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Vineland 3

4,738 Shared Subjects

Vineland Adaptive Behavior Scales Third Edition
Clinical Assessments
Cognitive
01/06/2017
vinland301
10/03/2022
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR* candidateguid, guid, guid_id, pseudo_guid, subject_key
src_subject_id String 20 Required Subject ID how it's defined in lab/project child_id_full, clinical_barcode, demo_study_id, ibisid, participant_id, participantid, pid, record_id, subejct_id, subject_id
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY assessment_dt, bl_visit_date, consentdate, consented_study, date_demographics, date_interview_ses, date_taken, interviewdate, intvdate, pp_date, profile_date, testing_date, vi3_date, vine_doa, visit_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month. test_age, total_age_in_months
sex String 20 Required Sex of subject at birth
M;F; O; NR
M = Male; F = Female; O=Other; NR = Not reported dem_gender, gender
Query respondent String 20 Recommended Respondent Mother;Father;Parent;Guardian;Teacher;Child;Self;Caregiver;Partner;Other vi3_relation, vine_respond_rela
Query receptive_2 String 50 Recommended Looks toward parent or caregiver when hearing parent's or caregiver's voice. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand1, vi3_rec_r01
Query vi3_rec_r02 Integer Recommended Looks toward parent or caregiver who is gesturing to get his/her attention. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand2
Query receptive_3 String 50 Recommended Responds to his or her name spoken (for example, turns toward speaker, smiles, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand3, vi3_rec_r03
Query vi3_rec_r04 Integer Recommended When parent or caregiver looks or points at something, looks in that direction. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand6
Query vi3_rec_r05 Integer Recommended Understands at least 10 words. 0;2;999 0=Never;2=Usually listenandunderstand5
Query vi3_rec_r06 Integer Recommended Responds appropriately to at least three basic gestures (for example, head nod for yes, head shake for no, hand out for give me, reaching, waving, clapping). 0;1;2;999 0=Never;1=Sometimes;2=Usually
Query vi3_rec_r07 Integer Recommended Understands the meaning of no. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand10
Query vi3_rec_r08 Integer Recommended Responds appropriately to at least three facial expressions being made by others (for example, frown, smile, surprised look, angry face). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand13
Query vi3_rec_r09 Integer Recommended Understands the meaning of yes. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand8
Query vi3_rec_r10 Integer Recommended Follows instructions requiring only one action (for example, "Sit down"; "Come here"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand7
Query receptive_8 String 50 Recommended Points to common objects in a book or magazine as they are named (for example, dog, car, cup, key, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand11, vi3_rec_r11
Query vi3_rec_r12 Integer Recommended Understands at least 50 words. 0;2;999 0=Never;2=Usually listenandunderstand15
Query vi3_rec_r13 Integer Recommended Responds to the tone of spoken words (for example, approaches eagerly when "Come here" is spoken lovingly, but hesitantly when "Come here" is spoken sharply). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand9
Query receptive_7 String 50 Recommended Points to at least three major body parts when asked (for example, nose, mouth, hands, feet, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand14, vi3_rec_r14
Query receptive_10 String 50 Recommended Follows instructions with one action and one object (for example, "Bring me the book"; "Close the door"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand12, vi3_rec_r15
Query vi3_rec_r16 Integer Recommended Responds appropriately to at least three more advanced gestures (for example, motioning come here, finger over lips meaning be quiet, hands apart to show this big). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand19
Query vi3_rec_r17 Integer Recommended Identifies at least three objects pictured in a book, magazine, or electronic screen when asked (for example, points to a dog, car, cup, key, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand16
Query vi3_rec_r18 Integer Recommended Identifies at least three body parts pictured in a book, magazine, or electronic screen when asked (for example, points to a nose, a mouth, hands, feet, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand17
Query vi3_rec_r19 Integer Recommended Responds to questions that use what (for example, when asked "What is this?" replies "A ball"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand18
Query vi3_rec_r20 Integer Recommended Responds to questions that use who (for example, when asked "Who is that?" replies "Auntie Kesha"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand22
Query vi3_rec_r21 Integer Recommended Identifies at least three basic actions pictured in a book, magazine, or electronic screen when asked (for example, points 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand21
Query vi3_rec_r22 Integer Recommended Responds to questions that use where (for example, when asked "Where did Felipe go?" points where Felipe went). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand20
Query vi3_rec_r23 Integer Recommended Follows instructions with two related actions (for example, "Pick up those toys and put them away"; "Get your coat and put it on"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand23
Query vi3_rec_r24 Integer Recommended Follows instructions with one action and two objects (for example, "Bring me the crayons and the ball"; "Put on your shirt and your shoes"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand24
Query vi3_rec_r25 Integer Recommended Follows instructions in "if-then" form (for example, "If you're thirsty, then get a drink"; "If you are cold, then get a sweatshirt"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand27
Query receptive_14 String 50 Recommended Listens to a story for at least 15 minutes. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand25, vi3_rec_r26
Query vi3_rec_r27 Integer Recommended Responds to questions that use why? (for example, when asked Why are you crying? replies My toy broke). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand28
Query vi3_rec_r28 Integer Recommended Follows instructions with two unrelated actions (for example, "Turn off the TV and get my keys"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand29
Query vi3_rec_r29 Integer Recommended Responds to questions that use when (for example, when asked "When do you eat breakfast?" replies "In the morning"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand30
Query vi3_rec_r30 Integer Recommended Pays attention to a show for at least 30 minutes and understands what is happening. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand26
Query receptive_right_left String 50 Recommended Identifies left and right on own body, including hands, feet, arms, legs, etc. 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand32, vi3_rec_r31
Query receptive_16 String 50 Recommended Follows three-part instructions (for example"Brush your teeth get dressed and make your bed" etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 listenandunderstand31, vi3_rec_r32
Query vi3_rec_r33 Integer Recommended Pays attention to a show for at least 60 minutes and understands what is happening. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand33
Query vi3_rec_r34 Integer Recommended Understands sarcasm (for example, understands when a comment such as "That's just great!" really means "That's awful!"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand36
Query vi3_rec_r35 Integer Recommended Pays attention to a 15-minute informational presentation and understands what is being said. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand37
Query vi3_rec_r36 Integer Recommended Follows instructions involving left and right (for example, "Go to the left"; "Look to the right"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand35
Query vi3_rec_r37 Integer Recommended When instructed to do something up to an hour later, remembers to do it (for example, "When your show is over, put your dishes in the sink"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand34
Query vi3_rec_r38 Integer Recommended When instructed to do something several hours later, remembers to do it (for example, "When you get home from school, let the dog out"). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand38
Query vi3_rec_r39 Integer Recommended Pays attention to a 30-minute informational presentation and understands what is being said. 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand39
Query expressive_3 String 50 Recommended Makes sounds of pleasure (for example, coos, laughs, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking1, vi3_exp_r01
Query vi3_exp_r02 Integer Recommended Cries or fusses when uncomfortable (thirsty, hungry, wet, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking4
Query expressive_5 String 50 Recommended Makes sounds or gestures (for example, waves arms) to get parent's or care-givers attention. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking2, vi3_exp_r03
Query vi3_exp_r04 Integer Recommended Makes at least three one-syllable speech sounds (for example, "Mah," "Bah," "Ee," "Oh"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking3
Query vi3_exp_r05 Integer Recommended Babbles in strings of sounds (for example, "Ba-ba-ba-ba," "Ma-ma-ma-ma," "Da-da-da-da"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking5
Query expressive_6 String 50 Recommended Makes sounds or gestures (for example, shakes head) if he or she wants an activity to stop or keep going. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking6, vi3_exp_r06
Query expressive_8 String 50 Recommended Says "Da-da" "Ma-ma" or another name for parent or caregiver including parents or caregivers first name or nickname. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking8, vi3_exp_r07
Query vi3_exp_r08 Integer Recommended Uses at least three basic gestures (for example, head nod for yes, head shake for no, reaching or pointing toward something desired, waving, clapping). 0;1;2;999 0=Never;1=Sometimes;2=Usually listenandunderstand4, talking7
Query expressive_11 String 50 Recommended Repeats or tries to repeat common words immediately upon hearing for them (for example, ball, car, go, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking10, vi3_exp_r09
Query vi3_exp_r10 Integer Recommended Says "No"; must actually mean no, not just repeat the word. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking12
Query expressive_12 String 50 Recommended Names at least three objects (for example, bottle, dog, favorite toy, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking9, vi3_exp_r11
Query expressive_13 String 50 Recommended Says one-word requests (for example, up, more, out, etc.) 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking13, vi3_exp_r12
Query expressive_16 String 50 Recommended Names at least 10 objects. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking11, vi3_exp_r13
Query vi3_exp_r14 Integer Recommended Says "Yes"; must actually mean yes, not just repeat the word. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking14
Query vi3_exp_r15 Integer Recommended Names at least three actions (for example, drink/drinking, eat/eating, play/playing). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking15
Query vi3_exp_r16 Integer Recommended Calls brothers, sisters, or friends by their name or nickname. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking16
Query expressive_20 String 50 Recommended Says at least 50 recognizable words. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking17, vi3_exp_r17
Query expressive_18 String 50 Recommended Uses phrases with a noun and a verb (for example, "Katie stay"; "Go home"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking19, vi3_exp_r18
Query expressive_17 String 50 Recommended States own first name or nickname (for example, Latesha, Little Sister, etc.) when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking18, vi3_exp_r19
Query vi3_exp_r20 Integer Recommended Uses pronouns to refer to self; grammar need not be correct (for example, "Give me," "Me want," "Mine toy"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking21
Query expressive_21 String 50 Recommended Uses simple words to describe things (for example, dirty, pretty, big, loud, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking24, vi3_exp_r21
Query expressive_24 String 50 Recommended Tells about experiences in simple sentences (for example, "Ginger and I play"; "Dan read me a book"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking26, vi3_exp_r22
Query vi3_exp_r23 Integer Recommended Uses at least three more advanced gestures (for example, motioning come here, finger over lips meaning be quiet, hands apart to show this big). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking22
Query expressive_23 String 50 Recommended Uses negatives in sentences (for example, "Me no go"'; "I won't drink it"; etc.); grammar is not important. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking25, vi3_exp_r24
Query vi3_exp_r25 Integer Recommended Says correct age when asked; holding up correct number of fingers counts. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking30
Query expressive_33 String 50 Recommended Uses possessives in phrases or sentences (for example, "That's her book"; "This is Carlos's ball"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking23, vi3_exp_r26
