100 Recommended Who can supply the information?
key_questions_q10 String 100 Recommended What resources are available for further evaluation?
comments String 4,000 Recommended Comments about assessment
Query stereot_behav_ss Integer Required Stereotyped Behaviors. Standard Score 1::20
Query communication_ss Integer Required Communication. Standard Score 1::20;999 999 = Missing value
Query social_interact_ss Integer Required Social Interaction. Standard Score 1::20
Query dev_disturb_ss Integer Required Developmental. Standard Score 1::20
Query stereot_behav_perc Float Recommended Stereotyped Behaviors. Percentile
Query communication_perc Float Recommended Communication. Percentile
Query social_interact_perc Float Recommended Social Interaction. Percentile
Query dev_disturb_perc Float Recommended Developmental. Percentile
Query sum_ss Integer Required Sum of Standard Scores
Query aut_quotient_ss Integer Required Autism Quotient. Standard Score 0::200
Query aut_quotient_perc Float Recommended Autism Quotient. Percentile
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

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  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
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  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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