|
subjectkey |
GUID |
|
Required |
The NDAR Global Unique Identifier (GUID) for research subject |
NDAR*
|
|
|
|
src_subject_id |
String |
20
|
Required |
Subject ID how it's defined in lab/project |
|
|
|
|
interview_date |
Date |
|
Required |
Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY |
|
|
|
|
interview_age |
Integer |
|
Required |
Age in months at the time of the interview/test/sampling/imaging. |
0 :: 1260
|
Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
|
|
|
sex |
String |
20
|
Required |
Sex of subject at birth |
M;F; O; NR
|
M = Male; F = Female; O=Other; NR = Not reported
|
gender |
|
version_form |
String |
121
|
Recommended |
Form used/assessment name |
|
|
|
|
baseline_a_002 |
String |
100
|
Recommended |
Interview Start Time: |
|
|
|
|
aescode |
Integer |
|
Recommended |
Staff code number of person completing this form |
|
999= Missing Data
|
|
|
comments_misc |
String |
4,000
|
Recommended |
Miscellaneous comments on study, interview, methodology relevant to this form data |
|
|
|
|
comments |
String |
4,000
|
Recommended |
Comments about assessment |
|
|
|
|
e1_behavior |
Integer |
|
Recommended |
Epoch 1: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e1_newsame |
Integer |
|
Recommended |
Epoch 1: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e1_focus |
Integer |
|
Recommended |
Epoch 1: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e1_effectiveness |
Integer |
|
Recommended |
Epoch 1: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e1_code |
String |
4
|
Recommended |
Epoch 1: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e1_strategy_code |
Integer |
|
Recommended |
Epoch 1: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments1 |
String |
1,000
|
Recommended |
Comments 1 |
|
|
|
|
e2_behavior |
Integer |
|
Recommended |
Epoch 2: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e2_newsame |
Integer |
|
Recommended |
Epoch 2: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e2_focus |
Integer |
|
Recommended |
Epoch 2: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e2_effectiveness |
Integer |
|
Recommended |
Epoch 2: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e2_code |
String |
4
|
Recommended |
Epoch 2: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e2_strategy_code |
Integer |
|
Recommended |
Epoch 2: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments2 |
String |
1,000
|
Recommended |
Comments 2 |
|
|
|
|
e3_behavior |
Integer |
|
Recommended |
Epoch 3: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e3_newsame |
Integer |
|
Recommended |
Epoch 3: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e3_focus |
Integer |
|
Recommended |
Epoch 3: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e3_effectiveness |
Integer |
|
Recommended |
Epoch 3: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e3_code |
String |
4
|
Recommended |
Epoch 3: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e3_strategy_code |
Integer |
|
Recommended |
Epoch 3: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments3 |
String |
1,000
|
Recommended |
Comments 3 |
|
|
|
|
e4_behavior |
Integer |
|
Recommended |
Epoch 4: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e4_newsame |
Integer |
|
Recommended |
Epoch 4: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e4_focus |
Integer |
|
Recommended |
Epoch 4: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e4_effectiveness |
Integer |
|
Recommended |
Epoch 4: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e4_code |
String |
4
|
Recommended |
Epoch 4: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e4_strategy_code |
Integer |
|
Recommended |
Epoch 4: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments4 |
String |
1,000
|
Recommended |
Comments 4 |
|
|
|
|
e5_behavior |
Integer |
|
Recommended |
Epoch 5: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e5_newsame |
Integer |
|
Recommended |
Epoch 5: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e5_focus |
Integer |
|
Recommended |
Epoch 5: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e5_effectiveness |
Integer |
|
Recommended |
Epoch 5: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e5_code |
String |
4
|
Recommended |
Epoch 5: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e5_strategy_code |
Integer |
|
Recommended |
Epoch 5: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments5 |
String |
200
|
Recommended |
Comments 5 |
|
|
|
|
e6_behavior |
Integer |
|
Recommended |
Epoch 6: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e6_newsame |
Integer |
|
Recommended |
Epoch 6: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e6_focus |
Integer |
|
Recommended |
Epoch 6: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e6_effectiveness |
Integer |
|
Recommended |
Epoch 6: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e6_code |
String |
4
|
Recommended |
Epoch 6: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e6_strategy_code |
Integer |
|
Recommended |
Epoch 6: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments6 |
String |
200
|
Recommended |