Query expressive_28 String 50 Recommended Uses "and" in phrases or sentences (for example: "Mom and Dad"; "I want ice cream and cake"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking29, vi3_exp_r27
Query vi3_exp_r28 Integer Recommended Asks questions beginning with who (for example, "Who's that?"; "Who went to the store?"); just asking "Who?" (one word) doesn't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking28
Query vi3_exp_r29 Integer Recommended Uses plural nouns (for example, "Two cats," "More crackers," "Those flowers"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking20
Query expressive_34 String 50 Recommended Uses pronouns in phrases or sentences; must use correct gender and form of the pronoun, but sentences need not be grammatically correct (for example, "He done it"; "They went"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking31, vi3_exp_r30
Query expressive_27 String 50 Recommended Uses in, on, or under in phrases or sentences (for example, "Ball go under chair"; "Put it on the table"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking27, vi3_exp_r31
Query vi3_exp_r32 Integer Recommended Asks questions beginning with why (for example, "Why do I have to go?"; "Why did you put my stuff away?"); just asking "Why?" (one word) doesn't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking33
Query expressive_29 String 50 Recommended Says first and last name when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking32, vi3_exp_r33
Query vi3_exp_r34 Integer Recommended Uses pronouns correctly; pronoun gender and grammar must be correct (for example, "I want," "Their ball," "Call her"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking36
Query expressive_35 String 50 Recommended Asks questions beginning with when (for example, "When is dinner?"; "When can we go home?"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking34, vi3_exp_r35
Query vi3_exp_r36 Integer Recommended Uses because in phrases or sentences (for example, "Because I want to," "Kathy went home because she was sick"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking39
Query vi3_exp_r37 Integer Recommended Says his/her age at next birthday correctly when asked; holding up correct number of fingers counts. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking41
Query expressive_36 String 50 Recommended Uses regular past tense verbs (for example, walked, baked, etc.); may use irregular past tense verbs ungrammatically (for example, "I runned away"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking35, vi3_exp_r38
Query vi3_exp_r39 Integer Recommended Tells the basic parts of a familiar story or book or movie plot (the characters, what happens, how it ends, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking40
Query expressive_37 String 50 Recommended Uses behind or in front of in phrases or sentences (for example: "I walked in front of her"; "Terrell is behind you" etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_exp_r40
Query vi3_exp_r41 Integer Recommended Gives simple directions involving one or two steps (for example, how to make, find, or do something). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking42
Query vi3_exp_r42 Integer Recommended Uses compound sentences joined by and or but (for example, "She asked me, and 1 told her no"; "Jerome wanted to go, but I didn't"). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking44
Query expressive_know_opinions String 50 Recommended Uses own knowledge or opinions to describe or comment on things, situations, and emotions (for example, says, "I think he's mad at her because she said mean things about him"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 vi3_exp_r43
Query expressive_42 String 50 Recommended Tells about experiences in detail (for example, tells who was involved, where activity took etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking45, vi3_exp_r44
Query vi3_exp_r45 Integer Recommended Tells about one-time (i.e., non-routine) experiences in detail (for example, when asked to describe a trip, tells who was involved, where the activity took place, etc.) 0;1;2;999 0=Never;1=Sometimes;2=Usually talking43
Query expressive_40 String 50 Recommended Says month and day of birthday when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking38, talking46, vi3_exp_r46
Query vi3_exp_r47 Integer Recommended Clarifies by restating with different words when he/she is not fully understood at first. 0;1;2;999 0=Never;1=Sometimes;2=Usually talking47
Query expressive_51 String 50 Recommended Says complete home address (that is, street or rural route, apartment number, city, and state), with or without zip code, when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA talking48, vi3_exp_r48
Query vi3_exp_r49 Integer Recommended Gives complex directions involving three or more steps in logical order (for example, to a distant location, for a recipe requiring many steps). 0;1;2;999 0=Never;1=Sometimes;2=Usually talking49
Query vi3_wrn_r01 Integer Recommended Holds a book correctly for reading and turns the pages from front to back. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing1
Query vi3_wrn_r02 Integer Recommended Recognizes one or more simple signs and icons/symbols (for example, STOP signs, bathroom door signs, arrows, smiley face). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing3
Query vi3_wrn_r03 Integer Recommended Identifies one or more alphabet letters. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing2
Query written_2 String 50 Recommended Recognizes own name in printed form. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing4, vi3_wrn_r04
Query written_3 String 50 Recommended Identifies at least 10 printed letters of the alphabet. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing5, vi3_wrn_r05
Query written_read_direction String 50 Recommended Shows understanding that written language is read in a particular direction (for example, from left to right in English; in some languages from right to left or top to bottom). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 reading_writing6, vi3_wrn_r06
Query written_4 String 50 Recommended Prints or writes using correct orientation (for example, in English from left to right; in some languages from right to left or top to bottom). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing7, vi3_wrn_r07
Query written_5 String 50 Recommended Copies own first name. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing8, vi3_wrn_r08
Query vi3_wrn_r09 Integer Recommended Copies simple words from an example without mistakes (for example, cat, see, go); copying name doesn't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing9
Query written_6 String 50 Recommended Identifies all printed letters of the alphabet, upper-and lowercase. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing10, vi3_wrn_r10
Query vi3_wrn_r11 Integer Recommended Writes alphabet letters using the correct orientation (that is, not reversed or upside down). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing11
Query vine_com_read10 Integer Recommended Reads at least 10 words silently or aloud 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value reading_writing13, vi3_wrn_r12
Query written_8 String 50 Recommended Prints or writes own first and last name form memory. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing12, vi3_wrn_r13
Query written_11 String 50 Recommended Reads simple stories aloud (that is, stories with sentences of three to five words). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing14, vi3_wrn_r14
Query vi3_wrn_r15 Integer Recommended Copies phrases or sentences of four or more words without mistakes. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing15
Query written_10 String 50 Recommended Prints at least 10 simple words from memory (for example, hat, ball, the, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing16, vi3_wrn_r16
Query vi3_wrn_r17 Integer Recommended Reads simple stories out loud. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing17
Query written_12 String 50 Recommended Prints simple sentences of three or four words; may make small errors in spelling or sentence structure. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing18, vi3_wrn_r18
Query written_13 String 50 Recommended Prints more than 20 words from memory; may make small spelling errors. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing19, vi3_wrn_r19
Query written_14 String 50 Recommended Reads and understands material of at least second-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing20, vi3_wrn_r20
Query vi3_wrn_r21 Integer Recommended Writes simple notes, letters, emails, or texts that include at least three sentences (for example, thank you notes, postcards, invitations); may use abbreviated words and make small errors in spelling or grammar. 0::2;999 0=Never;1=Sometimes;2=Usually reading_writing22
Query vi3_wrn_r22 Integer Recommended Finds or sorts things in alphabetical order (for example, finds a name in an alphabetized address book or list of phone numbers, finds a word in a dictionary, alphabetizes a list of words or movie titles). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing21
Query vi3_wrn_r23 Integer Recommended Accurately interprets information presented in simple tables, graphs, or charts. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing23
Query vi3_wrn_r24 Integer Recommended Writes short reports or summaries (for example, a summary of something read) at least three sentences long; must use own words rather than simply borrowing or copying from other sources. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing25
Query vi3_wrn_r25 Integer Recommended Accurately interprets visual instructions (for example, assembly instructions, directions shown on a map). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing24
Query vi3_wrn_r26 Integer Recommended Uses a table of contents or index to find information within a book or electronic resource. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing28
Query written_17 String 50 Recommended Reads and understands material of at least fourth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing26, vi3_wrn_r27
Query vi3_wrn_r28 Integer Recommended Writes emails, stories, letters, journal entries, etc. at least 10 sentences long; may use abbreviated words and make small errors in spelling or grammar. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing27
Query vi3_wrn_r29 Integer Recommended Uses the Internet or a library to find information for writing a paper or completing a job assignment. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing30
Query vi3_wrn_r30 Integer Recommended Writes reports, papers, or essays at least one page long; must use own words rather than simply borrowing or copying from other sources. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing31
Query vi3_wrn_r31 Integer Recommended Writes or draws instructions for others (for example, how to do something, how to get somewhere). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing32
Query written_21 String 50 Recommended Edits or corrects own written work before handing it in (for example, checks punctuation, spelling, grammar, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing29, vi3_wrn_r32
Query vi3_wrn_r33 Integer Recommended Accurately completes paper or electronic forms of one page or less (for example, forms for school or work). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing33
Query written_20 String 50 Recommended Reads and understands material of least sixth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing34, vi3_wrn_r34
Query vi3_wrn_r35 Integer Recommended Writes reports or compositions at least three pages long; must use own words rather than simply borrowing or copying from other sources. 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing35
Query written_23 String 50 Recommended Reads and understand material of at least ninth-grade level. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing36, vi3_wrn_r36
Query vi3_wrn_r37 Integer Recommended Accurately completes paper or electronic forms of two pages or more (for example, a job, college, or credit application). 0;1;2;999 0=Never;1=Sometimes;2=Usually reading_writing37
Query written_25 String 50 Recommended Writes business letters (for example, requests information, makes complaint, places order, etc.); may use computer. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA reading_writing38, vi3_wrn_r38
Query personal_1 String 50 Recommended Opens mouth when food is offered. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself1, vi3_per_r01
Query vi3_per_r02 Integer Recommended Drinks from a bottle or spill-proof drinking cup (often called a "sippy cup"); must hold the bottle or cup himself/herself. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself2
Query personal_3 String 50 Recommended Sucks or chews on finger foods (for example, crackers, cookies, toast, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself5, vi3_per_r03
Query personal_2 String 50 Recommended Eats solid foods (for example, cooked vegetables, chopped meats, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself3, vi3_per_r04
Query vi3_per_r05 Integer Recommended Cooperates actively in undressing and dressing (raises arms for removing top, holds out feet for putting on pants or shoes, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself4
Query vi3_per_r06 Integer Recommended Cooperates actively in washing of hands and face (holds out hands, turns face toward parent or caregiver, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself6
Query personal_6 String 50 Recommended Feeds self with spoon; may spill. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself7, vi3_per_r07
