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Early Childhood Behavior Questionnaire

767 Shared Subjects

Early Childhood Behavior Questionnaire
Clinical Assessments
Questionnaire
08/21/2012
ecbq01
08/25/2022
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project subj
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY BQDate, ecbq_doc
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported gender
Query bq001 Integer Recommended 1. react with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_1_reactanger
Query bq002 Integer Recommended 2. get irritable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_1, q_2_irritable�
Query bq003 Integer Recommended 3. remain calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_3_calm
Query bq004 Integer Recommended 4. pull back and avoid the person?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_2, q_4_pullback
Query bq005 Integer Recommended 5. cling to a parent?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_3, q_5_clingparent�
Query bq006 Integer Recommended 6. startle at loud noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_6_loundsound
Query bq007 Integer Recommended 7. tap or drum with fingers on tables or other objects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_4, q_7_tapdrum�
Query bq008 Integer Recommended 8. get irritated by scratchy sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_8_scratchysound�
Query bq009 Integer Recommended 9. become uncomfortable when his/her socks were not aligned properly on his/her feet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_5, q_9_socksunaligned
Query bq010 Integer Recommended 10. forget about it in a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_10_forget�
Query bq011 Integer Recommended 11. like making lots of noise?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_11_lotofnoise�
Query bq012 Integer Recommended 12. enjoy sitting quietly in the sunshine?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_9, q_12_quietsun�
Query bq013 Integer Recommended 13. want to climb to high places?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_13_climb
Query bq014 Integer Recommended 14. like to be held?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_14_held�
Query bq015 Integer Recommended 15. push against you until put down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_13, q_15_push�
Query bq016 Integer Recommended 16. squirm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_16_squirm�
Query bq017 Integer Recommended 17. struggle to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_17_strugglegetaway
Query bq018 Integer Recommended 18. snuggle up next to you?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_14, q_18_snuggle
Query bq019 Integer Recommended 19. get easily irritated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_15, q_19_easyirritate�
Query bq020 Integer Recommended 20. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_20_sad
Query bq021 Integer Recommended 21. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_21_engageactivity�
Query bq022 Integer Recommended 22. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_16, q_22_seekcompany
Query bq023 Integer Recommended 23. stop and think before deciding?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_17, q_23_stopthink
Query bq024 Integer Recommended 24. decide what to do very quickly and go after it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_18, q_24_decidequick
Query bq025 Integer Recommended 25. seem slow and unhurried about what to do next?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_25_slow�
Query bq026 Integer Recommended 26. run around your house or apartment anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_26_runaround
Query bq027 Integer Recommended 27. touch an attractive item (such as an ornament) anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_19, q_27_touchattractiveitem
Query bq028 Integer Recommended 28. play with something anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_28_playsomething
Query bq029 Integer Recommended 29. enjoy just being quietly sung to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_20, q_29_enjoysong
Query bq030 Integer Recommended 30. smile at the sound of words, as in nursery rhymes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_21, q_30_smilerhymes
Query bq031 Integer Recommended 31. enjoy just being talked to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_22, q_31_enjoytalk
Query bq032 Integer Recommended 32. enjoy rhythmic activities, such as rocking or swaying?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_23, q_32_enjoyrhythm
Query bq033 Integer Recommended 33. become distressed when his/her hands were dirty and/or sticky?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_6, q_33_distressdirty
Query bq034 Integer Recommended 34. notice that material was very soft or rough?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_34_noticesoft�
Query bq035 Integer Recommended 35. notice low-pitched noises such as the air-conditioner, heater or refrigerator running or starting up?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_7, q_35_noticelowpitch�
Query bq036 Integer Recommended 36. blink a lot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_8, q_36_blink
Query bq037 Integer Recommended 37. get very enthusiastic about the things he was going to do?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_37_enthusiastic�
Query bq038 Integer Recommended 38. show fear at a loud sound (blender, vacuum cleaner, etc.)?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_25, q_38_fearloudsound
Query bq039 Integer Recommended 39. seem afraid of the dark?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_26, q_39_afraiddark�
Query bq040 Integer Recommended 40. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_40_interactadult
Query bq041 Integer Recommended 41. sit quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_27, q_41_sitquiet�
Query bq042 Integer Recommended 42. splash, kick, or try to jump?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_42_splashkickjump�
Query bq043 Integer Recommended 43. look immediately when you pointed at something?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_10, q_43_lookpoint