Comments 6 |
|
|
|
|
e7_behavior |
Integer |
|
Recommended |
Epoch 7: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e7_newsame |
Integer |
|
Recommended |
Epoch 7: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e7_focus |
Integer |
|
Recommended |
Epoch 7: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e7_effectiveness |
Integer |
|
Recommended |
Epoch 7: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e7_code |
String |
4
|
Recommended |
Epoch 7: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e7_strategy_code |
Integer |
|
Recommended |
Epoch 7: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments7 |
String |
200
|
Recommended |
Comments 7 |
|
|
|
|
e8_behavior |
Integer |
|
Recommended |
Epoch 8: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e8_newsame |
Integer |
|
Recommended |
Epoch 8: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e8_focus |
Integer |
|
Recommended |
Epoch 8: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e8_effectiveness |
Integer |
|
Recommended |
Epoch 8: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e8_code |
String |
4
|
Recommended |
Epoch 8: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e8_strategy_code |
Integer |
|
Recommended |
Epoch 8: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments8 |
String |
200
|
Recommended |
Comments 8 |
|
|
|
|
e9_behavior |
Integer |
|
Recommended |
Epoch 9: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e9_newsame |
Integer |
|
Recommended |
Epoch 9: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e9_focus |
Integer |
|
Recommended |
Epoch 9: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e9_effectiveness |
Integer |
|
Recommended |
Epoch 9: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e9_code |
String |
4
|
Recommended |
Epoch 9: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e9_strategy_code |
Integer |
|
Recommended |
Epoch 9: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments9 |
String |
200
|
Recommended |
Comments 9 |
|
|
|
|
e10_behavior |
Integer |
|
Recommended |
Epoch 10: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e10_newsame |
Integer |
|
Recommended |
Epoch 10: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e10_focus |
Integer |
|
Recommended |
Epoch 10: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e10_effectiveness |
Integer |
|
Recommended |
Epoch 10: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e10_code |
String |
4
|
Recommended |
Epoch 10: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e10_strategy_code |
Integer |
|
Recommended |
Epoch 10: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments10 |
String |
200
|
Recommended |
Comments 10 |
|
|
|
|
e11_behavior |
Integer |
|
Recommended |
Epoch 11: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e11_newsame |
Integer |
|
Recommended |
Epoch 11: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e11_focus |
Integer |
|
Recommended |
Epoch 11: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e11_effectiveness |
Integer |
|
Recommended |
Epoch 11: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e11_code |
String |
4
|
Recommended |
Epoch 11: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e11_strategy_code |
Integer |
|
Recommended |
Epoch 11: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments11 |
String |
200
|
Recommended |
Comments 11 |
|
|
|
|
e12_behavior |
Integer |
|
Recommended |
Epoch 12: Behavior Code |
0::6;99
|
0 = No codable behavior; 1 = Defiance ; 2 = Problem Solve ; 3 = Distraction ; 4 = Self-Soothe ; 5 = Play Activity ; 6 = Talk; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e12_newsame |
Integer |
|
Recommended |
Epoch 12: New/Same |
1;2
|
1 = New; 2 = Same
|
|
|
e12_focus |
Integer |
|
Recommended |
Epoch 12: Focus |
1::3
|
1 = Wants; 2 = Doesn't Want; 3 = Neutral
|
|
|
e12_effectiveness |
Integer |
|
Recommended |
Epoch 12: Effectiveness |
0::3;9;99
|
0 = not at all effective; 1 = attempts were slightly or somewhat effective; 2 = attempts were greatly effective; 3 = neutrality maintained; 9 = no regulatory strategy occurred; 99 = Child's face/body completely obstructed for 15 consecutive seconds
|
|
|
e12_code |
String |
4
|
Recommended |
Epoch 12: Behavior Code |
ODD ; ODO ; S ; V ; AF ; AF-A ; D1 ; D2 ; O ; L ; FD ; I ; ODDt ; D1v ; D2v ; FDt
|
ODD = Other Directed, Demand ; ODO = Other Directed, Other ; S = Self-soothing ; V = Self-directed Verbalization ; AF = Attempts to Fix ; AF-A = Attempts to Fix-Alternate Strategy (only in Lock Box) ; D1 = Distraction, Level 1 ; D2 = Distraction, Level 2 ; O = Object engagement ; L = Leave-taking ; FD = Focus on the Demand ; I = Immobilized ; ODDt = Other Directed, Demand (t) for touching demand/prohibited object ; D1v = Distraction, Level 1 (v) for verbalization ; D2v = Distraction, Level 2 (v) for verbalization ; FDt = Focus on the Demand (t) for touching demand/prohibited object
|
|
|
e12_strategy_code |
Integer |
|
Recommended |
Epoch 12: Behavior Strategy Code |
1::3
|
1 = strategy occurred and was self-initiated; 2 = strategy occurred and was disruptive; 3 = strategy occurred and was adult-initiated