Query vi3_per_r08 Integer Recommended Removes shoes and socks. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself8
Query vi3_per_r09 Integer Recommended Drinks from a regular cup or glass (sippy cups don't count); some spilling may occur. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself9
Query personal_10 String 50 Recommended Feeds self with fork; may spill. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself11, vi3_per_r10
Query personal_8 String 50 Recommended Takes off clothing that opens in the front (for example, a coat or sweater); does not have to unbutton or unzip the clothing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself12, vi3_per_r11
Query personal_5 String 50 Recommended Lets someone know when he or she has wet or soiled diaper or pants (for example, points, vocalizes, pulls at diaper, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself10, vi3_per_r12
Query personal_9 String 50 Recommended Pulls up clothing with elastic waistbands (for example, underwear or sweatpants). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself13, vi3_per_r13
Query vi3_per_r14 Integer Recommended Drinks from a regular cup or glass without spilling (sippy cups don't count). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself14
Query vi3_per_r15 Integer Recommended Urinates in a toilet or potty chair; parent or caregiver may initiate. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself18
Query vi3_per_r16 Integer Recommended Washes hands using soap and water and dries them; does not need to turn the water on and off or adjust the temperature. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself16
Query personal_12 String 50 Recommended Feeds self with spoon without spilling. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself15, vi3_per_r17
Query vi3_per_r18 Integer Recommended Removes pullover garments (for example, T-shirt, sweatshirt, dress). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself17
Query personal_21 String 50 Recommended Puts shoes on correct feet; does not need to tie laces. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself19, vi3_per_r19
Query personal_14 String 50 Recommended Puts on clothing that opens in the front (for example, a coat or sweater); does not have to zip or button the clothing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself21, vi3_per_r20
Query personal_16 String 50 Recommended Defecates in toilet or potty chair. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself22, vi3_per_r21
Query vi3_per_r22 Integer Recommended Is toilet-trained during the day; may require help with undressing, flushing, wiping, or washing hands, but must initiate using the toilet. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself23
Query vi3_per_r23 Integer Recommended Puts on pullover garments (for example, T-shirt, sweatshirt, dress). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself24
Query vi3_per_r24 Integer Recommended Wipes or blows nose using tissue, napkin, toilet paper, or other appropriate material. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself20, caringforself25
Query vi3_per_r25 Integer Recommended Washes and dries face; does not need to turn the water on and off or adjust the temperature. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself27
Query copingskills_7 String 50 Recommended Cleans or wipes face and hands during and/or after meals. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_per_r26
Query vi3_per_r27 Integer Recommended Puts clothing on with the right side forward and correct side out. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself26
Query vi3_per_r28 Integer Recommended Is toilet-trained during the night; may require help with undressing, flushing, wiping, or washing hands, but must initiate using the toilet. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself28
Query personal_27 String 50 Recommended Covers mouth and nose when coughing and sneezing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself29, vi3_per_r29
Query vi3_per_r30 Integer Recommended Uses the toilet during the day and at night without help; must wipe, flush, and wash hands by himself/herself. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself33
Query personal_22 String 50 Recommended Fastens snaps. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself30, vi3_per_r31
Query vi3_per_r32 Integer Recommended Brushes teeth; must put toothpaste on toothbrush, brush adequately, and rinse. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself31
Query personal_26 String 50 Recommended Buttons large buttons in front, in correct buttonholes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself34, vi3_per_r33
Query vi3_per_r34 Integer Recommended Changes clothing that has become dirty, wet, muddy, or smelly. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself35
Query personal_29 String 50 Recommended Connects and zips zippers that are not fastened at the bottom (for example, in jackets, sweatshirts, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself36, vi3_per_r35
Query vi3_per_r36 Integer Recommended Bathes or showers and dries self; does not need to turn the water on and off or adjust the temperature. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself39
Query vi3_per_r37 Integer Recommended Puts shoes on the correct feet and securely ties or fastens them. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself32
Query vi3_per_r38 Integer Recommended Spreads food with a table knife (for example, butter, jam, mustard). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself38
Query personal_28 String 50 Recommended Buttons small buttons in front, in correct buttonholes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself40, vi3_per_r39
Query vi3_per_r40 Integer Recommended Shows awareness that some foods are healthier than others (for example, states that fruits and vegetables are healthier than foods high in sugar or fat). 0;1;2;999 0=Never;1=Sometimes;2=Usually
Query personal_33 String 50 Recommended Finds and uses appropriate public restroom for his or her gender. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself41, vi3_per_r41
Query personal_30 String 50 Recommended Turns faucets on and adjusts temperature by adding hot or cold water. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself43, vi3_per_r42
Query personal_31 String 50 Recommended Wears appropriate clothing during wet or cold weather (for example, raincoat, boots, sweater, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself46, vi3_per_r43
Query vi3_per_r44 Integer Recommended Cuts easy-to-cut food with a table knife (for example, fish, pancakes, butter). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself45
Query vi3_per_r45 Integer Recommended Shows awareness that physical exercise is good for people (for example, states that exercise is healthy, that people should exercise, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself37
Query vi3_per_r46 Integer Recommended Washes and rinses hair; does not need to turn the water on and off or adjust the temperature. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself42
Query vi3_per_r47 Integer Recommended Chooses to exercise for health and/or enjoyment. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself48
Query vi3_per_r48 Integer Recommended Uses the toilet before going out if uncertain about the availability of a restroom. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself44
Query vi3_per_r49 Integer Recommended Makes healthy eating choices (eats a balanced diet, eats unhealthy foods in moderation, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself49
Query vi3_per_r50 Integer Recommended Cuts harder-to-cut food with a sharp knife (for example, meat, raw vegetables). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself51
Query vi3_per_r51 Integer Recommended Plans for changes in weather by taking along an umbrella, a sweater, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself50
Query personal_37 String 50 Recommended Uses thermometer to take own or another's temperature. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself54, vi3_per_r52
Query personal_36 String 50 Recommended Takes medicine as directed (that is, follows directions on label). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforself53, vi3_per_r53
Query vi3_per_r54 Integer Recommended Goes to the doctor when needed (that is, when illness or injury requires professional care). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself52
Query vi3_per_r55 Integer Recommended Monitors supply of medications (nonprescription and prescription) and replaces them as needed. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforself55
Query domestic_1 String 50 Recommended Is careful around hot objects (for example, the stove or oven, an open fire, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome1, vi3_dom_r01
Query domestic_6 String 50 Recommended Is careful when using sharp objects (for example, scissors, knives, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome2, vi3_dom_r02
Query vi3_dom_r03 Integer Recommended Wipes up own spills; must get wiping material and clean the spill adequately. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome3
Query vi3_dom_r04 Integer Recommended Puts dirty clothes in the proper place to be washed (for example, a laundry basket or chute). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome4
Query vi3_dom_r05 Integer Recommended Removes dirty shoes or wipes them on a doormat before entering a residence. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome7
Query domestic_5 String 50 Recommended Puts away personal possessions (for example, toys, books, magazines, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome5, vi3_dom_r06
Query vi3_dom_r07 Integer Recommended Washes hands before preparing food. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome8
Query vi3_dom_r08 Integer Recommended Fully clears own dishes, utensils, napkins, cups, etc. after eating. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome9
Query domestic_2 String 50 Recommended Helps with simple household chores (for example, dusts, picks up clothes or toys, feeds pet, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome6, vi3_dom_r09
Query vi3_dom_r10 Integer Recommended Prepares a simple snack or meal (for example, a sandwich, cheese and crackers, microwave foods). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome13
Query vi3_dom_r11 Integer Recommended Understands what to do in dangerous situations (for example, when to get help, when to call 911, how to distance self from danger). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome10
Query vi3_dom_r12 Integer Recommended Hangs wet towel on a towel rack or hook, or puts in the proper place to be washed. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome12
Query domestic_11 String 50 Recommended Puts clean clothes away in proper place (for example, in drawers or closet, on hooks, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome11, vi3_dom_r13
Query vi3_dom_r14 Integer Recommended Uses at least two simple kitchen appliances (for example, toaster, microwave, electric can opener). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome14
Query vi3_dom_r15 Integer Recommended Washes fruits and vegetables before eating or cooking them. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome15
Query vi3_dom_r16 Integer Recommended Secures home against intruders when home (keeps doors locked, finds out who is at the door before opening it, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome17
Query vi3_dom_r17 Integer Recommended Uses at least three kitchen uten sils to prepare food (for example, knives, tongs, spatula, vegetable peeler). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome16
Query vi3_dom_r18 Integer Recommended Is careful when operating household appliances or equipment (for example, vacuum cleaner, lawnmower, iron, power tools). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome20
Query vi3_dom_r19 Integer Recommended Prepares and eats leftovers. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome22
Query domestic_16 String 50 Recommended Uses household products correctly (for example, laundry detergent, furniture polish, glass cleaner, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome23, vi3_dom_r20
Query vi3_dom_r21 Integer Recommended Puts dishes away when clean and dry. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome18
Query vi3_dom_r22 Integer Recommended Secures home against intruders when leaving home (locks doors, closes windows, turns on alarm, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome25
Query vi3_dom_r23 Integer Recommended Washes dishes (either by hand, or by loading and running the dishwasher when needed). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome21
Query domestic_14 String 50 Recommended Sweeps mops or vacuums floors thoroughly. SCORING TIP: Mark "2" if individual mops sweeps or vacuums; mark "1" if individual doesn't complete task well; mark "0" if individual never mops sweeps or vacuums or if task needs to be redone 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome19, vi3_dom_r24
Query vi3_dom_r25 Integer Recommended Puts leftover food away (for example, in plastic bags or wrap, in containers). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome24
Query domestic_20 String 50 Recommended Uses stove or oven for heating, baking, or cooking (that is, turns burners on and off, sets oven temperature, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome26, vi3_dom_r26