Query bq044 Integer Recommended 44. choose to take chances for the fun and excitement of it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_11, q_44_takechances
Query bq045 Integer Recommended 45. not like going down high slides?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_45_dislikehighslides
Query bq046 Integer Recommended 46. change to feeling better within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_28, q_46_feelbetter�
Query bq047 Integer Recommended 47. soothe only with difficulty?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_47_difficultsoothe
Query bq048 Integer Recommended 48. stay upset for 10 minutes or longer?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_48_upset10
Query bq049 Integer Recommended 49. play for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_49_playless5
Query bq050 Integer Recommended 50. play for more than 10 minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_29, q_50_playmore10�
Query bq051 Integer Recommended 51. continue to play while at the same time responding to your remarks or questions?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_30, q_51_playandrespond�
Query bq052 Integer Recommended 52. watch rather than join in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_31, q_52_watch
Query bq053 Integer Recommended 53. approach slowly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_53_slowlyapproach�
Query bq054 Integer Recommended 54. seem uncomfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_32, q_54_uncomfortable
Query bq055 Integer Recommended 55. complain about odors on others, such as perfume?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_55_odorcomplain�
Query bq056 Integer Recommended 56. seem to be bothered by bright light?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_56_dislikebrightlight�
Query bq057 Integer Recommended 57. move quickly from one place to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_33, q_57_movequickly
Query bq058 Integer Recommended 58. notice the smoothness or roughness of objects she/he touched?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_34, q_58_noticesmooth�
Query bq059 Integer Recommended 59. became sad or blue for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_35, q_59_becomesad
Query bq060 Integer Recommended 60. return to a previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_40, q_60_returnact
Query bq061 Integer Recommended 61. have difficulty returning to the previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_41, q_61_diffreturn�
Query bq062 Integer Recommended 62. seem frightened by monster characters?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_62_scaredmonster
Query bq063 Integer Recommended 63. respond immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_63_respondimmidiate�
Query bq064 Integer Recommended 64. run to the door before getting ready?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_64_runtodoor
Query bq065 Integer Recommended 65. get very excited?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_42, q_65_veryexcited
Query bq066 Integer Recommended 66. become very happy?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_43, q_66_veryhappy
Query bq067 Integer Recommended 67. seem to relax and enjoy himself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_67_relax
Query bq068 Integer Recommended 68. get angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_68_getangry�
Query bq069 Integer Recommended 69. toss about in the bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_69_tossinbed
Query bq070 Integer Recommended 70. sleep in one position only?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_70_sleeponepos
Query bq071 Integer Recommended 71. swing or tap his/her foot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_44, q_71_swingtap�
Query bq072 Integer Recommended 72. fiddle with his/her hair, clothing, etc.?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_45, q_72_fiddle�
Query bq073 Integer Recommended 73. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_46, q_73_repeat�
Query bq074 Integer Recommended 74. like rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_47, q_74_roughgames�
Query bq075 Integer Recommended 75. enjoy playing boisterous games like chase?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_48, q_75_boisterous�
Query bq076 Integer Recommended 76. enjoy vigorously jumping on the couch or bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_49, q_76_jumponbed
Query bq077 Integer Recommended 77. turn away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_50, q_77_turnaway�
Query bq078 Integer Recommended 78. become quiet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_78_quiet
Query bq079 Integer Recommended 79. seem comfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_79_comfortable
Query bq080 Integer Recommended 80. seem eager to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_51, q_80_eageraway
Query bq081 Integer Recommended 81. make protesting noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_81_protestnoise�
Query bq082 Integer Recommended 82. sit on the sidelines and observe before joining in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_52, q_82_sideline�
Query bq083 Integer Recommended 83. get involved immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_53, q_83_involveimmediate�
Query bq084 Integer Recommended 84. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_54, q_84_engageact
Query bq085 Integer Recommended 85. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_85_seekcompany
Query bq086 Integer Recommended 86. scream with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_86_screamanger
Query bq087 Integer Recommended 87. not become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_87_notangry�
Query bq088 Integer Recommended 88. sadly cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_88_crysadly�
Query bq089 Integer Recommended 89. not react with sadness?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_89_notsad�
Query bq090 Integer Recommended 90. move quickly to another activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_55, q_90_movequickly
Query bq091 Integer Recommended 91. stay involved for 10 minutes or more?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_91_staymore10�
Query bq092 Integer Recommended 92. tire of the activity relatively quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_56, q_92_tiredquickly�
Query bq093 Integer Recommended 93. pay attention to you right away when you called to him/her?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_36, q_93_payattention�
Query bq094 Integer Recommended 94. seem to be disturbed by loud sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_37, q_94_disturbloudsound�
Query bq095 Integer Recommended 95. stop going after a forbidden object when you used a toy to distract him?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_95_forbiddenobj�
Query bq096 Integer Recommended 96. notice small things, such as dirt or a stain, on her clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_96_noticesmall
Query bq097 Integer Recommended 97. seem uneasy about approaching an elevator or escalator?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_57, q_97_uneasyelevator�
Query bq098 Integer Recommended 98. cry or show distress when approached by an unfamiliar animal?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_58, q_98_cry
Query bq099 Integer Recommended 99. seem afraid of large, noisy vehicles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_59, q_99_afraidvehicles�
Query bq100 Integer Recommended 100. show fear when the caregiver stepped out of sight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_60, q_100_fearnocaregiver�
Query bq101 Integer Recommended 101. seem to be one of the most active children?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_12, q_101_active
Query bq102 Integer Recommended 102. sit quietly and watch?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_102_sitwatch
Query bq103 Integer Recommended 103. want to be cuddled?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_24, q_103_cuddle
Query bq104 Integer Recommended 104. seem to be frightened for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_38, q_104_frighten
Query bq105 Integer Recommended 105. seem to be irritated by the tags in his/her clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_39, q_105_tagirritate�
Query bq106 Integer Recommended 106. notice when you were wearing new clothing?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_106_noticenewclothes
Query bq107 Integer Recommended 107. react to beeping sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_107_reactbeepsound
Query bq108 Integer Recommended 108. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_108_repeatmovement
Query bq109 Integer Recommended 109. squirm and try to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_61, q_109_squirm
Query bq110 Integer Recommended 110. stay still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_62, q_110_staystll
Query bq111 Integer Recommended 111. stop an activity quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_111_stopquick�
Query bq112 Integer Recommended 112. stop the forbidden activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_63, q_112_stopforbidden�
Query bq113 Integer Recommended 113. ignore your warning?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_113_ignorewarning�
Query bq114 Integer Recommended 114. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_64, q_114_tearful�
Query bq115 Integer Recommended 115. calm down quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_65, q_115_calmquick�
Query bq116 Integer Recommended 116. have a hard time settling down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_66, q_116_hardtosettle
Query bq117 Integer Recommended 117. seem to feel down or blue?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_67, q_117_feeldown
Query bq118 Integer Recommended 118. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_118_sadtearful
Query bq119 Integer Recommended 119. become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_119_angry�
Query bq120 Integer Recommended 120. easily shift attention from one activity to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_68, q_120_easyshift�
Query bq121 Integer Recommended 121. do more than one thing at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_121_multitask�
Query bq122 Integer Recommended 122. run through the house?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_75, q_122_runaround�
Query bq123 Integer Recommended 123. climb over furniture?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_76, q_123__climbfurniture�
Query bq124 Integer Recommended 124. not care for rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_124_dislikerowdygames�
Query bq125 Integer Recommended 125. enjoy activities such as being spun, etc?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_77, q_125_enjoyspun�
Query bq126 Integer Recommended 126. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_78, q_126_easydistract
Query bq127 Integer Recommended 127. play with a set of objects for 5 minutes or longer at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_79, q_127_playmore5�
Query bq128 Integer Recommended 128. scratch herself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_128_sratchself
Query bq129 Integer Recommended 129. tear materials close at hand?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_80, q_129_tearitems�
Query bq130 Integer Recommended 130. get so worked up that he had trouble sitting still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_130_troublesitstill�
Query bq131 Integer Recommended 131. get very excited about getting it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_81, q_131_excitedgettingit
Query bq132 Integer Recommended 132. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_82, q_132_remainclam
Query bq133 Integer Recommended 133. seem eager to have it right away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_133_eager�
Query bq134 Integer Recommended 134. become frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_83, q_134_frustrated
Query bq135 Integer Recommended 135. protest with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_84, q_135_protestanger
Query bq136 Integer Recommended 136. have a temper tantrum?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_85, q_136_tantrum�
Query bq137 Integer Recommended 137. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_86, q_137_sad�
Query bq138 Integer Recommended 138. notice sights or sounds (for example, wind chimes or water sprinklers)?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_87, q_138_noticesightsound
Query bq139 Integer Recommended 139. notice flying or crawling insects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_139_noticeinsects�
Query bq140 Integer Recommended 140. grab the object as soon as it was set down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_140_grabobject
Query bq141 Integer Recommended 141. look the object over before touching it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_141_lookbeforetouch�
Query bq142 Integer Recommended 142. seem unable to wait for as long as 1 minute?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_142_notwait�
Query bq143 Integer Recommended 143. go after it anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_88, q_143_goafter�
Query bq144 Integer Recommended 144. wait patiently?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_89, q_144_waitpatiently�
Query bq145 Integer Recommended 145. whimper and cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_145_whimpercry
Query bq146 Integer Recommended 146. smile?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_90, q_146_smile�
Query bq147 Integer Recommended 147. make sounds of pleasure?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_147_soundpleasure�
Query bq148 Integer Recommended 148. stay back and avoid eye contact?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_148_stayback
Query bq149 Integer Recommended 149. hide her face?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_149_hideface
Query bq150 Integer Recommended 150. warm up to the person within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_150_warmup
Query bq151 Integer Recommended 151. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_91, q_151_sad�
Query bq152 Integer Recommended 152. become bothered by sounds while in noisy environments?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_69, q_152_dislikenoise
Query bq153 Integer Recommended 153. become bothered by scratchy materials like wool?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_70, q_153_dislikewool�
Query bq154 Integer Recommended 154. notice changes in your appearance? (such as wet hair, a hat, or jewelry)?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_71, q_154_noticechange
Query bq155 Integer Recommended 155. appear to listen to even very quiet sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_72, q_155_listenquietsound
Query bq156 Integer Recommended 156. seem full of energy, even in the evening?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_73, q_156_fullenergy
Query bq157 Integer Recommended 157. immediately return to watching the TV program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_157_returntv
Query bq158 Integer Recommended 158. not finish watching the program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_158_notfinishprg
Query bq159 Integer Recommended 159. pull away and kick?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_159_pullkick
Query bq160 Integer Recommended 160. seem to enjoy himself/herself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_92, q_160_enjoyself�
Query bq161 Integer Recommended 161. mold to your body?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_93, q_161_moldtobody
Query bq162 Integer Recommended 162. seek hugs and kisses?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_162_seekhugkiss�
Query bq163 Integer Recommended 163. enjoy listening to the story?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_163_enjoystory
Query bq164 Integer Recommended 164. become very enthusiastic?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_164_enthusiastic
Query bq165 Integer Recommended 165. look forward to it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_94, q_165_lookforward�
Query bq166 Integer Recommended 166. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_166_calm
Query bq167 Integer Recommended 167. stay interested in the book for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_167_interestless5�
Query bq168 Integer Recommended 168. stay interested in the book for more than 10 minutes at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_168_interestmore10
Query bq169 Integer Recommended 169. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_95, q_169_distracted
Query bq170 Integer Recommended 170. enjoy looking at the books?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_170_lookatbook
Query bq171 Integer Recommended 171. become easily frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_171_frustrated
Query bq172 Integer Recommended 172. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_96, q_172_interactadult�
Query bq173 Integer Recommended 173. stop an ongoing activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_97, q_173_stopactivity
Query bq174 Integer Recommended 174. lower her voice?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_174_lowervoice
Query bq175 Integer Recommended 175. be careful with something breakable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_98, q_175_carefulbreakable
Query bq176 Integer Recommended 176. not want to enter?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_99, q_176_notenter
Query bq177 Integer Recommended 177. go right in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_177_goin
Query bq178 Integer Recommended 178. jump into the task before it was fully explained?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_178_jumpattask
Query bq179 Integer Recommended 179. easily switch attention from speaker to speaker?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_100, q_179_switchattention�
Query bq180 Integer Recommended 180. become irritated when his/her clothes were tight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_74, q_180_irritated�
Query bq181 Integer Recommended 181. notice smells from cooking?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_181_noticecokking�
Query bq182 Integer Recommended 182. rock back and forth while sitting?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_182_rocksit�
Query bq183 Integer Recommended 183. notice sirens from fire trucks or ambulances at a distance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_183_noticesirens