|
|
|
comments12 |
String |
200
|
Recommended |
Comments 12 |
|
|
|
|
e1_emotion_code |
Integer |
|
Recommended |
Epoch 1: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e1_intensity |
Integer |
|
Recommended |
Epoch 1: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e1_cues |
String |
100
|
Recommended |
Epoch 1: Emotional Cues |
|
|
|
|
e2_emotion_code |
Integer |
|
Recommended |
Epoch 2: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e2_intensity |
Integer |
|
Recommended |
Epoch 2: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e2_cues |
String |
100
|
Recommended |
Epoch 2: Emotional Cues |
|
|
|
|
e3_emotion_code |
Integer |
|
Recommended |
Epoch 3: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e3_intensity |
Integer |
|
Recommended |
Epoch 3: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e3_cues |
String |
100
|
Recommended |
Epoch 3: Emotional Cues |
|
|
|
|
e4_emotion_code |
Integer |
|
Recommended |
Epoch 4: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e4_intensity |
Integer |
|
Recommended |
Epoch 4: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e4_cues |
String |
100
|
Recommended |
Epoch 4: Emotional Cues |
|
|
|
|
e5_emotion_code |
Integer |
|
Recommended |
Epoch 5: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e5_intensity |
Integer |
|
Recommended |
Epoch 5: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e5_cues |
String |
100
|
Recommended |
Epoch 5: Emotional Cues |
|
|
|
|
e6_emotion_code |
Integer |
|
Recommended |
Epoch 6: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e6_intensity |
Integer |
|
Recommended |
Epoch 6: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e6_cues |
String |
100
|
Recommended |
Epoch 6: Emotional Cues |
|
|
|
|
e7_emotion_code |
Integer |
|
Recommended |
Epoch 7: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e7_intensity |
Integer |
|
Recommended |
Epoch 7: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e7_cues |
String |
100
|
Recommended |
Epoch 7: Emotional Cues |
|
|
|
|
e8_emotion_code |
Integer |
|
Recommended |
Epoch 8: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e8_intensity |
Integer |
|
Recommended |
Epoch 8: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e8_cues |
String |
100
|
Recommended |
Epoch 8: Emotional Cues |
|
|
|
|
e9_emotion_code |
Integer |
|
Recommended |
Epoch 9: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e9_intensity |
Integer |
|
Recommended |
Epoch 9: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e9_cues |
String |
100
|
Recommended |
Epoch 9: Emotional Cues |
|
|
|
|
e10_emotion_code |
Integer |
|
Recommended |
Epoch 10: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e10_intensity |
Integer |
|
Recommended |
Epoch 10: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e10_cues |
String |
100
|
Recommended |
Epoch 10: Emotional Cues |
|
|
|
|
e11_emotion_code |
Integer |
|
Recommended |
Epoch 11: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e11_intensity |
Integer |
|
Recommended |
Epoch 11: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e11_cues |
String |
100
|
Recommended |
Epoch 11: Emotional Cues |
|
|
|
|
e12_emotion_code |
Integer |
|
Recommended |
Epoch 12: Emotion Code |
0::4;9
|
0 = Neutral; 1 = Happy; 2 = Sad; 3 = Angry; 4 = Anxious; 9 = Non-codable (emotion not included in coding system or child's face invisible/voice inaudible)
|
|
|
e12_intensity |
Integer |
|
Recommended |
Epoch 12: Intensity |
0::3
|
0 = No sign of any cue for this emotion; 1 = Mild; 2 = Moderate; 3 = Intense
|
|
|
e12_cues |
String |
100
|
Recommended |
Epoch 12: Emotional Cues |
|
|
|
|
sack_frustrated |
String |
1
|
Recommended |
Sack Task - How much did [child] feel frustrated? |
a;b;c
|
a = Not frustrated; b = A little frustrated; c = Frustrated a lot
|
|
|
sack_sad |
String |
1
|
Recommended |
Sack Task - How much did [child] feel sad? |
a;b;c
|
a = Not sad; b = A little sad; c = Sad a lot
|
|
|
sack_afraid_nervous |
String |
1
|
Recommended |
Sack Task - How much did [child] feel afraid or nervous? |
a;b;c
|
a = Not afraid or nervous; b = A little afraid or nervous; c = Afraid or nervous a lot
|
|
|
sack_happy |
String |
1
|
Recommended |
Sack Task - How much did [child] feel happy? |
a;b;c
|
a = Not happy; b = A little happy; c = Happy a lot
|
|
|
box_frustrated |
String |
1
|
Recommended |
Box Task - How much did [child] feel frustrated? |
a;b;c
|
a = Not frustrated; b = A little frustrated; c = Frustrated a lot
|
|
|
box_sad |
String |
1
|
Recommended |
Box Task - How much did [child] feel sad? |
a;b;c
|
a = Not sad; b = A little sad; c = Sad a lot
|
|
|
box_afraid_nervous |
String |
1
|
Recommended |
Box Task - How much did [child] feel afraid or nervous? |
a;b;c
|
a = Not afraid or nervous; b = A little afraid or nervous; c = Afraid or nervous a lot
|
|
|
box_happy |
String |
1
|
Recommended |
Box Task - How much did [child] feel happy? |
a;b;c
|
a = Not happy; b = A little happy; c = Happy a lot
|
|
Query
|
visit |
String |
60
|
Recommended |
Visit name |
|
|
|