Query domestic_23 String 50 Recommended Performs maintenance tasks as needed (for example, replaces light bulbs, changes vacuum cleaner bag, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA caringforhome29, vi3_dom_r27
Query vi3_dom_r28 Integer Recommended Cleans bathroom (toilet, sink, tub or shower, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome27
Query vi3_dom_r29 Integer Recommended Does laundry; must wash, dry, and fold/hang. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome28
Query vi3_dom_r30 Integer Recommended Prepares a full meal consisting of three or more food items. 0;1;2;999 0=Never;1=Sometimes;2=Usually caringforhome30
Query vi3_cmm_r01 Integer Recommended Talks to a familiar person using a phone, computer, or other electronic device; does not need to place the call. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm1
Query vi3_cmm_r02 Integer Recommended Understands that money is used to buy things. 0;1;2;999 0=Never;1=Sometimes;2=Usually
Query community_4 String 50 Recommended Counts at least 10 objects, one by one. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm2, vi3_cmm_r03
Query vi3_cmm_r04 Integer Recommended Remains within safe distance of caregiver when in public places; being carried, pushed in a stroller, etc. doesn't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm3, livingincomm4
Query community_5 String 50 Recommended Is aware of and demonstrates appropriate behavior while riding in car (for example, keeps seat belt on, refrains from distracting driver, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm7, vi3_cmm_r05
Query vi3_cmm_r06 Integer Recommended Understands that a clock is used to tell time. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm5
Query vi3_cmm_r07 Integer Recommended Operates at least two technology devices for entertainment (for example, a television, DVD player, music player, handheld game, computer used for entertainment). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm6
Query vi3_cmm_r08 Integer Recommended Uses appropriate manners when eating in public (for example, uses utensils, sits properly, doesn't disrupt others). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm8
Query academic_7 String 50 Recommended Says days of the week in order when asked 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 livingincomm9, vi3_cmm_r09
Query community_13 String 50 Recommended Looks both ways when crossing streets or roads. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm12, vi3_cmm_r10
Query community_15 String 50 Recommended Demonstrates understanding of right to personal privacy for self and others (for example, while using restroom or changing clothes, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm10, vi3_cmm_r11
Query community_12 String 50 Recommended Identifies penny, nickel, dime, and quarter by name when asked; does not need to know the value of coins. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm11, vi3_cmm_r12
Query community_14 String 50 Recommended Says current day of the week when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm14, vi3_cmm_r13
Query community_22 String 50 Recommended Demonstrates understanding that some items cost more than others (for example, says, "I have enough money to buy gum but not a candy bar"; "Which pencil costs less?"; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm13, vi3_cmm_r14
Query vi3_cmm_r15 Integer Recommended Knows what phone number to call in an emergency and how to make the call (for example, knows how to call 911 or an emergency contact). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm17
Query vi3_cmm_r16 Integer Recommended Obeys traffic lights and Walk/Don't Walk signs when crossing streets or roads. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm18
Query community_17 String 50 Recommended Tells time using a digital clock or watch. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm20, vi3_cmm_r17
Query vi3_cmm_r18 Integer Recommended Understands and follows community rules and laws (for example, rules and laws regarding littering, pet control, respecting others' property, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm16
Query vi3_cmm_r19 Integer Recommended Makes calls to others using a phone, computer, or other electronic device. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm19
Query community_19 String 50 Recommended Discriminates between bills of different denominations (for example, refers to $1 bills, $5 bills, etc., in conversation; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm21, vi3_cmm_r20
Query vi3_cmm_r21 Integer Recommended Understands signs or symbols used to indicate danger (for example, skull and crossbones for poison, circle with slash for "don't do"). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm15
Query community_21 String 50 Recommended Points to current or other date on calendar when asked. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm24, vi3_cmm_r22
Query community_18 String 50 Recommended States value of penny (1 cent), nickel (5 cents), dime (10 cents), and quarter (25 cents). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm22, vi3_cmm_r23
Query copingskills_22 String 50 Recommended Chooses to avoid dangerous or risky activities (for example, jumping off high places, picking up a hitchhiker, driving recklessly, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm23, vi3_cmm_r24
Query vi3_cmm_r25 Integer Recommended Makes small purchases at a store (for example, candy, stickers). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm25
Query vi3_cmm_r26 Integer Recommended Combines coins to equal a specific amount (for example, 87 cents). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm27
Query vi3_cmm_r27 Integer Recommended Follows safety precautions in work and/or leisure activities (for example, wears safety equipment, uses caution when operating tools and machinery). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm31
Query community_29 String 50 Recommended Watches or listens to programs for information (for example, weather report, news, educational program, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no TV or radio in the home. 0; 1; 2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA livingincomm32, vi3_cmm_r28
Query vi3_cmm_r29 Integer Recommended Uses a clock to keep track of when to do something (for example, watch a TV show, meet a friend). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm30
Query vi3_cmm_r30 Integer Recommended Sets a shortterm goal and achieves it (for example, completes all homework by Thursday night in order to have the weekend free). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm26
Query vi3_cmm_r31 Integer Recommended Finds a needed phone number (for example, uses a contact list, the Internet, a phone book, 411). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm29
Query vi3_cmm_r32 Integer Recommended Keeps personal belongings secure (wallet, purse, phone, etc.) when away from home (for example, when shopping, eating out, or traveling). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm33
Query vi3_cmm_r33 Integer Recommended Gets up on time when needed (for example, sets alarm, arranges to be awakened). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm28
Query community_26 String 50 Recommended Carries or stores money safely (for example, in wallet, purse, money belt, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm34, vi3_cmm_r34
Query vi3_cmm_r35 Integer Recommended Operates technology to accomplish at least two kinds of tasks (for example, writing documents, school-related email, organizing information, finding information on the Internet). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm35
Query vi3_cmm_r36 Integer Recommended Understands the right to vote. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm37
Query vi3_cmm_r37 Integer Recommended Uses at least two social interaction technologies (for example, personal email, texting, social media, Skype; telephone calls don't count). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm36
Query vi3_cmm_r38 Integer Recommended Checks change to make sure it is correct after buying something. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm39
Query vi3_cmm_r39 Integer Recommended Evaluates quality and price when deciding what to buy. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm38
Query vi3_cmm_r40 Integer Recommended Understands the right to begin or discontinue services (for example, telephone or Internet service). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm40
Query vi3_cmm_r41 Integer Recommended Understands the right to report legitimate problems with products, services, living situation, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm41
Query vi3_cmm_r42 Integer Recommended Notifies an appropriate person when he/she will be late or absent for school, work, an appointment, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm47
Query vi3_cmm_r43 Integer Recommended Sets a goal that can be done in six months or more and achieves it (for example, works and saves money to buy something expensive, gets in better physical shape). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm42
Query vi3_cmm_r44 Integer Recommended Travels at least one mile to a familiar destination when needed (using public transportation, walking, biking, driving, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm44
Query vi3_cmm_r45 Integer Recommended Has worked to earn money outside the home (for example, babysitting or yard work for a neighbor, having a job). 0;2;999 0=Never;2=Usually livingincomm43
Query vi3_cmm_r46 Integer Recommended At a restaurant, gets seating, chooses what to order, places order, and pays for meal. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm48
Query schoolcommunity_18 String 50 Recommended Demonstrates understanding of right to access personal information (for example, school or medical records). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 livingincomm46, vi3_cmm_r47
Query vi3_cmm_r48 Integer Recommended Travels at least one mile to an unfamiliar destination when needed (using public transportation, walking, biking, driving, etc.) . 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm49
Query vi3_cmm_r49 Integer Recommended Sets a long-range goal requiring two years or more and achieves it (for example, makes a sports or academic team, gets into college). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm51
Query vi3_cmm_r50 Integer Recommended Uses a city, highway, bus, or electronic map (or GPS) to figure out how to reach a destination when needed. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm45
Query vi3_cmm_r51 Integer Recommended Buys groceries and household supplies when needed. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm53
Query vi3_cmm_r52 Integer Recommended Manages daily expenses responsibly (for example, meals, bus fare). 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm50
Query community_37 String 50 Recommended Uses savings or checking account responsibly (for example, keeps some money in account, tracks balance carefully, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm52, vi3_cmm_r53
Query vi3_cmm_r54 Integer Recommended Has held a job (10 hours or more a week) for at least one month. 0;2;999 0=Never;2=Usually livingincomm54
Query community_44 String 50 Recommended Applies for and uses personal credit card responsibly (for example, does not exceed credit limit, pays on time, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm55, vi3_cmm_r55
Query community_43 String 50 Recommended Budgets for monthly expenses (for example, utilities, rent, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA livingincomm56, vi3_cmm_r56
Query vi3_cmm_r57 Integer Recommended Pays bills on time. 0;1;2;999 0=Never;1=Sometimes;2=Usually livingincomm57
Query community_39 String 50 Recommended Earns money at part-time job (that is, at least 10 hours a week) for 1 year. SCORING TIP: Do not mark 1. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_cmm_r58
Query interpersrelation_1 String 50 Recommended Looks at face of parent or caregiver. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers4, vi3_ipr_r01
Query vi3_ipr_r02 Integer Recommended Smiles in response to a smile or a friendly voice. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers5
Query vi3_ipr_r03 Integer Recommended Recognizes family members or other significant people. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers1
Query interpersrelation_4 String 50 Recommended Smiles or makes sounds when approached by a familiar person. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers3, vi3_ipr_r04
Query vi3_ipr_r05 Integer Recommended Shows at least three different emotions (for example, happiness, sadness, surprise, fear). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers2
Query vi3_ipr_r06 Integer Recommended Tries to interact with others (for examples, smiles or makes noises at someone, reaches for someone). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers6
Query interpersrelation_6 String 50 Recommended Reaches for familiar person when person holds out arms to him or her. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers7, vi3_ipr_r07
Query interpersrelation_8 String 50 Recommended Shows affection to familiar persons (for example, touches, hugs, kisses, cuddles, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers8, vi3_ipr_r08
Query interpersrelation_11 String 50 Recommended Shows interest in children the same age, other than brothers or sisters (for example, watches them, smiles at them, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers10, vi3_ipr_r09
Query interpersrelation_10 String 50 Recommended Moves about looking for parent or caregiver or other familiar person nearby. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers9, vi3_ipr_r10