Query bq184 Integer Recommended 184. get mad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_101, q_184_mad�
Query bq185 Integer Recommended 185. have hurt feelings?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_185_hurtfeeling�
Query bq186 Integer Recommended 186. cry for more than 3 minutes, even when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_102, q_186_crymore3
Query bq187 Integer Recommended 187. cheer up within a minute or two when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_187_cheerquick
Query bq188 Integer Recommended 188. become easily soothed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_103, q_188_easysoothe
Query bq189 Integer Recommended 189. find another activity to do when asked?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_104, q_189_changeactivity
Query bq190 Integer Recommended 190. want to jump from heights?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_105, q_190_jumpheight
Query bq191 Integer Recommended 191. want to go down the slide in unusual ways?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_191_slideunusual
Query bq192 Integer Recommended 192. enjoy being pushed fast on a wheeled vehicle?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_192_enjoypush�
Query bq193 Integer Recommended 193. enjoy sitting down and playing quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_193_enjoysitplay
Query bq194 Integer Recommended 194. chew her lower lip?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_194_chewlip�
Query bq195 Integer Recommended 195. stick out his tongue when concentrating?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_195_stickouttongue
Query bq196 Integer Recommended 196. move from one task or activity to another without completing any?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_196_changeactivity
Query bq197 Integer Recommended 197. have trouble focusing on a task without guidance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_197_troublefocus
Query bq198 Integer Recommended 198. become extremely animated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_198_animated
Query bq199 Integer Recommended 199. want to be involved in a group activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_199_grpactivity�
Query bq200 Integer Recommended 200. enjoy playing with a number of different people?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_106, q_200_enjoydiffpeople�
Query bq201 Integer Recommended 201. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value ecbq_107, q_201_becomesad
psqdcom String 1,000 Recommended Additional comments BQNote, commentvalidity
Query ecbq_activity Float Recommended Level (rate and intensity) of gross motor activity, including rate and extent of locomotion (=IBQ Activity) activity_level_energy�
Query ecbq_attn_focus Float Recommended Sustained duration of orienting on an object of attention; resisting distraction (=IBQ Orienting) attentional_focusing
Query ecbq_attn_shift Float Recommended The ability to transfer attentional focus from one activity/task to another attentional_shifting
Query ecbq_cuddliness Float Recommended Child�expression of enjoyment in and molding of the body to being held by a caregiver (=IBQ Cuddliness) cuddliness
Query ecbq_discomfort Float Recommended Amount of negative affect related to sensory qualities of stimulation, including intensity, rate or complexity of light, sound, texture discomfort
Query ecbq_fear Float Recommended Negative affect, including unease, worry, or nervousness related to anticipated pain or distress and/or potentially threatening situations; startle to sudden events (=IBQ Fear) fear
Query ecbq_frustration Float Recommended Negative affect related to interruption of ongoing tasks or goal blocking (aka Anger) frustration�
Query ecbq_high_pleas Float Recommended Pleasure or enjoyment related to situations involving high stimulus intensity, rate, complexity, novelty and incongruity (=IBQ High_Pleas) high_intensity_pleasure�
Query ecbq_impulsive Float Recommended Speed of response initiation impulsivity�
Query ecbq_inhib_cntrl Float Recommended The capacity to stop, moderate, or refrain from a behavior under instruction inhibitory_control
Query ecbq_low_pleas Float Recommended Pleasure or enjoyment related to situations involving low stimulus intensity, rate, complexity, novelty and incongruity (=IBQ Low_Pleas) low_intensity_pleasure
Query ecbq_motor Float Recommended Repetitive small-motor movements; fidgeting motor_activation
Query ecbq_percept_sens Float Recommended Detection of slight, low intensity stimuli from the external environment (=IBQ Percept_Sens) perceptual_sensitivity
Query ecbq_pos_anticipate Float Recommended Excitement about expected pleasurable activities (=IBQ Approach) positive_anticipation�
Query ecbq_sadness Float Recommended Tearfulness or lowered mood related to exposure to personal suffering, disappointment, object loss, loss of approval, or response to other�suffering (=IBQ Sadness) sadness�
Query ecbq_shyness Float Recommended Slow or inhibited approach and/or discomfort in social situations involving novelty or uncertainty shyness�
Query ecbq_sociability Float Recommended Seeking and taking pleasure in interactions with others sociability�
Query ecbq_soothability Float Recommended Rate of recovery from peak distress, excitement, or general arousal (=IBQ Fall_React) soothability�
Query ecbq_surgency Float Recommended Surgency score COMPUTE SURGENCY = mean(ECBQ_Activity, ECBQ_High_Pleas, ECBQ_Impulsive, ECBQ_Pos_Anticipate, ECBQ_Sociability)
Query ecbq_negative_aff Float Recommended Negative affect score COMPUTE NEGATIVE_AFF = mean(ECBQ_Discomfort, ECBQ_Fear, ECBQ_Frustration, ECBQ_Motor, ECBQ_Percept_Sens, ECBQ_Sadness, ECBQ_Shyness, (8 - ECBQ_Soothability))
Query ecbq_effort_cntrl Float Recommended Effort control score COMPUTE EFFORT_CNTRL = mean(ECBQ_Attn_Focus, ECBQ_Attn_Shift, ECBQ_Cuddliness, ECBQ_Inhib_Cntrl, ECBQ_Low_Pleas)
site String 101 Recommended Site Study Site
relationship Integer Recommended Relationship of respondent to individual 1::94;-999 1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); -999=Missing; 89 = Biological parent; 90=Other; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent; 94 = Co-worker
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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