Query vi3_ipr_r11 Integer Recommended Identifies self while looking at own image in mirror or photo. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers11
Query vi3_ipr_r12 Integer Recommended Smiles in response to praise or compliments (for example, "Good job," "That's a nice shirt"). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers12
Query interpersrelation_9 String 50 Recommended Imitates or tries to imitate parent's or caregiver's facial expressions (for example, smiles, frowns, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers13, vi3_ipr_r13
Query interpersrelation_emotions String 50 Recommended Recognizes happiness, sadness, fear, and anger in others (for example, says, "You look sad"; "Don't be mad"; etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 relatetoothers14, vi3_ipr_r14
Query interpersrelation_16 String 50 Recommended Imitates relatively complex actions as they are being performed by another person (for example, shaving, putting on makeup, hammering nails, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers15, vi3_ipr_r15
Query interpersrelation_13 String 50 Recommended Uses actions to show happiness or concern for others (for example, hugs, pats arm, holds hands, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers17, vi3_ipr_r16
Query vi3_ipr_r17 Integer Recommended Tries to make friends with others his/her age (that is, shows particular interest in interacting with certain other children). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers24
Query vi3_ipr_r18 Integer Recommended Says the relationship of family members to self (for example, "That's my mom," "He's my brother"); simply calling parents Mom, Dad, or equivalent doesn't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers18
Query interpersrelation_19 String 50 Recommended Uses words to express own emotions (for example, "I'm happy"; "I'm scared"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers19, vi3_ipr_r19
Query vi3_ipr_r20 Integer Recommended Maintains culturally appropriate eye contact during social interactions. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers16
Query interpersrelation_17 String 50 Recommended Answers when familiar adults make small talk (for example: if asked "How are you?" says "I'm fine"; if told "You look nice" says "Thank you"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers21, vi3_ipr_r21
Query interpersrelation_21 String 50 Recommended Imitates relatively complex actions several hours after watching someone else perform them (for example, shaving, putting on makeup, hammering nails, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers22, vi3_ipr_r22
Query vi3_ipr_r23 Integer Recommended Speaks using a loudness, speed, and level of excitement that is appropriate for the conversation. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers20
Query vi3_ipr_r24 Integer Recommended Does things to try to please others on own initiative (for example, makes someone a card or gift, helps without being asked). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers25
Query vi3_ipr_r25 Integer Recommended Has a best friend or a few good friends. 0;2;999 0=Never;2=Usually relatetoothers23
Query interpersrelation_26 String 50 Recommended Keeps comfortable distance between self and others in social situations (for example, does not get too close to another person when talking, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers26, vi3_ipr_r26
Query vi3_ipr_r27 Integer Recommended Is a good friend: Treats his/her friends fairly and with respect, is support ive, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers27
Query interpersrelation_27 String 50 Recommended Talks with others about shared interests (for example, sports, TV shows, summer plans, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers29, vi3_ipr_r28
Query vi3_ipr_r29 Integer Recommended Maintains friendships over time (for example, has had the same good friend for over a year). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers30
Query vi3_ipr_r30 Integer Recommended Recognizes that the likes and dislikes of others can differ from his/her own (for example, might say "Kelly likes pizza, but I don't"; "I liked th at movie, but Gretchen hated it"). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers28
Query interpersrelation_28 String 50 Recommended Starts small talk when meets people he or she knows (for example, says, "How are you?"; "What's up?"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers31, vi3_ipr_r31
Query vi3_ipr_r32 Integer Recommended Chooses friends with good qualities: Friends who treat him/her with respect, are supportive, stay out of trouble, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers36
Query vi3_ipr_r33 Integer Recommended Moves easily from one topic to another in conversation when needed; does not "get stuck" on one topic. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers37
Query copingskills_15 String 50 Recommended Talks with others without interrupting or being rude. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers34, vi3_ipr_r34
Query vi3_ipr_r35 Integer Recommended Tells others what he/she is thinking and feeling instead of assuming that they know. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers35
Query vi3_ipr_r36 Integer Recommended Stays on topic in conversations when needed; does not digress. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers38
Query vi3_ipr_r37 Integer Recommended Responds positively to the good fortune of others on own initiative (for example, congratulates a friend who receives an award). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers32
Query vi3_ipr_r38 Integer Recommended Gives cards and/or gifts to immediate family members on "special days" on own initiative. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers33
Query vi3_ipr_r39 Integer Recommended Will engage in activities suggested by friends, even if not preferred. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers42
Query interpersrelation_36 String 50 Recommended Starts conversations by talking about things that interest others (for example, "Tyrone tells me you like computers"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers40, vi3_ipr_r40
Query vi3_ipr_r41 Integer Recommended Participates in conversations on a topic not of interest to him/her. 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers39
Query interpersrelation_35 String 50 Recommended Demonstrates understanding of hints or indirect cues in conversation (for example: knows that yawns may mean "I'm bored" or a quick change of subject may mean "I don't want to talk about that"; etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA relatetoothers43, vi3_ipr_r42
Query vi3_ipr_r43 Integer Recommended Provides additional explanation when needed in order for someone to follow what he/she is saying (for example, "In case you missed what I said ... ," "What we were talking about was ... "). 0;1;2;999 0=Never;1=Sometimes;2=Usually relatetoothers41
Query playleisuretime_1 String 50 Recommended Responds when parent or caregiver is playful (for example, smiles, laughs, claps hands, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime2, vi3_pla_r01
Query playleisuretime_2 String 50 Recommended Shows interest in where he or she is (for example, looks or moves around, touches objects or people, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime1, vi3_pla_r02
Query playleisuretime_3 String 50 Recommended Plays simple interaction games with others (for example, peek-a-boo, patty-cake, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime3, vi3_pla_r03
Query playleisuretime_4 String 50 Recommended Plays near another child, each doing different things. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime4, vi3_pla_r04
Query vi3_pla_r05 Integer Recommended Copies the play of a child playing nearby with little or no interaction between the two. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime6
Query vi3_pla_r06 Integer Recommended Plays interactively with one or more children for at least 5 minutes with someone older supervising. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime5, leisuretime7
Query vi3_pla_r07 Integer Recommended Chooses to join other children who are playing rather than watching them or playing alone. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime8
Query playleisuretime_11 String 50 Recommended Uses common household objects or other objects for make-believe activities (for example, pretends a block is a car, a box is a house, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime10, vi3_pla_r08
Query playleisuretime_9 String 50 Recommended Shares toys or possessions when asked. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime9, vi3_pla_r09
Query vi3_pla_r10 Integer Recommended Joins in with a group when verbal cues indicate that he/she is welcome. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime12
Query vi3_pla_r11 Integer Recommended Plays interactively with one or more children for at least 30 minutes with someone older supervising. 0;1;2;999 0=Never;1=Sometimes;2=Usually
Query playleisuretime_12 String 50 Recommended Protects self by moving away from those who destroy things or cause injury (for example, those who bite, hit, throw things, pull hair, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime11, vi3_pla_r12
Query playleisuretime_13 String 50 Recommended Plays simple make-believe activities with others (for example, plays dress-up, pretends to be superheroes, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime13, vi3_pla_r13
Query playleisuretime_16 String 50 Recommended Plays informal, outdoor group games (for example, tag, jump rope, catch, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime14, vi3_pla_r14
Query vi3_pla_r15 Integer Recommended Seeks out others for play or companionship (for example, asks others to play or spend time together). 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime17
Query vi3_pla_r16 Integer Recommended Plays with other children with minimal supervision. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime18
Query playleisuretime_15 String 50 Recommended Takes turns when asked while playing games or sports. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime15, vi3_pla_r17
Query playleisuretime_make_believe String 50 Recommended Engages with others in elaborate make-believe activities involving more than one role (for example, plays 'school' or 'dress-up,' or pretends to be a TV or movie character, etc.). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 leisuretime16, vi3_pla_r18
Query playleisuretime_17 String 50 Recommended Shares toys or possessions without being asked. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime19, vi3_pla_r19
Query vi3_pla_r20 Integer Recommended Joins in with a group when nonverbal cues indicate that he/she is welcome. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime20
Query vi3_pla_r21 Integer Recommended Takes turns without having to be asked while playing games or sports. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime21
Query vi3_pla_r22 Integer Recommended Plays with others at simple indoor or outdoor games where the players keep score (for example, tic-tac-toe, kickball, card games). 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime26
Query vine_soc_gamerls Integer Recommended Follows rules in simple games without being reminded. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value leisuretime28, vi3_pla_r23
Query playleisuretime_20 String 50 Recommended Plays simple card or board game based only on chance (for example: Go Fish Crazy Eights Sorry etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_pla_r24
Query vi3_pla_r25 Integer Recommended Refrains from entering a group when verbal cues indicate that he/she is not welcome. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime23
Query playleisuretime_22 String 50 Recommended Asks permission before using objects belonging to or being used by another. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime22, vi3_pla_r26
Query vi3_pla_r27 Integer Recommended Shows good sportsmanship in games or sports: Plays fair, is not overly aggressive, congratulates winning players, does not act mean when he/she loses, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime25
Query vi3_pla_r28 Integer Recommended Gets together with two or more peers at someone's home. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime27
Query playleisuretime_23 String 50 Recommended Refrains from entering group when nonverbal cues indicate that he or she is not welcome. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime29, vi3_pla_r29
Query vi3_pla_r30 Integer Recommended Goes places with peers during the day or evening with someone supervising (for example, shopping, a movie, a sports event). 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime30
Query vi3_pla_r31 Integer Recommended Plays with others at two or more board, card, or electronic games requiring skill and decision making (for example, MonopolyTM, poker, Scrabble, interactive video games). 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime24, leisuretime31
Query vi3_pla_r32 Integer Recommended Plans ahead to do things with peers on his/her own. 0;1;2;999 0=Never;1=Sometimes;2=Usually leisuretime32
Query vi3_pla_r33 Integer Recommended Obtains schedule information for movies, sports events, concerts, etc. (for example, looks at a newspaper or on the Internet, phones a movie theater). 0;1;2;999 0=Never;1=Sometimes;2=Usually
Query playleisuretime_29 String 50 Recommended Goes places with friends during the day without adult supervision (for example, to a shopping mall, park, community center, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_pla_r34
Query playleisuretime_30 String 50 Recommended Plans fun activities with more than two things to be arranged (for example, a trip to a beach or park that requires planning transportation, food, recreational items, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA leisuretime33, vi3_pla_r35
Query playleisuretime_31 String 50 Recommended Goes places with friends in evening without adult supervision (for example, to a concert, lecture, sporting event, movie, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA vi3_pla_r36
Query vi3_cop_r01 Integer Recommended Seeks comfort from parent, caregiver, or other when hurt or upset. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting1
Query vi3_cop_r02 Integer Recommended Looks or moves toward parent or caregiver when approached by an unfamiliar person. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting2
Query vi3_cop_r03 Integer Recommended Separates easily from parent or caregiver when left with another person (that is, does not have a temper tantrum, sulk, etc. when parent or caregiver leaves or attempts to leave). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting3
Query vi3_cop_r04 Integer Recommended Transitions easily from one activity to another. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting4
Query vi3_cop_r05 Integer Recommended Responds politely when given something (that is, expresses thanks either verbally or nonverbally). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting5
Query vi3_cop_r06 Integer Recommended Is polite when asking for something (that is, uses please or an appropriate nonverbal gesture). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting8
Query vi3_cop_r07 Integer Recommended Handles changes in routine without becoming overly distressed. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting7
Query vi3_cop_r08 Integer Recommended Recovers quickly from a minor setback or disappointment (for example, doesn't pout for long after losing a game or not getting something that he/she wants). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting10
Query vi3_cop_r09 Integer Recommended Uses words or gestures to express distress rather than screaming, hitting, throwing something, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting12
Query vi3_cop_r10 Integer Recommended Apologizes for small, unintentional mistakes (for example, burping, bumping into someone). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting11
Query copingskills_11 String 50 Recommended Acts appropriately when introduced to strangers (for example, nods, smiles, shakes hands, greets them, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting13, vi3_cop_r11
Query vi3_cop_r12 Integer Recommended Requests help when encountering a problem beyond own capability to solve (for example, a computer problem, fixing something). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting6
Query copingskills_3 String 50 Recommended Changes behavior depending on how well he or she knows another person (for example, acts differently with family member than with stranger, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting9, vi3_cop_r13
Query copingskills_16 String 50 Recommended Accepts helpful suggestions or solutions from others. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting16, vi3_cop_r14
Query copingskills_13 String 50 Recommended Says he or she is sorry after hurting another's feelings. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting14, vi3_cop_r15
Query copingskills_action String 50 Recommended Copies or imitates appropriate behavior of others when unsure of "correct" action (that is, in a novel situation, watches others to determine appropriate behavior). 0;1;2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 adapting19, vi3_cop_r16
Query vi3_cop_r17 Integer Recommended Is willing to compromise in order to get along with peers. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting18
Query copingskills_17 String 50 Recommended Controls anger or hurt feelings when plans change for reason(s) that cannot be helped (for example, bad weather, car trouble, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting17, vi3_cop_r18
Query vi3_cop_r19 Integer Recommended Follows time limits imposed by parent or caregiver (for example, amount of time allowed to watch TV, playa game, use the Internet, or play outside). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting20
Query vi3_cop_r20 Integer Recommended Understands that when someone does or says something that hurts, it may be accidental rather than intentional. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting15
Query vi3_cop_r21 Integer Recommended Adjusts behavior to keep from disrupting others nearby (for example, is quiet near others who are working, listening to a show, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting21
Query copingskills_23 String 50 Recommended Controls anger or hurt feelings when he or she does not get his or her way (for example, when not allowed to watch television or attend a party; when suggestion is rejected by friend or supervisor; etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting23, vi3_cop_r22
Query vi3_cop_r23 Integer Recommended Keeps promises. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting24
Query copingskills_26 String 50 Recommended Controls anger or hurt feelings due to constructive criticism (for example, correction of misbehavior, discussion of test score or grade, performance review, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting22, vi3_cop_r24
Query vi3_cop_r25 Integer Recommended Understands that a friendly appearing person may actually intend harm. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting31
Query copingskills_30 String 50 Recommended Shows respect for co-workers (for example, does not distract or interrupt others who are working, is on time for meetings, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting27, vi3_cop_r26
Query copingskills_25 String 50 Recommended Stops or stays away from relationships or situations that are hurtful or dangerous (for example, being bullied or made fun of, being taken advantage of sexually or financially, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting30, vi3_cop_r27
Query vi3_cop_r28 Integer Recommended Avoids being manipulated, dominated, or taken advantage of by others. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting29
Query copingskills_28 String 50 Recommended Thinks about what could happen before making decisions (for example, refrains from acting impulsively, thinks about important information, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting26, vi3_cop_r29
Query vi3_cop_r30 Integer Recommended Obeys curfews (that is, comes home when he/she is told to, during the day or at night). 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting25
Query copingskills_29 String 50 Recommended Is aware of potential danger and uses caution when encountering risky social situations (for example, binge drinking parties, Internet chat rooms, personal ads, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting28, vi3_cop_r31
Query copingskills_21 String 50 Recommended Tells parent or caregiver about his or her plans (for example, what time he or she is leaving and returning, where he or she is going, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA adapting33, vi3_cop_r32
Query vi3_cop_r33 Integer Recommended Recognizes that advertising messages may not be accurate. 0;1;2;999 0=Never;1=Sometimes;2=Usually adapting32
Query gross_2 String 50 Recommended Sits supported (for example, in a chair, with pillows, etc.) for at least 1 minute. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles1, vi3_gmo_r01
Query vi3_gmo_r02 Integer Recommended Rolls over from back onto stomach. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles3
Query gross_3 String 50 Recommended Sits without support for at least 1 minute. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles2, vi3_gmo_r03
Query vi3_gmo_r04 Integer Recommended Moves, scoots, or crawls across the floor. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles4
Query gross_5 String 50 Recommended Sits without support for at least 10 minutes. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles6, vi3_gmo_r05
Query vi3_gmo_r06 Integer Recommended Stands holding on to a stable object for at least 5 seconds. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles5
Query gross_8 String 50 Recommended Pulls self to standing position. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles7, vi3_gmo_r07
Query vi3_gmo_r08 Integer Recommended Stands supported with one hand and reaches for an object with the other hand without falling. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles8
Query vi3_gmo_r09 Integer Recommended Takes steps while supporting self using furniture or another stable object. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles9
Query gross_9 String 50 Recommended Crawls up stairs. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles11, vi3_gmo_r10
Query vi3_gmo_r11 Integer Recommended Stands unsupported for at least 1 minute. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles12
Query gross_10 String 50 Recommended Takes at least two steps. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles10, vi3_gmo_r12
Query vi3_gmo_r13 Integer Recommended Stands unsupported and reaches for an object without falling. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles13
Query gross_18 String 50 Recommended Walks to get around; does not need to hold on to anything. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles15, vi3_gmo_r14
Query gross_13 String 50 Recommended Climbs on and off low objects (for example, chair, step stool, slide, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles14, vi3_gmo_r15
Query vi3_gmo_r16 Integer Recommended Goes down stairs by crawling backwards or scooting on bottom. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles17
Query vi3_gmo_r17 Integer Recommended Squats or bends down to pick up objects without falling. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles16
Query vi3_gmo_r18 Integer Recommended Throws a ball with one hand; accuracy not important. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles19
Query vi3_gmo_r19 Integer Recommended Safely gets on and off an adult-sized chair. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles18
Query gross_20 String 50 Recommended Runs without falling; may be awkward and uncoordinated. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles20, vi3_gmo_r20
Query gross_21 String 50 Recommended Walks up stairs, putting both feet on each step; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles22, vi3_gmo_r21
Query vi3_gmo_r22 Integer Recommended Kicks a ball while standing; accuracy not important. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles21
Query vi3_gmo_r23 Integer Recommended Walks two or more blocks without having to rest or needing physical support. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles28
Query gross_24 String 50 Recommended Walks down stairs, facing forward, putting both feet on each step; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles23, vi3_gmo_r24
Query vi3_gmo_r25 Integer Recommended Jumps off the ground with both feet without falling. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles25
Query gross_23 String 50 Recommended Runs smoothly without falling. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles24, vi3_gmo_r26
Query gross_32 String 50 Recommended Climbs on and off high objects (for example, jungle gym, 4-foot slide ladder, etc.). 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles26, vi3_gmo_r27
Query vi3_gmo_r28 Integer Recommended Walks carefully on a sidewalk or road that is slippery or uneven. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles32
Query gross_30 String 50 Recommended Jumps or hops forward at least three times. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles34, vi3_gmo_r29
Query vi3_gmo_r30 Integer Recommended Runs smoothly, changing speed and direction (for example, when playing tag or sports, or chasing a pet). 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles30
Query gross_27 String 50 Recommended Catches beach ball-sized ball with both hands from a distance of 2 or 3 feet. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles31, vi3_gmo_r31
Query gross_28 String 50 Recommended Walks up stairs, alternating feet; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles27, vi3_gmo_r32
Query gross_33 String 50 Recommended Walks down stairs, alternating feet; may use railing. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles33, vi3_gmo_r33
Query vi3_gmo_r34 Integer Recommended Climbs a flight of eight or more stairs at a normal pace; may use railing. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles29
Query vine_mot_pedals Integer Recommended Pedals tricycle or other three-wheeled vehicle for at least six feet. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value largemuscles36, vi3_gmo_r35
Query gross_31 String 50 Recommended Hops on one foot at least once without falling; may hold on to something for balance. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles35, vi3_gmo_r36
Query vi3_gmo_r37 Integer Recommended Pedals a tricycle or other three-wheeled vehicle around corners. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles37
Query gross_36 String 50 Recommended Catches beach ball-sized ball (from at least 6 feet away) with both hands. 0;1; 2; DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA largemuscles38, vi3_gmo_r38
Query vi3_gmo_r39 Integer Recommended Hops forward on one foot with ease without holding on (for example, during hopscotch). 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles39
Query vi3_gmo_r40 Integer Recommended Catches a tennis- or baseball-sized ball from a distance of 2 or 3 feet, using one or both hands extended away from body. 0;1;2;999 0=Never;1=Sometimes;2=Usually largemuscles41
Query gross_35 String 50 Recommended Rides bicycle with training wheels for at least 10 feet. SCORING TIP: You may mark "N/O" for No Opportunity if the individual does not have a bicycle. However- if the individual has a bike but does not ride it for any reason- mark "0. 0;1;2;DK;N/O; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA largemuscles40, vi3_gmo_r41
Query vine_mot_catches Integer Recommended Catches small ball thrown from a distance of 10 feet, even if moving is necessary to catch it. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value largemuscles42, vi3_gmo_r42
Query vine_mot_rides Integer Recommended Rides bicycle without training wheels, without falling. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value largemuscles43, vi3_gmo_r43
Query fine_1 String 50 Recommended Reaches for toy or object. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles1, vi3_fmo_r01
Query fine_2 String 50 Recommended Picks up small objects (no larger than 2 inches on any side); may use both hands 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles2, vi3_fmo_r02
Query fine_3 String 50 Recommended Moves object from one hand to the other. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles3, vi3_fmo_r03
Query vi3_fmo_r04 Integer Recommended Removes an object (for example, a block or small toy) from a box or other container with no lid. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles5
Query vi3_fmo_r05 Integer Recommended Picks up small objects (no larger than 2 inches on any side) with thumb and fingers (for example, raisins, beads, small blocks). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles4
Query vi3_fmo_r06 Integer Recommended Picks up a small toy or object with one hand and hands it to someone without dropping it. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles6
Query vi3_fmo_r07 Integer Recommended Puts an object (for example, a block or small toy) into a box or other container with no lid. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles7
Query vi3_fmo_r08 Integer Recommended Marks on paper with a crayon, pen, or pencil; method of grasping the crayon, pen, or pencil is not important. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles9
Query vi3_fmo_r09 Integer Recommended Opens doors that require only pushing or pulling (for example, cabinet, refrigerator, sliding, or swinging doors). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles8
Query fine_9 String 50 Recommended Stacks at least four small blocks or other small objects; stack must not fall. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles10, vi3_fmo_r10
Query vi3_fmo_r11 Integer Recommended Turns book or magazine pages one by one; books with cardboard pages don't count. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles13
Query fine_11 String 50 Recommended Unwraps small objects (for example, gum or candy). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles12, vi3_fmo_r12
Query vi3_fmo_r13 Integer Recommended Opens doors by turning a doorknob or handle. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles11
Query fine_14 String 50 Recommended Uses twisting hand-wrist motion (for example, winds up toy, screws/unscrews lid of jar, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles14, vi3_fmo_r14
Query fine_15 String 50 Recommended Holds pencil in proper position (not with fist) for writing or drawing. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles15, vi3_fmo_r15
Query vi3_fmo_r16 Integer Recommended Presses buttons accurately on a small keyboard or touch screen (for example, on a calculator, cell phone, or other handheld device). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles17
Query vine_mot_opens Integer Recommended Opens and closes scissors with one hand. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value smallmuscles16, vi3_fmo_r17
Query fine_23 String 50 Recommended Draws circle freehand while looking at example. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles18, vi3_fmo_r18
Query fine_16 String 50 Recommended Colors simple shapes; may color outside lines. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles19, vi3_fmo_r19
Query fine_21 String 50 Recommended Draws more than one recognizable form (for example, person, house, tree, etc.). SCORING TIP: Mark "2" if individual draws two or more recognizable forms; mark "1" if one form; mark "0" if individual does not draw any recognizable forms. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles20, vi3_fmo_r20
Query vi3_fmo_r21 Integer Recommended Pours liquid from one container to another with little or no spilling (for example, pouring milk or juice into a glass). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles23
Query fine_28 String 50 Recommended Draws square freehand while looking at example. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles22, vi3_fmo_r22
Query fine_24 String 50 Recommended Uses scissors to cut across paper along a straight line. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles21, vi3_fmo_r23
Query fine_29 String 50 Recommended Draws triangle freehand while looking at example. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles25, vi3_fmo_r24
Query fine_27 String 50 Recommended Uses eraser without tearing paper. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles24, vi3_fmo_r25
Query fine_26 String 50 Recommended Cuts out simple shapes (for example, circles, squares, rectangles, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles26, vi3_fmo_r26
Query fine_25 String 50 Recommended Colors simple shapes; colors inside the lines. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles27, vi3_fmo_r27
Query vi3_fmo_r28 Integer Recommended Colors a full-page drawing or scene using two or more colors; all coloring is inside the lines. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles28
Query fine_31 String 50 Recommended Draws straight line using a ruler or straightedge. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles29, vi3_fmo_r29
Query fine_30 String 50 Recommended Ties knot. 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles31, vi3_fmo_r30
Query fine_33 String 50 Recommended Cuts out complex shapes (for example, stars, animals, alphabet letters, etc.). 0; 1; 2;DK; 999 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA smallmuscles32, vi3_fmo_r31
Query vi3_fmo_r32 Integer Recommended Ties a secure bow (for example, shoe laces, gift wrapping). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles33
Query vi3_fmo_r33 Integer Recommended Manipulates very small objects (for example, sets hands on a watch, threads a sewing needle, glues miniature model parts). 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles34
Query vi3_fmo_r34 Integer Recommended Assembles, builds, or creates complex building toy structures, model sets, homemade jewelry, arts and crafts, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually smallmuscles30
Query vi3_int_r01 Integer Recommended Is overly needy or dependent (for example, insists on help even when he/she does not need it, clings to parent or teacher). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha1
Query mbiinternalizing_3 Integer Recommended Has eating difficulties (for example, eats too fast or too slowly, hoards food, overeats, refuses to eat, etc.). 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbeha2, vi3_int_r02
Query mbiinternalizing_4 Integer Recommended Has sleep difficulties (for example, sleepwalks, has frequent nightmares, sleeps significantly more or less than typical for his or her age). 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbeha3, vi3_int_r03
Query vi3_int_r04 Integer Recommended Refuses to go to school or work, or has to come home, because of worrying, sadness, nervousness, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha4
Query vi3_int_r05 Integer Recommended Is extremely anxious or nervous. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha5
Query mbiinternalizing_9 Integer Recommended Is sad for no clear reason. 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbeha6, vi3_int_r06
Query vi3_int_r07 Integer Recommended Avoids interacting with others (withdraws, prefers to be alone, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha7
Query vi3_int_r08 Integer Recommended Lacks interest in doing things that he/she enjoys or used to enjoy. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha8
Query vi3_int_r09 Integer Recommended Is extremely fearful of one or more common objects or situations (for example, heights, snakes, elevators). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha9
Query vi3_int_r10 Integer Recommended Worries for no clear reason. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha10
Query vi3_int_r11 Integer Recommended Is very irritable or moody. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha11
Query vi3_int_r12 Integer Recommended Feels helpless or hopeless (for example, says that things are bad and will never get better). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha12
Query vi3_int_r13 Integer Recommended Complains of feeling sick, exhausted, or in pain, even though there is no medical reason. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbeha13
Query vi3_ext_r01 Integer Recommended Has temper tantrums: Screams, cries, kicks, etc. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb1
Query mbiexternalizing_3 Integer Recommended Intentionally disobeys and defies those in authority. 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbehb2, vi3_ext_r02
Query vi3_ext_r03 Integer Recommended Bullies others physically or with words. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb3
Query mbiexternalizing_6 Integer Recommended Lies, cheats, or steals. 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbehb4, vi3_ext_r04
Query mbiexternalizing_7 Integer Recommended Is physically aggressive (for example, hits, kicks, bites, etc.). 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbehb5, vi3_ext_r05
Query vi3_ext_r06 Integer Recommended Is stubborn or argues. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb6
Query vi3_ext_r07 Integer Recommended Is verbally abusive (that is, hurts others on purpose with insults, put-downs, etc.). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb7
Query vi3_ext_r08 Integer Recommended Breaks rules or laws because of peer pressure. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb8
Query vi3_ext_r09 Integer Recommended Is much more active or restless than others his/her age (for example, moves all the time, cannot sit still, fidgets). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehb9
Query mbiother_9 Integer Recommended Uses school or work property (for example, telephone, Internet access, office supplies, etc.) for unapproved personal purposes. 0::2;999 0 = Never; 1 = Sometimes or partially; 2 = Usually; 999 = Don't know/missing/NA probbehb10, vi3_ext_r10
Query mbcriticalitems_7 Integer Recommended Destroys own or another's possessions on purpose. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually probbehb11, vi3_ext_r11
Query vi3_mbc_r01 Integer Recommended Gets fixated on objects or parts of objects (for example, stares at spinning wheels or fan blades, lines up objects, flips light switches over and over). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc1
Query vi3_mbc_r02 Integer Recommended Talks about hearing voices that others do not hear, or seeing things that others do not see. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc2
Query mbcriticalitems_6 Integer Recommended Displays behaviors that cause injury to self (for example, bangs head, hits or bites self, tears at skin, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually probbehc3, vi3_mbc_r03
Query mbcriticalitems_8 Integer Recommended Uses bizarre speech (for example, has conversations with self in public, speaks in phrases or sentences that have no meaning, repeats same word or phrase over and over, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually probbehc4, vi3_mbc_r04
Query vi3_mbc_r05 Integer Recommended Loses awareness of what is happening around him/her (for example, seems to be "in a fog," "zones out"). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc5
Query vi3_mbc_r06 Integer Recommended Repeats physical movements over and over (for example, rocks back and forth, spins, flaps hands). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc6
Query vi3_mbc_r07 Integer Recommended Has toileting accidents (that is, wets or soils self when not in diapers). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc7
Query vi3_mbc_r08 Integer Recommended Eats non-food items such as dirt, paste, or soap. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc8
Query vi3_mbc_r09 Integer Recommended Engages in compulsive behavior (for example, repeated hand washing, repeatedly checking and rechecking something, other compulsive rituals). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc9
Query vi3_mbc_r10 Integer Recommended Shows far more interest in weapons or extreme violence than others his/her age. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc10
Query vi3_mbc_r11 Integer Recommended Harms animals (for example, tortures or kills pets or wild animals). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc11
Query vi3_mbc_r12 Integer Recommended Has beliefs that are not true (for example, believes he/she has a "true" identity or "special" powers, believes that others secretly want to cause harm). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc12
Query vi3_mbc_r13 Integer Recommended Gets so fixated on a particular topic that it annoys others (for example, trains, reptiles, maps, subway systems). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc13
Query vi3_mbc_r14 Integer Recommended Talks about killing himself/herself or has tried to kill self. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc14
Query vi3_mbc_r15 Integer Recommended Has no response to pain (for example, does not cry or seek help when cut, bruised, or badly hurt). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc15
Query vi3_mbc_r16 Integer Recommended Wanders, darts away, or takes off from home, school, or someone watching him/her without regard for safety. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc16
Query vi3_mbc_r17 Integer Recommended Threatens to hurt or kill someone. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc17
Query vi3_mbc_r18 Integer Recommended Is tricked by others into doing something that could seriously harm him or her, or someone else. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc18
Query vi3_mbc_r19 Integer Recommended Gets fixated on a person in a way that is annoying or intrusive to that person. 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc19
Query vi3_mbc_r20 Integer Recommended Engages in unwanted sexual behavior (for example, unwanted comments, unwanted physical contact, exposing himself/herself, masturbating in public, having sex at school or work). 0;1;2;999 0=Never;1=Sometimes;2=Usually probbehc20
Query receptivesubdomain_1 Float Required Raw Score 999=missing/NA receptive_raw, vi3_rec_raw, vine_rcomm_raw
Query expressivesubdomain_2 Float Required Raw Score 999=missing/NA expressive_raw, vi3_exp_raw, vine_ecomm_raw
Query writtensubdomain_3 Float Required Raw Score 999=missing/NA vi3_wrn_raw, vine_wcomm_raw, written_raw
Query personalsubdomain_1 Float Required Raw Score 999=missing/NA personal_raw, vi3_per_raw, vine_pers_raw
Query domesticsubdomain_2 Float Required Raw Score 999 domestic_raw, vi3_dom_raw, vine_dom_raw
Query communitysubdomain_3 Float Required Raw Score 999 community_raw, vi3_cmm_raw, vine_comm_raw
Query interpersrelationsubdom_1 Float Required Raw Score 999=missing/NA interper_raw, vi3_ipr_raw, vine_socialir_raw
Query playleisuretimesubdomain_2 Float Required Raw Score 999=missing/NA playleisure_raw, vi3_pla_raw, vine_socialpl_raw
Query copingskillssubdomain_3 Float Required Raw Score 999=missing/NA coping_raw, vi3_cop_raw, vine_socialcope_raw
Query grosssubdomain_1 Float Required Raw Score 999=missing/NA grossmotor_raw, vi3_gmo_raw, vine_gmotor_raw
Query finesubdomain_2 Float Required Raw Score 999=missing/NA finemotor_raw, vi3_fmo_raw, vine_fmotor_raw
Query mbiinternalizingsubdomain_1 Float Required Maladaptive Behavior Index - Internalizing (Raw Score) 999 maladapt_inter_a_raw, vi3_int_raw
mbiexternalizingsubdomain_2 String 50 Required Maladaptive Behavior Index - Externalizing (Raw Score) 999 maladapt_ext_b_raw, vi3_ext_raw
Query vi3_rec_est Float Recommended Receptive Percent Estimated 0::100;999 999 receptive_est
Query vi3_exp_est Float Recommended Expressive Percent Estimated 0::100;999 999 expressive_est
Query vi3_wrn_est Float Recommended Written Percent Estimated 0::100;999 999 written_est
Query vi3_per_est Float Recommended Personal Percent Estimated 0::100;999 999 personal_est
Query vi3_dom_est Float Recommended Domestic Percent Estimated 0::100;999 999 domestic_est
Query vi3_cmm_est Float Recommended Community Percent Estimated 0::100;999 999 community_est
Query vi3_ipr_est Float Recommended Interpersonal Relationships Percent Estimated 0::100;999 999 interper_est
Query vi3_pla_est Float Recommended Play and Leisure Percent Estimated 0::100;999 999 playleisure_est
Query vi3_cop_est Float Recommended Coping Percent Estimated 0::100;999 999 coping_est
Query vi3_gmo_est Float Recommended Gross Motor Percent Estimated 0::100;999 999 grossmotor_est
Query vi3_fmo_est Float Recommended Fine Motor Percent Estimated 0::100;999 999 finemotor_est
Query vi3_int_est Integer Recommended Internalizing Percent Estimated 0::100;999 999 maladapt_inter_a_est
Query vi3_ext_est Integer Recommended Externalizing Percent Estimated 0::100;999 999 maladapt_ext_b_est
Query communicationdomain_total Float Recommended Communication Domain Sum 999=missing/NA communication_vscale, vi3_com_sum, vine_comm_ss
Query livingskillsdomain_total Float Recommended Daily Living Skills Sum 999=missing/NA dls_vscale_subdomain, vi3_dls_sum, vine_dailyliving_ss
Query socializationdomain_total Float Recommended Socialization Sum 999=missing/NA socialization_vscale_subdomain, vi3_soc_sum, vine_social_ss
Query motorskillsdomain_total Float Recommended Motor Skills Sum 999=missing/NA motorskills_vscale_subdomain, vi3_mot_sum, vine_motor_ss
Query receptive_vscore Integer Recommended Standard Score 999 vi3_rec_ss
Query expressive_vscore Integer Recommended Standard Score 999 vi3_exp_ss
Query written_vscore Integer Recommended Standard Score 999 vi3_wrn_ss
Query personal_vscore Integer Recommended Standard Score 999 vi3_per_ss
Query domestic_vscore Integer Recommended Standard Score 999 vi3_dom_ss
Query community_vscore Integer Recommended Standard Score 999 vi3_cmm_ss
Query interprltn_vscore Integer Recommended Standard Score 999 vi3_ipr_ss
Query playleis_vscore Integer Recommended Standard Score 999 vi3_pla_ss
Query copingskill_vscore Integer Recommended Standard Score 999 vi3_cop_ss
Query gross_vscore Integer Recommended Standard Score 999 vi3_gmo_ss
Query fine_vscore Integer Recommended Standard Score 999 vi3_fmo_ss
Query communicationdomain_totalb Integer Recommended Domain Standard Score 999=missing/NA communication_domain_ss, rdoc_vineland_com_ss, vi3_com_ss
Query dailylivsk_stnd_score Integer Recommended Standard Score 999 dls_domain_ss, rdoc_vineland_dls_ss, vi3_dls_ss
Query socializationdomain_totalb Float Recommended Domain Standard Score 999=missing/NA rdoc_vineland_soc_ss, socialization_domain_ss, vi3_soc_ss
Query motorskillsdomain_totalb Float Recommended Domain Standard Score 999=missing/NA motorskills_domain_ss, vi3_mot_ss
Query composite_totalb Float Recommended Adaptive Behavior Composite Standard Score 999=missing/NA abc_score, rdoc_vineland_abc_ss, vi3_abc_ss, vine_abc_ss
communicationdomain_totald String 50 Recommended %ile Rank 999=missing/NA communication_rank, vi3_com_pr, vine_comm_prank
dailylivsk_conf_interv String 10 Recommended Conf. Interval (%) 999 dls_confint, vi3_confl, vi3_dls_pr, vine_dailyliving_prank
socializationdomain_totald String 50 Recommended %ile Rank 999=missing/NA socialization_rank, vi3_soc_pr, vine_social_prank
motorskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA motorskills_rank, vi3_mot_pr, vine_motor_prank
composite_totald String 50 Recommended %ile Rank 999=missing/NA abc_rank, vi3_abc_pr, vine_abc_prank
vi3_com_cil String 20 Recommended Communication Lower Confidence Interval 999 communication_lower_confint
vi3_dls_cil String 20 Recommended Daily Living Skills Lower Confidence Interval 999 dls_lower_confint
vi3_soc_cil String 20 Recommended Socialization Lower Confidence Interval 999 socialization_lower_confint
vi3_mot_cil String 20 Recommended Motor Skills Lower Confidence Interval 999
vi3_abc_cil String 20 Recommended Adaptive Behavior Composite Lower Confidence Interval 999 abc_lower_confint
vi3_com_cih String 20 Recommended Communication Upper Confidence Interval 999 communication_upper_confint
vi3_dls_cih String 20 Recommended Daily Living Skills Upper Confidence Interval 999 dls_upper_confint
vi3_soc_cih String 20 Recommended Socialization Upper Confidence Interval 999 socialization_upper_confint
vi3_mot_cih String 20 Recommended Motor Skills Upper Confidence Interval 999 motorskills_upper_confint
vi3_abc_cih String 20 Recommended Adaptive Behavior Composite Upper Confidence Interval 999
receptivesubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA receptive_ae, vi3_rec_ae, vine_rcomm_agequiv
expressivesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA expressive_ae, vi3_exp_ae, vine_ecomm_agequiv
writtensubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA vi3_wrn_ae, vine_wcomm_agequiv, written_ae
personalsubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA personal_ae, vi3_per_ae, vine_pers_agequiv
domesticsubdomain_2f String 50 Recommended Age Equivalent 999 domestic_ae, vi3_dom_ae, vine_dom_agequiv
communitysubdomain_3f String 50 Recommended Age Equivalent 999 community_ae, vi3_cmm_ae, vine_comm_agequiv
ir_age_equiv_mnth String 25 Recommended Socialization- Interpersonal Relationships Age Equivalent Month 999 interper_ae, vi3_ipr_ae, vine_socialir_agequiv
playleisuretimesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA playleisure_ae, vi3_pla_ae, vine_socialpl_agequiv
copingskillssubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA coping_ae, vi3_cop_ae, vine_socialcope_agequiv
grosssubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA grossmotor_ae, vi3_gmo_ae, vine_gmotor_agequiv
finesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA finemotor_ae, vi3_fmo_ae, vine_fmotor_agequiv
Query receptivesubdomain_1a Float Recommended v-Scale Score 999=missing/NA receptive_vscale, vi3_rec_vsc, vine_rcomm_vs
Query expressivesubdomain_2a Float Recommended v-Scale Score 999=missing/NA expressive_vscale, vi3_exp_vsc, vine_ecomm_vs
Query writtensubdomain_3a Float Recommended v-Scale Score 999=missing/NA vi3_wrn_vsc, vine_wcomm_vs, written_vscale
Query personalsubdomain_1a Float Recommended v-Scale Score 999=missing/NA personal_vscale, vi3_per_vsc, vine_pers_vs
Query domesticsubdomain_2a Float Recommended v-Scale Score 999 domestic_vscale, vi3_dom_vsc, vine_dom_vs
Query communitysubdomain_3a Float Recommended v-Scale Score 999 community_vscale_subdomain, vi3_cmm_vsc, vine_comm_vs
Query expvsintrel_intrelvscore Integer Recommended Interpersonal Relationships v-Scale Score 999 interper_vscale, vi3_ipr_vsc, vine_socialir_vs
Query playleisuretimesubdomain_2a Float Recommended v-Scale Score 999=missing/NA playleisure_vscale, vi3_pla_vsc, vine_socialpl_vs
Query copingskillssubdomain_3a Float Recommended v-Scale Score 999=missing/NA coping_vscale, vi3_cop_vsc, vine_socialcope_vs
Query grosssubdomain_1a Float Recommended v-Scale Score 999=missing/NA grossmotor_vscale, vi3_gmo_vsc, vine_gmotor_vs
Query finesubdomain_2a Float Recommended v-Scale Score 999=missing/NA finemotor_vscale, vi3_fmo_vsc, vine_fmotor_vs
Query mbiinternalizingsubdomain_1a Float Recommended Maladaptive Behavior Index - Internalizing (v-Scale Score) 999 maladapt_inter_a_vscale, vi3_int_vsc
Query mbiexternalizingsubdomain_2a Float Recommended Maladaptive Behavior Index - Externalizing (v-Scale Score) 999 maladapt_ext_b_vscale, vi3_ext_vsc
Query vi3_rec_gsv Integer Recommended Receptive Growth Scale Value 999 receptive_gsv
Query vi3_exp_gsv Integer Recommended Expressive Growth Scale Value 999 expressive_gsv
Query vi3_wrn_gsv Integer Recommended Written Growth Scale Value 999 written_gsv
Query vi3_per_gsv Integer Recommended Personal Growth Scale Value 999 personal_gsv
Query vi3_dom_gsv Integer Recommended Domestic Growth Scale Value 999 domestic_gsv
Query vi3_cmm_gsv Integer Recommended Community Growth Scale Value 999 community_gsv
Query vi3_ipr_gsv Integer Recommended Interpersonal Relationships Growth Scale Value 999 interper_gsv
Query vi3_pla_gsv Integer Recommended Play and Leisure Growth Scale Value 999 playleisure_gsv
Query vi3_cop_gsv Integer Recommended Coping Growth Scale Value 999 coping_gsv
Query vi3_gmo_gsv Integer Recommended Gross Motor Growth Scale Value 999 grossmotor_gsv
Query vi3_fmo_gsv Integer Recommended Fine Motor Growth Scale Value 999 finemotor_gsv
Query mean_dom_ss Integer Recommended Mean Domain Standard Score 999 sum_domain_ss
Query mean_subdom_vs Integer Recommended Mean Subdomain v-Scale Score 999
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data vine_abc_notes
Query talking37 Integer Recommended Says that he/she knows or thinks about things. 0; 1; 2; 999 2=Usually or often; 1=Sometimes; 0=Never; 999=Missing
Query caringforself47 Integer Recommended Knows which foods are healthy and unhealthy 0; 1; 2; 999 2=Usually or often; 1=Sometimes; 0=Never; 999=Missing
Query livingincomm58 Integer Recommended Has held the same job ( hours or more a week) for at least one year 0; 1; 2; 999 2=Usually or often; 1=Sometimes; 0=Never; 999=Missing
Query maladapt_inter_a_ae Integer Recommended Maladaptive behaviors internalizing (section A) age-equivalent score 999
Query maladapt_ext_b_ae Integer Recommended Maladaptive behaviors externalizing (section B) age-equivalent score 999
Query maladapt_inter_a_gsv Integer Recommended Maladaptive behaviors internalizing (section A) growth scale value 999
Query maladapt_ext_b_gsv Integer Recommended Maladaptive behaviors externalizing (section B) growth scale value 999
Query communicationdomain_totalc Integer Recommended Conf. Interval (%) 999 communciation_confint
Query socializationdomain_totalc Integer Recommended Conf. Interval (%) 999 socialization_confint
Query composite_totalc Integer Recommended Conf. Interval (%) 999 abc_confint
Query motorskillsdomain_totalc Integer Recommended Conf. Interval (%) 999=missing/NA motorskills_confint
Query motorskills_lower_confint Integer Recommended Motor skills lower confidence interval 999
Query dls_rank Float Recommended Daily living skills percentile rank 999 vi3_dls_pr
Query abc_upper_confint Integer Recommended Adaptive behavior composite score upper confidence interval 999
version_form String 121 Required Form used/assessment name vi3_form
vin3_abc_sum Float Recommended Vineland 3 Adaptive Behavior Composite Sum
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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